Dexter Drake! Illusionist Extraooooordinaire!
- Stats -
Sanity 1/5
Stamina 2/5
- Skills -
Speed 2 [3] 4 5
Sneak 4 [3] 2 1
Fight 1 2 [3] 4
Will 3 2 [1] zero
Lore 2 3 4 [5]
Luck 3 2 1 [zero]
- Inventory -
$5
3 Toughness in Monster Trophies (Gug)
1 Gate Trophy (-2, Yuggoth)
Marksman Skill (exhaust to reroll combat check)
Wither (1 hand spell, +0 cast, 0 san cost, +3 to combat checks for one combat)
Shrivelling (1 hand spell, -1 cast, 1 san cost, +6 to combat checks for one combat)
Dread Curse of Azathoth (2 hand spell, -2 cast, 2 san cost, +9 to combat checks for one combat)
Dynamite (2 hands, +8 to combat checks, discard after use)
Emerging from Yuggoth in the environs of Hibb's Roadhouse, Dexter Drake uses what knowledge he has gleaned of these foul and eldritch things -- a not inconsiderable amount, given the fact that he's been driven nearly insane by it -- to close the yawning gate before him. Being a super sexy badass, he of course succeeds.
> Anyone happen to be around this fine morning?
<xorntoro-ded> Hoya.
> Ha ha!
> In that case, since I'm up and about, let's close this dang gate.
* xorntoro-ded nods nods. Alright.
> Hibb's Roadhouse, gate to Yuggoth. Using Lore to close it, Gate modifier's a -2, that means I roll 3 dice and need but one 5 or 6.
> 3d6 to save the world
* Hatbot --> "Strago|Dexter rolls 3d6 to save the world and gets 11."12 [3d6=4, 6, 1]
> Yay!