Damn it. I make it past the Hound, but then the Dhole tentacle-effs me and I end up at St. Mary's. GREAT. I toss Find Gate and Shrivelling.
> Alright, I'm seeing if I can't sneak over to South Church.
> 4 Sneak, Hound of Tindalos has a -1 mod.
> 3d6 to be a magical ninja
* Hatbot --> "Strago rolls 3d6 to be a magical ninja and gets 9."12 [3d6=3, 1, 5]
> Okay, one down.
> Dhole, same math.
> 3d6 to NIN NIN NIN WHOOSH
* Hatbot --> "Strago rolls 3d6 to NIN NIN NIN WHOOSH and gets 11."12 [3d6=4, 4, 3]
> Aaaaaand fuck me.
> god fucking mother evil stupid
> stupid dhole
> So now I take 4 Stamina damage and end up at St. Mary's which is helpful in NO way, yes?
Dexter Drake! Illusionist Extraooooordinaire!
- Stats -
Sanity 3/5
Stamina 1/5
- Skills (Focus: 2) -
Speed [2+1] 3 4 5
Sneak [4] 3 2 1
Fight 1 2 3 [4]
Will 3 2 1 [zero]
Lore [2] 3 4 5
Luck [3+1] 2 1 zero
- Inventory -
$0
0 Clue Tokens
3 Toughness in Monster Trophies (Gug)
Ally, Richard Upton Pickman (+1 Luck/+1 Speed, ignores Physical Resistance)
Marksman Skill (exhaust to reroll combat check)
.18 Derringer (1 hand weapon, +2 to combat, cannot be lost/stolen unless allowed)
Cavalry Saber (1 hand weapon, +2 to combat)
Dynamite (2 hands, +8 to combat checks, discard after use)