Casting Find Gate. Do not want a Red encounter in the Abyss.
> Think I'll go ahead and cast Find Gate. Witness me?
<Soppy> K
> Kyar.
> 5 Lore, it's a -1 spell costing 1 sanity.
> 4d6
* Hatbot --> "Stragaway rolls 4d6 and gets 17."12 [4d6=3, 3, 5, 6]
> Cool.
Dexter Drake! Illusionist Extraooooordinaire!
- Stats -
Sanity 3/5
Stamina 4/5
- Skills (Focus: 2) -
Speed 2 3 [4] 5
Sneak 4 3 [2] 1
Fight 1 2 3 [4]
Will 3 2 1 [zero]
Lore 2 3 4 [5]
Luck 3 2 1 [zero]
- Inventory -
$0
1 Clue Token
3 Toughness in Monster Trophies (Gug)
1 Gate Trophy (-2, Yuggoth)
Marksman Skill (exhaust to reroll combat check)
Shrivelling (1 hand spell, -1 cast, 1 san cost, +6 to combat checks for one combat)
Find Gate (-1 cast, 1 san cost, Movement phase: return from an Other World to Arkham)
Dynamite (2 hands, +8 to combat checks, discard after use)