1.
Status Accuracy- Status hit rates right now are just the base status hit rates for mages/Wylfred, and half the hit rate for fighters (As I believe the hit rates are MAG based), and I’m doing them per hit, as I believe they function that way. I’m trying to figure out how all the hit rates work at the moment.
2.
Effective Defense- Similarly, how effective defenses are will be placed in when I actually get a better handle on enemy multipliers (Although…given the wide range there, could be a bit hard to grasp.
3.
Counters- Characters can counter when they are in range, as can enemies. I personally let someone counter when they have a range priority or a superiority of some sort (For example, I’d at least the status chances for status weapons stack up, since they would do that with counters in game), but how you take it is up to you.
4.
Equipment Legality- The big judgement call in this game is equipment legality. Storebought items aren’t so great, and greatly overinflates people who have unique weapon types (Natalia goes from basically 4th from the bottom to 4th in the cast for damage). However, giving that the game is split path, some items could just be too rare. So, for this topic, I’m allowing items obtained in all three paths, or items that are bought in the SG shop (Which I know is a weird way to go, but all these items are obtainable in the main game, and it really doesn’t create a more accurate to in game balance).
Note that the equips that are undeniably legal will be marked with ** (And there will be two averages to reflect different views).
5.
Plume Skills- Wylfred can use the Destiny Plume in game to learn skills, but it in turn kills the PC the skill derives from. Note that the PC can’t even use this skill themselves (unless there is some secret way that I haven’t yet figured out yet), so they are fully unique to Wylfred.
6.
AP- Characters start with 100 AP. Magic spells and Plume Skills cast from the menu use a certain amount of AP. 10 AP is regenerated at the start of each PC’s turn (Double if they choose to wait).
7.
Elemental Physical Attacks- These make the whole normal physical attack elemental (doesn’t affect Soul Crushes) and directly makes them strongly by the given multiplier (So +30% makes it 130% of damage). However, in terms of elemental resistance and weaknesses, the game works in an additive/subtractive manner, and +30% elemental boosting and -30% elemental resistance perfectly cancel out. An enemy that nulls Ice Magic would only cut a +50% Ice Attack by 2/3.
8.
Gender/Species Boosts- Only Applies to Normal Attacks
9.
Soul Crush Frequency- Because you can Soul Crush and then lets your bar wind down to zero, and then start attacking again, if you let characters store energy, they can arguably still building up to their next Soul Crush even on turns when they’ve already used a Soul Crush if they have residual attacks left.
10.
Weapon Lists- Only Trying to List the Important Ones right now, but they do have lesser elemental weapons that are basically good for P3/DDS characters or something. For damages, I’m only listing the best weapon damage, but eventually I’ll try to get that all incorporated in some way.
11.
Buff and Status Durations- Include the turn when the buff/status is applied
12.
Status Resistances- The cast can block Poison, Silence, Freeze, Stone, Paralysis, and Curse (Disables Acting, but not moving)
13.
Averages up TopHP: 6291
HIT: 344 (341)…..(Not greatly important because…)
AVD: 257 (258)…(Not very potent)
RDM: 579 (499)
RST: 219.5 (211.5)
Damage (Three Turn): 2901…(1998)
-->2.5 Kill Point: 7251…………..(4996)
Damage (No SCs): 2013…(5033)
-->2.5 Kill Point: 1310…….(3275)
SWORDSMAN**Angel Slayer- 250 Atk, 10 Guard, 3 Attacks, Soul Crush, Wylfred Only
Moonfalx- 155 At, 10 Mag, 5 Guard, 3 Attacks, Special, +30% Holy
Arondight- 150 Atk, 3 Attacks, Special 2x to Females
Frostbane- 60 Atk, 5 Mag, 3 Attacks, Special, +20% Ice
**Damascus Sword- 70 Atk, 5 Hit, 3 Attacks, Special
Flame Pallasch- 70 Atk, 2 Attacks, Special, +20% Fire
Wylfred
HP: 6406
ATK: 675 (580) (575) (485) (495)
MAG: 430 (425)
HIT: 336 (331)
AVD: 252 (267)
RDM: 570 (490)
RST: 207………………..(1.6% Weak to Status (0.5%) (25% Resistant under Vali's Awakening (25.7%))
Valiant Helm/Dragon Armor/Extreme Armguards/Valor Greaves- 290 Rdm, 20 Rst, 15 Avd, 5 Hit, 10 Mag, 15 Guard Resist, -50% Fire
(Silver Helm/Flame Armor/Duel Guarders/Valor Greaves- 210 Rdm, 20 Rst, 30 Avd, 5 Mag, 10 Guard Resist, -50% Fire, +20% Ice)
Elemental Resists: Halves Fire with Default
Angel Slayer**
Guilt Rack+Open Slash+Double Cross: 2048 Damage (1440+608 ITD)
Attack String + Grim Vengeance: 5460 Damage (3842+1618 ITD), Every Other Turn
-->Vali's Awakening: 5035 (13560 w/ SC)
-->Hod's Smiting: 3038 ITD (6450 w/ SC)
Moonfalx
Guilt Rack+Open Slash+Double Cross: 2106 Holy Damage (1427+679 ITD)
Attack String + Grim Vengeance: 4806 Damage (1830+870 ITD+1427 Holy+679 Holy ITD), Every Other Turn
-->Vali's Awakening: 5499 (12549 w/ Attack+Soul Crush)
-->Hod's Smiting: 3469 ITD (6169 w/ SC)
Arondight
Guilt Rack+Open Slash+Double Cross: 1598 Damage (1080+518 ITD) (Double to Females)
Attack String + Grim Vengeance: 4260 Damage (2879+1381 ITD) (5858, 3959+1899 to Females)
-->Vali's Awakening: 4185 (11560 w/ Attack+Soul Crush)
-->Hod's Smiting: 2622 ITD (5247 w/ SC)
Frostbane
Guilt Rack+Open Slash+Double Cross: 1431 Ice Damage (907+524 ITD)
Attack String + Grim Vengeance: 3410 Damage (1260+728 ITD+907 Ice+524 Ice ITD), Every Other Turn
-->Vali's Awakening: 4050 (9675 w/ Attack+Soul Crush)
-->Hod's Smiting: 2619 ITD (4607 w/ SC)
Flame Pallasch
Guilt Rack+ Double Cross: 1073 Fire Damage (687+386 ITD)
Attack String + Grim Vengeance: 3135 Damage (1319+743 ITD+687 Fire+386 Fire ITD), Every Three Turns
-->Vali's Awakening: 3003 (8778 w/ Attack+Soul Crush)
-->Hod's Smiting: 1931 ITD (3993 w/ SC)
Plume SkillsVali's Awakening- Doubles all stats for two turns, 80 AP
Hod's Smiting- Perfect Crit Rate for 3 Turns (Makes Attacks ITD), MT, 80 AP
Gleipner's Bonds- 100% MT Paralysis (3 turn duration), 80 AP
Vidar's Hush- 100% MT Silence (5 turn duration), 80 AP
Andvari's Bequest- 100% MT Curse (4 turn duration), 80 AP
Angrboda's Allure- 100% MT Poison, 50 AP
Veigr's Warcry- Adds ID to physical attacks, 3 turns, 80 AP (Needs Testing)
Baldr's Pact- Reflects all Damage for 2 Turns, 80 AP
Fury of the Aesir- Nulls Physical Damage for 3 Turns, MT, 80 AP
Kvasir's Mead- Nulls Magical Damage for 3 Turns, MT, 80 AP
Fafnir's Heart- 100% MT Auto-Life, 3 Turn Duration, 80 AP
Eir's Mercy- 80% Regen for 4 Turns, 80 AP
Biflindi's Shield- Halves Enemy ATK for 3 Turns, 80 AP
Hervor's Blessings- Halves Enemyt RDM for 3 turns, 80 AP
Rataoskr's Scandal- 50% MHP Field Damage (Minus Wylfred), Can't Kill, 100 AP
Darius
HP: 6406
ATK: 580 (575) (485) (495) (495)
HIT: 336 (331)
AVD: 252 (267)
RDM: 570 (490)
RST: 207………………..(1.6% Weak to Status (0.5%)
Valiant Helm/Dragon Armor/Extreme Armguards/Valor Greaves- 290 Rdm, 20 Rst, 15 Avd, 5 Hit, 10 Mag, 15 Guard Resist, -50% Fire
(Silver Helm/Flame Armor/Duel Guarders/Valor Greaves- 210 Rdm, 20 Rst, 30 Avd, 5 Mag, 10 Guard Resist, -50% Fire, +20% Ice)
Moonfalx
Ascender+Descender+Resonator: 1872 Holy Damage (1269+603 ITD)
Attack String + Icy Grave: 4392 Damage (1568+812 ITD+1269 Holy+603 ITD Holy), Turns 3, 5, 7, after which it Repeats
Arondight
Ascender+Descender+Resonator: 1420 Damage (960+460 ITD) (Double to Females)
Attack String + Icy Grave: 3905 Damage (2640+1265 ITD) (5325; 3600+1725 ITD to Females)
Frostbane
Ascender+Descender+Resonator: 1272 Ice Damage (806+466 ITD)
Attack String + Icy Grave: 3127 Damage (1176+679 ITD+806 Ice+466 Ice ITD), Turns 3, 5, 7, after which it Repeats
Flame Pallasch
Descender+Resonator: 908 Fire Damage (581+327 ITD)
Attack String + Icy Grave: 2833 Damage (1232+693 ITD+581 Fire+327 Fire ITD), Every 3 Turns
(**Damascus Sword
Ascender+Descender+Resonator: 1100 Damage (704+396 ITD)
Attack String + Icy Grave: 3025 Damage (1936+ 1089 ITD), Turns 3, 5, 7, after which it Repeats)
Mireille
HP: 6406
ATK: 580 (575)
HIT: 336 (331)
AVD: 252 (267)
RDM: 580 (490)
RST: 217………………….(0.7% Weak to Status (0.3% Resistant))
Empress Coronet/Dragon Armor/Extreme Armguards/Valor Greaves- 300 Rdm, 30 Rst, 15 Avd, 5 Hit, 10 Mag, 15 Guard Resist, -50% Fire
(Mithril Tiara/Flame Armor/Duel Guarders/Valor Greaves- 210 Rdm, 30 Rst, 30 Avd, 5 Mag, 10 Guard Resist, -50% Fire, +20% Ice)
Moonfalx
Setting Sun+Backhand Lob+Somersault Smash: 2048 Holy Damage (1388+660 ITD)
Attack String + Heartless Flame: 4388 Damage (1586+754 ITD+1388 Holy+660 Holy ITD), Turns 3, 5, 7, after which it Repeats
Arondight
Setting Sun+Backhand Lob+Somersault Smash: 1553 Damage (1050+503 ITD) (Double to Females)
Attack String + Heartless Flame: 3861 Damage (2610+1251 ITD) (5414; 3660+1754 to Females)
Frostbane
Setting Sun+Backhand Lob+Somersault Smash: 1391 Ice Damage (886+509 ITD)
Attack String + Heartless Flame: 3114 Damage (1088+631 ITD+886 Ice+509 Ice ITD), Turns 3, 5, 7, after which it Repeats
Flame Pallasch
Setting Sun+ Somersault Smash: 990 Fire Damage (634+356 ITD)
Attack String + Heartless Flame: 2778 Damage (1144+644 ITD+634 Fire+356 Fire ITD), Turns 4, 7, after which it repeats
(**Damascus Sword
Setting Sun+Backhand Lob+Somersault Smash: 1203 Damage (770+433 ITD)
Attack String + Heartless Flame: 2991 Damage (1902+1089 ITD), Turns 3, 5, 7, after which it Repeats)
MAGESCaduceus- 950 Mag, 40 Resist
**Ether Specter- 330 Mag, 30 Rst
Fauxnel
HP: 5391
MAG: 1393 (763)
HIT: 334
AVD: 310
RDM: 622
RST: 323 (278)…………(13.3% Resistant to Status (8.5%)
Rune Crown/Sylph Robe/Ether Gloves/Red Boots- 435 Rdm, 50 Rst, 25 Avoid, 5 Hit, 20 Mag, 25 Guard Resist, -90% Dark
(Annointed Crown/Sylph Robe/Wind Gloves/Red Boots- 435 Rdm, 15 Rst, 25 Avoid, 5 Hit, 10 Mag, 15 Guard Resist, -90% Dark, -20% Lightning)
Caduceus
Dark Savior- 2351 Dark Magic + 47% Silence (2216+115 ITD)
Dark Savior+Meteor Swarm- 7874 Dark Magic + 47% Silence (6484+1390 ITD), Every 3 Turns
Poison Blow- 1934 Earth Magic + 50% Poison (1789+145 ITD)
Poison Blow+Malificent Harm- 7017 Earth Magic + 50% Poison (5702+1315 ITD)
MTed Dark Savior- 1175 Dark Magic+47% Silence (1118+57 ITD), 80 AP
MTed Poison Blow- 967 Earth Magic+ 50% Poison (895+72 ITD), 70 AP
Reflect Sorcery- Reflect Magic for 2 Turns, 60 AP
Prevent Sorcery- Silence (Extremely Accurate from Casual Testing), 30 AP
Suspend Motion- Stop (Extremely Accurate from Casual Testing), 50 AP
Normalize- Heals Status, 40 AP
(**Ether Scepter
Dark Savior- 1091 Dark Magic + 47% Silence (976+115 ITD)
Dark Savior+Meteor Swarm- 4220 Dark Magic + 47% Silence (2830+1390 ITD), Every 3 Turns
Poison Blow- 926 Earth Magic + 50% Poison (781+145 ITD)
Poison Blow+Malificent Harm- 3809 Earth Magic + 50% Poison (2494+1315 ITD)
MTed Dark Savior- 545 Dark Magic+47% Silence (488+57 ITD), 80 AP
MTed Poison Blow- 463 Earth Magic+ 50% Poison (391+72 ITD), 70 AP)
Lieselotte
HP: 5391
MAG: 1383 (758)
HIT: 334
AVD: 320 (305)
RDM: 512 (402)
RST: 308 (293)…………….(11.3% Resistant to Status (10.5%))
Empress Coronet/Elfin Taffeta/Ether Gloves/Red Boots- 325 Rdm, 35 Rst, 35 Avd, 5 Hit, 10 Mag, 25 Guard Resist, -20% Earth, +20% Lighting
(Mithril Tiara/Supreme Garb/Wind Gloves/Red Boots- 215 Rdm, 30 Rst, 20 Avd, 5 Hit, 5 Mag, 15 Guard Resist, -20% Lightning)
Cadeceus
Lightning Bolt- 2119 Lightning Magic+27% Paralysis (1994+125 ITD)…(3365 under SpellR. ; 3240+125 ITD)
Lightning Bolt+Gravity Blessing- 7364 Lightning Magic+27% Paralysis (6149+1215 ITD), Every 3 Turns…(11205 under SpellR.; 9990+1215 ITD)
Fire Storm- 1832 Fire Magic (1662+170 ITD)…(2870 under SpellR.; 2700+170 ITD)
Fire Storm+Ifrit Caress- 7151 Fire Magic (5751+1400 ITD), Every 4 Turns…(10680 under SpellR.; 9280+1400 ITD)
MTed Lightning Bolt- 1059 Lightning Magic+27% Paralysis (997+62 ITD)
MTed Fire Storm- 916 Fire Magic (831+85 ITD), 60 AP
Reflect Sorcery- Reflect Magic for 2 Turns, 60 AP
Magic Reinforce- Boosts Magic 50% for 5 Turns, 30 AP
Might Reinforce- Boosts Attack 50% for 5 Turns, 30 AP
(**Ether Scepter
Lightning Bolt- 994 Lightning Magic+27% Paralysis (869+125 ITD)…(1632 under SpellR. ; 1507+125 ITD)
Lightning Bolt+Gravity Blessing- 3896 Lightning Magic+27% Paralysis (2681+1215 ITD), Every 3 Turns…(5860 under SpellR.; 4645+1215 ITD)
Fire Storm- 895 Fire Magic (731+170 ITD)…(1426 under SpellR.; 1256+170 ITD)
Fire Storm+Ifrit Caress- 3963 Fire Magic (2563+1400 ITD), Every 4 Turns…(5769 under SpellR.; 4369+1400 ITD)
MTed Lightning Bolt- 496 Lightning Magic+27% Paralysis (434+62 ITD)
MTed Fire Storm- 439 Fire Magic (354+85 ITD), 60 AP)
Lockswell
HP: 5391
MAG: 1393 (763)
HIT: 334
AVD: 310
RDM: 622
RST: 323 (278) …………(13.3% Resistant to Status (8.5%)
Rune Crown/Sylph Robe/Ether Gloves/Red Boots- 435 Rdm, 50 Rst, 25 Avoid, 5 Hit, 20 Mag, 25 Guard Resist, -90% Dark
(Annointed Crown/Sylph Robe/Wind Gloves/Red Boots- 435 Rdm, 15 Rst, 25 Avoid, 5 Hit, 10 Mag, 15 Guard Resist, -90% Dark, -20% Lightning)
Caduceus
Fire Storm- 1847 Fire Magic (1677+170 ITD)
Fire Storm+Ifrit Caress- 7202 Fire Magic (5802+1400 ITD), Every 4 Turns
MTed Fire Storm- 923 Fire Magic (838+85 ITD), 60 AP
Heal- 80% Heal, 30 AP
(**Ether Scepter
Fire Storm- 902 Fire Magic (732+170 ITD)
Fire Storm+Ifrit Caress- 3989 (2589+1400 ITD)
MTed Fire Storm- 451 Fire Magic (409+42 ITD), 60 AP)
Rosea
HP: 5391
MAG: 1383 (758)
HIT: 334
AVD: 320 (305)
RDM: 512 (402)
RST: 308 (293) …………….(11.3% Resistant to Status (10.5%))
Empress Coronet/Elfin Taffeta/Ether Gloves/Red Boots- 325 Rdm, 35 Rst, 35 Avd, 5 Hit, 10 Mag, 25 Guard Resist, -20% Earth, +20% Lighting
(Mithril Tiara/Supreme Garb/Wind Gloves/Red Boots- 215 Rdm, 30 Rst, 20 Avd, 5 Hit, 5 Mag, 15 Guard Resist, -20% Lightning)
Cadeceus
Sacred Javelin- 2109 Holy Magic (1994+115 ITD)+ 26% Stop
Sacred Javelin+Phantom Desctruction- 6869 Holy Magic +26% Stop (5684+1185 ITD), Every 3 Turns
MT Sacred Javelin- 1054 Holy Magic (997+57 ITD)+ 26% Stop, 80 AP
Heal- 80% Heal, 30 AP
Guard Reinforce- Boosts Defenses 50% for 5 Turns, 30 AP
Normalize- Heals Status, 40 AP
Invoke Feather- 30% Revival, 50 AP
(**Ether Scepter
Sacred Javelin- 984 Holy Magic (869+115 ITD)+ 26% Stop
Sacred Javelin+Phantom Desctruction- 3663 Holy Magic +26% Stop (2478+1185 ITD), Every 3 Turns
MT Sacred Javelin- 491 Holy Magic (434+57 ITD)+ 26% Stop, 80 AP)
Natalia- 268 (263) (Cuts Status 6.2% (6.5%))
Valmur- 226 (211) (Cuts Status 0.8% (0.1% Weak))
Ushio 202 (207) (2.2% Weak to Status (0.5%)
Auguste, Phiona 170 (165 for Auguste under pure storeboughts) (6.3 Weak to Status (5.3%/5.9%)
Duwain, Earnest, Gwendal, Huegoe, Mischka 160 (7.6% Weak to Status (6.5%))
Average: 219.5 (211.5)
ARCHERSDawnsong- 75 Atk,+50% Earth
Blue Gale- 140 Atk
**Stoutbow- 58 Atk
Cheripha
HP: 5699
ATK: 454 (519) (437)
HIT: 384
AVD: 227 (212)
RDM: 554 (444)
RST: 221 (216)………….(0.2% Resistant to Status (0.5%)
Empress Coronet/Elfin Taffeta/Ether Gloves/Red Boots- 325 Rdm, 35 Rst, 35 Avd, 5 Hit, 10 Mag, 25 Guard Resist, -20% Earth, +20% Lighting
(Mithril Tiara/Supreme Garb/Wind Gloves/Red Boots- 215 Rdm, 30 Rst, 20 Avd, 5 Hit, 5 Mag, 15 Guard Resist, -20% Lightning)
Dawnsong
Sharpshot+Fusillade+Threefold- 1299 Earth Damage (795+504 ITD)
Attack String+Beaming Barrage- 2761 Damage (894+568 ITD+795 Earth+504 Earth ITD Every Other Turn
-->Farther Range (When she’s trying to get a first turn range advantage or to avoid mage counters)
Sharpshot+Fusillade+Threefold- 1018 Earth Damage (623+395 ITD)
Attack String+Beaming Barrage- 2268 Damage (894+568+623 Earth+395 Earth ITD) Turns 3 and 5, then it repeats (But only if she stays at the max range. Otherwise it’s every other turn)
Blue Gale
Sharpshot+Fusillade+Threefold- 1106 Damage (722+384 ITD)
Attack String+Beaming Barrage- 2975 Damage (1942+1033 ITD), Every Other Turn
-->Farther Range (When she’s trying to get a first turn range supremacy)
Sharpshot+Fusillade+Threefold- 867 Damage (566+301 ITD)
Attack String+Beaming Barrage- 2735 Damage (1785+950 ITD) Turns 3 and 5, then it repeats (But only if she stays at the max range. Otherwise it’s every other turn)
(**Stoutbow
Sharpshot+Fusillade+Threefold- 803 Damage (480+323 ITD)
Attack String+Beaming Barrage- 2159 Damage (1289+870 ITD), Every Other Turn
-->Farther Range (When she’s trying to get a first turn range supremacy)
Sharpshot+Fusillade+Threefold- 629 Damage (376+253 ITD)
Attack String+Beaming Barrage- 1986 Damage (1186+800 ITD) Turns 3 and 5, then it repeats (But only if she stays at the max range. Otherwise it’s every other turn))
Reinhilde
HP: 5699
ATK: 524 (589) (507)
HIT: 384
AVD: 227 (212)
RDM: 554 (444)
RST: 221 (216) ………….(0.2% Resistant to Status (0.5%)
Empress Coronet/Elfin Taffeta/Ether Gloves/Red Boots- 325 Rdm, 35 Rst, 35 Avd, 5 Hit, 10 Mag, 25 Guard Resist, -20% Earth, +20% Lighting
(Mithril Tiara/Supreme Garb/Wind Gloves/Red Boots- 215 Rdm, 30 Rst, 20 Avd, 5 Hit, 5 Mag, 15 Guard Resist, -20% Lightning)
Dawnsong
Shrewd Shot+Ill Injection+Vicious Volley: 2366 Earth Damage (1551+815 ITD), Ignores Blocking, Chance of Poison
Attack String+Danse Macabre: 4646 Damage (1494+786 ITD+1551 Earth+815 Earth ITD), Ignores Blocking, Chance of Poison, Every Other Turn
Blue Gale
Shrewd Shot+Ill Injection+Vicious Volley- 1914 Damage (1303+611 ITD), Ignores Blocking, Chance of Poison
Attack String+Danse Macabre- 4682 Damage (3187+1495 ITD), Ignores Blocking, Chance of Poison, Every Other Turn
(**Stoutbow
Shrewd Shot+Ill Injection+Vicious Volley- 1489 Damage (963+526 ITD), Ignores Blocking, Chance of Poison
Attack String+Danse Macabre- 3641 Damage (2354+1287 ITD), Ignores Blocking, Chance of Poison, Every Other Turn)
Valmur
HP: 5699
ATK: 454 (519) (437)
HIT: 384
AVD: 227 (212)
RDM: 524 (444)
RST: 226 (211)…………(0.8% Resistant to Status (0.1% Weak))
Supreme Crown/Elfin Taffeta/Ether Gloves/Red Boots- 295 Rdm, 40 Rst, 35 Avd, 10 Mag, 5 Hit, 25 Guard Resist, -20% Earth, +20% Lighting
(Annointed Crown/Supreme Garb/Wind Gloves/Red Boots- 215 Rdm, 25 Rst, 20 Avd, 5 Hit, 10 Mag, 15 Guard Resist, -20% Lightning)
Dawnsong
Cutthroat+Tri-Stinger+Needlerain- 1461 Earth Damage (894+567 ITD)
Attack String+Divine Arrow- 3216 Damage (1074+681 ITD+894 Earth+567 Earth ITD), Every Other turn
Blue Gale
Cutthroat+Tri-Stinger+Needlerain- 1245 Damage (813+432 ITD)
Attack String+Divine Arrow- 3487 Damage (2276+1211 ITD), Every Other turn
(**Stoutbow
Cutthroat+Tri-Stinger+Needlerain- 903 Damage (540+363 ITD)
Attack String+Divine Arrow- 2531 Damage (1512+1019 ITD), Every Other turn)