Wild ARMs 5:
Dean: 3/10. Best character in the game once you beat Ragu and get his auto-critical badge with Violators and all that stuff to make use of Dean's Double Critical Skill!!!!! Yeah, no. The best skill to use with it is not worth it (Sonic Vision needed to be 25 FP), and he has nothing else. You can get better damage through normal abilities if you know what you're doing. Nothing special on stats, and really doesn't strike me as having much of a use overall.
Rebecca: 8/10. Ok, has speed. THIS IS INFINITELY BETTER THAN DOUBLE CRITICAL. And the Continuous Shot has uses. She makes a good mage or a good fighter, and she does wonders at stealing.
Avril: 8/10. Eh, I didn't use her much. However, she makes the best mage and the best fighter, which is...weird. Her special sucked, but...hey, the offensive stats were sexy.
Greg: 8/10. Not as sexy as Chuck, but he's basically Avril with a twist. Having high stats in an offensive category (ATK, MAG, SPD) in this game makes you better than the rest.
Carol: 5/10. See above about the stat thing. Doesn't stand out in an important stat, but at least has a better skill than Dean...uh...well, no. But she's better off in several other stats, and attacking from anywhere on the field...could be worse. Eh...she can do magic and has ok speed.
Chuck: 5/10. I preferred him in-game to most everyone, but I suppose he's generally not that great. Granted, has probably the...best special skill, and he can get good use out of it. I used him as a physical fighter, and he did ok. Granted, accuracy ain't great, but he's otherwise not bad anywhere. Still owns Dean.
BONUS ROUND!!!
Rate that weapon!
Doom (2):
BFG9000: 10/10. Ammo does not matter as much as people think it does - you don't use this on imps. You use it for the big guys, and it downs them well. Late, yeah, but perfectly good.
Chain Gun: 6/10. This is good for suppressing fire, and to conserve ammo of other stuff. Large clips, decent damage, excellent rate of fire. Granted, weak later, but still fine.
Chainsaw: 4/10. Conserves ammo?
Fists: 1/10. KILLS IMPS!
Pistol: 2/10. Better than the fists.
Plasma Gun: 5/10. Uses BFG ammo, but is otherwise good.
Rocket Launcher: 7/10. Explosives are awesome.
Shotgun: 6/10. More stopping power than the chaingun on a single enemy, though doesn't handle strafing well.
Super Shotgun: 9/10. Hey, I think I agree with almost everyone on these weapons! Super Shotgun is great overall.