Team Dude: Blue, Relm, Zozma (Firefly), FFT Monk, Rena
[Blue: Realm (All), Light (All), Guns (Starting techs)]
[Relm: Ramuh and Stray Espers, no magic to start the floor]
[Floor 3a]
*All MT is ST and targetable
Team Dude vs. Eiko, Garnet and Rydia - Outside Zozma and Relm, this team has speed issues (Blue's base is too horrible for Guns to mitigate that this early, and he wants to raise his magic reserves first. Not to mention his damage with guns right now is going to be beyond awful). And Relm isn't doing all that much with one shot of damage and confuse that, due to this floor's gimmick, are ST. Bad idea there, MT Stray would've been a great help otherwise. So, what do they do? Zozma can't ID Eiko and Garnet to me: they null darkness (lol). So, he Sharp Pains Rydia instead, because Rydia getting a turn = Zozma eats it and the team's proper fucked. Also, putting Firefly on Zozma is a horrible idea, he's getting frail by now. Relm Confuses Eiko or Garnet, whichever she gets the drop on first (Garnet would be better short term, Eiko better long-term). Now, if one of these miss right now, they are in -deep- long-term. Let's not assume this happens, though, both statuses are accurate. So, Blue drops someone with Implosion - Eiko, most likely. The team probably -can- pull this off, but Rydia being ID-immune to me (hi Minerva) and the fact that the statuses -will- miss now and then will bring problems this team will regret later, and this is a non-trivial resource drain. This is bad, because most of the team's fights are a battle of attrition here, and trying to stall things out to get mileage out of Monk is unwise: Monk's HP/MP healing is awful, his revival and status healing are unreliable and all of the girls here have "fuck you" status. Given how long they can keep afloat, the team is in trouble if they let this keep up long enough for Zozma to die before a Rydia turn, and avoiding that takes lots of resources.
Team Dude vs. Geddoe and Hugo - First problem: Geddoe OHKOs Zozma, no questions asked, and off above average speed. Second problem: Sharp Pain isn't turn one on him. This won't be much more than an annoyance in practice, but it's more resource draining that they can't afford too well. My respect for Glass Shield against magic is nil.
Team Dude vs. Lulu and Nina1 - And this is where things start getting really ugly. Team Dude -fails- at handling Lulu. Nina opens with Wall/Dispel on Lulu, which has initiative, and I kneejerk her as faster than Zozma at this juncture (at this point, stat junctions on Mystics are -trash- and his bases fail to impress). So, Zozma does that, he eats Stun. Blue is even worse off than Lulu for speed, and Lulu has Confuse resistance. Lulu getting a turn = there is a very realistic risk of two people dying that turn. Nina probably gets handled on the second turn, but given how much resources have been taken from the party at this point, this isn't good for them.
Team Dude vs. Demi and Wren - Demi and Wren just point and laugh at dude's trickery. They have to blitz this out. Given how I find his Bolt2 assumption quite questionable (grinding? Seriously, man?) - and I personally don't give Relm magic on the floor she gets the Espers at all - yeah no. And Wren goes before non-Relm/Zozma people. Demi and Wren just slowly drain the party out of resources, which they were having trouble with from the get-go. Monk can't even begin to cover those resource woes by himself. No dice.
Team Snowfire | Purim, Jessica (Firefly), Garnet, Lyn, Rena
[Floor 3a]
*All MT is ST and targetable
Team Snowfire vs. Eiko, Garnet and Rydia - Jessica has TDL to me! That's great. However, the fact that, besides Jessica, everybody goes before Snowfire's team here is problematic. Jess probably OHKOs Rydia, though, which actually is a nice breather. Due to being endgame instead of earlygame, I give enemy Garnet the speed tiebreak, so she goes before the rest of the party, but she either uses unreliable status or revives Rydia here, which obviously has issues, since Rydia is still below average speed even with Minerva IIRC unless you don't factor her speed boost into speed-twinked averages (ahahahano). If Rydia gets a turn, troubles may abound, since nobody outside Purim has full status healing right now - and that would spell doom for the team eventually, since Rydia has multiple fatal statuses and Garnet has ID. But. Jess OHKOing Rydia solves -so many issues- it's not even funny. Good thing TDL doesn't have to fight with Dragon Soul right now.
Team Snowfire vs. Geddoe and Hugo - Jessica eats it once here (WoS+HoR = buhbye), but Garnet has revival and Snowfire counts his lucky stars here. I think Salamando is floor 3 to boot, which means Hugo won't get a second turn, and Lyn can deal with Geddoe. I worry about Purim's resources, though.
Team Snowfire vs. Lulu and Nina1 - EDIT: Sylphid comes earlier than Salamando. Yeah, that's game for Lulu.
Team Snowfire vs. Demi and Wren - Here, I'll just give Snowfire the benefit of doubt for resources, since Jess+Lyn should be able to do the job against Demi at least. Wren+Demi... will keep casting Recover forever, but hey.
Team Snowfire vs. Super Magus Brothers - This one, I'm honestly not sure on, since, while boss Magus has supreme suck as damage and PC Magus only gets one turn, not enough to make waves with 50% ID, it's a long haul and Demi/Wren take tons of resources if nothing else. This -is- a fight that the team can realistically lose, though, and they will if I feel tempted to give Demi/Wren the defensive benefit of doubt. I'm just being lenient here.
Team Glen | Cecilia, Raquel, Lilka, Jane (Firefly)
[Floor 3a]
*All MT is ST and targetable
Team Glen vs. Eiko, Garnet and Rydia - Very ugly. They leave the statusin' for Rydia and buff themselves with Reflect to avoid Ceci status themselves (or, say, Eiko Vanishes or some shit). Fortunately, Glen's team was banking on that and Jane is worthless right now (not to mention this takes the pressure out of Raquel's ass). So, Ceci prisons Garnet, Lilka drops Quicken on Ceci and Raquel blows Rydia up. With Ceci lapping Eiko next, she Prisons again and now they can afford to breathe, alongside reviving Jane.
Team Glen vs. Geddoe and Hugo - Don't see the fight as particularly tough myself. Prison > Hugo. Jane dies, but with fast infinite revival, this is something the team can afford.
Team Glen vs. Lulu and Nina1 - This one, however, is amazingly ugly. Lulu is always the big wall those teams have to surpass. Lulu's MDef honestly should be able to ward one turn of Prison here (and Nina1 can just lolwall Lulu for greatness here, so Prison becomes bad and now the team has to PHYSICAL LULU OR EAT A REFLECTED SPELL. Wasted turn at worst, which is very bad when Lulu is capable of dropping a PC per turn). WCYD? hype for me is a no-go due to not having it concerns (hate Firefly so much, tangentially). I'm honestly not sure if they can make it here, because Lulu kills one reviver and now they are suffering, because she can off two people per turn and they can only revive one. And they also want to revive Jane as much as they can. Problematic here, any mistake costs them the entire floor (even with doubles... where are they inching in offensively? Lulu's ID can and will miss now and then, but whenever it doesn't, they're scrambling out hard, and they have damage woes as it stands). Which is a pity, because they will very slowly mangle the rest of the floor if they make it past here. But, as it stands, I honestly can't give them the nod with this level of pressure. Doesn't help that I think I see Hold as "fatal" enough to bypass Firefly, but I consider original Firefly amazingly dumb and take a harsh view on it. Neph did well in dropping a nerf bat on it due to the amounts of colossally stupid.