Register

Author Topic: Another Peaceful Day in Arkham!  (Read 37411 times)

Strago

  • Denizen
  • *
  • Posts: 839
  • Scarfregist
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #325 on: August 07, 2009, 03:00:52 PM »
Jenny will spend $2 to get herself to full Sanity. Not sure what Dexter's doing, yet. Or what Mary ought to do.

Jenny Barnes

Stats

Stamina: 5/5
Sanity: 1/6

Speed  0 1 2 {3}
Sneak  4 3 2 {1}

Fight  1 2 {3} 4
Will    5 4 {3} 2

Lore  1 {2} 3 4
Luck  5 {4} 3 2


Inventory
$4
2 Clues

Skill - Bravery(Exhaust to reroll horror check)
Items - .38 Revolver, Rifle
Unique Item - Dust of Ib'n Ghazi
Other - Gate Trophy (Great Hall of Celeano)
Other - 1 Toughness in Monster Trophies (Cultist)

Hunter Sopko

  • Heavily in Debt
  • DL
  • Denizen
  • *
  • Posts: 4556
  • Hai, Kazuma-desu
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #326 on: August 07, 2009, 03:14:11 PM »
Blessing stays, moving speed and fight over 1, moving to Hibb's to grab that clue.

<Soppy-FEStive> Oh yeah. Blessing upkeep
<Soppy-FEStive> roll 1d6
<Soppy-FEStive> No Hatbot
* Hatbot has joined #rpgdlarkhamhorror
<Soppy-FEStive> roll 1d6
* Hatbot --> "Soppy-FEStive rolls 1d6 and gets 5." [1d6=5]
<Soppy-FEStive> Yay

Stats:
Sanity 4/4
Stamina 6/6

Skills 
Speed  2  [3]  4  5 
Sneak  3  [2]  1  0 

Fight  2  [3]  4  5 
Will    4  [3]  2  1

Lore  {0}  1  2  3 
Luck  [4]   3  2  1 

Inventory
$2

1 Clue Tokens
7 Toughness Monster Trophies (2 Ghosts, Cultist, Fire Vampire, Elder Thing, Ghoul)
2 Gate Trophies (Yuggoth, Plateau of Leng)

Will skill (+1 Will, One extra bonus die on Will checks if I spend a Clue token)
Marksman skill (Exhaust and reroll any combat check)
Blessing (4's count as successes. Lost if 1 or 2 is rolled on upkeep)
Enchanted Knife (Magical Weapon. +3 Combat checks)
Shotgun (Physical Weapon. +4 Combat checks. 6's count double)
Food (Reduce Stamina damage taken by 1)
« Last Edit: August 07, 2009, 03:15:55 PM by Hunter Sopko »

Strago

  • Denizen
  • *
  • Posts: 839
  • Scarfregist
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #327 on: August 07, 2009, 03:28:26 PM »
Damn it. I make it past the Hound, but then the Dhole tentacle-effs me and I end up at St. Mary's. GREAT. I toss Find Gate and Shrivelling.

> Alright, I'm seeing if I can't sneak over to South Church.
> 4 Sneak, Hound of Tindalos has a -1 mod.
> 3d6 to be a magical ninja
* Hatbot --> "Strago rolls 3d6 to be a magical ninja and gets 9."12 [3d6=3, 1, 5]
> Okay, one down.
> Dhole, same math.
> 3d6 to NIN NIN NIN WHOOSH
* Hatbot --> "Strago rolls 3d6 to NIN NIN NIN WHOOSH and gets 11."12 [3d6=4, 4, 3]
> Aaaaaand fuck me.
> god fucking mother evil stupid
> stupid dhole
> So now I take 4 Stamina damage and end up at St. Mary's which is helpful in NO way, yes?

Dexter Drake! Illusionist Extraooooordinaire!

- Stats -

Sanity 3/5
Stamina 1/5

- Skills (Focus: 2) -

Speed  [2+1] 3 4 5
Sneak  [4] 3 2 1

Fight  1 2 3 [4]
Will   3 2 1 [zero]

Lore  [2] 3 4 5
Luck  [3+1] 2 1 zero

- Inventory -

$0
0 Clue Tokens
3 Toughness in Monster Trophies (Gug)
Ally, Richard Upton Pickman (+1 Luck/+1 Speed, ignores Physical Resistance)
Marksman Skill (exhaust to reroll combat check)
.18 Derringer (1 hand weapon, +2 to combat, cannot be lost/stolen unless allowed)
Cavalry Saber (1 hand weapon, +2 to combat)
Dynamite (2 hands, +8 to combat checks, discard after use)

AndrewRogue

  • Infinite
  • DL
  • Denizen
  • *
  • Posts: 3079
  • Sadness
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #328 on: August 07, 2009, 08:13:48 PM »
If folks are fully committed to the battle against Hastur, your best options are probably to try and gear up or do a little monster hunting to minimize the danger of a monster surge causing a huge terror track jump (which would be... very bad for you all).

Alternatively, you could try to have encounters at unstable locales to try and bait out the final gate during the encounters phase to get this show on the road.
« Last Edit: August 07, 2009, 08:17:12 PM by The King in Yellow »

Strago

  • Denizen
  • *
  • Posts: 839
  • Scarfregist
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #329 on: August 08, 2009, 05:01:06 AM »
I think the general consensus has been to go the "gear up" route, since the remaining monsters are all either extremely badass or flying around in the sky, and we'll be up against Hastur very very soon.

What's the plan for actually fighting him, by the way? All show up in IRC and roll it out in realtime?

AndrewRogue

  • Infinite
  • DL
  • Denizen
  • *
  • Posts: 3079
  • Sadness
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #330 on: August 08, 2009, 06:57:03 AM »
I would generally perfer if we could get most/everyone in AIM for a few, yeah.

Shale

  • DL
  • Denizen
  • *
  • Posts: 5800
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #331 on: August 08, 2009, 07:18:19 AM »
Provided Nitori delivers the paddy wagon as agreed, I take it to Ma's, smack the Hound of Tindalos around and take...let's say Duke as my trusty companion.

Stamina: 5/5
Sanity: 5/5

Speed    0    1    {2}  3
Sneak    5    4    {3}   2

Fight    {0}   1   2    3
Will      {4}    3   2    1

Lore    2    {3}    4   5
Luck    4    {3}    2   1

Focus 2

Inventory

$6

Fight Skill (+1 Fight, add one extra die when spending Clue tokens on a Fight check)
Lore Skill (+1 Lore, add one extra die when spending Clue tokens on a Lore check)
Deputy's Revolver (+3 to combat checks, one hand, physical weapon)
Motorcycle: Exhaust to gain 2 movement points.
Sword of Glory (+6 to combat checks, two hands, magical weapon)
Red Sign of Shudde M'Ell (Spell, -1 casting check, 1 sanity cost, any phase: cast and exhaust to lower a target monster's toughess by 1 (minimum 1) and ignore any one monster ability except Magic Immunity for the rest of the combat

Ally: John Legrasse (+2 Will)

5 Toughness worth of Monster Trophies (Ghoul, Witch, Byakhee, Cultist, Cultist)
1 Gate Trophy (The Abyss)
« Last Edit: August 08, 2009, 02:39:16 PM by Shale »
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Nitori

  • Denizen
  • *
  • Posts: 1091
  • The only thing YOU'RE onto is your mot-
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #332 on: August 08, 2009, 07:49:31 AM »
Sliders/Stats

Speed  1 [2] 3 4
Sneak  3 [2] 1 zero

Fight  2 3 4 [5]
Will  3 2 1 [zero]

Lore  [1] 2 3 4
Luck  [5] 4 3 2

Stamina: 3/7
Sanity: 3/3

Inventory

2 Clue Tokens
1 Nightgaunt trophy (2 toughness)
Speed Skill (+1 Speed, add one extra die when spending Clue tokens on Speed checks)
Pallid Mask (+2 to Evade checks)
1 paddy wagon (traded to Shale)
.38 Revolver (1H, +3 to combat checks)
1 gate trophy (Dreamlands)

Trade wagon to Shale as promised, head to Curiositie Shoppe~. Hopefully someone can float me some cash~?
« Last Edit: August 08, 2009, 08:27:31 AM by Nitori »
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Yakumo

  • Moderator
  • Denizen
  • *
  • Posts: 1935
    • View Profile
Re: There's Something Foul in Arkham... (TURN 13- MOVEMENT/UPKEEP)
« Reply #333 on: August 08, 2009, 08:12:32 AM »
Carolyn Fern

Stats -

Stamina: 1/4
Sanity: 6/6

Speed  0 1 2 [3]
Sneak  3 2 1 [0 ]

Fight  1 2 3 [4]
Will    4 3 2 [1]

Lore  [2] 3 4 5
Luck  [5] 4 3 2

Inventory

$2
Monster Trophy(Hound of Tindalos, two toughness)
2 Monster Trophies(Ghoul, one toughness each)
1 Clue Token
Spell: Wither - 0 casting modifier, 0 SAN cost, Cast/exhaust to get +3 to combat checks until the end of this combat
Luck skill - +1 Luck, when spending a clue token for a luck check, add 1 die
Expert Occultist skill - Exhaust to reroll a spell check
Bank Loan

“Psychology,” Upkeep: Dr. Fern may restore 1 Sanity to herself or another character in her location. She cannot raise a character’s Sanity higher than that character’s maximum Sanity.
=================================

Shifting Lore/Luck to the left one space, losing the blessing(damn you Hatbot!) but not paying anything on the loan.  Paying $2 for max sanity.  Giving Nitori $7 for shopping unless there's a reason we need more money elsewhere.

<Toric> Need to roll for my blessing and the bank loan.
<Toric> d6 for the blessing
<Hatbot> ACTION --> "Toric rolls d6 for the blessing and gets 1." [d6=1]
<Toric> Well, shit.
<Toric> That sucks. :
<Toric> d6 for the loan.
<Hatbot> ACTION --> "Toric rolls d6 for the loan. and gets 4." [d6=4]

Shale

  • DL
  • Denizen
  • *
  • Posts: 5800
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #334 on: August 08, 2009, 02:39:38 PM »
HATE.

[09:26] <Shale> Anybody around for me to roll out the Hound real quick?
[09:33] <Ranmilia> Yep
[09:34] <Shale> Awesome. Let's do this.
[09:35] <Shale> -2 horror check. I have 4 Will and +2 from John Legrasse. 4 dice
[09:35] <Shale> 4d6
[09:35] * Hatbot --> "Shale rolls 4d6 and gets 19." [4d6=6, 4, 4, 5]
[09:35] <Shale> Excellent.
[09:35] <Shale> I have 0 fight, +1 from skill, +6 from a sword that appears to be three times as large as I am. Hound has a -1 combat check and 2 toughness.
[09:35] <Shale> 6d6
[09:35] * Hatbot --> "Shale rolls 6d6 and gets 18." [6d6=1, 4, 3, 4, 4, 2]
[09:35] <Shale> ....right.
[09:35] <Shale> 6d6
[09:36] * Hatbot --> "Shale rolls 6d6 and gets 18." [6d6=2, 4, 2, 5, 3, 2]
[09:36] <Shale> Oh fuck you Hatbot.
[09:36] <Shale> LoOne success in twelve dice? Seriously?
[09:36] <Shale> Lose the motorcycle and....Red Sign? Or the revolver?
[09:38] <Shale> Thoughts?

Edit: Dropping Red Sign barring an executive ruling that it works on everybody's actions in a given turn, not just the caster's.
« Last Edit: August 08, 2009, 03:01:58 PM by Shale »
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

AndrewRogue

  • Infinite
  • DL
  • Denizen
  • *
  • Posts: 3079
  • Sadness
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #335 on: August 08, 2009, 07:43:03 PM »
It does not.

Ranmilia

  • Poetry Lover
  • Moderator
  • Denizen
  • *
  • Posts: 1687
  • Not a squid!!
    • View Profile
Re: There's Something Foul in Arkham...
« Reply #336 on: August 10, 2009, 06:39:29 AM »
Kate Winthrop

Stats

Stamina: 1/4
Sanity: 5/6

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  1 2 3 [4]
Will  3 2 1 [zero]

Lore  2 [3] 4 5
Luck  4 [3] 2 1

Inventory
$2
Bravery Skill (exhaust to reroll horror check)
Deputy (gain $1 during upkeep)
.45 Automatic (1 handed +4 to combat checks physical weapon)
Enchant Weapon (0 hand spell, 0 cast mod, 1 san cost, makes 1 weapon magical until end of combat)
Warding Statue (discard to cancel monster or ancient one attack)
5 toughness worth of monster trophies (Fire Vampire, Chthonian, Ghoul)
1 gate trophies (+0, City of the Great Race,)

Paid, adjust to luck, go kill ghoul and head into dreamlands.

Results
[00:37] <Ranmilia> I autofail horror, lose one sanity.
[00:37] <Ranmilia> Fight 4, 45 automatic +4
[00:38] <AndrewRogue> Minimize the attack boost he gets?
[00:38] <Ranmilia> Ghoul -1
[00:38] <Ranmilia> 7d6
[00:38] * Hatbot --> "Ranmilia rolls 7d6 and gets 24." [7d6=3, 5, 2, 3, 3, 6, 2]
[00:38] <Ranmilia> Blah blah killed it blah

AndrewRogue

  • Infinite
  • DL
  • Denizen
  • *
  • Posts: 3079
  • Sadness
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- MOVEMENT/UPKEEP)
« Reply #337 on: August 10, 2009, 06:57:01 AM »
Mary moves to the Curisoitie Shop

ARKHAM ENCOUNTERS

Sopko/Darell
You enter a "friendly" card game. Make a Luck (-1) check. If you pass, you gain $5. If you lose, you lose $3. If you lose and can't pay, the boys rough you up and throw you outside. Lose 1 Stamina and move to the streets.

-/Mary
Short Version: Pass a Speed (-1) check or we draw a mythos, move you to the gate location and you have an encounter.

Shale/Vincent
Real Band-Aids!

Excal/Jenny
Brain Band-Aids!

Yakko/Carolyn
Brain Band-Aids

Nitori/Monterey
You may choose from: or or or

Strago/Dexter
Patching up, so gently.

OTHER WORLD
Alex/Kate
Pass a Luck (-1) check to find a riding zebra and save some travelling time. If you're in the first area, move to the second. If you're in the second, move to Arkham.
« Last Edit: August 10, 2009, 08:31:28 PM by The King in Yellow »

Hunter Sopko

  • Heavily in Debt
  • DL
  • Denizen
  • *
  • Posts: 4556
  • Hai, Kazuma-desu
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- ENCOUNTERS)
« Reply #338 on: August 10, 2009, 07:02:46 AM »
I pass!

<Soppy-Answerman> Hmm. Luck -1 eh
* Shale is now known as Shale-zzzzzz
<AndrewRogue> Right. Montery Jack
<AndrewRogue> Thank you for reminding me
<Soppy-Answerman> Luck is currently 4. -1...
<Soppy-Answerman> roll 3d6
* Hatbot --> "Soppy-Answerman rolls 3d6 and gets 15." [3d6=3, 6, 6]
<Soppy-Answerman> Yay

Stats:
Sanity 4/4
Stamina 6/6

Skills 
Speed  2  [3]  4  5 
Sneak  3  [2]  1  0 

Fight  2  [3]  4  5 
Will    4  [3]  2  1

Lore  {0}  1  2  3 
Luck  [4]   3  2  1 

Inventory
$7

1 Clue Tokens
7 Toughness Monster Trophies (2 Ghosts, Cultist, Fire Vampire, Elder Thing, Ghoul)
2 Gate Trophies (Yuggoth, Plateau of Leng)

Will skill (+1 Will, One extra bonus die on Will checks if I spend a Clue token)
Marksman skill (Exhaust and reroll any combat check)
Blessing (4's count as successes. Lost if 1 or 2 is rolled on upkeep)
Enchanted Knife (Magical Weapon. +3 Combat checks)
Shotgun (Physical Weapon. +4 Combat checks. 6's count double)
Food (Reduce Stamina damage taken by 1)

Nitori

  • Denizen
  • *
  • Posts: 1091
  • The only thing YOU'RE onto is your mot-
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- ENCOUNTERS)
« Reply #339 on: August 10, 2009, 07:03:48 AM »
Sliders/Stats

Speed  1 [2] 3 4
Sneak  3 [2] 1 zero

Fight  2 3 4 [5]
Will  3 2 1 [zero]

Lore  [1] 2 3 4
Luck  [5] 4 3 2

Stamina: 3/7
Sanity: 3/3

Inventory

$1
2 Clue Tokens
1 Nightgaunt trophy (2 toughness)
Speed Skill (+1 Speed, add one extra die when spending Clue tokens on Speed checks)
Pallid Mask (+2 to Evade checks)
Enchanted Blade (1H, magic weapon, +4 to combat checks)
1 paddy wagon (traded to Shale)
.38 Revolver (1H, +3 to combat checks)
1 gate trophy (Dreamlands)

Buying the Enchanted Blade~
« Last Edit: August 10, 2009, 10:17:31 PM by Nitori »
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Ranmilia

  • Poetry Lover
  • Moderator
  • Denizen
  • *
  • Posts: 1687
  • Not a squid!!
    • View Profile
Re: There's Something Foul in Arkham...
« Reply #340 on: August 10, 2009, 07:04:24 AM »
Kate Winthrop

Stats

Stamina: 1/4
Sanity: 5/6

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  1 2 3 [4]
Will  3 2 1 [zero]

Lore  2 [3] 4 5
Luck  4 [3] 2 1

Inventory
$2
Bravery Skill (exhaust to reroll horror check)
Deputy (gain $1 during upkeep)
.45 Automatic (1 handed +4 to combat checks physical weapon)
Enchant Weapon (0 hand spell, 0 cast mod, 1 san cost, makes 1 weapon magical until end of combat)
Warding Statue (discard to cancel monster or ancient one attack)
5 toughness worth of monster trophies (Fire Vampire, Chthonian, Ghoul)
1 gate trophies (+0, City of the Great Race,)

"Hey, pass a luck check to find a zebra that will take you BACK FROM THE SECOND AREA TO THE FIRST."  What?  Eh well, no zebras for me.

Results
[01:02] <Ranmilia> 2d6 luck
[01:02] * Hatbot --> "Ranmilia rolls 2d6 luck and gets 5." [2d6=3, 2]
[01:02] <Ranmilia> Failure


Strago

  • Denizen
  • *
  • Posts: 839
  • Scarfregist
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- ENCOUNTERS)
« Reply #341 on: August 10, 2009, 02:13:15 PM »
Don't have any money, not putting on any band-aids.

AndrewRogue

  • Infinite
  • DL
  • Denizen
  • *
  • Posts: 3079
  • Sadness
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- ENCOUNTERS)
« Reply #342 on: August 10, 2009, 08:30:58 PM »
Corrected the text, Alex. >_>

Corrected the text, Strags.

Shale

  • DL
  • Denizen
  • *
  • Posts: 5800
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- ENCOUNTERS)
« Reply #343 on: August 10, 2009, 08:32:42 PM »
"Hey, pass a luck check to find a zebra that will take you BACK FROM THE SECOND AREA TO THE FIRST."  What?  Eh well, no zebras for me.

But....but...free zebra!
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

AndrewRogue

  • Infinite
  • DL
  • Denizen
  • *
  • Posts: 3079
  • Sadness
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- ENCOUNTERS)
« Reply #344 on: August 12, 2009, 05:47:56 PM »
Updating tonight, so if someone wants to take care of Mary's first roll before I get back...

AndrewRogue

  • Infinite
  • DL
  • Denizen
  • *
  • Posts: 3079
  • Sadness
    • View Profile
Re: There's Something Foul in Arkham... (TURN 14- ENCOUNTERS)
« Reply #345 on: August 13, 2009, 04:14:52 AM »
Fast Update

Planetary Alignment
Environment (Mystic)
All spells have 0 sanity cost.

A gate attempts to open at the Witch House but is stopped by the Elder Sign. A clue tries to appear at the Black Cave but is eaten by the gate. Square and Diamond move on white, Circle on black.

Ranmilia

  • Poetry Lover
  • Moderator
  • Denizen
  • *
  • Posts: 1687
  • Not a squid!!
    • View Profile
Re: There's Something Foul in Arkham...
« Reply #346 on: August 13, 2009, 04:22:02 AM »
Kate Winthrop

Stats

Stamina: 1/4
Sanity: 5/6

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  1 2 3 [4]
Will  3 2 1 [zero]

Lore  [2] 3 4 5
Luck  [4] 3 2 1

Inventory
$3
Bravery Skill (exhaust to reroll horror check)
Deputy (gain $1 during upkeep)
.45 Automatic (1 handed +4 to combat checks physical weapon)
Enchant Weapon (0 hand spell, 0 cast mod, 1 san cost, makes 1 weapon magical until end of combat)
Warding Statue (discard to cancel monster or ancient one attack)
5 toughness worth of monster trophies (Fire Vampire, Chthonian, Ghoul)
1 gate trophies (+0, City of the Great Race,)

Kate is paid (in dream dollars) and moves to the second area of the Dreamlands.

Results
Uh huh

Hunter Sopko

  • Heavily in Debt
  • DL
  • Denizen
  • *
  • Posts: 4556
  • Hai, Kazuma-desu
    • View Profile
Re: There's Something Foul in Arkham... (TURN 15- MOVEMENT/UPKEEP)
« Reply #347 on: August 13, 2009, 04:30:02 AM »
I keep my Blessing. The Hound comes to the slaughter and I murderize it.

<Soppy-Answerman> I might as well roll for the Hound.
<Soppy-Answerman> Will is at 3, plus 1 for Will is 4. -2 mod.
<Soppy-Answerman> roll 2d6
* Hatbot --> "Soppy-Answerman rolls 2d6 and gets 8." [2d6=3, 5]
<Soppy-Answerman> Pass. I should roll Bless upkeep before I go on though
<Soppy-Answerman> roll 1d6
* Hatbot --> "Soppy-Answerman rolls 1d6 and gets 6." [1d6=6]
<Soppy-Answerman> Pass
<Soppy-Answerman> Fight is 3, +3 for Magical Weapon. -1 mod, so 5
<Soppy-Answerman> roll 5d6
* Hatbot --> "Soppy-Answerman rolls 5d6 and gets 20." [5d6=3, 5, 1, 6, 5]
<Soppy-Answerman> Dead Hound
<Shale> Finally!
<Soppy-Answerman> I'll stay in Hibb's

Stats:
Sanity 4/4
Stamina 6/6

Skills 
Speed  2  [3]  4  5 
Sneak  3  [2]  1  0 

Fight  2  [3]  4  5 
Will    4  [3]  2  1

Lore  {0}  1  2  3 
Luck  [4]   3  2  1 

Inventory
$7

1 Clue Tokens
9 Toughness Monster Trophies (2 Ghosts, Cultist, Fire Vampire, Elder Thing, Ghoul, Hound of Tindalos)
2 Gate Trophies (Yuggoth, Plateau of Leng)

Will skill (+1 Will, One extra bonus die on Will checks if I spend a Clue token)
Marksman skill (Exhaust and reroll any combat check)
Blessing (4's count as successes. Lost if 1 or 2 is rolled on upkeep)
Enchanted Knife (Magical Weapon. +3 Combat checks)
Shotgun (Physical Weapon. +4 Combat checks. 6's count double)
Food (Reduce Stamina damage taken by 1)

Strago

  • Denizen
  • *
  • Posts: 839
  • Scarfregist
    • View Profile
Re: There's Something Foul in Arkham... (TURN 15- MOVEMENT/UPKEEP)
« Reply #348 on: August 13, 2009, 04:53:40 AM »
Bleh. I guess I'll just stick around the Hospital and take an encounter.

Shale

  • DL
  • Denizen
  • *
  • Posts: 5800
    • View Profile
Re: There's Something Foul in Arkham... (TURN 15- MOVEMENT/UPKEEP)
« Reply #349 on: August 13, 2009, 05:03:27 AM »
Doctor myself, and use the paddy wagon to go to Ma's, where I trade all my monster trophies and my gate trophy for Duke's help.

Stamina: 2/5
Sanity: 5/6

Speed    0    1    {2}  3
Sneak    5    4    {3}   2

Fight    0   1   {2}    3
Will      4    3   {2}    1

Lore    {2}    3    4   5
Luck    {4}    3    2   1

Focus 2

Inventory

$6

Fight Skill (+1 Fight, add one extra die when spending Clue tokens on a Fight check)
Lore Skill (+1 Lore, add one extra die when spending Clue tokens on a Lore check)
Deputy's Revolver (+3 to combat checks, one hand, physical weapon)
Police Wagon: Move to any location in Arkham during movement phase.
Sword of Glory (+6 to combat checks, two hands, magical weapon)

Ally: John Legrasse (+2 Will)
Ally: Duke (+1 max Sanity, sacrifice to completely refill sanity)
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.