Except that no one has yet suggested anything that's hard to access. Only that it goes through a different medium, and one which is easily accesable in game. In fact, given the nature of the GF system, FF8 is far easier to accept this for than something like WA3 where you must disregard hard coded boosts and forced skillsets, while FF8 you can simply not equip anything except that which you are using.
Hard to access is one reason equips/status blockers aren't legal for some games, but it it wasn't was specifically cited against FF8. Though it certainly doesn't help that you don't at normal endgame have enough Stat-D equips to go around.
Siren, Carbunkle, Cerberus. They all have St-Def-J which means that the whole party is covered by the end of Disc 2. And the way FF8 works, if you can cover the party, you can cover the cast.
I do not believe that this represents a new exception at all. The purpose before was to allow statusblocking. The limitation to accessories? A compromise for it to be accepted. Even now I don't think it's universal. That said, dissallowing an accepted exception because of the means when the ends are the same strikes me more as viewing the letter of the law as more important than the spirit of that same law. Or, more importantly, viewing the method as more important than the intent.
You've yet to respond why this one game in particular deserves special treatment for blocking status. Everything you've said has ignored this point. Why does one game and not every other one in the DL deserve extra room on legality to block status?
You tried to tie this into a totally different case (FF9's status blocking) which is why you're getting this type of response. The two are not the same issue.
I've yet to make that argument because I've yet to make that claim. This argument is, right now, for games like FF8, FF9, and WA3. Games where status defense is something that is well documented, easily available, and often used in game, but is generally argued as not being viable here.
That is the similarity that ties them together. Games where if you had foreknowledge of a need to block a status, it would be relatively easy to do so. And, just as forced extra effects other than status blocking can be ignored on accessories, so can they be ignored here. And, for those worried about unbalancing things against status users, it's relatively easy to append a one status blocked at a time clause, which still rewards those status users who specialise in their craft.
As a side note to CT. The FF7 cast, while you could argue the case for status defense through materia, can also already block it through accessory use. So, it makes little difference in the method used.