Tony Morgan
Location: General Store
Stats
Sanity: 1 / 3
Stamina: 0 / 7
Focus: 2
Speed: 1 2 3 [4]
Sneak: 3 2 1 [0]
Fight: 1 2 [3] 4
Will: 5 4 [3] 2
Lore: 0 1 2 [3]
Luck: 6 5 4 [3]
Unique Abilities
Clean Takedown - Any Phase: Tony's monster trophies are worth one extra toughness each when spent.
Blood Money - Upkeep: Once per turn, while in a street area, Tony may spend one monster trophy to gain money equal to that monster's toughness.
Possessions
$3
1 Gate Trophy (Lost Carcosa)
2 Monster Trophies (Cultist: 3 toughness, Maniac: 1 toughness)
Handcuffs [ Any: Exhaust before making a Combat check against a Cultist, Tcho-tcho, Ghoul, or Maniac to automatically pass that check and gain 1 Sanity.] {Exhausted}
Molotov Cocktail [ Type: Physical weapon / Bonus: +6 Combat check (Discard after use) / Hands: 1]
Bullwhip [ Type: Physical weapon / Bonus: +1 Combat check / Hands: 1 / Any: Exhaust to re-roll 1 die after making a Combat check. ]
Brass Knuckles [ Type: Physical weapon / Bonus: +1 Combat check / Hands: Handless ]
.38 Revolver [ Type: Physical weapon / Bonus: +3 Combat check / Hands: 1 ]
Curse [ Upkeep: Roll a die and discard this card on a 1. / Any Phase: When rolling dice, you only score successes on a 6. If you are Blessed, discard this card instead of gaining a Blessing card. ]
Mists of Releh [ Sanity Cost: 0 / Any Phase: Cast and exhaust to pass an Evade check. The casting modifier is equal to the monster's Awareness. ]
Dodge [ When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.) ]
Necrophobia [ Undead monsters have Nightmarish 1 against you. / Upkeep: Lose 1 Sanity if you are in the Graveyard. / If you ever gain another Necrophobia card, you are devoured. ]
Personal Story - Failed
Deal's Off - Discard all of Tony's monster trophies. From now on, when Tony claims a monster trophy, he also gains 1 Clue token.
Moving Lore to 3, attempt to Mist the Wraith (fail), attempt to blow up the Wratih with Powder of Ibn-Ghazi (fail), attempt to sneak away (fail), get sent to the hospital, and also hate Hatbot forever. Taking an injury.
[22:47] <Puniyo> So... moving Lore to 3, 3 dice on Mists.
[22:48] <Puniyo> 3d6
[22:48] * Hatbot --> "Puniyo rolls 3d6 and gets 5." [3d6=2, 1, 2]
[22:48] <Puniyo> oh come on
[22:48] <RandomConsonant> ...
[22:48] <Smashy> ...
[22:48] <RandomConsonant> Ouch.
[22:48] <Puniyo> Hm.
[22:48] <Puniyo> Try the clue or just try and blow it up?
[22:48] <Smashy> Yeah, clue here or clue on the fight
[22:49] <Puniyo> Bleh, I'll use it here I guess.
[22:49] <Puniyo> 1d6
[22:49] * Hatbot --> "Puniyo rolls 1d6 and gets 2." [1d6=2]
[22:49] <Puniyo> ...
[22:49] <Smashy> ...
[22:49] <Puniyo> SERIOUSLY
[22:49] <Smashy> Seriously
[22:49] <RandomConsonant> ...
[22:49] <Puniyo> Hm.
[22:50] <Puniyo> I guess I should just try to blow it up then?
[22:50] <Smashy> You... don't really have a choice
[22:50] <RandomConsonant> Don't think you have any other options
[22:51] <Puniyo> I could keep using clues and just go for a close.
[22:51] <Puniyo> Err, clues for evade, close gate.
[22:51] <Smashy> ... We do win if everything gets closed this turn, do we?
[22:51] <Puniyo> Yes.
[22:51] <Smashy> ... hmm
[22:52] <Smashy> Personally I'd say if you're going to use those 5 use them on the fight check?
[22:52] <Puniyo> It kind of banks on Random closing that gate and me still being able to close this one.
[22:52] <Puniyo> Hm, that could work too.
[22:52] <Yakumo> Do you have a sneak score at all?
[22:52] <Puniyo> No.
[22:52] <RandomConsonant> Tony's sneak stat blows
[22:52] <Yakumo> You can use the Mists and a normal sneak in the same round.
[22:52] <Puniyo> Literally 0.
[22:54] <Smashy> So yeah... unless I'm missing something, 3+9-2 to blow up a Wraith
[22:54] <Puniyo> Alright.
[22:54] <Smashy> (+1 from Bullwhip, +however many clues are needed)
[22:54] <Yakumo> Need three successes with all sixes. >_>
[22:54] <Puniyo> 10 dice then.
[22:55] <Puniyo> 10d6
[22:55] * Hatbot --> "Puniyo rolls 10d6 and gets 24." [10d6=2, 1, 3, 2, 2, 5, 3, 1, 2, 3]
[22:55] <Puniyo> ...
[22:55] <RandomConsonant> Fuck.
[22:55] <Smashy> .......................
[22:55] <RandomConsonant> You.
[22:55] <Puniyo> what the fuck
[22:55] <RandomConsonant> Hatbot.
[22:55] <Yakumo> Well, you can try sneaking again if you aren't dead yet?
[22:55] <RandomConsonant> With what?
[22:55] <Smashy> Still no sneak
[22:56] <Yakumo> It would have to be all clues but you can.
[22:56] <Puniyo> I have clues for sneaking.
[22:56] <Yakumo> You always get a die for a clue.
[22:56] <Smashy> ... Yeah
[22:56] <Puniyo> It's... a hell of a better idea than trying to use them to kill it.
[22:56] <RandomConsonant> Eh, true.
[22:56] <Smashy> That literally is your only chance
[22:56] <Puniyo> Alright, back to evade hax I guess.
[22:56] <Merlin> At least you being cursed was basically irrelevant~?
[22:57] <Puniyo> Not really, I could've Bullwhip'd and got another 5-6.
[22:57] <Puniyo> Which would put me in a much better position.
[22:57] <Puniyo> But anyway.
[22:57] <Puniyo> 1d6 to evade
[22:57] * Hatbot --> "Puniyo rolls 1d6 to evade and gets 4." [1d6=4]
[22:57] <Smashy> 1
[22:57] * Puniyo sighs.
[22:57] <Merlin> Well, better than rolling 10 5s
[22:57] <Puniyo> 1d6
[22:57] * Hatbot --> "Puniyo rolls 1d6 and gets 2." [1d6=2]
[22:57] <RandomConsonant> 2
[22:57] <Smashy> 2
[22:57] <Puniyo> 1d6
[22:57] * Hatbot --> "Puniyo rolls 1d6 and gets 4." [1d6=4]
[22:57] <Smashy> 3
[22:57] <RandomConsonant> 3
[22:57] <Puniyo> 1d6
[22:57] * Hatbot --> "Puniyo rolls 1d6 and gets 5." [1d6=5]
[22:57] <Smashy> 4 :|
[22:58] <Puniyo> die
[22:58] <Puniyo> 1d6
[22:58] * Hatbot --> "Puniyo rolls 1d6 and gets 4." [1d6=4]
[22:58] * Smashy dies
[22:58] <Puniyo> That's uh.
[22:58] <Puniyo> Seriously.
[22:58] <RandomConsonant> And it's off to St. Mary's
[22:58] <Puniyo> No 6 on... how many dice was that?
[22:58] <Yakumo> Zero sixes on that many dice. >_>
[22:58] <Yakumo> Hatbot is a whore.
[22:58] <Puniyo> 18
[22:58] <Puniyo> 18 fucking dice.
[22:58] <Smashy> 19 dice
[22:58] <Puniyo> And I got two 5's and no 6's.