Stats
* Sanity: 1/5
* Stamina: 3/5
* Focus: 2
Inventory
* $1
* 4 Clue tokens
* Flamethrower (Exhaust before a Combat check to gain +7 to that check. Two-handed. Exhausted for the round. $6)
* .38 Revolver (+3 Combat Check. One-handed. $4)
* Motorcycle (Exhaust to get 2 extra movement points. $4)
* Richard Upton Pickman (Ally. +1 Luck, +1 Speed, Physical Resistance has no effect.)
* Bravery (Skill. Exhaust to re-roll a Horror check.)
* 4 Monster Trophies (Zombie, Goatspawn, Star Vampire. Total Toughness: 7)
* Dhol Chants (Tome. Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, gain 1 Ally, lose 2 Sanity, and discard Dhol Chants)
* Shrivelling (Spell. -1 Casting Modifier, -1 Sanity cost. Cast and exhaust to gain +6 to Combat checks until the end of this combat)
Skills
* Speed: 1 2 [3] 4
* Sneak: 4 3 [2] 1
* Fight: 1 2 [3] 4
* Will: 4 3 [2] 1
* Lore: 1 2 3 [4]
* Luck: 4 3 2 [1]
Personal Story
* Pass: 1/3 Allies
* Fail: No investigators devoured yet. Terror level is below 4.
=========================================
Made barbecue of the goddamned rat thing. It's like I can't stay out of the streets these days because I took up on cleanup duty. >_>
[16:36] <Hello-DojimathedralWaddleDee> Then, should I stir-fry the ratman?
[16:37] <Smashy> Uh
[16:37] <Smashy> You don't exactly have much of a choice
[16:38] <Smashy> Yeah, you have to fight it. There's no way you can get dice to sneak him
[16:38] <Hello-DojimathedralWaddleDee> I wasn't planning on doing anything else. Inconvenient due to lost item+I'm about to suffer yet another point of Sanity/Stamina damage, but.
[16:39] <Smashy> Yeah, the real problem is next turn
[16:41] <Smashy> But now that we are done talking about killing the rat-thing, let's kill the rat-thing
[16:42] <Smashy> At least you can bump Fight/Will to whatever and still have a good chance of VICTOLY
[16:48] <Hello-DojimathedralWaddleDee> Okay. Moving Fight to 3, so 2 Will. No penalty to horror check.
[16:49] <Hello-DojimathedralWaddleDee> I also have Bravery, so if I gj it up I can try one more dice.
[16:49] <Hello-DojimathedralWaddleDee> roll 2d6 to not shriek like a little girl
[16:49] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 2d6 to not shriek like a little girl and gets 8." [2d6=4, 4]
[16:49] <Smashy> Bravery would let you reroll both dice, wouldn't it?
[16:50] * Hello-DojimathedralWaddleDee checks wording.
[16:50] <Smashy> Yeah, Bravery rerolls the horror check in its entirety
[16:50] <Smashy> (iirc, including any clues)
[16:51] * Hello-DojimathedralWaddleDee checks. It says the whole check, so.
[16:51] <Hello-DojimathedralWaddleDee> roll 2d6, now with HOT BLOOD
[16:51] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 2d6, now with HOT BLOOD and gets Error: Numeric values only." [2d6=3, 1]
[16:51] <Smashy> derp
[16:51] <Hello-DojimathedralWaddleDee> Yeah screw you too bot.
[16:51] <Smashy> Hot blood is not the answer
[16:51] <Hello-DojimathedralWaddleDee> So, lose 1 Sanity, I'm about to go cloudcuckoolander.
[16:52] <Hello-DojimathedralWaddleDee> Exhaust flamethrower, discard bullwhip. 3+7 = 10, 10-1 = 9 dice. Let's try to not gj this up.
[16:52] <Hello-DojimathedralWaddleDee> I need one success.
[16:52] <Smashy> Just one
[16:52] <Hello-DojimathedralWaddleDee> roll 9d6 for FWEEM
[16:52] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 9d6 for FWEEM and gets 24." [9d6=3, 2, 1, 5, 2, 1, 3, 2, 5]
[16:53] <Hello-DojimathedralWaddleDee> That's enough FWEEM.
[16:53] <Smashy> And now Tal can FINALLY ESCAPE YEAAAAAAAAAAAAAH