Kate Winthrop
Stats
Stamina: 4/4
Sanity: 1/6
Speed 1 2 [3] 4
Sneak 5 4 [3] 2
Fight 1 2 3 [4]
Will 3 2 1 [zero]
Lore 2 3 4 [5]
Luck 4 3 2 [1]
Inventory
$4
3 clue tokens
Bravery Skill (exhaust to reroll horror check)
Shotgun (2 hands, +4 physical to combat checks, 6s count double)
Healing Stone (heal 1 sanity or stamina during upkeep)
Book of Dyzan (spend 2 movement points to make lore -1 check to trade 1 san for 1 spell, after two successes discard book)
Dread Curse of Azathoth (2 hand spell, -2 cast, 2 san cost, +9 to combat checks for one combat)
Enchant Weapon (0 hand spell, 0 cast mod, 1 san cost, makes 1 weapon magical until end of combat)
1+3+2 toughness worth of monster trophies (Fire Vampire, Dark Young, Nightgaunt)
Move to Unvisited Isle, lock and load against the baddies.
Results
[23:38] <Ranmilia> Yeah. Shot taking.
[23:40] <Shale> Good luck!
[23:40] <Ranmilia> Move over and initiate combat against Dark Young. It is very frightening, I lose three sanity.
[23:40] <Ranmilia> Stamina 4/4, Sanity 3/6.
[23:41] <Soppy-WhatsTheFlayva> C'mon Alex. Taking the shot involves kicking reason to the curb and rolling 3 20's on 4 rolls
[23:41] <Ranmilia> I will attempt to cast Enchant Weapon on my shotgun. 1 Sanity cost, Sanity 2/6.
[23:42] <Ranmilia> Lore 5, casting mod 0, five dice.
[23:42] <Ranmilia> 5d6
[23:42] * Hatbot --> "Ranmilia rolls 5d6 and gets 21." [5d6=4, 6, 1, 5, 5]
[23:42] <Ranmilia> Success, and wince at the good rolls being used up.
[23:43] <Ranmilia> But at least now I can bypass Dark Young's physical resistance. I will use Shotgun, it gives +4 to combat checks.
[23:43] <Ranmilia> And most importantly, any 6s will count double.
[23:44] <Ranmilia> The Dark Young has a combat mod of -1. I have 4 fight and the shotgun, so I will be rolling 7 dice. I need three successes. Failure results in my taking 3 stamina damage.
[23:44] <Ranmilia> Let's roll.
[23:44] <Ranmilia> 7d6
[23:44] * Hatbot --> "Ranmilia rolls 7d6 and gets 28." [7d6=1, 4, 5, 6, 1, 6, 5]
[23:45] <Shale> I think it exploded.
[23:45] <Ranmilia> Six successes. The Dark Young is forcefully put to naptime.
[23:46] <Ranmilia> I gain a three toughness monster trophy. The reinforcements symbol pops up and a Nightgaunt appears.
[23:46] <Ranmilia> I have zero will and soak another sanity hit, Sanity 1/6.
[23:47] <Ranmilia> The Nightgaunt has a -2 combat mod, 2 toughness, and sucks me through the gate immediately on failure, which isn't all that bad.
[23:47] <Shale> I see I'll have company at Arkham next turn.
[23:47] <Soppy-WhatsTheFlayva> Just murderize it
[23:47] <Ranmilia> I will use my shotgun, 4 fight +4 gun -2 for a total of 6 dice.
[23:48] <Ranmilia> 6d6
[23:48] * Hatbot --> "Ranmilia rolls 6d6 and gets 23." [6d6=5, 2, 4, 6, 1, 5]
[23:48] <Soppy-WhatsTheFlayva> Boom
[23:48] <Shale> -stick
[23:48] <Ranmilia> Four successes, Nightgaunt returns to the pages of Scary Stories to Tell in the Dark 5.
[23:48] <Soppy-WhatsTheFlayva> Yesssssssssssss
[23:48] <Soppy-WhatsTheFlayva> They had a compliation of that. I almost got it
[23:49] <Ranmilia> I gain a 2 toughness monster trophy. The board is cleared of monsters. Nearly insane, I trip over a rock and am sucked through a gate into Another Dimension, perhaps soon to become lost in time and space should the otherworld encounter have a sanity hit.