Author Topic: Another Peaceful Day in Arkham!  (Read 36922 times)

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #200 on: July 07, 2009, 03:51:11 PM »
Hrm. This is sort of hard to get a handle on when I... think I know what peoples' current equipment is, but I'm not quite sure. I've a couple ideas, here, I suppose.

A) Nitorerey Jack could use some of his badass Sneakitude to evade the UTTERLY TERRIFYING tentacle rape that is the Southside Streets right now and make it to the Witch House gate, where it seems like he could Sneak/Fight the monsters easily enough. This would be made even more possible, perhaps, by Carolyn BAMFing in from being LiTaS and giving him the Motorcycle?

B) I can actually Focus my Speed up to 4 and make it to the Witch House this turn. I can take out a Cultist and a Warlock no problem, it seems to me, though the Dark Young worries me a bit. The only way I can be reasonably expected to beat it is with Shrivelling (and honestly Shrivelling + Wither, if Carolyn felt like BAMFING to me instead of Nitori and letting me have that), but that puts me down to 3 Sanity and I'm almost definitely not making that Horror check. ... oh, except for the fact that she can also heal my Sanity by a point! Yes! And... shit, even give me the Motorycle, which would allow me to leave my Sneak high as a last resort and/or increase my Will this turn instead. Plan B is looking pretty good to me.

Unless Nitori is better served by trying to Sneak past Tentacle-Rape-Ville in the Southside streets, maybe he just chills this turn and... I dunno, Blesses me, since I'm hopping into the Abyss?

Yeah, I'm definitely down for Plan B this turn if others are.

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #201 on: July 07, 2009, 03:55:20 PM »
As for the rest... Kate, Carolyn, Jenny, and Darrell... seem like they're best served getting themselves healed up and/or buying shit/encounter-farming. Unless Jenny, say, wants to take a run at the Dhole (or the Hound of Tindalos, but I don't think she can move that far this turn) with Bind Monster, but I don't like the idea of the other two eating her and making her have to discard the Powder of Ibn Ghazi or whatever that badass thing is that we really want to save for Hastur.

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #202 on: July 07, 2009, 04:02:26 PM »
Oh, I also just realized that I'm slightly an idiot: Shrivelling and Wither both are exhausted after a casting, so it's not like I can use them against all three Witch House monsters. Plus the dang Warlock's immune to magic in the first place. Perhaps Jenny also wants to go to the Magick Shoppe and give me her gun and axe as weapons against the more humany-type monsters there. She has money for potential spells, right? Or she could just have an Encounter of the random sort.

Sorry if this seems a bit like I'm just waving my arms around and shouting GIVE ME ALL YOUR STUFFS. Just trying to figure out a good way to get into this Gate this turn and take out at least the Cultist and the Warlock. It might be in our best interests for me to avoid the Dark Young completely, after all, since these Abyss gates will be closing anyway.

Shale

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #203 on: July 07, 2009, 04:10:54 PM »
Bear in mind that I can choose to show up at the Witch House next turn, seal that instead of the Unnamable, and deal with the monsters - which might be a better idea anyway given how often gates open there. The Warlock might be a little dicey (can't drop my Will too low when I'm at one sanity), but the Cultist is fodder and I've got a blessing backing me up.

Edit: Wait, forgot the Dark Young. That might be an issue. Although there's still some merit to the idea of sealing the Witch House, I think, and you can just as easily go in there and then come out at the Unnamable. How unstable is The Unnamable, anyway? And if I keep writing "the Unnamable," will it stop looking like a word? The Unnamable.
« Last Edit: July 07, 2009, 04:14:30 PM by Shale »
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
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Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #204 on: July 07, 2009, 04:26:28 PM »
Well as long as you Seal the Gate successfully (which, Elder Sign, so how could you not?), you won't have to even deal with the Dark Young, since it'll get tossed back into the cup. I'm happy to do it either way; I'm not sure whether you'd have an easier time of the Warlock than I would (assuming I can get Jenny's Axe and Derringer, because otherwise there's no way I'm killing it), but the simple fact that you coming out through Witch House would mean that nobody has to Fight or Evade the Dark Young does make your plan sound pretty swell.

I can get to The Unnameable without needing the Motorcycle in order to tweak my Speed/Sneak, either. Though I still wouldn't mind getting ahold of Wither and having my Sanity healed a bit. >_>

You feel confident enough about taking down the Warlock?

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #205 on: July 07, 2009, 04:27:22 PM »
Oh, and yes, I'm all for Sealing the stupid Witch House. This is, what, the 3rd gate that's popped open there? 4th? Bollocks.

Shale

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #206 on: July 07, 2009, 04:36:44 PM »
Re: the warlock, it's a -3 check and I've got +4 to Fight, Blessing, and can afford to miss quite a lot given its 1 damage against my 5 stamina (which will still be 5 after paying the cost to seal the gate, because I can heal myself). Heck, I could probably afford to set my Fight to 1 to give me a better chance at that horror check, and wait for two successes on two dice.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #207 on: July 07, 2009, 04:47:45 PM »
Alright, cool. I like your proposed plan, then.

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #208 on: July 07, 2009, 07:16:30 PM »
Just posting my ramblings, and brief exchange with Shale, so that it feels less like I'm talking to myself. Anyway, now off to work.

> Kay. Jenny, Mary, and myself have $0. Kate has $1. Jack has $4. Vincent's in the Abyss but has $6. Darrell presumably healed to full at the hospital and has $4.
> Carolyn's got $3.
* Strago|Dexter shrugs.
<Shale> A tommy gun or head to the curiosity shoppe and hope for a magic weapon that we wouldn't need to enchant.
<Shale> Since sanity is at a premium against Hastur.
<Shale> With no scrub monsters to take down and no gates unjumped-into, encounter-hunting and shopping is the name of the game.
<Shale> Anyhow, I return to work. Later.
* Shale is now known as Shale-work
> Yeah, about to head that way myself.
> Maybe Nitori should try to run into people in the street, grab their cash and head for the Curiositie Shoppe.
> Which means that Yakkorolyn might do best to appear this Upkeep at South Church and give Nitori her cash and bike.
> Nitorijack could max out his Sneak (3+2) -- which presumably could get him past Southside's evilness -- with enough Speed to get to an Encounter at... Library? Science Building? Those look promising.
> And then hit up the Curiositie Shoppe next turn with his $7 wad of cash.
> Potentially even a bit more if Darrell or Kate also went to the Library/Science Building and also had encounters there this turn.

Can Investigators trade Trophies with each other? If so, Nitori could give Carolyn his monster trophies and she could Bless someone this turn, since without the bike she wouldn't have much chance of getting through Southside. It'd be touch-and-go even with the bike.

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #209 on: July 07, 2009, 08:11:28 PM »
Duly noted on the Byakhee. Sorry about that.

Trophies can't be traded.

Also, if you have suggestions for Mary/Jenny (unless Excal shows back up) they're appreciated.

Hunter Sopko

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #210 on: July 07, 2009, 09:02:15 PM »
I sit in the hospital and wait to pay $2

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #211 on: July 08, 2009, 04:48:23 AM »
Well, Mary's in R'yleh, so she doesn't have too many options. Jenny... I don't know, just go have an Encounter somewhere good? I don't really know where the good encounters are, honestly.

Ranmilia

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #212 on: July 08, 2009, 08:51:49 AM »
I guess I'll go to... Administration?  For an encounter?  Perhaps?

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #213 on: July 08, 2009, 02:14:06 PM »
Alright, well, let's get this moving along.

Dexter adjusts his Speed/Sneak to 4/2 and makes a b-line for that gate at the Unnameable. I think people seemed fine with Jenny having an Encounter over at the Science Building, so let's have her do that.

Dexter Drake! Illusionist Extraooooordinaire!

- Stats -

Sanity 4/5
Stamina 4/5

- Skills (Focus: 2) -

Speed  2 3 [4] 5
Sneak  4 3 [2] 1

Fight  1 2 3 [4]
Will   3 2 1 [zero]

Lore  2 3 4 [5]
Luck  3 2 1 [zero]

- Inventory -

$0
3 Toughness in Monster Trophies (Gug)
1 Gate Trophy (-2, Yuggoth)
Marksman Skill (exhaust to reroll combat check)
Shrivelling (1 hand spell, -1 cast, 1 san cost, +6 to combat checks for one combat)
Find Gate (-1 cast, 1 san cost, Movement phase: return from an Other World to Arkham)
Dynamite (2 hands, +8 to combat checks, discard after use)

Yakumo

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #214 on: July 08, 2009, 11:24:48 PM »
I think I'm supposed to be back this turn.  If I'm right, I'll pop into being at the bank and take out a loan.  If I'm wrong, ignore me~

Also I apparently changed the sanity number instead of the stamina number on my character info on the last post, fixing the numbers in this one to reflect I got knocked out, not driven insane, and upkeeping myself.  Moving speed/sneak slider in preparation for moving later.

Carolyn Fern

Stats -

Stamina: 1/4
Sanity: 4/6

Speed  0 1 [2] 3
Sneak  3 2 [1] 0

Fight  1 [2] 3 4
Will    4 [3] 2 1

Lore  2 3 4 [5]
Luck  5 4 3 [2]

Inventory
$13
Monster Trophy(Hound of Tindalos, two toughness)
Monster Trophy(Ghoul, one toughness)
4 Clue Tokens
Spell: Wither - 0 casting modifier, 0 SAN cost, Cast/exhaust to get +3 to combat checks until the end of this combat
Luck skill - When spending a clue token for a luck check, add 1 die
Expert Occultist skill - Exhaust to reroll a spell check
Bank Loan

“Psychology,” Upkeep: Dr. Fern may restore 1 Sanity to herself or another character in her location. She cannot raise a character’s Sanity higher than that character’s maximum Sanity.


Lady Door

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #215 on: July 09, 2009, 04:54:33 PM »
Andy apologizes for the delay -- he's been ill but still going to work. He'll update as soon as he's able.

The King in Yellow enjoys your fidgeting. He'll relieve you of it when he feels like it.
<Demedais> Humans look like cars to me.
<AndrewRogue> That must be confusing in parking lots

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #216 on: July 10, 2009, 04:59:14 AM »
Fully updated. Sorry. Deadline is tomorrow night at 8pm.

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #217 on: July 10, 2009, 05:42:53 PM »
Keeping my turn as I posted previously, in case there was a question of that with the map update.

Yakumo

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #218 on: July 10, 2009, 05:47:14 PM »
Nah, he just updated the map to the beginning of the turn since not every action has been decided yet.

Nitori

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #219 on: July 11, 2009, 12:57:15 AM »

Sliders/Stats

Speed  1 [2] 3 4
Sneak  3 [2] 1 zero

Fight  [2] 3 4 5
Will  [3] 2 1 0

Lore  1 2 3 [4]
Luck  5 4 3 [2]

Stamina: 4/7
Sanity: 1/3

Inventory

$4
2 Clue Tokens
1 Nightgaunt trophy (2 toughness)
Speed Skill (+1 Speed, add one extra die when spending Clue tokens on Speed checks)
Pallid Mask (+2 to Evade checks)
Bullwhip (1H, +1 to combat checks, exhaust to reroll 1 die of a combat check)
.38 Revolver (1H, +3 to combat checks)
1 gate trophy (Dreamlands)

I'm totally going to take an encounter here~
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #220 on: July 11, 2009, 05:21:41 AM »
Jenny moves to the Science Building for an encounter. I... don't have her stats? Checking for them now, will edit, but this is her move.

Here we go. To the best of my knowledge, these are accurate.

Jenny Barnes

Stats

Stamina: 5/5
Sanity: 1/6

Speed  0 1 2 {3}
Sneak  4 3 2 {1}

Fight  1 2 {3} 4
Will    5 4 {3} 2

Lore  1 2 {3} 4
Luck  5 4 {3} 2


Inventory
$0
0 Clues

Skill - Bravery(Exhaust to reroll horror check)
Spell - Bind Monster
Item - Axe
Item - .18 Derringer
Unique Item - Dust of Ib'n Ghawhatever
« Last Edit: July 11, 2009, 05:31:46 AM by Strago »

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #221 on: July 11, 2009, 05:39:49 AM »
Arkham Encounters

Alex/Kate
Discuss the opportunity to sell a monograph with the President of the University. Pass a Lore (-1) check to make the sale and gain $5.

Sopko/Darell
Band-aids for everyone!

Excal/Jenny
A professor of the occult asks you to hold a hideous statue that he believes to have strange powers while he reads a scroll. Energy shoots through your body. Make a Luck (-1) check. If you pass, your spirit rises from your body and you feel thhat you have the power to switch bodies another investigator. You may choose another investigator from the pile of unused investigators and bring it into play as a new character, discarding your current investigator (everything). If you fail, nothing happens.

Yakko/Carolyn
"We'll need your kidneys as collateral, but sure."

Nitori/Monterey
Father Michael convinces you that there are members of his congregation in greater need than you. Donate either half your money or half your items (rounded up) to the poor.

OTHER WORLD ENCOUNTERS

Djinn/Mary
The Stink of this place is unbearable. Pass a Will (-1) check or lose 1 Stamina, 1 Sanity and your lunch.

Shale/Vincent
A appears!

Strago/Dexter
Suddenly the things you've seen make sense! Gain 1 Clue token.

Ranmilia

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Re: There's Something Foul in Arkham...
« Reply #222 on: July 11, 2009, 05:43:47 AM »
Kate Winthrop

Stats

Stamina: 2/4
Sanity: 1/6

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  1 2 3 [4]
Will  3 2 1 [zero]

Lore  2 3 4 [5]
Luck  4 3 2 [1]

Inventory
$7
Bravery Skill (exhaust to reroll horror check)
Deputy (gain $1 during upkeep)
Enchant Weapon (0 hand spell, 0 cast mod, 1 san cost, makes 1 weapon magical until end of combat)
4 toughness worth of monster trophies (Fire Vampire, Chthonian)
1 gate trophies (+0, City of the Great Race,)

Schweet.  (Oh yeah, paid too)


Results
[23:42] <Ranmilia> Lore -1
[23:42] <Ranmilia> 4 dice to sell stuff
[23:42] <Ranmilia> 4d6
[23:42] * Hatbot --> "Ranmilia rolls 4d6 and gets 13."12 [4d6=3, 4, 5, 1]
[23:42] <Ranmilia> Success

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #223 on: July 11, 2009, 05:46:23 AM »
^________________^

Dexter Drake! Illusionist Extraooooordinaire!

- Stats -

Sanity 4/5
Stamina 4/5

- Skills (Focus: 2) -

Speed  2 3 [4] 5
Sneak  4 3 [2] 1

Fight  1 2 3 [4]
Will   3 2 1 [zero]

Lore  2 3 4 [5]
Luck  3 2 1 [zero]

- Inventory -

$0
1 Clue Token
3 Toughness in Monster Trophies (Gug)
1 Gate Trophy (-2, Yuggoth)
Marksman Skill (exhaust to reroll combat check)
Shrivelling (1 hand spell, -1 cast, 1 san cost, +6 to combat checks for one combat)
Find Gate (-1 cast, 1 san cost, Movement phase: return from an Other World to Arkham)
Dynamite (2 hands, +8 to combat checks, discard after use)

Nitori

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #224 on: July 11, 2009, 05:59:51 AM »
THE POOR ARE WORTH NOTHING DAMMIT
Discarding $2

Sliders/Stats

Speed  1 [2] 3 4
Sneak  3 [2] 1 zero

Fight  [2] 3 4 5
Will  [3] 2 1 0

Lore  1 2 3 [4]
Luck  5 4 3 [2]

Stamina: 4/7
Sanity: 1/3

Inventory

$2
2 Clue Tokens
1 Nightgaunt trophy (2 toughness)
Speed Skill (+1 Speed, add one extra die when spending Clue tokens on Speed checks)
Pallid Mask (+2 to Evade checks)
Bullwhip (1H, +1 to combat checks, exhaust to reroll 1 die of a combat check)
.38 Revolver (1H, +3 to combat checks)
1 gate trophy (Dreamlands)
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]