Have you heard the news? You ain't? Well pick up a paper, boy!
Things are going straight to hell in this country, I tell you. Straight to hell. We got all these "wizards" and "witches" round Arkham now... not to mention all the disapperances and the crazies they have to keep dragging off to Arkham Asylum. No sir, now they've got some crazy pagen cult down in Dunwich. Crazies, the lot of them. Running around in the woods naked, fornicating, orgies... I even hear there's been some sacrifices, and not just the kind with chickens, no sir. The police ain't doing nothing about it either. If this mess don't clean up soon, we God fearing Americans are going to have to go down and fix them up but good. I don't want no crazies coming up here to Arkham. Bad enough already.
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Welcome back ladies and gentlemen, to round 2 of Let's Play Arkham Horror! With the DL fresh off a victory over the Unspeakable One, I think it is time to up the stakes a bit.
We're going to be adding in some expansions this time! So, this time around, we shall be playing with...
Arkham Horror
Dunwich Horror (Board Expansion)
The Black Goat of the Woods (Card Expansion)
Epic Battles (Chunk from the Kingsport Horror Board Expansion)
Personal Stories (Chunk from the Innsmouth Horror Board Expansion)
...so please feel free to brush up on the rules to these expansions over at
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=6&esem=4Things are going to be largely the same as last time. Turns will be broken into Upkeep/Movement and Encounters and deadlines to finish your actions will be 48 hours (and STRICTLY enforced this time around, no fooling). I'm going to limit the game to 6 players this time to try and help things flow a little smoother (8 really is a lot, especially on the boards) and, as an added bonus, this time each player will get to choose their investigator from a pool of two. Yay options!
In the interest of getting more random exposure, the investigators will be fully random from any expansion (unless they REALLY depend on having their core expansion in, such as having a power that is utterly useless in the game as it stands. If an item is needed or something, I'll dig it out), as will the GoOs. I'll be redrawing Azathoth or Hastur if they show up. Beyond that, I might swing the difficulty up or down one step depending on how evil the investigators/GoO you get are. GoO and Herald (should I choose to use one) will be posted AFTER investigators are chosen, so chooooose wisely. <3
Priority will be given to those who weren't in the last game at all, then those who came in late and then those who got to play fully. Game start time will be determined once I have a full roster of players, but I can't imagine it is that far away. Please only sign-up if you really think you can manage the game, keep your attention around and think you can make the deadline at least 95% of the time. If you have any questions or comments, you know where to reach me. With any luck, Ashley wil Co-Mod for me again so you can possibly direct questions at her as well.
Our Intrepid Investigators1. Smashy
2. RC
3. Snow
4. Yoshi
5. Bardiche
6. Tal
The Thousand YoungSopko, Shale, Yakumo, Strago