I lower Fight/Will to 4/2 and take on monsters! Cultist and Fire Vampire go down, Dark Young sends me to the hospital (I immune Nightmarish due to ally). I drop the Dragon's Eye.
<Soppy-TonelDeaf> K. Time to take down some monsters
<Soppy-TonelDeaf> Lowering my fight/will to 4/2
<Shale> You forgot to move me and Carolyn.
<Soppy-TonelDeaf> First up, Cultist
<Soppy-TonelDeaf> No Horror check
<Soppy-TonelDeaf> 4 Fight, 3 Magic Daggar, +1 bonus
<Soppy-TonelDeaf> roll 8d6
* Hatbot --> "Soppy-TonelDeaf rolls 8d6 and gets 20." [8d6=3, 4, 1, 1, 1, 4, 2, 4]
<Soppy-TonelDeaf> Woooooow
<Shale> Cultist is -2.
<Shale> HAstur's buff.
<Soppy-TonelDeaf> Oh. Right
<Soppy-TonelDeaf> Ruling, Andy?
<AndrewRogue> You fail.
<Soppy-TonelDeaf> K. Lose 1 Stamina
<AndrewRogue> Subtracting dice doesn't change the potential outcome there
<Soppy-TonelDeaf> 4/6
<Soppy-TonelDeaf> Rerolling! Correct dice would be 5
<Soppy-TonelDeaf> roll 5d6
* Hatbot --> "Soppy-TonelDeaf rolls 5d6 and gets 15." [5d6=5, 3, 1, 2, 4]
<Soppy-TonelDeaf> Yay. He dies
<Shale> 1 success out of 13 dice. Thanks, bot.
<Soppy-TonelDeaf> Fire Vampire
<asdgsdfasdfhdfgsdfgjfghdfgh> Could be worse
<Soppy-TonelDeaf> No horror check
<Soppy-TonelDeaf> Same mods
<Soppy-TonelDeaf> roll 5d6
* Hatbot --> "Soppy-TonelDeaf rolls 5d6 and gets 17." [5d6=6, 5, 4, 1, 1]
<Soppy-TonelDeaf> Dead
<Soppy-TonelDeaf> Now the fun beings
<Soppy-TonelDeaf> Dark Young!
<Soppy-TonelDeaf> Horror check. 2 Will, 1 Skill, no mod
<Soppy-TonelDeaf> roll 3d6
* Hatbot --> "Soppy-TonelDeaf rolls 3d6 and gets 13." [3d6=2, 6, 5]
<Soppy-TonelDeaf> Pass
<Soppy-TonelDeaf> 6 dice this time. (7-1 mod)
<Soppy-TonelDeaf> Question, if I use a clue then use Marksman, would I still roll that extra dice on the reroll?
<Shale> No idea.
<AndrewRogue> Yes
<Soppy-TonelDeaf> K.
<AndrewRogue> You reroll all dice rolled
<Soppy-TonelDeaf> roll 6d6
* Hatbot --> "Soppy-TonelDeaf rolls 6d6 and gets 20." [6d6=1, 4, 2, 6, 3, 4]
<Soppy-TonelDeaf> Hmm... to use the research materials or not...
<Soppy-TonelDeaf> Nah. I'll save that.
<Soppy-TonelDeaf> Using Marksman to reroll
<Soppy-TonelDeaf> roll 6d6
* Hatbot --> "Soppy-TonelDeaf rolls 6d6 and gets 25." [6d6=3, 5, 6, 4, 3, 4]
<Soppy-TonelDeaf> NOW I'm using Research Materials >.>
<Shale> <_<
<Soppy-TonelDeaf> roll 1d6
* Hatbot --> "Soppy-TonelDeaf rolls 1d6 and gets 4." [1d6=4]
<Shale> d'oh!
<Soppy-TonelDeaf> Hooboy
<Soppy-TonelDeaf> Down to 1/6 stamina
<Soppy-TonelDeaf> Horror check!
<Soppy-TonelDeaf> roll 3d6
* Hatbot --> "Soppy-TonelDeaf rolls 3d6 and gets 11." [3d6=3, 3, 5]
<Soppy-TonelDeaf> Fighting!
<Soppy-TonelDeaf> roll 6d6
* Hatbot --> "Soppy-TonelDeaf rolls 6d6 and gets 21." [6d6=4, 3, 4, 4, 1, 5]
<Soppy-TonelDeaf> Aaaaaand hospital for me
Stats:
Sanity 3/4
Stamina 1/6
Skills
Speed [2] 3 4 5
Sneak [3] 2 1 0
Fight 2 3 [4] 5
Will 4 3 [2] 1
Lore 0 1 [2] 3
Luck 4 3 [2] 1
Inventory
$6
0 Clue Tokens
4 Toughness Monster Trophies (2 Ghosts, Cultist, Fire Vampire)
2 Gate Trophies (Yuggoth, Plateau of Leng)
Will skill (+1 Will, One extra bonus die on Will checks if I spend a Clue token)
Marksman skill (Exhaust and reroll any combat check)
Enchanted Knife (Magical Weapon. +3 Combat checks)
Ally: Eric Colt (+2 Speed, Immune to Nightmarish)