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Author Topic: Another Peaceful Day in Arkham!  (Read 36921 times)

Shale

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #225 on: July 12, 2009, 04:42:36 AM »
I won't be back in chat until tomorrow night, so if somebody wants to roll out that combat for me I won't object. No clue tokens and Red Sign has no effect on the Witch, so it's not like I have any mid-fight decisions to make.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #226 on: July 12, 2009, 10:34:50 PM »
So Sister Mary can't make her Will check, and ends up back in South Church. I don't think we'd agreed as a group on whether she should discard the Magic Lamp or the Elder Sign, though. Thoughts?

Aside from that, I rolled for Jenny's Luck check in IRC on Friday night and failed. But... forgot to copy it into the topic and now don't have the transcript. Does anyone else?

Strago

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #227 on: July 12, 2009, 10:37:40 PM »
Also:

> Anybody around to see me roll Shale/Vincent's combat?
<Ranmilia> Yep
> Alright then.
> No Horror check required.
> Vincent has 2 Fight, Fight +1 Skill, and +3 from the Deputy's Revolver.
> Witch's modifier is -3. She has 1 Toughness, Shale rolls three dice and is looking for 1 success. He is also still Blessed.
> 3d6
* Hatbot --> "Strago rolls 3d6 and gets 8."12 [3d6=4, 2, 2]
> Booya, dead Witch.

Shale

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #228 on: July 13, 2009, 02:29:02 AM »
Do I get to keep that trophy, or does it vanish into the ether? Something tells me Other World combat has a special rule for that, but I can't remember for certain.

Also, that blessing is saving my ass all over this place. First it keeps me from getting LiTaS, then it gets me an Elder Sign, then it's the difference in combat. Yeesh.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #229 on: July 13, 2009, 03:21:34 AM »
Other World encounters = No Trophy

Shale

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #230 on: July 13, 2009, 03:24:42 AM »
Oh well. I'll hit 5 toughness worth when I take down that Cultist anyway.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #231 on: July 13, 2009, 05:55:59 AM »
It was generally agreed she ought keep the Elder Sign. You guys aren't winning a slugfest with the Unspeakable at this point. Getting the close victory is more important.

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 9- ENCOUNTERS)
« Reply #232 on: July 13, 2009, 06:08:22 AM »
Well now, that just don't look right, if you ask me...

The Stars Are Right
(Rumor)

Ongoing Effect: Roll a die at the end of every Mythos Phase while this card is in play (beginning the turn after it entered play). On a 1 or 2, place one doom token on the ancient one's doom track.

Pass: If a player discards an Ally while in the Downtown streets streets during the Arkham Encounter Phase, return this card to the box. Each player draws 2 Common Items.

Fail: If the Ancient One awakens, return this card to the box.

A Gate (Great Hall of Celano) opens at the Science Building (swallowing Jenny) and spews out two monsters (a Cultist and a Warlock). Dash, Triangle and Star move on White. Hexagon moves on Black. (No monsters move!).
« Last Edit: July 13, 2009, 06:25:46 AM by The King in Yellow »

Shale

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #233 on: July 13, 2009, 06:21:56 AM »
[01:21] <Shale> Oh, while we're here.
[01:21] <Shale> d6
[01:21] * Hatbot --> "Shale rolls d6 and gets 2." [d6=2]
[01:21] <Shale> \Whew.

I remain blessed, for all the good it does me this turn.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Strago

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #234 on: July 13, 2009, 07:06:09 AM »
Casting Find Gate. Do not want a Red encounter in the Abyss.

> Think I'll go ahead and cast Find Gate. Witness me?
<Soppy> K
> Kyar.
> 5 Lore, it's a -1 spell costing 1 sanity.
> 4d6
* Hatbot --> "Stragaway rolls 4d6 and gets 17."12 [4d6=3, 3, 5, 6]
> Cool.


Dexter Drake! Illusionist Extraooooordinaire!

- Stats -

Sanity 3/5
Stamina 4/5

- Skills (Focus: 2) -

Speed  2 3 [4] 5
Sneak  4 3 [2] 1

Fight  1 2 3 [4]
Will   3 2 1 [zero]

Lore  2 3 4 [5]
Luck  3 2 1 [zero]

- Inventory -

$0
1 Clue Token
3 Toughness in Monster Trophies (Gug)
1 Gate Trophy (-2, Yuggoth)
Marksman Skill (exhaust to reroll combat check)
Shrivelling (1 hand spell, -1 cast, 1 san cost, +6 to combat checks for one combat)
Find Gate (-1 cast, 1 san cost, Movement phase: return from an Other World to Arkham)
Dynamite (2 hands, +8 to combat checks, discard after use)

Shale

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #235 on: July 13, 2009, 02:14:19 PM »
So, we need to do something about that Mythos, post-haste. Sadly, it'll take me four turns to get Downtown (one turn to seal the gate, one turn to kick monster butt, one turn to move to Rivertown, and then I'll be in range of Downtown on the next turn). Can anybody else with an ally do better?
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Strago

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #236 on: July 13, 2009, 04:02:53 PM »
Looks like this one's all about Soppy. Time to be feeding Eric Colt to the Elder Gods.

Shale

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #237 on: July 13, 2009, 04:07:26 PM »
Well, as rumors go, one that doesn't end up adding to the doom track and lets us trade one ally for 16 items isn't a bad deal.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Strago

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #238 on: July 13, 2009, 04:11:08 PM »
Yeah, right? I see no reason not to sacrifice Eric Colt this turn.

Is anyone hopping in to R'lyeh? We've had pretty rotten luck in there so far, but... it seems like someone ought to do that jam. Maybe I could do it next turn after I close this Abyss gate. I don't suppose there would be anyway to hand off that Elder Sign to me before I went in? Hmmm.

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #239 on: July 14, 2009, 05:56:05 AM »
Feel free to move sister mary wherever is convenient.

Ranmilia

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #240 on: July 14, 2009, 06:14:45 AM »
I'll go sit on the Woods or the Unvisited Isle, whichever is more likely to have a gate/less likely to kill me.  Thoughts?

Shale

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #241 on: July 14, 2009, 06:21:48 AM »
From what I recall when I was scouting locations, the Unvisited Isle isn't that lethal, and it has the possibility of a fullheal if you meet up with John Legrasse. The Woods has a higher possibility of moderate benefit, but it also has your old friends the Sheldon Gang.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Yakumo

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #242 on: July 14, 2009, 06:38:34 AM »
Carolyn Fern

Stats -

Stamina: 1/4
Sanity: 5/6

Speed  0 1 2 [3]
Sneak  3 2 1 [0 ]

Fight  1 [2] 3 4
Will    4 [3] 2 1

Lore  2 3 4 [5]
Luck  5 4 3 [2]

Inventory
$12
Monster Trophy(Hound of Tindalos, two toughness)
Monster Trophy(Ghoul, one toughness)
4 Clue Tokens
Spell: Wither - 0 casting modifier, 0 SAN cost, Cast/exhaust to get +3 to combat checks until the end of this combat
Luck skill - When spending a clue token for a luck check, add 1 die
Expert Occultist skill - Exhaust to reroll a spell check
Bank Loan

“Psychology,” Upkeep: Dr. Fern may restore 1 Sanity to herself or another character in her location. She cannot raise a character’s Sanity higher than that character’s maximum Sanity.
=================================

Adjusting speed/sneak slider to become slightly less of a snail, running to Hibb's for an encounter since I can't actually get to the store in one turn.  Paying a dollar on the loan.  Also restoring sanity, no reason not to.

<Yakumo> Anyone here to see the loan roll?
<Ranmilia> Yeah
<Yakumo> d6
<Hatbot> ACTION --> "Yakumo rolls d6 and gets 2." [d6=2]
<Yakumo> Eh, one less dollar to work with, no big deal.

Strago

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #243 on: July 14, 2009, 03:00:49 PM »
Here are Sister Mary's stats. Since it was her Stamina that dropped to 0 from that R'yleh encounter, she starts this turn in the Hospital, yeah? Hmmm. Let's go have a random encounter at Ye Olde Magick Shoppe, see if we can pick up anything decent. I'd like for her to be able to hand off the Elder Sign to someone who could actually use it, but I'm not sure who can get over near her to trade for it. Nitori, maybe?

Sister Mary

Sanity: 1/7
Stamina: 1/3

Stats: 2/3, 3/1, 4/3

Clues: 0, Dollars: 0, Trophies: Star Spawn, Dimensional Shambler

Skills: Stealth
Spells: ----
Items: ----
Unique Items: Elder Sign
Other: Blessing

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #244 on: July 14, 2009, 08:16:34 PM »
She does not, actually. Since that would have landed her in LiTaS, she should end up at South Church instead.

Ranmilia

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #245 on: July 14, 2009, 11:58:22 PM »
Let's visit the Unvisited Isle, then.

Hunter Sopko

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #246 on: July 15, 2009, 12:19:25 AM »
Using the ally's speed to get to the Downtown Streets, I guess. Whee final use of an ally.

Stats:
Sanity 3/4
Stamina 6/6

Skills 
Speed  [2]  3  4  5 
Sneak  [3]  2 1  0 

Fight  2  3  [4]  5 
Will    4  3  [2]  1

Lore  0  1  [2]  3 
Luck  4  3  [2]  1 

Inventory
$4

0 Clue Tokens
4 Toughness Monster Trophies (2 Ghosts, Cultist, Fire Vampire)
2 Gate Trophies (Yuggoth, Plateau of Leng)

Will skill (+1 Will, One extra bonus die on Will checks if I spend a Clue token)
Marksman skill (Exhaust and reroll any combat check)
Enchanted Knife (Magical Weapon. +3 Combat checks)
Ally: Eric Colt (+2 Speed, Immune to Nightmarish)

Strago

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #247 on: July 15, 2009, 09:31:08 PM »
Let's give that Elder Sign to Nitori/Jack, then, and maybe have him sneak out of his little corner there?

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #248 on: July 15, 2009, 11:36:34 PM »
Nitori was last planning to huddle in the corner, so try to hit him up on IRC if you can.

Shale

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Re: There's Something Foul in Arkham... (TURN 10- UPKEEP/MOVEMENT)
« Reply #249 on: July 16, 2009, 01:07:07 AM »
Fair warning: I am going to Otakon tomorrow, and won't have full-time net access again until Sunday. Hopefully we'll see our haul from Eric Colt's noble sacrifice by then, so I can figure out how I want to set my stats for next turn's combat. If we get into another movement phase and I'm still not here, the group's best judgment can guide Vincent (but he'd really like to go to Arkham and get more sane).
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.