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Author Topic: Another Peaceful Day in Arkham!  (Read 37395 times)

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #300 on: July 28, 2009, 08:04:47 PM »
I knew I was forgetting something. Ahem. At work, so I can't map it up right this second but this should help.

http://files.boardgamegeek.com/file/download/3qjqtvw5jw/arkham_map.png

Nitori

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #301 on: July 29, 2009, 05:10:34 AM »
Sliders/Stats

Speed  [1] 2 3 4
Sneak  [3] 2 1 zero

Fight  2 3 [4] 5
Will  3 2 [1] 0

Lore  [1] 2 3 4
Luck  [5] 4 3 2

Stamina: 3/7
Sanity: 1/3

Inventory

$2
2 Clue Tokens
1 Nightgaunt trophy (2 toughness)
Speed Skill (+1 Speed, add one extra die when spending Clue tokens on Speed checks)
Pallid Mask (+2 to Evade checks)
1 Paddy Wagon (godlike move).38 Revolver (1H, +3 to combat checks)
1 gate trophy (Dreamlands)

Shift Lore/Luck to 1/5, shift Fight/Will to 4/1, await brain bandages
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Yakumo

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #302 on: July 29, 2009, 05:18:33 AM »
Carolyn Fern

Stats -

Stamina: 1/4
Sanity: 1/6

Speed  0 1 2 [3]
Sneak  3 2 1 [0 ]

Fight  1 2 3 [4]
Will    4 3 2 [1]

Lore  2 [3] 4 5
Luck  5 [4] 3 2

Inventory
$11
Blessing
Monster Trophy(Hound of Tindalos, two toughness)
2 Monster Trophies(Ghoul, one toughness each)
1 Clue Token
Spell: Wither - 0 casting modifier, 0 SAN cost, Cast/exhaust to get +3 to combat checks until the end of this combat
Luck skill - +1 Luck, when spending a clue token for a luck check, add 1 die
Expert Occultist skill - Exhaust to reroll a spell check
Bank Loan

“Psychology,” Upkeep: Dr. Fern may restore 1 Sanity to herself or another character in her location. She cannot raise a character’s Sanity higher than that character’s maximum Sanity.
=================================

Shifting Lore/Luck to the left two spaces, paying a dollar in interest but keeping the blessing.  Attacking the Dhole only to inevitably fail the horror check and end up in the asylum.  I only have one clue and one spell so I lose nothing.

<Tewi> Even if I lose half I'll still have six bucks.
<Nitori> I think I want clarification
<Tewi> Which I could then spread to any poor people that happened to be there or anyone heading for a store.
<Tewi> Anyway, I'll roll for the loan and blessing then purposely fail the horror check unless someone changes my mind before I post.  Loan first.
<Tewi> d6
<Hatbot> ACTION --> "Tewi rolls d6 and gets 1." [d6=1]
<Tewi> I have 11 dollars.
<Tewi> Blessing.
<Tewi> d6
<Hatbot> ACTION --> "Tewi rolls d6 and gets 6." [d6=6]
<Tewi> I am still blessed.
<Tewi> Good thing I did them in that order. >_>

Strago

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #303 on: July 29, 2009, 05:30:15 AM »
Jenny uses her one Focus to slide her Lore/Luck up to 3/3, and then kicks the asses of the two monsters at her location.

Jenny Barnes

Stats

Stamina: 5/5
Sanity: 1/6

Speed  0 1 2 {3}
Sneak  4 3 2 {1}

Fight  1 2 {3} 4
Will    5 4 {3} 2

Lore  1 2 {3} 4
Luck  5 4 {3} 2


Inventory
$3
4 Clues

Skill - Bravery(Exhaust to reroll horror check)
Spell - Bind Monster
Items - Axe, .18 Derringer, .38 Revolver, Rifle
Unique Item - Dust of Ib'n Ghawhatever
Other - Gate Trophy (Great Hall of Celeano)
Other - 1 Toughness in Monster Trophies (Cultist)

> Okay, going to have Jenny fight her monstarzzzz now.
> Cultist first.
> No Horror check.
> She's got 3 Fight, +5 with her Rifle. Cultist's got a -2, thanks to stupid ugly old Hastur. 6 dice, need one success.
> 6d6
* Hatbot --> "Strago rolls 6d6 and gets 19."12 [6d6=2, 2, 3, 6, 2, 4]
> Ah-yup.
<Soppy-FEStive> Heh
> Now, Warlock.
> She's got 3 Will, -1 for the Warlock's mod, -1 for the stupid environment. Only gets one die.
> 1d6 to not go insane
* Hatbot --> "Strago rolls 1d6 to not go insane and gets 5."12 [1d6=5]
> Sweet.
* Nitori (~TechU@hlfxns0188w-099192087184.pppoe-dynamic.ns.aliant.net) Quit (Ping timeout)
> Okay, same breakdown for the fighting except Warlock's mod is -3. So 5 dice, needs two successes.
> 5d6
* Hatbot --> "Strago rolls 5d6 and gets 22."12 [5d6=3, 5, 6, 2, 6]
> Booya.
> One toughness monster trophy, two clue tokens for icing the warlock.
<Merlin> Thank goodness someone killed Strago and replaced him with luckier Robo-Strago
> I know, right?

Strago

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #304 on: July 29, 2009, 05:48:10 AM »
Is it also fair to say that Sister Mary chills in Arkham in hopes of getting a good Encounter, and adjusts her Lore/Luck as much as she can to the Luck end of the spectrum as possible?

Yakumo

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #305 on: July 29, 2009, 06:43:21 AM »
No, Mary should take money from someone who is there and restore her sanity.

Strago

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #306 on: July 29, 2009, 08:12:29 PM »
Didn't realize that was an option. Awesome.

Hunter Sopko

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #307 on: July 29, 2009, 08:13:20 PM »
I can give her $2.

Strago

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #308 on: July 29, 2009, 08:22:51 PM »
I... also didn't realize that Jenny needs to fight the Hound of Tindalos, as well. Okay, I'll do that in a moment.

Other question: Shouldn't the Star Spawn have been removed from the map after R'yleh was sealed?

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #309 on: July 29, 2009, 08:54:03 PM »
Yes. He's properly accounted for everywhere that is not the map.

Strago

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #310 on: July 30, 2009, 09:26:01 PM »
Okay, as nobody seems to have voiced an opinion and I've more or less been de-facto-Jenny for several turns now, I'm going to say that she bollockses her Horror check, ends up in Arkham, and discards her Axe, Derringer, and Bind Monster.

Jenny Barnes

Stats

Stamina: 5/5
Sanity: 1/6

Speed  0 1 2 {3}
Sneak  4 3 2 {1}

Fight  1 2 {3} 4
Will    5 4 {3} 2

Lore  1 2 {3} 4
Luck  5 4 {3} 2


Inventory
$3
2 Clues

Skill - Bravery(Exhaust to reroll horror check)
Items - .38 Revolver, Rifle
Unique Item - Dust of Ib'n Ghawhatever
Other - Gate Trophy (Great Hall of Celeano)
Other - 1 Toughness in Monster Trophies (Cultist)

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #311 on: July 30, 2009, 10:04:27 PM »
In case this needs generally stating, this is temporarily on hold for DL-Con and will be wrapped up afterwards in all probability.

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #312 on: August 04, 2009, 08:47:46 PM »
Right'o. Will update tonight and we'll see if we can rock the end of this baby out.

Shale

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #313 on: August 04, 2009, 09:16:04 PM »
I want to get to Ma's, but that is a lot of things to sneak past, and I won't do very well at fighting any of them. Thoughts are welcome, and if I'm not back at home by deadline feel free to move/roll for me.
Stamina: 5/5
Sanity: 5/5

Speed    0    1    {2}  3
Sneak    5    4    {3}   2

Fight    0   {1}   2    3
Will      4   {3}   2    1

Lore    2    {3}    4   5
Luck    4    {3}    2   1

Focus 2

Inventory

$6

Fight Skill (+1 Fight, add one extra die when spending Clue tokens on a Fight check)
Lore Skill (+1 Lore, add one extra die when spending Clue tokens on a Lore check)
Deputy's Revolver (+3 to combat checks, one hand, physical weapon)
Motorcycle: Exhaust to gain 2 movement points.
Red Sign of Shudde M'Ell (Spell, -1 casting check, 1 sanity cost, any phase: cast and exhaust to lower a target monster's toughess by 1 (minimum 1) and ignore any one monster ability except Magic Immunity for the rest of the combat)

Ally John Legrasse (+2 Will)

5 Toughness worth of Monster Trophies (Ghoul, Witch, Byakhee, Cultist, Cultist)
1 Gate Trophy (The Abyss)
« Last Edit: August 05, 2009, 12:47:31 AM by Shale »
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Strago

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #314 on: August 05, 2009, 02:48:38 PM »
Ma's Boarding House looks like suicide for you, Shale. I say you move to the Curiositie Shoppe and see if you can't purchase anything helpful for the final battle.

Strago

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #315 on: August 05, 2009, 03:58:21 PM »
If you don't mind, Shale:

> Agreed that it's crazy town for Shale to try to get to Ma's?
Back: Away for 31mins 57secs
Away Deactivated:4 Auto Away reactivated
<Soppy-FEStive> Whats his Sneak?
> Hmm, let's see.
> He wouldn't be able to get there this turn in any way... but to get there by NEXT turn, the most he can manage is 4 Sneak.
<Soppy-FEStive> Yeah. Suicide
> Yar.
<Soppy-FEStive> He should go to the place that lets you spend them for clues
> Where can you do that?
<Soppy-FEStive> Library, I think?
> I... I think that's the... Science Building, actually.
<Soppy-FEStive> Or... ew
<Soppy-FEStive> Science Building
> Where there is currently a Hound of Tindalos.
<Soppy-FEStive> Maybe Jenny can kill stuff
> So... I say Curiositie Shoppe, again. He has $6.
> Jenny already went insane from the Hound.
<Soppy-FEStive> Did she take out the other two
<Soppy-FEStive> ?
> Shale's the only person who still needs to go this turn.
> Yes.
<Soppy-FEStive> Good
<Soppy-FEStive> So yeah. Curiosity Shoppe
> Can someone give him $2?
> In case by some crazy stroke of luck he manages to draw, say, the Sword of Glory?
<Ranmilia> If he's passing me, sure
> Well, you're both in Arkham. So, cool.
> S'pose I'll post this conversation.

So Vincent takes $2 from Kate, hops on his motorcycle, and goes on a shopping trip to the Olde Curiositie Shoppe.

Shale

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #316 on: August 05, 2009, 04:37:59 PM »
No complaints from me. I like this whole not-dead-or-borderline-insane thing I've got going on.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Shale

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #317 on: August 06, 2009, 04:41:05 AM »
Alex is asleep and deadline is upon us, so we have chosen to move him to Theee Curiositeee Shoppee, as may well have been his final wish.

Stats

Stamina: 1/4
Sanity: 6/6 (after encounters)

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  1 2 3 [4]
Will  3 2 1 [zero]

Lore  2 3 [4] 5
Luck  4 3 [2] 1

Inventory
$8 (after encounters)
Bravery Skill (exhaust to reroll horror check)
Deputy (gain $1 during upkeep)
.45 Automatic (1 handed +4 to combat checks physical weapon)
Enchant Weapon (0 hand spell, 0 cast mod, 1 san cost, makes 1 weapon magical until end of combat)
4 toughness worth of monster trophies (Fire Vampire, Chthonian)
1 gate trophies (+0, City of the Great Race,)
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #318 on: August 06, 2009, 04:44:24 AM »
Arkham Encounters

Shale/Vincent
Choose one of the following: or or

Alex/Kate
See Above: or or

Dexter/Strags
"Pleasure to meet you, stranger."

The Rest of the Club/A Pile of DLers
Brain band-aids for everyone!
« Last Edit: August 06, 2009, 04:46:31 AM by The King in Yellow »

Shale

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Re: There's Something Foul in Arkham... (TURN 13- ENCOUNTERS)
« Reply #319 on: August 06, 2009, 04:50:43 AM »
I purchase the Sword of Glory, and give Strago an award for foresight.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Nitori

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Re: There's Something Foul in Arkham... (TURN 13- ENCOUNTERS)
« Reply #320 on: August 06, 2009, 04:52:27 AM »
Sliders/Stats

Speed  [1] 2 3 4
Sneak  [3] 2 1 zero

Fight  2 3 [4] 5
Will  3 2 [1] 0

Lore  [1] 2 3 4
Luck  [5] 4 3 2

Stamina: 3/7
Sanity: 3/3

Inventory

2 Clue Tokens
1 Nightgaunt trophy (2 toughness)
Speed Skill (+1 Speed, add one extra die when spending Clue tokens on Speed checks)
Pallid Mask (+2 to Evade checks)
1 Paddy Wagon (godlike move)
.38 Revolver (1H, +3 to combat checks)
1 gate trophy (Dreamlands)

Yay brain bandages~
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Ranmilia

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Re: There's Something Foul in Arkham...
« Reply #321 on: August 06, 2009, 01:53:44 PM »
Kate Winthrop

Stats

Stamina: 1/4
Sanity: 6/6

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  1 2 3 [4]
Will  3 2 1 [zero]

Lore  2 3 [4] 5
Luck  4 3 [2] 1

Inventory
$1 (after encounters)
Bravery Skill (exhaust to reroll horror check)
Deputy (gain $1 during upkeep)
.45 Automatic (1 handed +4 to combat checks physical weapon)
Enchant Weapon (0 hand spell, 0 cast mod, 1 san cost, makes 1 weapon magical until end of combat)
Warding Statue (discard to cancel monster or ancient one attack)
4 toughness worth of monster trophies (Fire Vampire, Chthonian)
1 gate trophies (+0, City of the Great Race,)

Yeah, sorry for forgetting about this.  Paid, $2 to Shale, buying Warding Statue.

Results
Yep

Strago

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Re: There's Something Foul in Arkham... (TURN 13- ENCOUNTERS)
« Reply #322 on: August 06, 2009, 02:15:59 PM »
Ha. I rule.

Hunter Sopko

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Re: There's Something Foul in Arkham... (TURN 13- ENCOUNTERS)
« Reply #323 on: August 06, 2009, 02:41:06 PM »
Stats:
Sanity 4/4
Stamina 6/6

Skills 
Speed  [2]  3  4  5 
Sneak  [3]  2 1  0 

Fight  [2]  3  4  5 
Will    [4]  3  2  1

Lore  {0}  1  2  3 
Luck  [4]  3  2  1 

Inventory
$2

0 Clue Tokens
7 Toughness Monster Trophies (2 Ghosts, Cultist, Fire Vampire, Elder Thing, Ghoul)
2 Gate Trophies (Yuggoth, Plateau of Leng)

Will skill (+1 Will, One extra bonus die on Will checks if I spend a Clue token)
Marksman skill (Exhaust and reroll any combat check)
Blessing (4's count as successes. Lost if 1 or 2 is rolled on upkeep)
Enchanted Knife (Magical Weapon. +3 Combat checks)
Shotgun (Physical Weapon. +4 Combat checks. 6's count double)
Food (Reduce Stamina damage taken by 1)


Whee. I is healed.

AndrewRogue

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Re: There's Something Foul in Arkham... (TURN 13- ENCOUNTERS)
« Reply #324 on: August 07, 2009, 03:49:39 AM »
Finally, some good times for a change...

Drake's Carnival Arrives
Environment (Urban)

Investigators who end their movement in the Northside streets gain 1 Clue token from the sinister wonders they witness, but must pass a Will (-1) check or lose 1 Sanity.

A gate to the Dreamlands opens, spawning a Migo and a Ghoul. A clue appears at the woods (and is eaten by the gate there). Square and Diamond move on White, Circle moves on Black.
« Last Edit: August 07, 2009, 08:10:08 PM by The King in Yellow »