Usual disclaimer that I'm willing to vote in matches in which I don't know one or two characters but can guess, like Nyarlie's, in the name of improving the number of votes. Will note when unsure and still not vote when there's just too many unknowns.
SirDonald: RPGMon's a rather different beast, as things like MT buffs, revival, and MT damage are a lot more useless there.
Team Battle:
Team Whip It Good -v- Team Gender Confused - Closer than it looks, but still a Whip it Good victory. Have huge Team Whip respect, but... Adel actually spoils MT in-game thanks to Rinoa (this is where the people who spam GFs the whole game complain). And Lucia's whip attacks tend to hit entire rows / columns, and Magic Burst is MT as is Kaboom, and Feena's Whip attacks tend to hit a large arc too... poor Rinoa. Luckily, Whip isn't just a blitzing team, they can stall quite well too. Feena betrays the concept and equips a Knife for Knife Hurl (!!) hype, which I believe was ST, and does something like Time Stop -> 2x Knife Hurl on Adel -> End of the World. Even if she had to use 3 Knife Hurls to kill Adel, Flea is a non-threat, and it sounds like Jenna is mostly ST, meaning she gets owned by the dual revival from Feena and Jess. And even if she does have MT damage, Feena can just heal it back so long as it isn't OHKO level.
Team "What the hell, defined genders?!" -v- Team God-Killers - Slaughter.
Alchoholics Anonymous -v- Team Heavy-turned-godlike Swordgirls - Uh, this one is closer than it seems? Sure, Jecht's support is getting flattened round 1, but I don't think Beatrix has any MT aside from her HP->1 final attack? And Celes's Meteor is not THAT great. I think the Yu Pagodas are getting off at least one charge each, possibly two if they beat out Celes's next Meteor. Too much charging -> the Swordgirls are eating Ultimate Jecht Shot. Depends a lot on if Eirika evades Jecht's first Jecht Beam; if she gets Stoned, I think the team loses, while if she evades it, the extra damage might be enough to one-round Jecht in round 2. I rolled a die, and Jecht hit on his 50/50 shot, so going with the Alcoholics for now.
Obviously Compensating for Something -v- Dick, Jane, & Spot - Can Emelious be scared? I think that Leopold is doubleacting his scary bark = turn skip move here, which thanks to Jane is happening at the start of the round. So Cloud & Arngrim are only rarely getting turns. It doesn't really matter if Emelious is immune to scariness, but I'm going to say he is since you can knock him around in game and slow his turns, which is kinda close. Next problem: So Obviously Compensating is rarely getting turns, but Leo & Jane's actions are accounted for. How quickly can Ricardo make something happen? My suspicion: Not quickly enough. Eventually Team Obviously will get lucky and somebody will resist a double-scare, then kill Jane, and then things go downhill from there. (Or if Ricardo has revival, which I don't think he does, kill Ricardo.)
Solo Battle:
Feena -v- Adel
Lucia (Suikos) -v- Flea
Lucius -v- Fei Fong Wong - Fei tops out at Kokei for me, so he narrowly avoids complete disaster from weapon triangle disadvantage.
Jecht -v- Beatrix - Durability difference, Jecht probably 2HKOs here.
Ronfar -v- Eirika - I don't let Eirika enter commands when she fights against duelers whose name starts with "Ron," but with the endgame Lunar2 damage spike, I think Ronfar runs out of MP before killing Eirika with Anger Dice. Once he physically attacks, he gets countered to death. And even if we gave him boosted HP, and let him use Regen to waste turns restoring all the damage after attacking once... then it's just a crit that kills him instead. Ouch.
Emelious de Pamela -v- Sir Leopold
Arngrim -v- Ricardo Gomez
Cloud Strife -v- Jane Maxwell
Fun randomness in honor of what's soon to be our Godlike Champion: Team Zophar vs. the world.
Zophar losses:
Team Whip It Good - Jessica has Bounce -> Win. More generally, this team can instantly destroy Zophar's arms before they go anyway, and thanks to duel revivers Fate Storm isn't so bad.
Team Heavy-turned-godlike Swordgirls - Eirika is doing absurd damage here thanks to the Evil Monster weakness (Maybe 2x PCHP a round?) and is dodgy enough to survive two rounds, quite possibly. Celes likely immunes lots of the Arms attacks (the magic arm at the very least I know is elemental) and can heal Eirika or cast Haste2. Beatrix chips in at the main body to make sure it dies even if Eirika bites it before she can get another hit in - a single Eirika double + 2 Shocks will likely do it anyway.
Zophar wins:
Team Gender Confused - No DDS, but I don't think Jenna sounds good enough to win alone; Zophar can tank a Bharavia and Fate Storm her twice to deal with the buffering or whatever. Jenna's team is no help aside from Rinoa forcing Zophar not to use MT horror.
Team "What the hell, defined genders?!" - See above, but worse.
Team God-Killers - Ryu is eating Fate Storm here, and Yuri is probably forced to play Healer from all the MT damage incoming from the arms. That leaves Fei to head up the offense. As Zophar has something like 3-4 PCHP, and I don't let Fei have Yamikei, the God-killers sadly fail to live up to their name.
Alchoholics Anonymous - Two revivers / MT healers (Roland does have revival, right? I think he was hyped for that), which is good, but White Dragon Protect isn't legal for Ronfar in the DL. Think that Fate Storming one healer round 1 forces the other healer to revive, but the other healer's going to be hurting from the MT damage, so Fate Storm the revived healer and MT out the earlier one. If Jecht had his MT Sword out from the beginning of the fight, Team AA would stand a chance thanks to Jecht killing all the arms, but he doesn't. Alas.
Obviously Compensating for Something - Arngrim is a threat, so Fate Storm him. Zophar needs to be careful with the MT to not give Cloud too good a limit, but Emelious isn't THAT good a blitzer.
Dick, Jane, & Spot - The massive MT damage wipes out Leo's friends.