Carolyn Fern
Stats -
Stamina: 1/4
Sanity: 2/6
Speed 0 1 2 [3]
Sneak 3 2 1 [0 ]
Fight 1 2 3 [4]
Will 4 3 2 [1]
Lore 2 3 4 [5]
Luck 5 4 3 [2]
Inventory
$12
Blessing
Monster Trophy(Hound of Tindalos, two toughness)
2 Monster Trophies(Ghoul, one toughness each)
1 Clue Token
Spell: Wither - 0 casting modifier, 0 SAN cost, Cast/exhaust to get +3 to combat checks until the end of this combat
Luck skill - +1 Luck, when spending a clue token for a luck check, add 1 die
Expert Occultist skill - Exhaust to reroll a spell check
Bank Loan
“Psychology,” Upkeep: Dr. Fern may restore 1 Sanity to herself or another character in her location. She cannot raise a character’s Sanity higher than that character’s maximum Sanity.
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Got a blessing from the Mythos, cleared the Ghoul out of the Uptown Streets so someone else can get to the gate easier.
<Tewi> Hmm. Well, might as well get this over with, since I'm second in the turn order and the first is busy with a gate.
<Tewi> Luck-1 for me is a whopping one die.
<Tewi> d6
<Hatbot> ACTION --> "Tewi rolls d6 and gets 4." [d6=4]
<Tewi> ...wait, forgot the luck skill, should've been two.
<Tewi> d6
<Hatbot> ACTION --> "Tewi rolls d6 and gets 5." [d6=5]
<Tewi> Now, that check happened in Mythos, right? Do I have to upkeep the blessing right away?
<Nitori> Luck -1 for me is an awesome 1 die, yay~
<Nitori> 1d6
<Hatbot> ACTION --> "Nitori rolls 1d6 and gets 1." [1d6=1]
<AndrewRogue> No, Blessings are checked turn after
<Nitori> I think that's called "denied"
<Nitori> Is it round up or round down for discarding clues~?
<Soppy-FEStive> Current luck is 2
<Soppy-FEStive> So...
<Soppy-FEStive> roll 1d6
<Hatbot> ACTION --> "Soppy-FEStive rolls 1d6 and gets 6." [1d6=6]
<Soppy-FEStive> Booya! Blessed!
<Tewi> Well, technically speaking the Mythos is the last phase of the turn before.
<AndrewRogue> You do not check the Blessing the turn after you get it
<AndrewRogue> Better phrased?
<Tewi> Alright.
<AndrewRogue> The same goes for Retainers
<AndrewRogue> You get their effect for one turn, guaranteed
<Tewi> Well, in that case I'll move up and clear the streets so someone else can get to the gate. Or at least try to. *eyes Hatbot*
<Soppy-FEStive> Anyone take care of that Ghoul?
<Tewi> I'll leave sliders where they are, environment is still -1 for Horror checks, right?
<Tewi> That's what I'm talking about, Soppy.
<Tewi> I'm first in the turn order that isn't working on a gate, and I'm right next to it.
<Soppy-FEStive> I might have it rough in the Gate though. 1 sanity left. Anyone got anything that cures sanity?
<Tewi> Anyway, with the environment and current will I'll just undo the sanity I give myself in Upkeep.
<Tewi> Lore check for wither, 5 skill, no penalty.
<Tewi> 5d6
<Hatbot> ACTION --> "Tewi rolls 5d6 and gets 19." [5d6=5, 4, 3, 5, 2]
<Tewi> Alright, so that's 4 base fight +3 for the spell -1 for the Ghoul is six dice to clear the street.
<Tewi> 6d6
<Hatbot> ACTION --> "Tewi rolls 6d6 and gets 29." [6d6=5, 2, 4, 6, 6, 6]
<Tewi> Oh! Before I forget, the loan.
<Tewi> d6
<Hatbot> ACTION --> "Tewi rolls d6 and gets 6." [d6=6]