As with all stat topics, spoilers exist. The typical warning has been issued.
Notes on mechanics are as follow:
1: Levels are taken at 65. This is taken at endgame for one reason in particular; the two late-joining PCs' levels are this value. Endgame skills seem to be learned at about 60, comparably, for those not named Asuka or Kyoko. No reincarnations are given for any PC.
2: Equipment is taken at the best of Shop Rank 6 items (Rank 21 for standard equipment). This translates to the following relevant equipment, item-wise:
Fists: Gank (ATK 363, SPD 363)
Swords: Blood Stinger (ATK 453)
Spears: General's Spear (HP 110, ATK 453, DEF 91, Range 2)
Guns: Mk. II (HIT 272, SPD 272, DEF 40, RES 40, INT 30)
Axes: Axe of Anger (HP 120, ATK 544, RES 20, SPD -91)
Staves: Celestial Rod (ATK 182, SP 40, INT 363, RES 45)
Monster(Mage): Minotaur Lore(HP 100, ATK 363, INT 363, DEF 80)
Armor: Breastplate (HP+50, DEF+272, RES-20, SPD-25), Bushido Suit(HP+40, DEF+245, HIT+25, +5% Wind Resist) The latter is technically Rank 20, but most will want the lack of penalties and/or the boosts from this more than the comparably minor defense increase for the Breastplate
Available storebought accessories, for those who allow them:
Belts: Beastly Belt (ATK +57)
Shoes: Falcon Shoes (SPD +57, movement/jump bonuses)
Glasses: Plastic Nose (HIT +114, INT +57)
Bows and normal Monster weapons are not included because no cast members have any use for either.
Characters are taken with Weapon+Armor+2 Accessories, which is how I generally had them in-game for my playthrough.
3: Techniques are no longer learned by grinding weapon skills or level(outside of character-specific techniques), but instead purchased and upgraded with Mana, and selections are based on class. Each technique has a base power rating (from F to S) and a multiplier based on the upgrade rank(100% to 640%, though it scales up much slower in the case of magic). The techniques available vary upon the character, but there is usually one or two weapons at most that would be desirable for someone anyway.
[EDIT]Thanks to some issues that have come up in testing with Blade Rush outpowering anything and everything in the world, I find myself wanting a setup that lets the bases--what is unique--matter more than how many upgrades you can get out of a technique for the least amount of mana. Thus, skill ranks will be adjusted as such: No more than 200 Mana may be invested in a single skill's upgrades. This means that skills range from Lv3(lower-level techniques) to Lv1(Giga spells, high-end weapon techs like Final Arts, and character ultimates).
4: Evilities. This is basically an improvement upon passive abilities in Disgaea 2; Each character has one evility fixed for their class, and an empty slot for a second evility. Most of these that are usable on one's own are DL-legal, though in the case of two characters, they only get their significant secondary Evilities if you Yamikei Clause them in(Though only one is inarguably useful, and one only trivially so). Evility selection is based on the character, and thus all are viable options (Though not all are useful).
5: All weapons except guns, bows, and fists use raw ATK for damage. Guns use (HIT+SPD)/2, Bows use (ATK+HIT)/2, and fists use (ATK+SPD)/2. It is notable that character specials are now based on these weapon damage equations, with the exception of staves, which change it to INT (This does NOT change it to a nonphysical, unless it was magic to begin with).
6: Most characters have only one optimal setup, except Mao and Sapphire, who have viable alternatives. These alternatives are described in their relevant sections.
7: Stats:
Note: Uncovered number is for base stats. Numbers in <> for non-alternate setups are for stats that change for equipment. Numbers in () are for one accessory, numbers in [] are for two accessories
Mao
Honor Student
"According to my research, about 70% of a hero's power comes from absorbing this strange energy called 'love'."
--Physical setup--
HP(110%)-1773<1949>
SP(120%)-481
ATK(130%)-538<1393>
INT(130%)-527
HIT(100%)-361<381>
DEF(100%)-355<600>
RES(100%)-301<321>
SPD(100%)-297<206>
Counters-2
Critical Rate-30%
Fire Resist- -25%
Wind Resist- 5%
Ice Resist- 50%
Equipment:
Axe of Anger
Bushido Suit
Beastly Belt
Beastly Belt
Attack: 450 damage
Big Swing Slicer: E-rank melee attack, Lv.3 (1770 damage, lowers target DEF)
Seesaw Axe: E-rank melee attack, Lv.2 (1779 damage, lowers target DEF)
Boomerang Axe: D-rank ranged attack, Lv.2 (2364 damage, lowers target DEF)
Ice: F-Rank ice magic attack, Lv.3 (208 damage. Godlike.)
Mega Ice: E-Rank ice magic attack, Lv.2 (368 damage)
Giga Ice: C-Rank ice magic attack, Lv.1 (543 damage)
Blast Finger: F-Rank Star element melee or ranged attack, Lv.3 (1714 damage)
Shine Beam: E-rank Star element area attack, Lv.2 (1526 damage)
Vasa Aergun: D-rank Star element area attack, Lv.1 (1674 damage)
Damages assume Physical Boost is equipped.
--Magic setup--
HP(110%)-<1817>
SP(120%)-<529>
ATK(130%)-<774>
INT(130%)-<1176>
HIT(100%)-<609>
DEF(100%)-<600>
RES(100%)-<346>
SPD(100%)-297
Counters-2
Critical Rate-5%
Fire Resist- -25%
Wind Resist- 5%
Ice Resist- 50%
Equipment:
Celestial Rod
Bushido Suit
(Plastic Nose)
[Plastic Nose]
Attack:185 damage
Ice: F-Rank Ice element magic attack, Lv.3 (661 damage)
Mega Ice: E-Rank Ice element magic attack, Lv.2 (878 damage)
Giga Ice: C-Rank Ice element magic attack, Lv.1 (1354 damage)
Blast Finger: F-Rank Star element melee or ranged attack, Lv.3 (699 damage)
Shine Beam: E-rank Star element area attack, Lv.2 (699 damage)
Vasa Aergun: D-rank Star element area attack, Lv.1 (694 damage)
--All damages include Magical Boost
Evilities:
Fixed: Violent Courage:+3% to ATK/INT for each enemy on the battlefield. IN A DUEL
Physical Boost:+15% to physical damage dealt (Factored into physical setup damage)
Magical Boost:+15% to magical damage dealt (Factored into magic setup damage)
Star Body: Halve damage from Star-elemental attacks
Forget Vaccine: Chances for being hit with Forget reduced by 50%
Deprave Vaccine: Chances for being hit with Deprave reduced by 50%
Ailment Immunity: Chances for all status reduced by 20%
Analysis: Mao's game is all about bashing down an enemy with raw power before they can mount a notable offense. The main character of the game, he's all about a one versus many approach in-game. So how does this translate? His offense versus groups isn't that well-translated to the DL (Violent Courage only gives a +3% damage bonus in the DL, already factored in), but his damage with axes is frightening. Boomerang Axe coupled with Physical Boost deals heavy damage and lowers the enemy's defense, serving to make successive attacks even more damaging, and he's got more than enough SP fuelling it to outlast most typical heal-lock situations. In addition, his 30% critical rate factors into his skills, letting his attacks' damage do nearly 3000 a shot. The downside? The rest of his stats, save for HP (just below average) and SP (decent) blow. Next to gameworst on DEF and RES, and cast-worst for Evasion and Accuracy. He hates the evasive, and he is never, EVER, dodging. But that is some nice damage regardless. Oh, and he only wants staves if he desperately needs magic damage.
Almaz von Almandine Adamant
Hero
"They took my lunch money...*sob*"
HP(120%)-2083<2275>
SP(100%)-293
ATK(120%)-474<1153>
INT(80%)-239
HIT(120%)-484
DEF(120%)-477<912>
RES(90%)-236<218>
SPD(100%)-356<331>
Counters-2
Critical Rate-15%
Fire Resist-25%
Wind Resist-25%
Ice Resist-25%
Equipment:
General's Spear
Breastplate
Beastly Belt
Beastly Belt
Attack: 340
Impaler Drop (10 SP): E-ranked melee attack. Moves attacker behind opponent, Lv.3 (1490 damage)
Pole Charge (12 SP): E-ranked melee attack. Moves attacker back from opponent, Lv.2 (1510 damage)
Piercing Spears (24 SP): F-ranked area attack. Moves attacker back from front opponent, Lv.2 (940 damage)
Spinning Swordance (25 SP): F-ranked attack. Melee or ranged, Lv.3 (1342 damage)
Running Crosses (30 SP): B-ranked ranged attack, Lv.2 (2580 damage)
Help Me Goddess (60 SP): D-ranked area attack, Lv.1 (1280 damage)
Evilities:
Fixed: Hero's Oath:Enemies deal half damage if their level is higher
Hero-Style Combat:+20% damage to all attacks that deal nontyped damage(which is...just about everything DL-legal for him. Unless you give him fists. ALMAZ BLAZING PALM HYPE NOW.)
Hero-Style Defense:Automatically block frontal attacks (...hah. ...okay, maybe useful against counters and low-movement types. Namely FE Generals)
Deprave Vaccine:Chances for being hit with Deprave reduced by 50%
Poison Vaccine:Chances for being hit with Poison reduced by 50%
Dodge Mastery: Increases SPD proficiency by 10% (Only good if you let him use guns or fists. Bad if he's stuck in breastplates)
Analysis: How to describe Almaz. On the one end, he's very clearly the chew toy of the plot, insofar that he gets picked on. With how he fights, though, I'm surprised at how often that he is. His durability is deceptively VERY high thanks to Hero's Oath, and combining that with his good HP and Defense, he's already an above-average slugfester. To boot, Hero-Style Combat boosts his damage by an impressive margin, pushing Running Crosses up to better than Mao's damage for his first turn, and depending on which damage average you take, is either a high 3HKO or a low 2HKO. Outside of Hero's Oath, however, his magic durability is painful, and he's clearly bait for any MDEF-based status. Still, that slugging ability is impressive to say the least.
Sapphire Rhodonite
Robust Princess
"I will defeat the Overlord with my own hands. I came to the Netherworld for that reason alone."
--Melee setup--
HP(110%)-1676<1852>
SP(110%)-436
ATK(130%)-423<1278>
INT(100%)-362
HIT(130%)-536<562>
DEF(100%)-381<626>
RES(120%)-483<507>
SPD(130%)-418<309>
Counters-2
Critical Rate-30%
Fire Resist-25%
Wind Resist-25%
Ice Resist-25%
Equipment:
Axe of Anger
Bushido Suit
Beastly Belt
Beastly Belt
Attack: 350 (high variance)
Big Swing Slicer (10 SP): E-rank melee attack, Lv.3 (1271 damage, lowers target DEF)
Seesaw Axe (12 SP): E-rank melee attack, Lv.2 (1349 damage, lowers target DEF)
Boomerang Axe (24 SP): D-rank ranged attack, Lv.2 (1754 damage, lowers target DEF)
Heal (16 SP): F-Rank healing spell, Lv.4 (585 healing)
Mega Heal (18 SP): D-rank healing spell, Lv.2 (1064 healing)
Giga Heal (36 SP): A-rank healing spell, Lv.1 (2028 healing)
Espoir (4 SP): Cures ailments.
Virgin Innocence (25 SP): F-Rank Ice-element physical, Lv.3 (1169 damage)
Shunpu Moondance (30 SP): B-Rank melee physical, Lv.2 (2262 damage)
Legend White (60 SP): D-Rank area healing+Ailment healing, Lv.1 (1064 healing+ailment healing)
--Ranged setup--
HP(110%)-<1720>
SP(110%)-<436>
ATK(120%)-<423>
INT(100%)-<392>
HIT(130%)-<915>
DEF(100%)-<666>
RES(120%)-<531>
SPD(120%)-<880>
Counters-2
Critical Rate-10%
Fire Resist-25%
Wind Resist-30%
Ice Resist-25%
Equipment:
Mk.II
Bushido Suit
(Falcon Shoes)
[Falcon Shoes]
Attack: 230
Gunman Spirit (10 SP): E-rank physical, melee or long range, Lv.3 (885 damage, lowers target SPD)
Cocktail Shaker (12 SP): E-Rank physical, long range, Lv.2 (867 damage, lowers target SPD)
Armor Piercing (24 SP): E-rank area-effect physical, melee or long range, Lv.2 (612 damage, lowers target SPD)
Heal (16 SP): F-Rank healing spell, Lv.4 (616 healing)
Mega Heal (18 SP): D-rank healing spell, Lv.2 (1114 healing)
Giga Heal (36 SP): A-rank healing spell, Lv.1 (2124 healing)
Espoir (4 SP): Cures ailments. Level irrelevant.
Virgin Innocence (25 SP): F-Rank Ice-element physical, Lv.3 (793 damage)
Shunpu Moondance (30 SP): B-Rank physical, melee-range, Lv.2 (1580 damage)
Legend White (60 SP): D-Rank area healing+Ailment healing, Lv.1 (1062 healing+ailment healing)
Evilities:
Fixed: Princess Glitter:Increases stats of adjacent male ally units by 20%. IN A DUEL.
Attack Mastery:Increase ATK proficiency by 10% (already factored into stats)
Cool Body:Halves damage from Ice-elemental attacks
Paralyze Vaccine:Chances for being hit with Paralyze reduced by 50%
Ailment Immunity:Chances for being hit with any Ailment reduced by 20%
Analysis: Sapphire has one thing that sets her apart from any other Disgaea character in the series. She has native full healing in Giga Heal, and a large amount of SP to put into it. Against those who have problems with running out of damage (and aren't too much faster), she can easily heal through the brunt of it, and then smash with impunity. In addition, she has the same benefits from axes as Mao has; Boomerang Axe to open with and drop defense, and then pummel the enemy with Shunpu Moondance--which is definitely not fail damage for a healer. On the minus side, she's on the worse side for HP and DEF, and in her standard configuration, she also has no evasion. However, the healing combined with her Mao-Lite game should be effective. If she instead desperately needs the accuracy or evasion, she can switch to guns. However, that has some serious problems in and of itself, for damage...
Raspberyl
Valedictorian
"What's up? Is a delinquent that rare?"
HP(100%)-1430<1570>
SP(130%)-549
ATK(110%)-446<845>
INT(130%)-547<1166>
HIT(100%)-382<630>
DEF(100%)-318<610>
RES(110%)-435
SPD(120%)-498
Counters-1
Critical Rate-10%
Fire Resist-50%
Wind Resist-30%
Ice Resist-0%
Equipment:
Minotaur Lore
Bushido Suit
Plastic Nose
Plastic Nose
Attack: 230
Fire (10 SP): F-rank fire magic, Lv.3 (586, 654 under Love My Heart)
Mega Fire (18 SP): E-rank fire magic, Lv.2 (936, 1174 under Love My Heart)
Giga Fire (36 SP): C-rank fire magic, Lv1. (1257, 1668 under Love My Heart)
D-Rule 1:Morality (25 SP): F-rank area magic, Lv.3 (984, 1115 under Love My Heart)
D-Rule 2:Volunteer (30 SP): E-rank selectable area magic, Lv.2 (877, 993 under Love My Heart)
D-Rule 3:Ecofriend (60 SP): D-rank selectable area magic, Lv.1 (893, further testing under latter is necessary, adds Paralysis)
Evilities:
Fixed: Love thy Heart: Deals 25% more damage to higher-level enemies
Defense Mastery:+10% to Defense proficiency (already factored into stats)
Resist Mastery:+10% to Resist proficiency
Fire Body: Halves damage from fire-elemental attacks
Sleep Vaccine: Chances for being hit with Sleep reduced by 50%
Forget Vaccine: Chances for being hit with Forget reduced by 50%
Analysis: After the last three, Raspberyl is painful to look at, and is honestly a textbook Light. Love thy Heart, if you let her have it, lets her barely 3HKO. Which may be enough in some cases. If you don't...her damage is painfully comparable to Kyoko's, and honestly won't help her alongside her ~75% average HP, with nothing in other stats to compensate at all. She can do well against people who can't take magic (or fire) at all, and D-Rule 3 can give her some melee immunity. But she is not getting out of Light. Ever.
Asuka Cranekick
Alumni
"One time I spaced out during class and couldn't write down all the notes. That's when my lady showed me hers."
HP(110%)-1858<1902>
SP(90%)-379
ATK(130%)-741|570<1697|1306>
INT(90%)-315
HIT(120%)-571<595>
DEF(100%)-442<687>
RES(80%)-248
SPD(100%)-422
Counters-2
Critical Rate-20% (50%!)
(Note: For ATK, the left number is the value at full HP. The right is the value after having taken any damage)
Fire Resist-0%
Wind Resist-30%
Ice Resist- -25%
Equipment:
Blood Stinger
Bushido Suit
Beastly Belt
Beastly Belt
Attack: 510|380
Blade Rush: F-Ranked area attack, Lv.3 (1323|942 damage)
Hurricane Slash: E-Ranked ranged attack, Lv.2 (1913|1439 damage)
X-Level Flurry: D-ranked ranged attack, Lv.2 (2424|1849 damage)
Crane Dance: F-Ranked area attack. Attacker moves to the other end of the area effect, Lv.3 (1702|1376 damage)
Fuma Crane: C-Ranked area attack. Lv2 (2755|1956 damage), postgame/DLC
Evilities:
Fixed: Nadeshiko's Form: ATK +30% when HP is max
Camellia Chaos:+30% critical rate versus higher-level enemies. This is a flat bonus, note, and lets her critical every other attack. Disgaea 3 crits appear to do roughly 1.5x damage.
Daisy's Vow: Immune to friendly fire. IN A DUEL.
Cool Body: Halve damage from ice-elemental attacks
Sleep Vaccine: Chances for being hit with Sleep reduced by 50%
Deprave Vaccine: Chances for being hit with Deprave reduced by 50%
Analysis: Asuka is very gimmicky. And were she in a non-phase-based RPG with a good speed score, that gimmick would be impressive beyond belief. Problem is, she's in a Disgaea. Needless to say, her damage at full health is nothing short of scary, on the level of Mao and Almaz. As it stands, she's only getting that off on people who are average and losing tiebreaks, or worse for speed. Below that, her damage is nothing impressive. Slightly below average, but still managing a relatively average 3HKO. Further testing may show that Camellia Chaos may rectify some of that with the increased critical rate, depending on the degree (testing is necessary). It may give her a critical every other attack, and Dis3 crits are enough to push it barely to the high 3HKO/low 2HKO without full health.
Revision: Fuma Crane gives her more damage, and will at full health put her at the level of Mao/Almaz for raw damage. The 50% critrate ensures that her damage is VERY notable, even below full health. Her averageness otherwise aside, she's more respectably a Middle if you Yamikei Clause this in.
Kyoko Needleworker
Alumni
"I can't tell anyone that I secretly keep a picture of my lady."
HP(90%)-1265<1301>
SP(110%)-549
ATK(120%)-487<922>
INT(120%)-555
HIT(100%)-371<391>
DEF(90%)-442<687>
RES(100%)-366
SPD(130%)-787|606<1592|1225>
Counters-3
Critical Rate-15%
Note: Kyoko's speed works like Asuka's attack. First number is full HP, second is otherwise.
Fire Resist-0%
Wind Resist- -20%
Ice Resist- 25%
Equipment:
Gank
Bushido Suit
Falcon Shoes
Falcon Shoes
Attack: 380|320
Triple Strike (10 SP): E-Ranked melee attack. Knocks opponent back one square, Lv.3 (1365|1182 damage)
Phantom Fists (12 SP): E-Ranked ranged attack. Knocks opponent back one square, Lv.2 (1363|1151 damage)
Blazing Palm (24 SP): F-Ranked Wind-elemental area attack, Lv.2 (967|759 damage)
Lily Elegy (25 SP): F-Ranked area attack. Attacker moves to the other end of the area effect, Lv.3 (1459|1207 damage)
Drowsy: Adds Sleep. Base rate 43%, Lv.2
Charm: Adds Deprave. Base rate 43%, Lv.2
Detective Double ( SP): D-Ranked area attack. Lv.2(1819|1520 damage), postgame/DLC)
Evilities:
Fixed: White Lily Dance: SPD +30% when HP is max
Sakura Illusion: Final accuracy for ranged attacks are reduced by 50% after accounting for evasion
Fallen Peony: Critical damage against higher-level enemies is raised by 80%
Windy Body: Halve damage from wind-elemental attacks
Poison Vaccine: Chances for being hit with Poison reduced by 50%
Paralyze Vaccine: Chances for being hit with Paralyze reduced by 50%
Kyoko...is odd. On the one end, her evasion is downright insane. 1592 SPD does that, and it's even better with Sakura Illusion, which arguably lets her spoil ranged attack, and does affect magic from outside of melee range as well. Her problems? ...Everything except the evasion, honestly. Kyoko's an example of someone who -desperately- wants a high-ranking skill, but sadly doesn't get one. Still, the evasion is good, and if the opponent has no ranged (or good melee) attacks, she can raise some hell with Fallen Peony and Sleep, and maybe Deprave as well to bust enemy stats. Still, the damage is not there otherwise, and she has sub-Yukari durability without the nigh-limitless healing. Rather painful.
Revised: Detective Double gives Kyoko some much-wanted damage. Is it enough to get her out of Light? ...probably not, though she's at least more competent within the division.
Mr. Champloo
Home Ec. Teacher
"Hardship is a hardcore spice. The more you add, the better the taste."
HP(120%)-2461<2509>
SP(100%)-388
ATK(120%)-547<982>
INT(100%)-377
HIT(100%)-389<409>
DEF(100%)-429<674>
RES(100%)-369
SPD(130%)-586<1205>
Counters-5
Critical Rate-15%
Fire Resist-25%
Wind Resist-5%
Ice Resist-0%
Equipment:
Gank
Bushido Suit
Falcon Shoes
Falcon Shoes
Attack: 275
Triple Strike (10 SP): E-Ranked melee attack. Knocks opponent back one square, Lv.3 (1109 damage)
Phantom Fists (12 SP): E-Ranked ranged attack. Knocks opponent back one square, Lv.2 (1247 damage)
Blazing Palm (24 SP): F-ranked Wind-elemental area attack, Lv.2 (810 damage)
Final Arts (32 SP): B-Ranked melee attack. Places opponent behind attacker, Lv.1 (1569 damage)
Shredder Kick (25 SP): F-Ranked selectable melee or ranged attack, Lv.3 (1055 damage)
Chef's Special (30 SP): B-Ranked melee attack, Lv.2 (1950 damage)
Flaming Stir-Fry (60 SP): D-Ranked Fire-element selectable melee or ranged area attack, Lv.1 (need to retest. Estimating somewhere between 1000 and 1200 damage, though)
Evilities:
Fixed: Lion Stance: Damage taken is added to the damage of the counterattack.
Windy Body: Halves damage from wind-elemental attacks
Paralyze Vaccine: Chances for being hit with Paralyze reduced by 50%
Deprave Vaccine: Chances for being hit with Deprave reduced by 50%
Analysis: Mr. Champloo is...weird. On the one end, Chef's Special isn't bad damage compared to the previously-noted Raspberyl and Asuka (It manages to be roughly average). He also has great HP and decentish evasion. But if anything, the real issue is that Lion Stance is rather difficult to test--if taken as read, it's basically Law of Vengeance for counterable melee attacks. I'll have to test this on my next round, really. If nothing else, that and that HP could equate to a good deal of agony for the types who rely on basic physicals. Oh, and Blazing Palm CLEARLY gets him into Godlike.
Master Big Star
Sophomore Leader
"It's not so bad playing around with freshmen every once in a while."
HP(120%)-2081<2129>
SP(110%)-471
ATK(120%)-617<1052>
INT(110%)-434
HIT(110%)-559<581>
DEF(110%)-489<758>
RES(120%)-559
SPD(130%)-673<1292>
Counters-4
Critical Rate-15%
Fire Resist- -25%
Wind Resist- 30%
Ice Resist- 25%
Equipment:
Gank
Bushido Suit
Falcon Shoes
Falcon Shoes
Attack: 325
Triple Strike (10 SP): E-Ranked melee attack. Knocks opponent back one square, Lv.3 (1159 damage)
Phantom Fists (12 SP): E-Ranked ranged attack. Knocks opponent back one square, Lv.2 (1263 damage)
Blazing Palm (24 SP): F-ranked Wind-elemental area attack, Lv.2 (859 damage)
Final Arts (32 SP): B-Ranked melee attack. Places opponent behind attacker, Lv.1 (1737 damage)
Rosen Stars (60 SP): S-Ranked melee attack, Lv.1 (2856 damage)
Rose Stinger (60 SP): D-Ranked area attack, Lv.1 (1193 damage), postgame/DLC
Evilities:
Fixed: You are Useless: Reduces damage from human(non-monster) attackers by 50%
Screw Counters: Lose all countering ability, but reduce damage by 20% (this is effectively postgame, and may not be allowed by some)
Sleep Vaccine: Chances for being hit with Sleep reduced by 50%
Poison Vaccine: Chances for being hit with Poison reduced by 50%
Analysis: Don't let the foppish look fool you. The leader of the Sophomore class at Maritsu Evil Academy is amazingly deadly here, taking a combination of solid evasion, damage-halving against the majority of duellers , and gamebest damage in the form of the only maingame S-rank skill, Rosen Stars. If you Yamikei Clause in Screw Counters, he takes between only 30-40% (testing postgame will have to be done) of the actual damage, lending to a very weird sort of tankiness without defense, though he does give up counters for this--arguably a winning trade in the higher divisions where basic physicals are almost never seen. It doesn't hurt that he is above-average in every stat, including flat out best on raw damage and speed, Kyoko's shenanigans aside on the latter. Overall, someone who you generally do not want to get into a slugfest with.
Revised: Rose Stinger adds nothing. Big Star doesn't give a damn. It helps to effectively highlight how much a rank difference in skill bases matters, however, as evidenced in the damage numbers. Yamikei Clause does allow Screw Counters, though, which makes him unbelievably tanky. Pending on how the reduction stacks, it cuts incoming damage down to either 40% or 30% from humanoids. At worst, this cuts a high 3HKO to a 7HKO. At best, a 9HKO. He's still statusbait, and Godlike will still smash him, but Big Star with the Yamikei Clause is a solid Heavy off of that slugging potential alone.
Salvatore
Diez Gentleman
"Hey, you! Those are tears! I commanded you to shoot lasers from your eyes, not water!"
HP(120%)-2525<2573>
SP(100%)-411
ATK(120%)-558
INT(110%)-462<495>
HIT(130%)-660<1039>
DEF(110%)-452<765>
RES(120%)-538<586>
SPD(120%)-528<990>
Counters-2
Critical Rate-10%
Fire Resist-25%
Wind Resist-5%
Ice Resist-50%
Equipment:
Mk.II
Bushido Suit
Falcon Shoes
Falcon Shoes
Attack: 305
Gunman Spirit (10 SP): E-Ranked physical attack--melee or ranged, Lv.3 (1069 damage)
Cocktail Shaker (12 SP): E-Ranked ranged attack, Lv.2 (1041 damage)
Armor Piercing (24 SP): F-Ranked area attack--melee or ranged, Lv.2 (724 damage)
Magical Rain (32 SP): E-Ranked area attack, melee or ranged, Lv.1 (692 damage)
The Great Gun King (60 SP): D-Ranked ranged area attack, Lv.1 (1014 damage)
Duel! (60 SP): S-Ranked physical attack--melee or ranged, Lv.1(2421 damage), postgame/DLC
Evilities:
Fixed:D-Protection: Reduce damage from special attacks by 50%
C-Sniping: +100% Critical damage on a basic attack if user hasn't moved (Postgame evility)
Star Body: Halve damage from star-element attacks
Sleep Vaccine: Chances for being hit with Sleep reduced by 50%
Deprave Vaccine: Chances for being hit with Deprave reduced by 50%
Analysis: And last...we have the token prepromo. Salvatore does have an impressive defensive game in D-Protection in addition to her evasion and cast-best HP. Her problem? The damage. It's sub-Kyoko, and even she's got some tricks to raise it. Salvatore struggles to 5HKO average, and god forbid she gets into a slugfest with people who have really good defense. In a sense, it's the opposite of Mao, who has amazing damage, but subpar accuracy. It's a massively losing trade, though. C-Sniping is likely to never see use in the DL, and it's not helping her damage anyway. A pity. She has a solid defensive game (with a hole for basic physicals and status), but the offense is never there. (Now, I've heard she gains a S-rank in the DLC, which she desperately wants, but not many are going to give her that due to the fact that it is DLC material.)
Revised: Amazing how much difference a single S-ranked skill makes. And that's with guns. Axe values will be taken later, but needless to say the base damage on Duel! is very, very notable. It's enough to bump her up to at least Middle. I'll look into damage values with axes ASAP; the resultant damage boost there might just push her up to Heavy given Yamikei clause.
PC Averages:
Testing versus an average of the enemies in 8-1 (total 14082/5994/7641/8838, average 704/300/382/442) and 8-2 (total 16887/16014/12497/15632, average 675/641/500/625). As such, the following defensive/offensive stats will be used:
Target DEF:688
Target RES:489
Target SPD:448
Target HIT:544
Damage:1932 (1978 with Love My Heart factored in)
1:Master Big Star--Rosen Stars (2856)
2:Almaz--Running Crosses (2580)
[Nadeshiko's Form X-Level Flurry (2424)]
3:Mao--Boomerang Axe (2364)
4:Sapphire--Shunpu Moondance (2262)
5:Mr. Champloo--Chef's Special (1950)
6:Asuka--X-Level Flurry (1849)
[Love My Heart Giga Fire (1668)]
[Gun Sapphire Shunpu Moondance (1580)]
[White Lily Dance Lily Elegy (1459)]
[Staff Mao Giga Ice(1354)]
7:Raspberyl--Giga Fire (1257)
8:Kyoko--Lily Elegy (1207)
9:Salvatore--Gunman Spirit (1069)
Damage including Raspberyl DLC: 2130 (2176 w/Love My Heart)
1:Master Big Star--Rosen Stars (2856)
[Nadeshiko's Form Fuma Crane: 2755]
2:Almaz--Running Crosses (2580)
3:Salvatore--Duel! (2421)
4:Mao--Boomerang Axe (2364)
5:Sapphire--Shunpu Moondance (2262)
6:Asuka--Fuma Crane (1965)
7:Mr. Champloo--Chef's Special (1950)
[White Lily Dance Detective Double: 1819]
[Love My Heart Giga Fire (1668)]
[Gun Sapphire Shunpu Moondance (1580)]
8:Kyoko--Detective Double (1520)
[Staff Mao Giga Ice(1354)]
9:Raspberyl--Giga Fire (1257)
HP:2007
1:Salvatore(2573)
2:Mr. Champloo(2509)
3:Almaz(2275)
4:Master Big Star(2129)
5:Mao(1949)
6:Asuka Cranekick(1902)
7:Sapphire(1852)
[Staff Mao--1817]
[Gun Sapphire--1720]
8:Raspberyl(1570)
9:Kyoko Needleworker(1301)
SP:439
1:Kyoko Needleworker(549)
2:Raspberyl(543)
[Staff Mao--529]
3:Mao(481)
4:Master Big Star(471)
5:Sapphire(436)
6:Salvatore(411)
7:Mr. Champloo (388)
8:Asuka Cranekick(379)
9:Almaz(293)
DEF:685
1:Almaz(912)
2:Salvatore(765)
3:Master Big Star(758)
4:Asuka Cranekick(687)
5:Mr. Champloo(674)
[Gun Sapphire--666]
6:Sapphire(626)
7:Raspberyl(610)
8:Mao(600)
9:Kyoko Needleworker(533)
RES:401
1:Salvatore(586)
2:Master Big Star(559)
[Gun Sapphire--531
3:Sapphire(507)
4:Raspberyl(435)
5:Mr. Champloo(369)
6:Kyoko Needleworker(366)
[Staff Mao--346]
7:Mao(321)
8:Asuka Cranekick(248)
9:Almaz(218)
HIT:564
1:Salvatore(1039)
[Gun Sapphire--915]
2:Raspberyl(630)
[Staff Mao--609]
3:Asuka Cranekick(595)
4:Master Big Star(581)
5:Sapphire(562)
6:Almaz(484)
7:Mr. Champloo(409)
8:Kyoko Needleworker(391)
9:Mao(381)
SPD:720
[White Lily Dance Kyoko--1592]
1:Master Big Star(1292)
2:Kyoko Needleworker(1225)
3:Mr. Champloo(1205)
4:Salvatore(990)
[Gun Sapphire(860)
5:Raspberyl(498)
6:Asuka Cranekick(422)
7:Almaz(331)
8:Sapphire(309)
[Staff Mao--297]
9:Mao(206)
[SPOILERS AHEAD ON THE IDENTITY OF THE MAIN VILLAIN. ...YES, DISGAEA PLOT SPOILERS.]
Super Hero Aurum
Evil God
(Quote)
HP(135%)-19628
SP(135%)-1794
ATK(135%)-2505
INT(135%)-2274
HIT(125%)-1297
DEF(115%)-1806
RES(115%)-1260
SPD(115%)-1002
Counters-1
Critical Rate-10%
Fire Resist-50%
Wind Resist-50%
Ice Resist-50%
Equipment:
Weapon
Armor
(Acc1)
[Acc2]
Attack:
Giga Fire: C-ranked Fire-elemental magic attack, Lv2.
Giga Ice: C-ranked Ice-elemental magic attack, Lv2.
Giga Wind: C-ranked Wind-elemental magic attack, Lv2.
Giga Star: C-ranked Star-elemental magic attack, Lv2.
Demon Slayer: E-ranked area physical attack (Range 4), Lv2.
Evilities:
Void Justice:Immune to physical attacks on odd turns, immune to magic on even turns
Faces an average HP of <TBD>, HIT of <TBD>, and damage of <TBD>.
[END DISGAEA PLOT SPOILERS]
Things I have left to do:
-Everything related to Aurum
-Everyone's damages.
-Accuracy/Evasion testing
-SP costs for skills
-Adding Kyoko's magic--well, the two status spells she has
-Further alternate Evilities for a number of characters
-Typical commentary stuff.
-Cleaning up the format, adding pictures.