La baignoire n'a pas de défense de Marat...Bonjour, bonjour, madames et monsieurs... SnowFire is looking to run a mafia game. Hmm, in what kind of a setting where people would wildly overreact to crimes by executing people semi-randomly, because, well, they're probably guilty of
something? And cheerfully throw their own allies to the mobs if they thought it'd get them more power? La Révolution is not merciful with traitors to the people! Even the traitors who weren't actually the killers.
First off. This game will not run until after Pokemon mafia is finished. Go check the thread for that first, they still need one more player as of this writing. Secondly... if there isn't interest in a French Revolution setting, I could also be easily convinced to run something more Cthulu mythos / Shadow Heartsish. It'd change the setup somewhat, but it'd go more toward horror/(comedy?) instead. And as an additional wrinkle... I also have a slightly more role-crazy version of a game I'd like to run someday, but I'm assuming that people would rather have a more basicsish game for now, since I'm technically an unproven GM around here and Pokemon mafia is supposed to be role madness. The crazier version could be in either setting, but actually would work better as the Shadow Heartish one. The rest of these comments will assume that people are interested in the French Revolution game with low amounts of role-craziness, but since there's plenty of time before this game will run, go ahead and post your preferences.
General rules (ninja'd from various sources, but mostly Mai Hime mafia):
*Town Must Lynch; ties are resolved via sudden death.
*Scum Must Kill
*Serial Killers Must Kill
*Days will be 48-72 hours by default. Days will end by default at the same time (tentatively 7:30 PM) - after night is finished, the next day will finish at the next 7:30 in that range. (So if night is over at 11:30 PM, the next day will last 68 RL hours until the next 7:30.) If this is a problem, go ahead and say so; I'm mostly scheduling around the GM here.
*Extensions granted on request. Preferably someone should second the request. Extensions can be for any length of time up to 24 hours; longer than 24 hours will require an explanation.
*You will be informed if someone tries to kill you at night or if you are roleblocked, regardless of applicability or success.
*Night 0 will exist.
*Flips are 100% reliable about alignment; only restriction is that the role-name might not be explained if it is a variant role, though the name should generally be helpful. See below.
*Civility is your friend. Insulting another
character is awesome and will get you role-play points. Insulting
players will get you warned and eventually modkilled. Don't.
*Play to win.
Setup is technically closed... but is mostly semi-open with the caveats mentioned below. The reason that the setup is technically closed is that there are a few positions I reserve the right to add a few wrinkles to in a non-obvious fashion. They will generally make the role weaker, not stronger, though. I retain the ability to make up names for these limitations and not tell you what they mean after a flip. The biggest asterisks:
* Restrictions on any legal ability are also possible. So One-shot cops, trackers who can only track every 2nd round, hitmen with only one protection-busting shot, whatever.
* Same with roles that don't turn on until a condition is met. "You only become a roleblocker if you can accomplish the following task" type deal. It's quite likely that an ability like this will never turn on at all.
* Combinations of roles are also possible. If both roles are active generally you can only pick one of them to use.
Approximately ~50% of the players will be vanilla or "near-vanilla" town. What do I mean by near-vanilla? Their ability will be fairly minor. The one-shot doublevoter is a good example - it can turn the game at a crucial turn, and turn something like 2 town - 2 scum from a loss into LYLO, but isn't THAT powerful.
Post restrictions, if any, will be extremely light, akin to "If you doublevote you must denounce whoever you doublevote in some clearly marked off epic speech for the ages." I'm not an English teacher, the speech could be an over-the-top rant, a haiku, or "OMG U SUCK." Role-playing is optional. I'm personally a fan but if you want to just leave the flavor to the GM, go ahead. I think Mai-Hime mafia had the right idea here - wry comments at the beginning of posts, then getting down to business.
Role possibilities (don't be overwhelmed by the size of the list, like I said above, I'm mostly avoiding role madness here, but I don't want to make it clear what's afoot):
All:
* Vanilla.
* Cop (Sane, Insane, Slow, "Variant." If you are a variant cop, you will have a full and trustworthy explanation in your PM. Scum cops do NOT guarantee the existence of an SK / other faction.)
* Doctor. (Normal, "Variant." Variants will have a full and trustworthy explanation in their PM. Scum doctors do NOT guarantee a Serial Killer / Vigilante / other faction existing.)
* Rolecop.
* Roleblocker.
* Messenger.
* Masons / Mason variant. (Example: Masons who aren't sure the other is town but can still talk, as well as one-way proofs - i.e. you know someone else is town but they have no guarantee on you.)
* Tracker
* Watcher
* Bulletproof
* Doublevoter
* Tiebreaker (Rather than SD, a tie instead lynches whoever you were voting for - if they were one of those tied for the lynch, at least.)
* Bodyguard
* Squeaky-Clean (always shows as town regardless of cop type)
Town only:
* Vigilante.
* Miller.
Mafia only: (Scum must kill, scum chosen to kill can't do any other actions unless said action is part of their ability, like Hitman)
* Godfather. (Not guaranteed to exist, extent of protection from NKs / cops varies. Guaranteed to have none if sent on nightkill, though.)
* Hitman (May ignore protections of any kind if sent on the kill. )
Mafia and Third Party Only:
* Framer (3rd party framer can only appear in a game w/ > 17 people. But vaguely possible.)
Third Party (None will exist in a game with less than 14 people in it):
* Serial Killer. (Will flip as scum to investigations.)
* Survivor.
* Lyncher (Unsure of name - someone who wants to off certain people regardless of their scuminess, but otherwise is a townie.)
Characters will be public from the get-go. If you'd like to pre-claim, go ahead; otherwise I will pick a character for you. Mafianess and power roles will be selected totally randomly; some minor abilities / disadvantages will be doled out on a character basis, though. (Some ideas if you want to character claim early: King Louis XVI, Marie Antoinette, Marquis de Lafayette, Maximilien Robespierre, Louis de Saint-Just, Lazare Carnot, Georges Danton, Jean-Paul Marat, Jacques-René Hébert, Madame Tallien, Napoleon, Dr. Joseph-Ignace Guillotin, Marquis de Sade, Archbishop Jean-Baptiste-Joseph Gobel, the Scarlet Pimpernel, Detective Dupin's grandfather, Benjamin Franklin, or a humble and obviously guiltless commoner member of the staff / army. That's 18, and there's plenty more if we somehow need them.)
11 players is the bare minimum; 13 is preferred, and 15 and up would be great. I am also interested in a co-mod, especially someone who would be around daylight hours.