Author Topic: VtM:M - Vampire the Masquerade Mafia  (Read 49181 times)

Shale

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #225 on: February 08, 2008, 01:51:46 AM »
No reason to waste time asking...

Alex: Can you use your power today?
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Luther Lansfeld

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #226 on: February 08, 2008, 01:53:41 AM »
Ouch, poor Rat. That was just vaguely silly. Although, yay, a non-townie is dead. I'm waiting to hear from Alex voters and their reactions to his roleclaim. I supported him before it, and I will continue to say lynching him is a bad idea.
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Yakumo

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #227 on: February 08, 2008, 01:54:04 AM »
Quick post to say that I am actually here, but I hadn't been following the game too closely so I'm still catching up.

QuietRain

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #228 on: February 08, 2008, 01:59:11 AM »
Well, first things first.  ##Unvote Fluffytails.  Money and mouth and all that jazz.  Hmm, so since Ratkin used his vig, but Fluffytails has not.  Does that mean Fluffytails can has vig?  Or did Fluffytails just inherit the ability itself that was already used today?

The thing that's being missed here is, that the exchange isn't going to just be that we lose information.  We also gain a confirmed townie out of the deal, which is worth something, and does a good deal to limit what choices the scum can make.  You're making it sound like we gain nothing by having Cid use his power, whereas we gain a great deal of confidence in someone whose done a good job of attracting attention thus far.

I can not wrap my head around how his using the power confirms anyone.  Governor is, yes, a typically townie role.  But I am not going to assume anything.  For all we know, the Recurring FF Character’s ability is part of a Godfather suite of powers to save his fellows (considering the fact that we now have undeniable proof that Ratkin was TOWN, this makes me feel this is possible as a counterbalance to the additional dayvig).  Now, it is also possible that it’s just a pro-town ability held by a townie.  I’m going to judge him based on the content of what he says, not on the use of a power I can see being in either hands.  If this IS a townie ability as well as the dayvig…I don’t know about you guys, but whatever the scum have that counterbalances both of THOSE scares the bejeebers out of me.

While it doesn't prove definitively that Cid is either side, it does prove that he isn't lying (a case which should result in instant lynching). So, in other words, it narrows the scope of our examination. If I'm wrong, obviously I'm more than happy to step off. I just thought that it should be high priority to determine the legitimacy of claims.

Proving whether or not he’s lying?  Why on Earth is that more important than using an extra kill?  You yourself said that it won’t tell us if he’s a townie or not.  Lynching someone because they lie (and by your own arguments could be a lying townie) versus lynching someone who acts scummy makes no sense to me.

I’m not sure why you guys are pushing so hard for this.  Topped with my suspicions of the Governor ability being a scum ability to offset the Dayvig…I am now suspicious of all 3 of you.

Wwwwaaaait a second.  QR's got a vote standing on me, doesn't she?  She can't be the Anonyvote...

Did I miss a post in the frenzy leading up to the flip?  What does my vote on you have to do with the Anonyvote?  The last thing I saw you talk about was some ‘crackpot theory’ about Sir Emptyness  (now known as 3x3) being a Nos with a post restriction that gives him an anonyvote.

Would like more posts from Zammis.  Hard to get a feel for a new player as it is, and coming into the middle of stuff makes it even harder.  Thanks!

And welcome to the game 3x3 :)
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Sierra

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #229 on: February 08, 2008, 01:59:34 AM »
...Y'know, I'd considered that Otter could've been a Jester. Bomb with a deathwish hadn't crossed my mind. Should've known something was wrong with his game being that off.

Well, at least we can test Alex's claim sooner than expected. I'd be surprised if he could use his power in the same day Rat used his, but at worst we try it tomorrow. Given that, it seems best to hold off on voting for him.

QuietRain

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #230 on: February 08, 2008, 02:00:11 AM »
Shoot ##Unvote Fluffytails
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Lady Door

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #231 on: February 08, 2008, 02:01:27 AM »
His roleclaim worried me at the time because it seemed like it would just push him past consideration because it had an indefinite delay on when it could be tested. Now, though?

I'm in favor of him showing his stuff. In order to do that, he gets a day of respite from me.

##UNVOTE Sir Alex

*returns to reading/catching up/moving on from here*
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AndrewRogue

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #232 on: February 08, 2008, 02:05:17 AM »
Well... I guess he should demonstrate his power as well.

Mrmf. I need to go back through now. Presuming that Alex really is a vig now, the odds of him being scum are pretty low. Which has me defaulting back to lurkers. As such... mm...

Smodge! A while back you claimed my argumentation against Alex was based on OMGUS. Could you actually explain this, and how me pointing out what I found to be legitimate flaws in his argument being OMGUS, especially since he hadn't voted for me or anything? Otherwise, I'm looking back through things currently.

Will deal with the ninjaing in a few too.

Ranmilia

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #233 on: February 08, 2008, 02:09:40 AM »
Mmkay, I'm here.

##Extend for principle's sake; if we can hammer before then, good, if not, the pause throws my timing off enough to want more.

I have received confirmation that I am indeed the new Prince, and I do have a once-per-day daykill.  However, I also inherited Prince Rat's cooldown time; since there was already a Blood Hunt called today, I can't invoke another until tomorrow.  So, on with lynching.

Third party bomb.  Well.  Unexpected.  I guess that explains *why* there's a backup dayvig.  It also signifies that we are indeed enmeshed in Role Madness yet again.  A town enemy that punishes town for killing them... yeeeaaaaah. 

As a quick response to QR, I was asking about the posted votecount at that time, which erroneously did not show your vote for me.  Tom corrected that in short order.  I'd really like to know where the Anonyvote comes from, though.

Time for reading!

Shale

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #234 on: February 08, 2008, 02:13:05 AM »
Quote
A town enemy that punishes town for killing them... yeeeaaaaah. 

Ironic that you're the one pointing that out, but...yeah, Role Madness is right.
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AndrewRogue

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #235 on: February 08, 2008, 02:19:18 AM »
QR: First of all, by all three of us, do you mean Cid, Excal and myself?

Beyond that... uh... you don't realize why you'd lynch somebody who is lying?

Because anybody who lies is incredibly likely to be anti-town, and if not, then they are going to be under the stigma of, you know, having lied, which means you can't trust them for the rest of the game. As we've already seen in Tohou, even pushing the boundaries of lying with deceptive speech marks you as scummy and difficult to trust for the rest of the game. Why in the world would you trust someone who outright lied, for no good reason at that.

Like I said, I thought that, at the least, confirming he wasn't a liar wasn't important. I've backed off since I've heard otherwise. :p

And I know this is going to look like OMGUS, but it really looks like you're saying "it is okay to lie, and that we shouldn't go for liars over people who look scummy for some reason." Could you please clarify your statement? To be specific...

Quote
Lynching someone because they lie (and by your own arguments could be a lying townie) versus lynching someone who acts scummy makes no sense to me.

That statement is where I'm getting hung up.

Yakumo

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #236 on: February 08, 2008, 02:28:12 AM »
Third party     .  Well.  Unexpected.  I guess that explains *why* there's a backup dayvig.  It also signifies that we are indeed enmeshed in Role Madness yet again.  A town enemy that punishes town for         them... yeeeaaaaah.

Not the first one.  Remember what happened to me when we lynched Remi in Touhou? >_>

Still reading, yes.  Almost ready to actually put forth content!

Lady Door

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #237 on: February 08, 2008, 02:37:29 AM »
LadyDoor's arguments have been confusing and extremely poor to my mind from the getgo.  I admit I still don't comprehend what she means with the specific/general stuff.  The only clear thing I can pick up from her posts is that it is about the extension and she is politicizing it, which is bad. 

General: Extensions give town more time to dither, procrastinate, and push for a last minute vote rush which can end poorly.
Specific: Day 1 in VtM is only 48 hours long, and with Carthrat's dayvig ability deadline, it's only 24 hours until the kill. An extension would give us an extra 12 hours, and allow for people who missed the start of the game/have odd hours/busy schedules a chance to weigh in. This is not a normal Day 1 and we have a lot of info, so this wouldn't be as random as a normal Day 1, either, so giving us the same amount of time to make decisions on Day 1 as we will the rest of the days makes sense.

Also, El Cid explained it as I was trying to:

If I'm reading things correctly, she perceived your stand to be one against extensions in general. Her opinion (and mine) is that the specific circumstances of this game warrant making this first day as long as the others regardless of how one feels on extensions in general (as you've make it quite clear that you dislike them and want the group to move more quickly and efficiently. I can't fault you for that, but I am obliged to note that it was Rat holding off on the kill that let you get in your roleclaim). She attempted to point out this distinction, and the response has mostly been to accuse her of "politicizing" extensions in a general sense. I don't believe that was ever her intent, but by this point, it seems the two of you suspect one another for simply not getting the other's point.

I honestly don't know how to break it down any further than this. I hope that answers that. I'm not sure whether you even care about this argument anymore. I just want to clear it out.

I have to admit that your decision to vote for an extension surprised me. How do you go from this:

Argh, you people.  If there was such a thing as antivoting extensions, I would do it.   This is more than enough time for day 1's, especially since discussion is already chugging away. 

REMEMBER

DEADLINES ARE THERE TO HELP THE GAME KEEP MOVING

NOT TO SET A LENGTH ON DAYS.

TOWN SHOULD REACH LYNCH CONSENSUS WELL BEFORE DEADLINES, NOT SEEK TO MAXIMIZE TIME USED PER DAY.
The DL in general keeps getting into this mindset of lynching as close to deadline as possible, vigging in the middle of the deadline day, etc.  Stop it.  Seriously.  Cast votes and come to a decision on who to lynch/vig.  It really does not take that much time when we actually do it rather than sitting around and waiting for other things to happen.  Rat should vig when there's a reasonable consensus on whom to kill.

to this:

##Extend for principle's sake; if we can hammer before then, good, if not, the pause throws my timing off enough to want more.

?

I'm not attacking you for it (which would be silly at this point, since you get a free pass from me today so you get a chance to do your stuff tomorrow), just curious.

Aaaaand enough about Alex for now. And hopefully that argument, which was pretty clearly just going in circles between us.

Who I'm going to spend the next chunk of time examining: vsm, Excal, and Andrew.
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Yakumo

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #238 on: February 08, 2008, 02:42:31 AM »
I'm leery of an extension at this point, given that it's only going to be 12 hours this time and the day is currently scheduled to end about an hour from now tomorrow.  That 12 hour extension covers mostly US night and will leave a lot of people unable to comment close to or at the     line.  I for one probably won't even be awake at the extended     line, for example.  I understand that there's a lot of stuff going on, but I for one am currently in the mindset of lynching lurkers, as the only cases with votes backing them right now are Alex, who gets to prove himself one way or the other tomorrow, and VSM, who doesn't look scummy to me so much as his usual paranoid self. 

The game's already gone on for nearly two whole days open, that's plenty of time to post if you're not just MIA like my predecessor.  An extra 12 hours isn't going to change a whole lot that way.  Now, if another case comes up that I actually believe might point at scum, I may change my mind, but right now I'm just going to put pressure on lurkers to actually say something.  And really, there's only one really big lurker that comes to mind now that I'm here.

##Vote: Drac

EDIT: Ninja'd by LD, but reading that much text on the preview page is painful. >_>

Yakumo

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #239 on: February 08, 2008, 02:46:32 AM »
I should clarify.  I'm leery precisely because we're always so wishy-washy until the end, and I don't think there will be enough people around to get a hammer down if we add the 12 hour extension, especially if people insist on waiting for a claim from someone that isn't around for whatever reason.

Ranmilia

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #240 on: February 08, 2008, 03:05:28 AM »
I'm in favor of extension now because A.  discussion is indeed moving and B.  don't pause the game for a day for no reason!  Mainly B, though, and I'd hoped for another 24 in that case.  Not having one works, too.

I am for the most part with QR on being suspicious of the folks what would sacrifice a townkill to prove a Governor ability, as this is an obviously pro-scum stance.  That'd be Excal and Andrew.  At the moment Excal looks a bit worse to me, so

##Vote: Excal

but they're both about equal on my probable scum scale. 

Obviously I want to hear some stances out of the replacements (Yakko and Drac).  I'd also like to hear more from Corwin, Ciato and Shale.


Yakumo

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #241 on: February 08, 2008, 03:33:02 AM »
I don't really know where I stand on the Governor thing.  If I was sure that would be a town power role, I would call a confirmed townie worth the loss of a single lynch, especially with the dayvig powers in the equation.  I can't be sure, however, so really the only thing that using the Governor power is good for is proving that he didn't lie about having Governor power.  Which proves absolutely nothing.  Really, I wish that role would stop showing up, it's virtually useless anyway.  Personally, I don't think it's worth it for him to use that, but I don't see the other side as scum just because they disagree.  Now, if they were doing it when there was a clear frontrunner for the lynching, I'd worry about it more, but odds are he's going to save a townie if he does it today anyway, so I'm not sure what the scum get from pushing the proof.

Not sure what else to comment on, really.  LD's thing reads like a Mafia newbie that isn't used to the careful wording of posts this game demands.  I'm not saying this is a sure towntell or anything, but it's not a scumtell to me.  Alex looks a little off for pressing it so hard, in my opinion, but he's bought himself the chance to prove himself so it's pointless to go any farther with that right now.  VSM is paranoid.  Not unusual for him.  The whole first extension mess is another gameplay fueled fight that I refuse to use as evidence either way, it has virtually nothing to do with the game itself aside from being a distraction.  If there's something else I missed while running through the topic quick that you would like me to comment on, feel free to ask.

As for an extension, if it was 24 hours I'd be fine with it, it's the timing of when it's going to end if we do that that has me worried, given our track record on day one lynches.  I understand why you would want one after that pause, I'm not disagreeing there.  It's the length.

AndrewRogue

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #242 on: February 08, 2008, 03:36:57 AM »
I am for the most part with QR on being suspicious of the folks what would sacrifice a townkill to prove a Governor ability, as this is an obviously pro-scum stance.  That'd be Excal and Andrew.  At the moment Excal looks a bit worse to me, so

All right. At this point, I've got it pretty clear that wasting any daykill is bad. This is fair enough and once again, I've recanted.

Is it really that unreasonable to want to know whether Cid is telling the truth or not though? To be strictly fair, this is rankling me a bit though, since it makes Governor something of a generically safe claim for scum to make, as it becomes pretty much unprovable outside of a role-cop or something similar. Outside of some noteworthy scumminess, that means he's going to get a by for a good chunk of the game, given that there was the general lean that "Governor must be good!"

So, yeah. It made sense to me, and given that I've been told repeatedly it isn't a good idea, I'm obviously not pressing it. But I do think I need to at least get it out there while I said that. *shrugs* Fell into the trap of thinking that, since we had two kills, we could benefit from testing it.


Drac

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #243 on: February 08, 2008, 04:12:52 AM »
Quote
Obviously I want to hear some stances out of the replacements (Yakko and Drac).

I'm finding it difficult to get over my initial aversion of judging people on opinions that seem mostly to be poor judgments and difference of opinion and without any previous reference on how people play, it leaves me with little to comment on.

As the most suspicious characters (according to votes at least) seem to have either been killed off, or given extra breathing time to proove themselves. I think that if we as a group intend to try for a hammer based on suspicions we need extra time to rethink our positions. Though, judging from current trends of wanting to lynch the lurkers i don't think we need extra time to discuss, argue and pull hair >_>.

I think we are reaching the bottom of the barrel in this day and because i don't see anybody other than a lurker having any chance to go under the hammer today, so as such, i don't think that the extension is needed.


Lady Door

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #244 on: February 08, 2008, 04:29:53 AM »
I think we are reaching the bottom of the barrel in this day and because i don't see anybody other than a lurker having any chance to go under the hammer today, so as such, i don't think that the extension is needed.

He makes a good point. I don't think I'm in favor of extension at the moment either, as much because it's only an extra 12 hours (and being one of those US people, an inconvenient 12 hours) as because I don't really see much discussion popping up. Might change my mind if the discussion shifts, of course.

Speaking of which, am working on the analysis of vsm (and him simply because he has the most votes at the moment, even if it's only 2), Excal and Andrew. (( Irrelevant: New episode of Lost is doing a number on my belief in reality and ability to think logically. ))
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Ranmilia

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #245 on: February 08, 2008, 05:13:40 AM »
Well, let me explain the gov claim thing a bit more, then.  Confirmed townies are always good, but they're only amazing late in the game.  In the early game?  Might as well paint a bullseye on them.  Even *if* we assume that Cid is telling the truth and is town, and that his gov use would prove his alignment, that's still close to a best-case scenario for scum, because in all probability they will be able to outright kill Cid sometime before endgame, and then town's given up a kill for nothing. 

Andrew's halfway correct in saying that it's a safe claim, but the cost of proving it is far too high for what little it proves.  It's somewhat like claiming cop in that respect, the best thing to do is just keep a watch on that person and consider them later when there's a lack of other targets.  Or lynch them outright, if they're that scummy. 

Here, though, Cid's faults pale in comparison in my eyes to willingness to sacrifice a townkill.  It's a very anti-town stance, yet one that's so alluring that it's easily pushable by scum and easily bought by townies.  All the more so here, when the fallacy of "We've got more kills than usual, so giving one up matters less!" can be played.  (And make no mistake, that is a fallacy and completely untrue.)

Now, Cid himself was the first to offer to use his power and give up a kill.  This is somewhat excusable since it's his own self on the line, so if he's town I can see how it'd be an appealing offer to make.  But... it's still not... a pro-town thing to do. 

So, okay, in writing this post and thinking it through I have come to realize that indeed Cid is just as guilty of willingness to sacrifice townkill.  It was a fallacy on my own part to think otherwise and overlook him, and that plus the old arguments that led to him having to claim in the first place plus the not-implausible situation of him actually having a gov power but not being town aligned means that he necessarily moves back to the top of my list.

##Unvote: Excal
##Vote: El Cid


Cid, I'd like a full roleclaim from you ASAP.  Clan, title, and how your ability works flavorwise.  If I'm not mistaken you've only claimed the Mafia terms.

Excal

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #246 on: February 08, 2008, 06:50:46 AM »
Alright, so Rat's flip does, well...  a bit to add credibility to Alex's claims.  That said, it does add some new wrinkles.  Alex, apparently you've inherited the daykill, what is your policy going to be with it?  If possible, can you be as specific as Rat was with his policy?

On the note of Extension, while we do need to choose a target and fast, I agree with those who want the time the day ends to be while most of us are awake.  As it stands, a twelve hour extension looks like it would end awkwardly for most of those involved in the game.

That said, I'm not entirely sure who to aim for at the moment, so I'm going to spend some time rereading and see where that gets me.

Shale

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #247 on: February 08, 2008, 06:51:45 AM »
I don't think Governor is developing into that great of a roleclaim, because the "we'll never make you prove it" thing, true though it might be, is double-edged. If the ability is so lame that town doesn't want it used even under town's full control, then what good is it as a defensive roleclaim? Scum might as well claim vanilla for all the good it will do in deferring a lynch based on power alone. Cop, doc, dayvig...these are things town doesn't want to risk losing. Governor? That we can live without.

On Cid himself. He has the "extension is good, therefore support it or you look scummy" logic earlier, which is bad, but not you-die-now bad, to me. Other than that, he's been very defensive, but he's also been a target of choice for most of the game. Alex is right that he was implicitly calling for town to sacrifice its kill (once again: bad idea!), which is more understandable from him than anyone else, if he knows he really can prove the claim, and has the usual excuse for townie self-preservation - as a townie, you know you're town, don't know about anybody else, therefore it's better for town that you not die.

Also, and I know this is a gutclaim and those suck, but Cid felt like scum to me on Day 1 of Touhou. His posts seemed too calculated about the impressions he had, and about who he was casting suspicion on and how much, to be believable as a townie in the dark. I didn't act on it, my gut sucks etc. etc. we've all heard that rant, but it was there. I'm not getting that feeling now. When I decide where to place a final vote for the day this will be a minor thing, but it's there.

Anyhow. As far as how other people look...well, sadly, despite nailing a vile bastard with our first lynch, the scum didn't know what he was any more than the rest of us did, so I don't think there's going to be much to be drawn from people's behavior vis-a-vis Otter's death. He was acting scummy, so townies had a reason to jump on him, and he wasn't part of the scum group, so scum had a reason to jump on him. Woohoo.

I'm most suspicious of the people who leaped to support the Governor-testing with "LOL Day 1" and stuck with it, thanks to the inherent bad logic there and the fact that unlike Cid-as-townie, they don't have a justifiable reason to be biased toward proving the claim at the expense of a lynch. That means Andrew and Excal. I've already talked this out with Excal a bit; from Andrew:

Quote from: AndrewRogue
So, while it doesn't outright clear Cid, it does narrow the potential for what Cid could be. In other words, him demonstrating his power means that instead of there being three potential situations where Cid would be bad for town (anti-town w/ power, anti-town lying, town lying) there is only one case in which he would be bad for town (anti-town w/ power).

As Rat said then, this is baaaad, because it doesn't actually rule anything out, and assuming Cid is telling the truth about his power it depends on metagaming the setup for us to even guess at what we've even learned through the canceled lynch. That's worse logic than anything Excal's used.

I haven't really seen anything else that I can get a read on. Lady Door and Corwin were the most outspoken people who weren't going after Otter, and both of them seemed to be arguing honestly. I'd like to hear more from Ciato and Smodge, and of course the more our latecomers can weigh in, the better.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

AndrewRogue

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #248 on: February 08, 2008, 07:16:52 AM »
Uh... Shale? I didn't stick with it though. Check out my posts.

http://www.rpgdl.com/forums/index.php?topic=362.msg7425#msg7425 -> I say it. I'm immediately presented with the opposite case. My next post...

http://www.rpgdl.com/forums/index.php?topic=362.msg7438#msg7438 -> I bring up my logic and ask if I was right or wrong, because I honestly do want to know! My next post...

http://www.rpgdl.com/forums/index.php?topic=362.msg7453#msg7453 -> Clarify my logic for Excal, and hell, agree to step off if I'm wrong. Skip a few unrelated posts and then...

http://www.rpgdl.com/forums/index.php?topic=362.msg7669#msg7669 -> Given that I've been proven wrong, I essentially recanted earlier, and here reinforce that. I (once more) bring up my logic to Alex to get a final answer on the subject, which he provides.

So... you quote me from far earlier in the game and say that I've stuck to the "have Cid test his power" thing, when in fact, I haven't done anything but initially agree that it seemed like a good idea, and then try to get to the bottom of why it was bad logic and, once it was explained, fully back off. Furthermore, you claim Gov isn't that a great a claim and might as well be as good as vanilla... when in fact it has actually gotten some people to back off him, while not having the same stigma of Cop/Doc/Dayvig. Hell, anything that isn't a negative role is logically better than vanilla for claiming.

Care to explain those two points?

Lady Door

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Re: VtM:M - Vampire the Masquerade Mafia
« Reply #249 on: February 08, 2008, 07:20:46 AM »
Don't blame vsm for his early paranoia re: Carth's role. I felt a little weird about it myself, and I wouldn't have been surprised to see him flip third party.

... that's really all I have to say about him. He's been absent for the entirety of every argument that's been made since the initial push re: Carth's roleclaim and the extension vote. There's almost 22 hours of silence in between his last post and the one after Carth's kill command, which is explained as sleep time. It's been about 6 hours since then, meaning that he's gone almost 28 hours without contributing more than an unvote. Is that lurkey enough for a lurker nudge? I guess I'm wondering where he is now. Hm.

The two votes standing on him are from smodge and Drac. smodge's vote comes way back on page 6, which calls him out for fading into the background, and Drac's vote comes on page 8. He cites reasons that basically go along with my concerns -- namely, posted quite a bit in the beginning and seems to have disappeared since for reasons that are largely unclear.

His posting history says he ought to be back in a couple hours, and he already has 2 votes on him, so I'm unwilling to put a "pressure" vote on him just yet.

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Typing up stuff about Excal, Andrew and Cid. Will post later so as not to WHOAMGSPAMtl;dr someone's screen.
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