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Author Topic: Bothering the Black Goat Down In Dunwich: Let's Play Arkham Horror 2: Reckoning  (Read 7078 times)

Random Consonant

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Punching out the Ancient One might not be a viable option, though?  I mean, getting rid of two doom tokens for free would be nice... if she doesn't die or go bonkers first.  Granted, Lily still looks like the better pick regardless, but on the other hand, Leo gets a free ally, maybe you could luck into starting off with someone good?  I dunno.

Shale

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When we played at DLCon, Lily's PAWNCH did in fact come into play. It's not easy to avoid dropping in combat for an entire game, but it's possible.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Random Consonant

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Huh, that'll teach me to question these things.

Smashy

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DLCon lacks a certain being that hates us about as much as the GoOs do: Hatbot.

Jo'ou Ranbu

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Believe me, normal die are just as spiteful and sassy as Hatbot is.
« Last Edit: August 22, 2009, 10:48:44 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Smashy

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But are normal dice actively evil?

Also, I'm going to go ahead and choose Daisy Walker.

Jo'ou Ranbu

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But are normal dice actively evil?

Yes. Yes they are.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Jo'ou Ranbu

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Hmmm, I guess I'll bite the other way and pick Leo Anderson. The PS ability actually looks good, and his skills is pretty useful. Lily would be nice in a decidedly combat-oriented endgame, but I have no faith in my ability to avoid the failure condition and stat-wise, she isn't significantly better than Leo outside the Stamina/Sanity flexibility.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Random Consonant

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Posting to confirm that I'll be going with Kate Winthrop.

Jo'ou Ranbu

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Wise fwom youw gwave
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Yoshiken

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Alrighty then. I'm gonna go with Joe Diamond~

AndrewRogue

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Game will be starting once we have all the investigators locked, or on Tuesday, whichever ends up being easier for me. If you have not chosen an investigator by then, you will be replaced. Thanks!

Bardiche

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So guys. Considering.

Dexter Drake has Shrivelling, and I have a bit more options with spells. His Lore is pretty good, too, as is his Speed, so I could get around a little fast. His ability 'Sorcerer' doesn't sound to be too difficult to unlock: two tomes to reduce all San cost for spells by 1! His negative situation isn't also too bad: chuck one spell. I start with 3.

On the other hand, Wilson can earn money instead of having encounters, and I start with a Motorcycle and Shotgun: both pretty good, I gather from last game. He also gets 2 Unique Items, and an Elder Sign is Unique? Unlimited Focus makes it ezpz for me to adjust to situations, and none of his stats look too bad. If I can get $15, I can even disable three Terror Track movements, and the negative one can be circumvented by spending/giving away my Clue Tokens before it happens.

Clearly I'm not aware if Personal Stories can have both Pass and Fail occur, but both my choices look decently good to me. I'm leaning towards Wilson because Motorcycle + Shotgun + 2 Unique Items appeals to me, and spells feel a little risky since you need to first pass a spell and then a combat check rather than just straight-on combat-check successing.

Thoughts?

Talaysen

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Hm, on looking at my choices closer, leaning Tony Morgan now.

While I like George Barnaby's unique ability, I noticed he doesn't actually START with any Clue Tokens.  How does one get those anyway?  If it's relatively easy that may be a better choice than I thought.  Passing his PS gives a mediocre reward from what I can tell and failing it looks like it hurts, and is relatively easy to do.  So basically the only advantage I see is that awesome unique ability.

On the other hand, Tony Morgan's unique abilities look solid too, and his PS things... look okay.  I'd much rather fail it I think?  In which case it looks pretty good.  And he actually starts with some Clue Tokens.

Actually, I'm not really sure which is better overall having never played the game.  Any thoughts, opinions, important things I overlooked?

---

Bardiche, I'd honestly say Wilson looks better as well?  Though I can see either way.  Granted, never having played before, etc., so I could be horribly wrong.

Shale

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At the beginning of the game, Clue tokens are randomly dropped on a few different locations, and another one is put on a random location every turn. Anybody who ends their movement at a location with a Clue gets it. You can also get them through encounters, and from some items and monsters. You can't count on picking one up every turn, but they're not that hard to get. You can also trade dead monsters for them at the Science Building.

Bear in mind that you can't share Clues with other characters. Your clues are yours and no one else's, unless there's a special ability or effect in play that says otherwise.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Random Consonant

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I... really don't know.  Neither looks that great to me, though this is probably my Horror check paranoia talking.  Overall, though, Drake probably has the better PS if you can manage it?  Probably easier to drive insane if he has to rely on spells to pass combat checks, though.  Plus I can't deny that I'd find it hilarious to have two investigators that died last game kicking around.  Wilson is... eh... it'd be nice to have some insurance against the vorticies in Dunwich sucking up monsters and raising the terror level, but $15 seems like it'd be pretty hard to come by in time, and you can't just get a bank loan and pay the money either.  So yeah... I'm not really sure what you should go with here.

Smashy

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On another note... Cultists tend to suck, unless we draw someone like Eihort for our GoO (In which case they still suck but argh Brood Token), so unless a Cultist hangs out with another mob George's PS shouldn't be too hard to get a quick pass on.

Ranmilia

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Random opinions from the sidelines:
- Shotgun/Motorcycle are really good items to start with.  Wilson's starting equip loadout is insanely awesome.
- You can't trade clues, but you CAN trade money, so any personal stories requiring money should be easy to pass with a little cooperation.
- Clues aren't too hard to come by, but it'll take a few turns to gather 5 of them in a six player game.
- Terror level is mostly irrelevant since you're guaranteed to not get Hastur.  Don't worry about the Dunwich vortices raising terror, worry about them waking up the Dunwich Horror.
- Daisy's already been picked, and is good at tomes and spells.  Depending on how you play she might either synergize with a Dexter pick, or they'd get in each other's way resourcewise, depending on how many tomes and spells come out.  Latter is probably more likely, sadly.

AndrewRogue

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Mod Reminder: Game is set to begin tomorrow evening. If you have not chosen an investigator by 6pm PST on Tuesday (or provided me a doctor's note on why you could not), one of the Thousand Young will be taking your place. Thanks ^_^

Bardiche

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Eh, I'll go Wilson then. -nod-

Shotguns worked for Alex last game, so they should work for me this game.

Talaysen

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Hm, guess I'll go with Tony Morgan unless someone convinces me otherwise before Andrew starts!

Jo'ou Ranbu

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Best PS failure ever~
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

AndrewRogue

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Random Possessions are as follows:

Daisy/Smashy
Lucky Cigarette Case, Alien Statue, Red Sign of Shudde M'ell, Bravery
 
Kate/RC
Dynamite, Ancient Spear, Flesh Ward, Mists of Releh, +1 Sneak

Leo/Snow
Flamethrower, Motorcycle, Bravery, Richard Upton Pickman

Joe/Yoshi
.357 Magnum, Map of Arkham, Grapple

Wilson/Bard
Ritual Blade, Cultes Des Goules, +1 Luck

Tony/Tal
Moltov Cocktail, Powder of Ibn-Ghazi, Dodge

Add these to your fixed possessions and you have your starting character. Be sure to keep track of your items and post your character sheet at least every upkeep. You may see what items do here: http://www.arkhamhorrorwiki.com/Main_Page

Game topic will go up soon, so please get your character sheets arranged.