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Author Topic: The Sun Rises Over Arkham and Dunwich  (Read 23854 times)

Ithaqua

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 1- Encounters)
« Reply #25 on: August 28, 2009, 04:35:44 AM »
The weather stayed bad. It was starting to seem like it would stay that way forever.

Icy Conditions
Due to Ithaqua stirring in his slumber, the mythos text has no effect...

A clue appears at the Silver Twilight Lodge. A gate opens at the Historical Society (swallowing Tony) and spawning two monsters. Cross moves on White, Moon moves on Black.
To see Ithaqua spells certain doom, for all those that see him will be taken by him...

Random Consonant

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Kate Winthrop

Sanity - 3/6
Stamina - 4/4

Speed - 1 2 [3] 4
Sneak - 5 4 [3] 2

Fight - 1 2 3 [4]
Will - 3 2 1 [zero]

Lore - 2 3 [4] 5
Luck - 4 3 [2] 1

Possessions:
$7
5 Clue Tokens
Dynamite (2H, +8 Physical Combat, discard on use)
Ancient Spear (2H +4 Physical Combat, exhaust to make magical for one combat)
Flesh Ward (-2 casting penalty, 1 Sanity, ignore Stamina damage from one source, discard if Ancient One wakes up)
Mists of Releh (0 Sanity, Cast to pass an evade check, modifier = monster's awareness)
Sneak Skill (+1 Sneak, clue tokens count for double when making sneak checks)
1 Monster Trophy (Fire Vampire, Total toughness: 1)

Personal Story:
Pass - Kate has two gate trophies
Fail - Doom track reaches 6

Waiting for my next Other World Encounter.

Smashy

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Daisy Walker

Stats

Stamina: 5/5
Sanity: 5/5
Focus: 2

Speed  1 2 [3] 4
Sneak  4 3 [2] 1

Fight  O 1 2 [3]
Will   5 4 3 [2]

Lore  2 [3] 4 5
Luck  4 [3] 2 1

Inventory

$5
3 Clue Tokens
Bravery (Skill: Exhaust to reroll a Horror check)
Livre d'Ivon (Tome: Discard and spend 2 movement points to make a Lore (-2) check. Pass: Search Spell deck for a Spell of choice and discard Livre d'Ivon and lose 2 sanity lol.  Fail: Nothing.)
Lucky Cigarette Case (Common: Discard to reroll a skill check)
Alien Statue (Unique: Exhaust and spend 2 movement points and 1 Sanity to roll a die. If the die is a success, draw 1 Spell or gain 3 Clue tokens. If it is a failure, lose 2 Stamina.)
Red Sign of Shudde M'ell (Spell: -1 Lore modifier, 1 lol Sanity cost, Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat. )

Personal Story Status
Pass: 3/6 Clue Tokens
Fail: Livre d'Ivon in inventory

Moving Speed/Sneak and Lore/Luck to the right one, and using the Alien Statue...

[23:51:12] <Smashy> Ok
[23:51:13] <Smashy> So
[23:51:51] <Smashy> Speed/Sneak to 4/1, Lore/Luck to 4/2
[23:52:34] <Smashy> And now for the ALIEN STATUE
[23:52:37] <Hello-DojimathedralWaddleDee> Okay. You guys okay with my idea?
[23:53:07] <RandomlyAwkward> It sounds good
[23:53:07] <Smashy> I take one sanity loss, and...
[23:53:15] <Smashy> d6 to apply directly to the forehead
[23:53:16] * Hatbot --> "Smashy rolls d6 to apply directly to the forehead and gets 6." [d6=6]
[23:53:18] <Smashy> ...
[23:53:22] <RandomlyAwkward> Awesome
[23:53:25] <Hello-DojimathedralWaddleDee> >_>
[23:53:31] <Shale> Nicely done.
[23:53:32] <Smashy> Three clue tokens, one booc please
[23:53:40] <Shale> Or. Not and.
[23:53:48] <Smashy> PS
[23:53:49] <Hello-DojimathedralWaddleDee> I'd pick the booc.
[23:53:52] <Hello-DojimathedralWaddleDee> ...
[23:53:52] <Smashy> That's 6 clue tokens
[23:53:58] <Hello-DojimathedralWaddleDee> Right.
[23:54:05] <Hello-DojimathedralWaddleDee> You have 6 Clue Tokens already?
[23:54:07] <Hello-DojimathedralWaddleDee> Holy fuuuuuuuuuck.
[23:54:21] <RandomlyAwkward> Damn, we are just being lucky with the clues, aren't we?
[23:54:36] <Smashy> Started with one, grabbed the one at Witch House, encounter gave me one, and I'm taking 3 from the Alien Statue success


As noted, that leads to a Personal Story success, and a Unique Tome.  Waiting until I see what tome I get before taking my next action. (Edit: I still have 2 movement points.  Mainly wanting to see the Tome that I get)
« Last Edit: August 28, 2009, 05:26:57 AM by Smashy »

Jo'ou Ranbu

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Stats

* Sanity: 4/5
* Stamina: 4/5
* Focus: 2

Inventory

* $5
* 3 Clue tokens
* Flamethrower (Exhaust before a Combat check to gain +7 to that check. Two-handed. $6.)
* Bullwhip (+1 Combat check. Exhaust to re-roll 1 die after making a Combat check. One-handed. $2)
* Motorcycle (Exhaust to get 2 extra movement points. $4.)
* Richard  Upton Pickman (Ally. +1 Luck, +1 Speed, Physical Resistance has no effect.)
* Bravery (Skill. Exhaust to re-roll a Horror check.)
* 1 Monster Trophy (Zombie. Total Toughness: 1)

Skills

* Speed: 1 2 [3] 4
* Sneak: 4 3 [2] 1

* Fight: 1 2 3 [4]
* Will:   4 3 2 [1]
 
* Lore: 1 [2] 3 4
* Luck: 4 [3] 2 1   

Personal Story

* Pass: 1/3 Allies
* Fail: No investigators devoured yet. Terror level is below 4.

=========================================

I move to the streets to fight the Zombie and the Tcho-Tcho. The fights occur flawlessly and now the world is bereft of two fodder monsters while I dick around in the streets with a punched zombie cranium and the charred remains of a Tcho-Tcho. This entitles me to drawing a Common Item as well.

TRANSCRIPT:

[01:03] <Hello-DojimathedralWaddleDee> Okay.
[01:03] <Shale> Your choice as to which one first.
[01:03] <Shale> They're patient.
[01:03] <Hello-DojimathedralWaddleDee> I'm going to fight the Zombie first, damage sucks more.
[01:04] <Hello-DojimathedralWaddleDee> Not using the flamethrower yet.
[01:04] <RandomlyAwkward> They have the same damage
[01:04] <RandomlyAwkward> Blood drops are toughness
[01:04] <Lunasa> For a game that wants to kill you every step of the way, the monsters are nice!
[01:04] <Hello-DojimathedralWaddleDee> I'm looking at the hearts.
[01:04] <Hello-DojimathedralWaddleDee> ... oh right, they deal two stamina damage.
[01:04] <Shale> Of which they both have 2.
[01:04] <Hello-DojimathedralWaddleDee> Okay, which of the numbers is the Fight mod?
[01:05] <Shale> The red one above the hearts.
[01:05] <Hello-DojimathedralWaddleDee> Okay.
[01:05] <Hello-DojimathedralWaddleDee> I have 4 Fight, -1 mod.
[01:05] <Hello-DojimathedralWaddleDee> That's three die against the zombie.
[01:05] <Hello-DojimathedralWaddleDee> I need one success.
[01:05] <Hello-DojimathedralWaddleDee> roll 3d6 to punch a zombie in the face?
[01:06] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 3d6 to punch a zombie in the face? and gets 12." [3d6=5, 3, 4]
[01:06] <Hello-DojimathedralWaddleDee> Okay!
[01:06] <Shale> And now the fun one!
[01:07] <deadandbroken> Heh.
[01:07] <Hello-DojimathedralWaddleDee> Now, for the Tcho-Tcho (also, for reminding, I don't have a horror check against the Zombie due to 1 Will and lost one Sanity).
[01:08] <Hello-DojimathedralWaddleDee> Exhaust the Flamethrower for the power of fiery science. No Horror mod, the Tcho-Tcho's Fight mod is -2.
[01:09] <Hello-DojimathedralWaddleDee> 4+7 = 11. 11 - 2 = 9. I have nine die, need two successes.
[01:09] <Hello-DojimathedralWaddleDee> roll 9d6 for FIRE
[01:09] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 9d6 for FIRE and gets 31." [9d6=3, 4, 2, 4, 5, 5, 1, 5, 2]
[01:09] <Hello-DojimathedralWaddleDee> Well, that's sorta roasty.
[01:09] <RandomlyAwkward> Mmm, torched Tcho-Tcho
[01:09] <Shale> Flawless victory.
[01:09] <Nitori> Yay overkill~
[01:09] <RandomlyAwkward> And you get an item~
[01:09] <Lunasa> If you had failed it would have been epic.
[01:09] <Hello-DojimathedralWaddleDee> Never doubt the power of Hatbot to screw us over.
« Last Edit: August 28, 2009, 06:12:37 AM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

AndrewRogue

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Personal Story Completion gets our Librarian a copy of the Dhol Chants.

Defeating the Tcho-Tcho snags our heroic leader a Bull Whip.

Bardiche

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Wilson Richards

Stats

Stamina: 5/5
Sanity: 5/5

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  [1] 2 3 4
Will   [3] 2 1 0

Lore  [1] 2 3 4
Luck  [4+1] 3 2 1

Inventory

$4
Luck (Skill: Add 1 die to Luck checks if you spend a Clue token)
Motorcycle (Common: Exhaust to get 2 extra movement points)
Shotgun (Common: 2-Handed, Physical Weapon, +4 to combat checks, 6s count as 2 successes)
Whiskey (Common: Discard to reduce any Sanity loss by 1)
Ritual Blade (Unique: 1-Handed, Magical Weapon, +2 to Combat checks, +1 to Spell checks)
Cultes de Goules (Unique: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and gain 1 Clue token, but lose 2 Sanity and discard Cultes de Goules. On fail, nothing happens)

Personal Story Status
Pass: $4/$15
Fail: 1/6 Doom Tokens

---------

Is there anything in particular people want me to do? I can infinitely slide my sliders however I want them, so I can probably reasonably do most anything. I was thinking of staying at the Bank for now, or heading to the Unvisited Isle to pick up that Clue Token. Leaving the two in the Twilight Lodge for someone who DOESN'T have a chance of tossing all their Clue Tokens.

Yoshiken

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Joe Diamond
Unique Ability: Hunches - Any Phase: Joe rolls one extra bonus die when he spends a Clue token to add to a roll.

Stats
Stamina: 6/6
Sanity: 4/4

Speed  3 4 [5] 6
Sneak  4 3 [2] 1

Fight  2 [3] 4 5
Will   3 [2] 1 0

Lore  0 [1] 2 3
Luck  3 [2] 1 0

Inventory
$3
3 Clue Tokens [+2 more from this turn]
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.357 Magnum (1-hand, Physical Weapon, exhaust to gain +5 to Combat checks until the end of this combat. Doesn't refresh unless $1 is spent in Upkeep.)
Map of Arkham (Exhaust to get 1 extra movement point.)
Grapple (+1 to each die during Fight checks.)

Personal Story Status
Pass: 0/5 Monster Trophy Toughness
Fail: Unique Items not discarded

[04:24] <Yoshi-CieloHype> Hmm, I'm thinking I'll roll on over to the Lodge then.
Grabbing the two clues there then, I s'pose.

Talaysen

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Tony Morgan
Stats
Sanity: 3 / 3
Stamina: 7 / 7

Focus: 2

Speed: 1 2 [3] 4
Sneak: 3 2 [1] 0

Fight: 1 2 3 [4]
Will: 5 4 3 [2]

Lore: 0 1 [2] 3
Luck: 6 5 [4] 3

Unique Abilities
Clean Takedown - Any Phase: Tony's monster trophies are worth one extra toughness each when spent.

Blood Money - Upkeep: Once per turn, while in a street area, Tony may spend one monster trophy to gain money equal to that monster's toughness.

Possessions
$6
5 Clue Tokens
Handcuffs [Any: Exhaust before making a Combat check against a Cultist, Tcho-tcho, Ghoul, or Maniac to automatically pass that check and gain 1 Sanity.]
Molotov Cocktail [Type: Physical weapon / Bonus: +6 Combat check (Discard after use) / Hands: 1]
Powder of Ibn-Ghazi [Type: Magical weapon / Bonus: +9 Combat check (Lose 1 Sanity and discard after use) / Hands: 2 ]
Dodge [When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.) ]

Personal Story - Failed
Deal's Off: Discard all of Tony's monster trophies.  From now on, when Tony claims a monster trophy, he also gains 1 Clue token.

I can't do anything besides change stats right now, I believe.  Unless I get any convincing otherwise I guess I'll leave it like this.

Smashy

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Forgot to update a couple of days ago with that roll so... spent my last two movement points reading Livre, succeeded (Andrew saw this), and picked Shrivelling. No Sanity loss due to Daisy's ability

Daisy Walker

Stats

Stamina: 5/5
Sanity: 4/5
Focus: 2

Speed  1 2 3 [4]
Sneak  4 3 2 [1]

Fight  O 1 2 [3]
Will   5 4 3 [2]

Lore  2 3 [4] 5
Luck  4 3 [2] 1

Inventory

$5
6 Clue Tokens
Bravery (Skill: Exhaust to reroll a Horror check)
Lucky Cigarette Case (Common: Discard to reroll a skill check)
Alien Statue (Exhausted) (Unique: Exhaust and spend 2 movement points and 1 Sanity to roll a die. If the die is a success, draw 1 Spell or gain 3 Clue tokens. If it is a failure, lose 2 Stamina.)
Red Sign of Shudde M'ell (Spell: -1 Lore modifier, 1 lol Sanity cost, Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat. 1-handed)
Dhol Chants (Tome,  Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, gain 1 Ally, lose 2 Sanity, and discard Dhol Chants.)
Shrivelling (Spell: -1 Lore modifier, 1 what Sanity cost, Cast and exhaust to gain +6 Combat checks until the end of this combat. 1-handed)

Personal Story Status
Passed

Bardiche

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Wilson Richards

Stats

Stamina: 5/5
Sanity: 5/5

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  [1] 2 3 4
Will   [3] 2 1 0

Lore  [1] 2 3 4
Luck  [4+1] 3 2 1

Inventory

$4
Luck (Skill: Add 1 die to Luck checks if you spend a Clue token)
Motorcycle (Common: Exhaust to get 2 extra movement points)
Shotgun (Common: 2-Handed, Physical Weapon, +4 to combat checks, 6s count as 2 successes)
Whiskey (Common: Discard to reduce any Sanity loss by 1)
Ritual Blade (Unique: 1-Handed, Magical Weapon, +2 to Combat checks, +1 to Spell checks)
Cultes de Goules (Unique: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and gain 1 Clue token, but lose 2 Sanity and discard Cultes de Goules. On fail, nothing happens)

Personal Story Status
Pass: $4/$15
Fail: 1/6 Doom Tokens

---------

I hang around for a second encounter instead. Doot dee doot dee doo...

Ithaqua

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ARKHAM ENCOUNTERS

Daisy/Smashy
The strange, rat-like creature known as Brown Jenkin leaps out of the darkness at you!  Search the monster cup for a Rat-Thing. If you find one, battle it with a -1 to your combat checks. If you don't, Brown Jenkin grabs one of your items and runs. Lose 1 item of your choice.



Leo/Snow
Wipe yourself off. That monster is dead.

Joe/Yoshi
You hear the queit sounds of an intruder. If you investigate, you find a woman dressed in black. She attacks you as soon as she sees you. Pass a Fight (-1) check to subdue her long enough to explain your investigations. If you pass, you find out that her name is Ruby Standish and that she was robbing the Lodge. However, upon hearing your tale, she agrees to join you. Take her Ally card. If it is not available, she gives you a Unique item instead. [Ruby IS available]

Wilson/Bard
The old man standing outside the bank looks into your face hopefully. "Spare some change?" If you give him $2 or discard a Whiskey card, he whispers a few words of power in your ears. Draw 1 spell. If you do not give him $2, nothing happens.

OTHER WORLD ENCOUNTERS

Kate/RC
In this place, it's a stroke of good fortune when nothing terrible happens to you. No encounter.

Tony/Tal
Wandering through the red-lit desert, you come across a great tree, at the root of which is a stone. Looking at the stone, you find that it is inscribed with your full name, the date of your birth and - God in Heave - the date of your death! Draw 1 Madness card, but gain 3 clue tokens.

Madness: Necrophobia. Undead monsters have Nightmarish 1 against you. Upkeep: Lose 1 Sanity if you are in the Graveyard. If you ever gain another Necrophobia card, you are devoured.
To see Ithaqua spells certain doom, for all those that see him will be taken by him...

Jo'ou Ranbu

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 2- Encounters)
« Reply #36 on: August 30, 2009, 08:46:28 AM »
Since this is about to come up: Andy, can I use my ability to avoid the -1 Stamina I'm about to endure due to Itaqua's effect? If so, I'll use it for those purposes.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Smashy

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 2- Encounters)
« Reply #37 on: August 30, 2009, 07:18:53 PM »
[14:03:30] * Smashy waits for Andrew for question asking
[14:04:44] <Smashy> Or... how about I just leave it out here:
[14:04:59] <Smashy> Will Red Sign work to take out the rat's item steal ability?
[14:07:30] <MirArwazArTonelico> Well, by the wording I guess it would.
[14:07:51] <MirArwazArTonelico> It says before you make a combat check, not before you enter combat, and it is a special ability...
[14:08:29] <MirArwazArTonelico> I'd get confirmation from Andy first but as far as I can tell it should work?
[14:09:11] <Smashy> Granted... Unless you can't cast two spells at once even if you have the hands I might as well Red Sign/Shrivelling
[14:09:19] <Smashy> Can't equip anything else
[14:09:46] <MirArwazArTonelico> You just need the hands for them, same as with weapons.
[14:10:09] <Smashy> Well then
[14:10:42] <Smashy> Red Sign/Shrivelling, both Lore -1 so 3 dice on both
[14:10:50] <Smashy> roll 3d6 for Red Sign
[14:10:53] * Hatbot --> "Smashy rolls 3d6 for Red Sign and gets 9." [3d6=6, 1, 2]
[14:11:16] <Smashy> And if it's possible, that poofs his ability.  If not, I'll just toss the Cigarette case
[14:11:32] <Smashy> roll 3d6 for Shrivelling
[14:11:34] * Hatbot --> "Smashy rolls 3d6 for Shrivelling and gets 15." [3d6=3, 6, 6]
[14:12:16] <Smashy> Which gives me 3 Fight, +6 from Shrivelling, -1 Combat mod on the Rat-Thing, and -1 Combat mod from the encounter
[14:12:23] <Smashy> So 7 dice
[14:13:06] * MirArwazArTonelico nods.
[14:13:12] <Smashy> 7d6 to punch out JENKINNNNNNNNNNNNNN(S)
[14:13:13] * Hatbot --> "Smashy rolls 7d6 to punch out JENKINNNNNNNNNNNNNN(S) and gets 27." [7d6=4, 4, 4, 6, 1, 3, 5]
[14:13:23] <Smashy> Punched out
[14:13:35] <MirArwazArTonelico> Oh, you forgot the horror check.
[14:13:44] <Smashy> ... derp
[14:13:55] <Smashy> 2 will, no mod
[14:13:59] <Smashy> 2d6
[14:14:00] * Hatbot --> "Smashy rolls 2d6 and gets 8." [2d6=6, 2]
[14:14:47] <Smashy> That 0 made me think there wasn't one, but oh well


Waiting on Andy's ruling before I post an updated sheet.

Yoshiken

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Joe Diamond
Unique Ability: Hunches - Any Phase: Joe rolls one extra bonus die when he spends a Clue token to add to a roll.

Stats
Stamina: 6/6
Sanity: 4/4

Speed  3 4 [5] 6
Sneak  4 3 [2] 1

Fight  2 [3] 4 5
Will   3 [2] 1 0

Lore  0 [1] 2 3
Luck  3 [2] 1 0

Inventory
$3
5 Clue Tokens
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.357 Magnum (1-hand, Physical Weapon, exhaust to gain +5 to Combat checks until the end of this combat. Doesn't refresh unless $1 is spent in Upkeep.)
Map of Arkham (Exhaust to get one extra movement point.)
Grapple (+1 to each die during Fight checks.)
Ruby Standish (Ally: +2 Sneak, draw a Unique Item when she joins.)

Personal Story Status
Pass: 0/5 Monster Trophy Toughness
Fail: Unique Items not discarded

Ruby Standish get~! 14 on a 2d6!

[19:18] <Yoshi-CieloHype> Hmm, that's a point. I should check that ally thing while my connection's working.
[19:18] <Yoshi-CieloHype> I can move stat sliders at any point during the turn, right? >.>
[19:18] <RandomlyAwkward> Only during upkeep, I think
[19:19] <Yoshi-CieloHype> Pah.
[19:19] <Smashy> Only during upkeep
[19:19] <Yoshi-CieloHype> Right. In that case, I've still got Grapple to use.
[19:20] <Yoshi-CieloHype> So... Fight-1, 3 fight. Grapple adds 1 to each die.
[19:20] <Yoshi-CieloHype> 2d6 to punch the woman in black
[19:20] * Hatbot --> "Yoshi-CieloHype rolls 2d6 to punch the woman in black and gets 12." [2d6=6, 6]
[19:21] <Yoshi-CieloHype> Works for me~
[19:21] <taigraine> ...>_>
[19:21] <RandomlyAwkward> ...
[19:21] <Yoshi-CieloHype> Ruby Standish get!
[19:21] <taigraine> 7/7.
[19:21] <Yoshi-CieloHype> And a unique item with her~
[19:21] <Smashy> Nope
[19:21] <taigraine> Congrats, you just rolled a 14 on a 2d6.

Bardiche

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 2- Encounters)
« Reply #39 on: August 30, 2009, 08:28:27 PM »
Wilson Richards

Stats

Stamina: 5/5
Sanity: 5/5

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  [1] 2 3 4
Will   [3] 2 1 0

Lore  [1] 2 3 4
Luck  [4+1] 3 2 1

Inventory

$4
Luck (Skill: Add 1 die to Luck checks if you spend a Clue token)
Motorcycle (Common: Exhaust to get 2 extra movement points)
Shotgun (Common: 2-Handed, Physical Weapon, +4 to combat checks, 6s count as 2 successes)
Whiskey (Common: Discard to reduce any Sanity loss by 1)
Ritual Blade (Unique: 1-Handed, Magical Weapon, +2 to Combat checks, +1 to Spell checks)
Cultes de Goules (Unique: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and gain 1 Clue token, but lose 2 Sanity and discard Cultes de Goules. On fail, nothing happens)

Personal Story Status
Pass: $4/$15
Fail: 1/6 Doom Tokens

-------

I give the man my bottle of whiskey. Should do him more good than it does me, and we all know he'll spend it on booze anyway.

I draw a spell as reward!


Alternatively, since this came up in chat: I'd like to pass my personal story. People who have (too much) money and wouldn't mind sharing some, would you be willing to trade it for items I have or just the sheer goodwill of your heart?

Smashy

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 2- Encounters)
« Reply #40 on: August 30, 2009, 09:47:19 PM »
The official ruling on the Red Sign is that it does not work on non-bold abilities.  I discard the Lucky Cigarette Case, but gain a Rat-Thing monster trophy

Daisy Walker

Stats

Stamina: 5/5
Sanity: 4/5
Focus: 2

Speed  1 2 3 [4]
Sneak  4 3 2 [1]

Fight  O 1 2 [3]
Will   5 4 3 [2]

Lore  2 3 [4] 5
Luck  4 3 [2] 1

Inventory

$5
6 Clue Tokens
Bravery (Skill: Exhaust to reroll a Horror check)
Alien Statue (Exhausted) (Unique: Exhaust and spend 2 movement points and 1 Sanity to roll a die. If the die is a success, draw 1 Spell or gain 3 Clue tokens. If it is a failure, lose 2 Stamina.)
Red Sign of Shudde M'ell (Spell: -1 Lore modifier, 1 lol Sanity cost, Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat. 1-handed)
Dhol Chants (Tome,  Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, gain 1 Ally, lose 2 Sanity, and discard Dhol Chants.)
Shrivelling (Spell: -1 Lore modifier, 1 what Sanity cost, Cast and exhaust to gain +6 Combat checks until the end of this combat. 1-handed)
BROWN JENKIN Rat-Thing Monster Trophy (1 Toughness)

Personal Story Status
Passed

Ithaqua

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 2- Encounters)
« Reply #41 on: August 30, 2009, 11:45:07 PM »
Finally, the police decided to step up and do some damn work around the city... not a minute too soon, I tell you.

Manhunt in Arkham!
All monsters in locations are returned to the cup.

A gat... e opens at the wo...
Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...Gate...ateeeee...

A monster surge occurs, six monsters tearing free into Arkham. A clue appears at Independence Square. Dash, Triangle and Star move on White. Hexagon moves on black.
To see Ithaqua spells certain doom, for all those that see him will be taken by him...

AndrewRogue

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Brief Moderator Oversight:

Bard acquires: Mists of Releh last turn.
Yoshi acquires: The King in Yellow last turn.

Random Consonant

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Kate Winthrop

Sanity - 3/6
Stamina - 4/4

Speed - 1 2 [3] 4
Sneak - 5 4 [3] 2

Fight - 1 2 3 [4]
Will - 3 2 1 [zero]

Lore - 2 3 4 [5]
Luck - 4 3 2 [1]

Possessions:
$7
5 Clue Tokens
Dynamite (2H, +8 Physical Combat, discard on use)
Ancient Spear (2H +4 Physical Combat, exhaust to make magical for one combat)
Flesh Ward (-2 casting penalty, 1 Sanity, ignore Stamina damage from one source, discard if Ancient One wakes up)
Mists of Releh (0 Sanity, Cast to pass an evade check, modifier = monster's awareness)
Sneak Skill (+1 Sneak, clue tokens count for double when making sneak checks)
1 Monster Trophy (Fire Vampire, Total toughness: 1)

Personal Story:
Pass - Kate has two gate trophies
Fail - Doom track reaches 6

Shifting Lore/Luck to 5/1 in anticipation of gate closure.

Jo'ou Ranbu

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Stats

* Sanity: 3/5
* Stamina: 4/5
* Focus: 2

Inventory

* $5
* 3 Clue tokens
* Flamethrower (Exhaust before a Combat check to gain +7 to that check. Two-handed. $6. Exhausted for the turn)
* Bullwhip (+1 Combat check. Exhaust to re-roll 1 die after making a Combat check. One-handed. $2)
* Motorcycle (Exhaust to get 2 extra movement points. $4.)
* Richard Upton Pickman (Ally. +1 Luck, +1 Speed, Physical Resistance has no effect.)
* Bravery (Skill. Exhaust to re-roll a Horror check. Exhausted for the turn.)
* 2 Monster Trophies (Zombie, Goatspawn. Total Toughness: 3)

Skills

* Speed: 1 2 [3] 4
* Sneak: 4 3 [2] 1

* Fight: 1 2 [3] 4
* Will:   4 3 [2] 1
 
* Lore: 1 [2] 3 4
* Luck: 4 [3] 2 1   

Personal Story

* Pass: 1/3 Allies
* Fail: No investigators devoured yet. Terror level is below 4.

=========================================

I smoke the Goatspawn that landed on my head for the sake of science and two toughness worth of monster trophies. Nothing much to say this time other than the fact I love this flamethrower.

[20:39] <Hello-DojimathedralWaddleDee> Okay, then engaging the loligoat.
[20:39] <Hello-DojimathedralWaddleDee> roll 1d6 for horror check
[20:39] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 1d6 for horror check and gets 2." [1d6=2]
[20:39] <Hello-DojimathedralWaddleDee> I... guess I'll exhaust that Bravery skill.
[20:39] <Hello-DojimathedralWaddleDee> roll 1d6 this time with feeling
[20:39] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 1d6 this time with feeling and gets 1." [1d6=1]
[20:40] <RandomlyAwkward> ...
[20:40] <Hello-DojimathedralWaddleDee> ... that's a lot of feeling.
[20:40] <Hello-DojimathedralWaddleDee> Okay, one Sanity down!
[20:40] <Smashy> At least the Mythos ate the Colour
[20:40] <RandomlyAwkward> Which didn't move anyways
[20:40] <Smashy> (Which was going to be ate by the gate closure ANYWAYS)
[20:41] <Smashy> DETAILS
[20:41] <MirArwazArTonelico> Well, theoretically the gate would've this turn anyway, yeah.
[20:41] <Hello-DojimathedralWaddleDee> I'll exhaust the Flamethrower. I have 3 Fight, this gives +7. Since Pickam is my ally, the physical resistance takes no effect and I can flambé the thing. Its fight mod is -1?
[20:41] <RandomlyAwkward> -2
[20:41] <Hello-DojimathedralWaddleDee> Okay.
[20:41] <MirArwazArTonelico> -2, yes.
[20:41] <Hello-DojimathedralWaddleDee> So, I have 8 die. I need two successes.
[20:42] <Hello-DojimathedralWaddleDee> roll 8d6 for toasty loligoat
[20:42] * Hatbot --> "Hello-DojimathedralWaddleDee rolls 8d6 for toasty loligoat and gets 28." [8d6=4, 1, 1, 1, 5, 4, 6, 6]
[20:42] <Hello-DojimathedralWaddleDee> ...
[20:42] <deadandbroken> ...>_>
[20:42] <Hello-DojimathedralWaddleDee> God, I'm a lucky bastard.
[20:42] <MirArwazArTonelico> Three.  Good enough despite the ones. <_<
[20:42] <Hello-DojimathedralWaddleDee> I can say safely that I made goat barbecue.
[20:43] <Hello-DojimathedralWaddleDee> Man, this flamethrower is a lifesaver.
[20:43] <deadandbroken> Burn, baby, burn!
« Last Edit: August 31, 2009, 12:47:07 AM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Smashy

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Daisy Walker

Stats

Stamina: 5/5
Sanity: 4/5
Focus: 2

Speed  1 2 [3] 4
Sneak  4 3 [2] 1

Fight  O 1 2 [3]
Will   5 4 3 [2]

Lore  2 3 [4] 5
Luck  4 3 [2] 1

Inventory

$5
6 Clue Tokens
Bravery (Skill: Exhaust to reroll a Horror check)
Alien Statue (Exhausted) (Unique: Exhaust and spend 2 movement points and 1 Sanity to roll a die. If the die is a success, draw 1 Spell or gain 3 Clue tokens. If it is a failure, lose 2 Stamina.)
Red Sign of Shudde M'ell (Spell: -1 Lore modifier, 1 lol Sanity cost, Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat. 1-handed)
Dhol Chants (Tome,  Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, gain 1 Ally, lose 2 Sanity, and discard Dhol Chants.)
Shrivelling (Spell: -1 Lore modifier, 1 what Sanity cost, Cast and exhaust to gain +6 Combat checks until the end of this combat. 1-handed)
BROWN JENKIN Rat-Thing Monster Trophy (1 Toughness)

Personal Story Status
Passed

After nudging Speed/Sneak to 3/2, Daisy moves to the General Store and waits for an encounter/trading

Bardiche

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Wilson Richards

Stats

Stamina: 5/5
Sanity: 5/5

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  [1] 2 3 4
Will   [3] 2 1 0

Lore  [1] 2 3 4
Luck  [4+1] 3 2 1

Inventory

$4
Luck (Skill: Add 1 die to Luck checks if you spend a Clue token)
Motorcycle (Common: Exhaust to get 2 extra movement points)
Shotgun (Common: 2-Handed, Physical Weapon, +4 to combat checks, 6s count as 2 successes)
Mists of Releh (Spell: Exhaust and cast to pass an Evade check. Modifier equals monster awareness)
Ritual Blade (Unique: 1-Handed, Magical Weapon, +2 to Combat checks, +1 to Spell checks)
Cultes de Goules (Unique: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and gain 1 Clue token, but lose 2 Sanity and discard Cultes de Goules. On fail, nothing happens)

Personal Story Status
Pass: $4/$15
Fail: 2/6 Doom Tokens

----------

I hop aboard my Motorcycle and head over to the General Store. I hand Daisy my Ritual Blade.

Smashy

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And Daisy hands $5 and Dhol Chants over to RICHARD(s)
« Last Edit: August 31, 2009, 02:04:52 AM by Smashy »

Bardiche

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Wilson Richards

Stats

Stamina: 5/5
Sanity: 5/5

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  [1] 2 3 4
Will   [3] 2 1 0

Lore  [1] 2 3 4
Luck  [4+1] 3 2 1

Inventory

$9
Luck (Skill: Add 1 die to Luck checks if you spend a Clue token)
Motorcycle (Common: Exhaust to get 2 extra movement points) Exhausted
Shotgun (Common: 2-Handed, Physical Weapon, +4 to combat checks, 6s count as 2 successes)
Mists of Releh (Spell: Exhaust and cast to pass an Evade check. Modifier equals monster awareness)
Cultes de Goules (Unique: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and gain 1 Clue token, but lose 2 Sanity and discard Cultes de Goules. On fail, nothing happens)

Safekeeping
Dhol Chants (Tome,  Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, gain 1 Ally, lose 2 Sanity, and discard Dhol Chants.)

Personal Story Status
Pass: $9/$15
Fail: 2/6 Doom Tokens

----------

Keikaku doori. I hang around to do some handyman work around the shop and earn a dollar for my troubles.
« Last Edit: August 31, 2009, 02:11:31 AM by Bardiche »

Yoshiken

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Joe Diamond
Unique Ability: Hunches - Any Phase: Joe rolls one extra bonus die when he spends a Clue token to add to a roll.

Stats
Stamina: 6/6
Sanity: 3/4

Speed  3 4 [5] 6
Sneak  4 3 [2] 1

Fight  [2] 3 4 5
Will   [3] 2 1 0

Lore  0 [1] 2 3
Luck  3 [2] 1 0

Inventory
$3
5 Clue Tokens
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.357 Magnum (1-hand, Physical Weapon, exhaust to gain +5 to Combat checks until the end of this combat. Doesn't refresh unless $1 is spent in Upkeep.)
Map of Arkham (Exhaust to get one extra movement point.)
The King in Yellow (Unique: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, gain 4 Clue tokens, lose 1 Sanity and discard The King in Yellow. If you fail nothing happens.)
Grapple (+1 to each die during Fight checks.)
Ruby Standish (Ally: +2 Sneak, draw a Unique Item when she joins.)
1 Toughness of Monster Trophies (Mr. Ghoul)

Personal Story Status
Pass: 1/5 Monster Trophy Toughness
Fail: Unique Items not discarded

Shifting my Fight and Will to the side,
I'm heading to Downtown Streets, I decide,
To dance with the Ghoul, who sends me slightly mad
But he can't hurt me, he's just that bad.
I blow him apart with relative ease
And now wait in the streets to slowly freeze~


[19:50] <taikgfkgkf> (I'd actually suggest shifting Will left one, since lord knows you have enough Fight with the two guns.)
[19:50] <taikgfkgkf> (But that's me.)
[19:50] <Yoshi-CieloHype> ...Might as well, yeah. I think 9 dice with a 50% chance of success should be enough to succeed, even -with- Hatbot...
[19:50] <Yoshi-CieloHype> So... Horror Check's gonna be 3d6 and I need one success, right? >.>
[19:51] <Smashy> Yes
[19:51] <Smashy> Otherwise you lose a sanity
[19:51] <taikgfkgkf> 50% per roll, yes. Hatbot hates, and he might hate enough for that, but you have good Stamina.
[19:51] <Smashy> And only 4-6 is going to work on the Horror check, sadly
[19:51] <Nitori> *5-6~
[19:51] <taikgfkgkf> Yeah, 5-6. Not blessed yet.
[19:51] <Smashy> ... What the kappa said
[19:51] <Yoshi-CieloHype> 3d6 to not be scared
[19:51] * Hatbot --> "Yoshi-CieloHype rolls 3d6 to not be scared and gets 7." [3d6=2, 4, 1]
[19:52] <Yoshi-CieloHype> Welp, damn.
[19:52] <Yoshi-CieloHype> So, Sanity -1.
[19:52] <Yoshi-CieloHype> I still go on to blow the thing apart though, right? >_>
[19:52] <Yoshi-CieloHype> ...Presumably.
[19:52] <taikgfkgkf> ...ow. One sanity damage, but now you get to try and blow its head off.
[19:52] <Smashy> Yeah, 1 sanity
[19:52] <Smashy> Yes
[19:52] <taikgfkgkf> yeeeep
[19:52] <Smashy> As long as you don't go insane from the Horror, you go to combat
[19:53] <Smashy> So... yeah.  Hurt this thing
[19:53] <Yoshi-CieloHype> 9d6 to blow the Ghoul apart
[19:53] * Hatbot --> "Yoshi-CieloHype rolls 9d6 to blow the Ghoul apart and gets 33." [9d6=4, 1, 4, 5, 3, 2, 6, 2, 6]
[19:53] <Smashy> err
[19:53] <Smashy> wait
[19:53] <Yoshi-CieloHype> ...
[19:53] <Smashy> Ok you killed it anyways
[19:53] <taikgfkgkf> Well, that splats it pretty shiny.
[19:53] <Smashy> But I just realized Grapple is Fight checks, not Combat.  Might be a difference there?
[19:53] <taikgfkgkf> 5-5-6-7-7. >_>
[19:53] <taikgfkgkf> Whenever you make any Fight check.
[19:54] <taikgfkgkf> Since he's rolling Fight, I think he gets the bonus.
[19:54] <Yoshi-CieloHype> Yeah, I figured it was anything using the Fight stat.
[19:54] <Smashy> A fight check is not the same as the combat check and therefore cannot be improved with the use of weapons.
[19:54] <Smashy> (From the wiki, but still)
[19:54] <taikgfkgkf> Hm. Give me a sec.
[19:54] <Smashy> But yeah, he's still deadified and you get him as a monster trophy
[19:54] <taikgfkgkf> ...mmm, he might be right but that's a weird distinction to make.
[19:54] <taikgfkgkf> Yeah. That.
[19:55] <Yoshi-CieloHype> Hmm, see what you mean. Still, 3 successes = ghoul exploded. Yay. <3
[19:55] <Smashy> And then you get to sit in the streets and get a bit frostier from Ithaqua :V



Also, Andy, able to get a confirmation on whether or not Grapple can be used for Combat checks?

Oh, and if anyone wants to take The King in Yellow from me, please do. I'd rather not sit around with a unique in my inventory, especially one that requires I discard it for it to be any use. >.>