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Author Topic: The Sun Rises Over Arkham and Dunwich  (Read 24163 times)

Random Consonant

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 4- Encounters)
« Reply #75 on: September 04, 2009, 05:47:55 PM »
Kate got a good feeling and opened the box.  She discovered a Common Item!  This is the way!

RandomlyAwkward: Well, good thing I shifted my Lore/Luck slider this turn
RandomlyAwkward: Anyone around to witness me taking a look in the box?
Yoshi-CieloHype: ~
Yoshi-CieloHype: Oh, this is the human foot box, isn't it?
Yoshi-CieloHype: Or, well, hopefully not.
RandomlyAwkward: Okay, it's a Luck +0 check, I've got two luck
RandomlyAwkward: 2d6 to hopefully find something useful
Hatbot: %01ACTION --> "RandomlyAwkward rolls 2d6 to hopefully find something useful and gets 7." [2d6=6, 1]
RandomlyAwkward: I'll settle for a Common Item
Yoshi-CieloHype: Yay~

Talaysen

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 4- Encounters)
« Reply #76 on: September 05, 2009, 04:02:14 AM »
Tony Morgan
Stats
Sanity: 3 / 3
Stamina: 7 / 7

Focus: 2

Speed: 1 2 [3] 4
Sneak: 3 2 [1] 0

Fight: 1 2 3 [4]
Will: 5 4 3 [2]

Lore: 0 1 [2] 3
Luck: 6 5 [4] 3

Unique Abilities
Clean Takedown - Any Phase: Tony's monster trophies are worth one extra toughness each when spent.

Blood Money - Upkeep: Once per turn, while in a street area, Tony may spend one monster trophy to gain money equal to that monster's toughness.

Possessions
$6
3 Clue Tokens
Handcuffs [ Any: Exhaust before making a Combat check against a Cultist, Tcho-tcho, Ghoul, or Maniac to automatically pass that check and gain 1 Sanity.]
Molotov Cocktail [ Type: Physical weapon / Bonus: +6 Combat check (Discard after use) / Hands: 1]
Powder of Ibn-Ghazi [ Type: Magical weapon / Bonus: +9 Combat check (Lose 1 Sanity and discard after use) / Hands: 2 ]
Dodge [ When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.) ]

Necrophobia [ Undead monsters have Nightmarish 1 against you. / Upkeep: Lose 1 Sanity if you are in the Graveyard. / If you ever gain another Necrophobia card, you are devoured. ]

Personal Story - Failed
Deal's Off - Discard all of Tony's monster trophies.  From now on, when Tony claims a monster trophy, he also gains 1 Clue token.

Closing the gate and using five clue tokens to seal it.  I have three left now.

Log:

[21:58] <Puniyo> Okay, got 4 Fight, so 2 dice.
[21:59] <Puniyo> 2d6 to close the gate
[21:59] * Hatbot --> "Puniyo rolls 2d6 to close the gate and gets 8." [2d6=2, 6]
[21:59] <RandomlyAwkward> ~
[21:59] <Puniyo> Yay.
[21:59] <Yoshi-CieloHype> ^_^

Ithaqua

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Upkeep/Movement)
« Reply #77 on: September 06, 2009, 06:21:53 AM »
MOD NOTE: THE MAP IS INCORRECT. A STAR VAMPIRE AND A NIGHTGAUNT ARE AT THE GRAVEYARD, AND THE GATE AT THE HISTORICAL SOCIETY HAS BEEN CLOSED AND THE LOCATION SEALED. REFER TO POST TWO FOR THIS INFORMATION.

The weather never seemed to change. The same day, that cold wind, the biting snow...

Full Moon
Environment (Weather)
All monsters have their Sanity damage increased by 1.

Due to Ithaqua's ability, the mythos effect does not occur. A gate opens at the graveyard, spawning two monsters. Clues appear at Independence Square and the Woods (going to the respective investigators). Moon moves on White, Cross moves on Black.
« Last Edit: September 06, 2009, 06:24:13 AM by Ithaqua »
To see Ithaqua spells certain doom, for all those that see him will be taken by him...

Random Consonant

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Upkeep/Movement)
« Reply #78 on: September 06, 2009, 06:35:25 AM »
Kate Winthrop

Sanity - 3/6
Stamina - 4/4

Speed - 1 2 [3] 4
Sneak - 5 4 [3] 2

Fight - 1 2 3 [4]
Will - 3 2 1 [zero]

Lore - 2 3 [4] 5
Luck - 4 3 [2] 1

Possessions:
$7
2 Clue Tokens
.38 Revolver (1H, +3 Physical Combat)
Dynamite (2H, +8 Physical Combat, discard on use)
Ancient Spear (2H +4 Physical Combat, exhaust to make magical for one combat)
Flesh Ward (-2 casting penalty, 1 Sanity, ignore Stamina damage from one source, discard if Ancient One wakes up)
Mists of Releh (0 Sanity, Cast to pass an evade check, modifier = monster's awareness)
Sneak Skill (+1 Sneak, clue tokens count for double when making sneak checks)
1 Monster Trophy (Fire Vampire, Total toughness: 1)
1 Gate Trophy (Another Dimension)

Personal Story:
Pass - Kate has two gate trophies
Fail - Doom track reaches 6

Posting an updated character sheet to note that Kate recieved a .38 Revolver from the rusty lockbox

Jo'ou Ranbu

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Upkeep/Movement)
« Reply #79 on: September 06, 2009, 06:44:47 AM »
Stats

* Sanity: 3/5
* Stamina: 3/5
* Focus: 2

Inventory

* $3 (swiping $3 from Kate)
* 3 Clue tokens
* Flamethrower (Exhaust before a Combat check to gain +7 to that check. Two-handed. $6)
* Bullwhip (+1 Combat check. Exhaust to re-roll 1 die after making a Combat check. One-handed. $2)
* .38 Revolver (+3 Combat Check. One-handed. $4. Yoinked from Kate)
* Richard Upton Pickman (Ally. +1 Luck, +1 Speed, Physical Resistance has no effect.)
* Bravery (Skill. Exhaust to re-roll a Horror check.)
* 2 Monster Trophies (Zombie, Goatspawn. Total Toughness: 3)
* Dhol Chants (Tome,  Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, gain 1 Ally, lose 2 Sanity, and discard Dhol Chants. Swiping from Wilson/Bardiche)


Skills

* Speed: 1 2 [3] 4
* Sneak: 4 3 [2] 1

* Fight: 1 [2] 3 4
* Will:   4 [3] 2 1
 
* Lore: 1 [2] 3 4
* Luck: 4 [3] 2 1   

Personal Story

* Pass: 1/3 Allies
* Fail: No investigators devoured yet. Terror level is below 4.

========================================

I drop to the Woods, hand my Motorcycle to Kate, swipe $3 and a .38 Revolver from her, then move out of the woods straight to St. Mary's Hospital for osmosis healing.
« Last Edit: September 06, 2009, 06:56:58 AM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Random Consonant

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Upkeep/Movement)
« Reply #80 on: September 06, 2009, 06:52:05 AM »
Kate Winthrop

Sanity - 6/6 (after encounters)
Stamina - 4/4

Speed - 1 2 [3] 4
Sneak - 5 4 [3] 2

Fight - 1 2 3 [4]
Will - 3 2 1 [zero]

Lore - 2 3 [4] 5
Luck - 4 3 [2] 1

Possessions:
$2 (after encounters)
2 Clue Tokens
Motorcycle (Exhaust to gain 2 movement, currently exhausted)
Dynamite (2H, +8 Physical Combat, discard on use)
Ancient Spear (2H +4 Physical Combat, exhaust to make magical for one combat)
Flesh Ward (-2 casting penalty, 1 Sanity, ignore Stamina damage from one source,
discard if Ancient One wakes up)
Mists of Releh (0 Sanity, Cast to pass an evade check, modifier = monster's awareness)
Sneak Skill (+1 Sneak, clue tokens count for double when making sneak checks)
1 Monster Trophy (Fire Vampire, Total toughness: 1)
1 Gate Trophy (Another Dimension)

Personal Story:
Pass - Kate has two gate trophies
Fail - Doom track reaches 6

Kate then hops on the motorcycle and heads to Arkham Asylum where she will pay $2 for electroshock therapy.
« Last Edit: September 06, 2009, 04:48:10 PM by Random Consonant »

Yoshiken

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 1- Upkeep/Movement)
« Reply #81 on: September 06, 2009, 04:21:54 PM »
Joe Diamond
Unique Ability: Hunches - Any Phase: Joe rolls one extra bonus die when he spends a Clue token to add to a roll.

Stats
Stamina: 4/6
Sanity: 3/4

Speed  3 4 [5] 6
Sneak  4 3 [2] 1

Fight  [2] 3 4 5
Will   [3] 2 1 0

Lore  0 [1] 2 3
Luck  3 [2] 1 0

Inventory
$3
5 Clue Tokens
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.357 Magnum (1-hand, Physical Weapon, exhaust to gain +5 to Combat checks until the end of this combat. Doesn't refresh unless $1 is spent in Upkeep.)
Map of Arkham (Exhaust to get one extra movement point.)
Grapple (+1 to each die during Fight checks.)
Ruby Standish (Ally: +2 Sneak, draw a Unique Item when she joins.)
3 Toughness of Monster Trophies (Ghoul-1; Hunting Horror-2)

Personal Story Status
Pass: 3/5 Monster Trophy Toughness; 0/1 Unique Items, at Silver Twilight Lodge.
Fail: Unique Items not discarded

Bleh. This turn sorta sucks for me. Off to the Asylum for free brain bandages. Also passing the King in Yellow over to RandomKate when she arrives.
« Last Edit: September 06, 2009, 04:53:07 PM by Yoshiken »

Smashy

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Upkeep/Movement)
« Reply #82 on: September 06, 2009, 04:22:39 PM »
Daisy Walker

Stats

Stamina: 5/5
Sanity: 3/5
Focus: 2

Speed  [1] 2 3 4
Sneak  [4] 3 2 1

Fight  O 1 2 [3]
Will   5 4 3 [2]

Lore  2 3 [4] 5
Luck  4 3 [2] 1

Inventory

*5 Clue Tokens
*5 Toughness worth of Monster Trophies (Rat-Thing, Cultist*)
*Bravery (Skill: Exhaust to reroll a Horror check)
*Alien Statue (Unique: Exhaust and spend 2 movement points and 1 Sanity to roll a die. If the die is a success, draw 1 Spell or gain 3 Clue tokens. If it is a failure, lose 2 Stamina.)
*Red Sign of Shudde M'ell (Spell: -1 Lore modifier, 1 lol Sanity cost, Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat. 1-handed)
*Shrivelling (Spell: -1 Lore modifier, 1 what Sanity cost, Cast and exhaust to gain +6 Combat checks until the end of this combat. 1-handed)
*Ritual Blade (Unique: 1-Handed, Magical Weapon, +2 to Combat checks, +1 to Spell checks)

Personal Story Status
Passed

Not much to do here, since loldelayed and all that. Speed/Sneak all the way to the left.

Bardiche

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Upkeep/Movement)
« Reply #83 on: September 06, 2009, 04:27:55 PM »
Wilson Richards

Stats

Stamina: 5/5
Sanity: 5/5

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  1 [2] 3 4
Will   3 [2] 1 0

Lore  [1] 2 3 4
Luck  [4+1] 3 2 1

Inventory

$1
3 Clue Tokens
Luck (Skill: Add 1 die to Luck checks if you spend a Clue token)
Motorcycle (Common: Exhaust to get 2 extra movement points) Exhausted
Shotgun (Common: 2-Handed, Physical Weapon, +4 to combat checks, 6s count as 2 successes)
Mists of Releh (Spell: Exhaust and cast to pass an Evade check. Modifier equals monster awareness)
Cultes de Goules (Unique: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and gain 1 Clue token, but lose 2 Sanity and discard Cultes de Goules. On fail, nothing happens)

Personal Story Status
Passed: $15/$15
0 Terror Tracks stopped.

----------

I pay off my Personal Story and acquire the ability to halt the Terror Track three movements. I proceed to do a jaunty dance.

I move to the bank for an encounter, unless someone has specific requests for me.

Talaysen

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Upkeep/Movement)
« Reply #84 on: September 06, 2009, 10:44:52 PM »
Tony Morgan
Stats
Sanity: 3 / 3
Stamina: 7 / 7

Focus: 2

Speed: 1 2 3 [4]
Sneak: 3 2 1 [0]

Fight: 1 2 [3] 4
Will: 5 4 [3] 2

Lore: 0 1 [2] 3
Luck: 6 5 [4] 3

Unique Abilities
Clean Takedown - Any Phase: Tony's monster trophies are worth one extra toughness each when spent.

Blood Money - Upkeep: Once per turn, while in a street area, Tony may spend one monster trophy to gain money equal to that monster's toughness.

Possessions
$6
3 Clue Tokens
1 Gate Token (Lost Carcosa)

Handcuffs [ Any: Exhaust before making a Combat check against a Cultist, Tcho-tcho, Ghoul, or Maniac to automatically pass that check and gain 1 Sanity.]
Molotov Cocktail [ Type: Physical weapon / Bonus: +6 Combat check (Discard after use) / Hands: 1]
Powder of Ibn-Ghazi [ Type: Magical weapon / Bonus: +9 Combat check (Lose 1 Sanity and discard after use) / Hands: 2 ]
Dodge [ When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.) ]

Necrophobia [ Undead monsters have Nightmarish 1 against you. / Upkeep: Lose 1 Sanity if you are in the Graveyard. / If you ever gain another Necrophobia card, you are devoured. ]

Personal Story - Failed
Deal's Off - Discard all of Tony's monster trophies.  From now on, when Tony claims a monster trophy, he also gains 1 Clue token.

Moving Speed/Sneak right one for more movement and Fight/Will left one (to make it easier to raise Will if I need it later) and heading to the General Store to do some shopping.

Ithaqua

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Upkeep/Movement)
« Reply #85 on: September 07, 2009, 06:48:09 AM »
ARKHAM ENCOUNTERS
Kate/RC
Old fashioned neuroscience...

Leo/Snow
Feeling a bit better?

Joe/Yoshi
Brain band-aids!

Wilson/Bard
A little old lady stands in front of you in line counting out a bag of pennies to deposit. Lose 1 sanity.

Tony/Tal
You must buy one of the following:
Brass Knuckles
Bullwhip
Student Newspaper

OTHER WORLD ENCOUNTERS
Daisy/Smashy
The creature waves its hand at you. "Blessings upon you." If you have a Curse card, you may discard it.
To see Ithaqua spells certain doom, for all those that see him will be taken by him...

Talaysen

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Encounters)
« Reply #86 on: September 07, 2009, 07:01:04 AM »
Tony Morgan
Stats
Sanity: 3 / 3
Stamina: 7 / 7

Focus: 2

Speed: 1 2 3 [4]
Sneak: 3 2 1 [0]

Fight: 1 2 [3] 4
Will: 5 4 [3] 2

Lore: 0 1 [2] 3
Luck: 6 5 [4] 3

Unique Abilities
Clean Takedown - Any Phase: Tony's monster trophies are worth one extra toughness each when spent.

Blood Money - Upkeep: Once per turn, while in a street area, Tony may spend one monster trophy to gain money equal to that monster's toughness.

Possessions
$4
3 Clue Tokens
1 Gate Trophy (Lost Carcosa)

Handcuffs [ Any: Exhaust before making a Combat check against a Cultist, Tcho-tcho, Ghoul, or Maniac to automatically pass that check and gain 1 Sanity.]
Molotov Cocktail [ Type: Physical weapon / Bonus: +6 Combat check (Discard after use) / Hands: 1]
Powder of Ibn-Ghazi [ Type: Magical weapon / Bonus: +9 Combat check (Lose 1 Sanity and discard after use) / Hands: 2 ]
Bullwhip [ Type: Physical weapon / Bonus: +1 Combat check / Hands: 1 / Any: Exhaust to re-roll 1 die after making a Combat check. ]

Dodge [ When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.) ]

Necrophobia [ Undead monsters have Nightmarish 1 against you. / Upkeep: Lose 1 Sanity if you are in the Graveyard. / If you ever gain another Necrophobia card, you are devoured. ]

Personal Story - Failed
Deal's Off - Discard all of Tony's monster trophies.  From now on, when Tony claims a monster trophy, he also gains 1 Clue token.

Buying the Bullwhip for $2.

Jo'ou Ranbu

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Encounters)
« Reply #87 on: September 07, 2009, 08:05:31 AM »
While the encounter is hilariously awesome, I feel obliged to use my Ability to keep Bard/Wilson from losing that Sanity. Sorry, Shale. <_<
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Ithaqua

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 5- Encounters)
« Reply #88 on: September 07, 2009, 11:29:36 PM »
Unchanging... always unchanging... enough to drive you mad...

Dark Skies
Environment (Weather)

Fight checks in Arkham are made at a -1 penalty. Sneak checks in Arkham are made at a +1 bonus. Stalkers move like normal monsters. However, due to the power of Ithaqua, the effect does not occur.

A gate opens at the Whateley Farm, spawning two monsters. A clue appears at the Devil's Hopyard. Cross moves on White, Moon moves on Black.
« Last Edit: September 07, 2009, 11:32:51 PM by Ithaqua »
To see Ithaqua spells certain doom, for all those that see him will be taken by him...

Smashy

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Upkeep/Movement)
« Reply #89 on: September 07, 2009, 11:43:33 PM »
Daisy moves on ahead.  No slider changes

Jo'ou Ranbu

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Upkeep/Movement)
« Reply #90 on: September 07, 2009, 11:51:55 PM »
Stats

* Sanity: 3/5
* Stamina: 4/5
* Focus: 2

Inventory

* $3
* 4 Clue tokens (one just yoinked from the Unvisited Island)
* Flamethrower (Exhaust before a Combat check to gain +7 to that check. Two-handed. $6)
* Bullwhip (+1 Combat check. Exhaust to re-roll 1 die after making a Combat check. One-handed. $2)
* .38 Revolver (+3 Combat Check. One-handed. $4)
* Richard Upton Pickman (Ally. +1 Luck, +1 Speed, Physical Resistance has no effect.)
* Bravery (Skill. Exhaust to re-roll a Horror check.)
* 2 Monster Trophies (Zombie, Goatspawn. Total Toughness: 3)
* Dhol Chants (Tome,  Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, gain 1 Ally, lose 2 Sanity, and discard Dhol Chants)


Skills

* Speed: 1 2 [3] 4
* Sneak: 4 3 [2] 1

* Fight: 1 2 3 [4]
* Will:   4 3 2 [1]
 
* Lore: 1 [2] 3 4
* Luck: 4 [3] 2 1   

Personal Story

* Pass: 1/3 Allies
* Fail: No investigators devoured yet. Terror level is below 4.

=========================================

Toddling along to the Unvisited Isle for an encounter and that shiny clue token. Yoinks.
« Last Edit: September 09, 2009, 08:13:53 AM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Random Consonant

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Upkeep/Movement)
« Reply #91 on: September 08, 2009, 12:12:45 AM »
Kate Winthrop

Sanity - 4/6
Stamina - 4/4

Speed - 1 2 3 [4]
Sneak - 5 4 3 [2]

Fight - 1 2 3 [4]
Will - 3 2 1 [zero]

Lore - 2 3 [4] 5
Luck - 4 3 [2] 1

Possessions:
$2
6 Clue Tokens
Motorcycle (Exhaust to gain 2 movement, exhausted)
Dynamite (2H, +8 Physical Combat, discard on use)
Ancient Spear (2H +4 Physical Combat, exhaust to make magical for one combat)
Flesh Ward (-2 casting penalty, 1 Sanity, ignore Stamina damage from one source, discard if Ancient One wakes up)
Mists of Releh (0 Sanity, Cast to pass an evade check, modifier = monster's awareness)
Sneak Skill (+1 Sneak, clue tokens count for double when making sneak checks)
1 Monster Trophy (Fire Vampire, Total toughness: 1)
1 Gate Trophy (Another Dimension)

Personal Story:
Pass - Kate has two gate trophies
Fail - Doom track reaches 6

Shifting Speed/Sneak to 4/2, reading the King in Yellow, then hopping on the motorcycle and heading to the Graveyard where I unsucessfully try to punch out a Nightgaunt and am thrown headfirst into R'lyeh.

RandomlyAwkward: So, then, I should probably try and read that book now, since I'd much rather have the clues before heading into R'lyeh than after
RandomlyAwkward: Shifting Speed/Sneak to 4/2 so I can make it there this turn with the motorcycle
Bardiche: Right, I'll go money gathering or clue gathering, I guess.
RandomlyAwkward: Okay, reading The King in Yellow has a -2 Lore penalty, current lore is 4, so two dice
RandomlyAwkward: 2d6 to read a sanity shattering play
Hatbot: %01ACTION --> "RandomlyAwkward rolls 2d6 to read a sanity shattering play and gets 9." [2d6=3, 6]
RandomlyAwkward: I am clue-ified
RandomlyAwkward: Right then, hopping on the motorcycle and going to the graveyard. I turn to the Nightgaunt and face it with MY BARE HANDS
RandomlyAwkward: Taking 1 Sanity damage because lol Kate will
Bardiche: Someone needs to relay Yoshi our plans and have him act according to keikaku.
RandomlyAwkward: Four fight, -2 mod from the Nightgaunt, two successes
RandomlyAwkward: 2d6 to successfully engage in fisticuffs
Hatbot: %01ACTION --> "RandomlyAwkward rolls 2d6 to successfully engage in fisticuffs and gets 6." [2d6=5, 1]
RandomlyAwkward: And I fail the check and am thrown into R'lyeh
Hello-DojimathedralFufufuDee: ~
RandomlyAwkward: JUST AS PLANNED

Talaysen

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Upkeep/Movement)
« Reply #92 on: September 08, 2009, 05:29:28 AM »
Tony Morgan
Location: General Store

Stats
Sanity: 3 / 3
Stamina: 7 / 7

Focus: 2

Speed: 1 2 [3] 4
Sneak: 3 2 [1] 0

Fight: 1 2 [3] 4
Will: 5 4 [3] 2

Lore: 0 1 [2] 3
Luck: 6 5 [4] 3

Unique Abilities
Clean Takedown - Any Phase: Tony's monster trophies are worth one extra toughness each when spent.

Blood Money - Upkeep: Once per turn, while in a street area, Tony may spend one monster trophy to gain money equal to that monster's toughness.

Possessions
$4
3 Clue Tokens
1 Gate Trophy (Lost Carcosa)

Handcuffs [ Any: Exhaust before making a Combat check against a Cultist, Tcho-tcho, Ghoul, or Maniac to automatically pass that check and gain 1 Sanity.]
Molotov Cocktail [ Type: Physical weapon / Bonus: +6 Combat check (Discard after use) / Hands: 1]
Powder of Ibn-Ghazi [ Type: Magical weapon / Bonus: +9 Combat check (Lose 1 Sanity and discard after use) / Hands: 2 ]
Bullwhip [ Type: Physical weapon / Bonus: +1 Combat check / Hands: 1 / Any: Exhaust to re-roll 1 die after making a Combat check. ]

Dodge [ When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.) ]

Necrophobia [ Undead monsters have Nightmarish 1 against you. / Upkeep: Lose 1 Sanity if you are in the Graveyard. / If you ever gain another Necrophobia card, you are devoured. ]

Personal Story - Failed
Deal's Off - Discard all of Tony's monster trophies.  From now on, when Tony claims a monster trophy, he also gains 1 Clue token.

Moving Speed/Sneak over one and just sitting at the store for another shopping encounter.

Yoshiken

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 1- Upkeep/Movement)
« Reply #93 on: September 08, 2009, 01:46:50 PM »
Joe Diamond
Unique Ability: Hunches - Any Phase: Joe rolls one extra bonus die when he spends a Clue token to add to a roll.

Stats
Stamina: 4/6
Sanity: 4/4

Speed  3 4 5 [6]
Sneak  4 3 2 [1]

Fight  2 3 [4] 5
Will   3 2 [1] 0

Lore  0 [1] 2 3
Luck  3 [2] 1 0

Inventory
$3
5 Clue Tokens
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.45 Automatic (1-hand, Physical Weapon, +4 to combat check)
.357 Magnum (1-hand, Physical Weapon, exhaust to gain +5 to Combat checks until the end of this combat. Doesn't refresh unless $1 is spent in Upkeep.)
Map of Arkham (Exhaust to get one extra movement point.)
Grapple (+1 to each die during Fight checks.)
Ruby Standish (Ally: +2 Sneak, draw a Unique Item when she joins.)
5 Toughness of Monster Trophies (Ghoul-1; Hunting Horror-2; Witch-1 (x2))

Personal Story Status
Pass: 5/5 Monster Trophy Toughness; 0/1 Unique Items, at Silver Twilight Lodge.
Fail: Unique Items not discarded

Shifting Fight/Will 2 right. (yay for good focus~) Also shifting Speed/Sneak 1 right & exhaust the Map of Arkham & spend $1 to reach Whateley Farm. Gunning down two half-naked ladies to jump into a gate.

[13:09] <Yoshi-CieloHype> Hrm.. Going from Train Station to Dunwich takes 1 movement point, right?
[13:25] <Shale> Right.
[13:34] <Yoshi-CieloHype> Aaand... the Witches have no Horror Check, right?
[13:36] <Shale> Right. No horror damage = no horror check.
[13:37] <Yoshi-CieloHype> Heh, now I see why the others said I can take care of the witches. =P
[13:37] <Shale> (There is no psychological trauma associated with seeing half-naked women.)
[13:39] <Taishyr> (Sez you.)
[13:40] <Yoshi-CieloHype> Blah. Guess I'd best get to killing said half-naked women then.
[13:40] <Yoshi-CieloHype> 9 rolls with Grapple should be enough, yes? >_>
[13:43] <Yoshi-CieloHype> Okay, yeah, 9 rolls. Was just checking that one. =P
[13:44] * Lunasa (~Talaysen@63.252.64.254) has joined #rpgdlarkhamhorror
[13:44] <Yoshi-CieloHype> 9d6 to shoot down the first half-naked woman
[13:44] * Hatbot --> "Yoshi-CieloHype rolls 9d6 to shoot down the first half-naked woman and gets 28." [9d6=2, 5, 4, 2, 1, 3, 3, 5, 3]
[13:44] <Yoshi-CieloHype> Ker-splat~
[13:45] <Yoshi-CieloHype> 9d6 for the second?
[13:45] * Hatbot --> "Yoshi-CieloHype rolls 9d6 for the second? and gets 34." [9d6=4, 1, 2, 6, 6, 5, 4, 3, 3]
[13:45] <Yoshi-CieloHype> And that's that. Into a gate I go~
[13:45] * Kogasa (~Talaysen@63.252.64.254) Quit (Ping timeout)
[13:46] * Taishyr nods.

Bardiche

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Upkeep/Movement)
« Reply #94 on: September 09, 2009, 01:22:19 AM »
Wilson Richards

Stats

Stamina: 5/5
Sanity: 5/5

Speed  1 2 [3] 4
Sneak  5 4 [3] 2

Fight  1 [2] 3 4
Will   3 [2] 1 0

Lore  [1] 2 3 4
Luck  [4+1] 3 2 1

Inventory

$1
3 Clue Tokens
Luck (Skill: Add 1 die to Luck checks if you spend a Clue token)
Motorcycle (Common: Exhaust to get 2 extra movement points) Exhausted
Shotgun (Common: 2-Handed, Physical Weapon, +4 to combat checks, 6s count as 2 successes)
Mists of Releh (Spell: Exhaust and cast to pass an Evade check. Modifier equals monster awareness)
Cultes de Goules (Unique: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Spell and gain 1 Clue token, but lose 2 Sanity and discard Cultes de Goules. On fail, nothing happens)

Personal Story Status
Passed: $15/$15
0 Terror Tracks stopped.

----------

I move to the Trainstation and await an encounter.

Ithaqua

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Upkeep/Movement)
« Reply #95 on: September 09, 2009, 07:16:09 AM »
ARKHAM ENCOUNTERS
Leo/Snow
You come across a large pile of human bones under the boughs of one of the willows on the isle. You lose 1 sanity but you find the spell, Shrivelling.

Wilson/Bard
Bill Washington moves the last of the baggage from his card onto a truck and offers you a ride as he opens the driver's door. If you accept, move to any location or street are in Arkham. If you move to a location, immediately have an encounter there.

Tony/Tal
You must purchase one of the following:
Research Materials
Crowbar
Research Materials

OTHER WORLD ENCOUNTERS
Daisy/Smashy
A ripple in the air passes over you. Pass a Lore (-1) check or lose 1 spell of your choice as it is burned from your mind

Kate/RC
The night stars change and the brazen temple doors open, pouring forth a vast, black corpulence. Roll a die and lose that much sanity.

Joe/Yoshi
Make a Luck (-1) check. If you pass, then, waving goodbye, the happy villagers bestow a gift upon you. Draw 1 Common item.
To see Ithaqua spells certain doom, for all those that see him will be taken by him...

Random Consonant

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Encounters)
« Reply #96 on: September 09, 2009, 07:19:16 AM »
So yeah, R'lyeh is a bitch and I lose two points of Sanity.

RandomConsonant: Well then, might as well bite the bullet
RandomConsonant: d6
Hatbot: %01ACTION --> "RandomConsonant rolls d6 and gets 2." [d6=2]
RandomConsonant: Not lethal

Smashy

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Encounters)
« Reply #97 on: September 09, 2009, 07:22:25 AM »
Daisy Walker

Stats

Stamina: 5/5
Sanity: 3/5
Focus: 2

Speed  [1] 2 3 4
Sneak  [4] 3 2 1

Fight  O 1 2 [3]
Will   5 4 3 [2]

Lore  2 3 [4] 5
Luck  4 3 [2] 1

Inventory

*5 Clue Tokens
*5 Toughness worth of Monster Trophies (Rat-Thing, Cultist*)
*Bravery (Skill: Exhaust to reroll a Horror check)
*Alien Statue (Unique: Exhaust and spend 2 movement points and 1 Sanity to roll a die. If the die is a success, draw 1 Spell or gain 3 Clue tokens. If it is a failure, lose 2 Stamina.)
*Red Sign of Shudde M'ell (Spell: -1 Lore modifier, 1 lol Sanity cost, Cast and exhaust to lower a monster's toughness by 1 (to a minimum of 1) and ignore one of its special abilities other than Magical Immunity until the end of this combat. 1-handed)
*Shrivelling (Spell: -1 Lore modifier, 1 what Sanity cost, Cast and exhaust to gain +6 Combat checks until the end of this combat. 1-handed)
*Ritual Blade (Unique: 1-Handed, Magical Weapon, +2 to Combat checks, +1 to Spell checks)

Personal Story Status
Passed

Daisy sez no.

[02:20:07] <Smashy> And... I left my Lore/Luck slider at 3/3, didn't I
[02:20:17] <RandomConsonant> Isn't it at 4?
[02:20:25] <Smashy> ... Nope, 4
[02:20:34] <Smashy> 3d6
[02:20:35] * Hatbot --> "Smashy rolls 3d6 and gets 8." [3d6=5, 2, 1]

Talaysen

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Encounters)
« Reply #98 on: September 09, 2009, 07:31:43 AM »
Tony Morgan
Location: General Store

Stats
Sanity: 3 / 3
Stamina: 7 / 7

Focus: 2

Speed: 1 2 [3] 4
Sneak: 3 2 [1] 0

Fight: 1 2 [3] 4
Will: 5 4 [3] 2

Lore: 0 1 [2] 3
Luck: 6 5 [4] 3

Unique Abilities
Clean Takedown - Any Phase: Tony's monster trophies are worth one extra toughness each when spent.

Blood Money - Upkeep: Once per turn, while in a street area, Tony may spend one monster trophy to gain money equal to that monster's toughness.

Possessions
3 Clue Tokens
1 Gate Trophy (Lost Carcosa)

Handcuffs [ Any: Exhaust before making a Combat check against a Cultist, Tcho-tcho, Ghoul, or Maniac to automatically pass that check and gain 1 Sanity.]
Molotov Cocktail [ Type: Physical weapon / Bonus: +6 Combat check (Discard after use) / Hands: 1]
Powder of Ibn-Ghazi [ Type: Magical weapon / Bonus: +9 Combat check (Lose 1 Sanity and discard after use) / Hands: 2 ]
Bullwhip [ Type: Physical weapon / Bonus: +1 Combat check / Hands: 1 / Any: Exhaust to re-roll 1 die after making a Combat check. ]
Crowbar [ Type: Physical weapon / Bonus: +2 to Combat checks / Hands: 1 / Movement: Discard Crowbar to make a Sneak (-2) check. Draw a Common item for each success you roll. If you fail, you are arrested. ]

Dodge [ When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.) ]

Necrophobia [ Undead monsters have Nightmarish 1 against you. / Upkeep: Lose 1 Sanity if you are in the Graveyard. / If you ever gain another Necrophobia card, you are devoured. ]

Personal Story - Failed
Deal's Off - Discard all of Tony's monster trophies.  From now on, when Tony claims a monster trophy, he also gains 1 Clue token.

Buying the Crowbar for $4.

Jo'ou Ranbu

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Re: A Cold Wind Blows Through Arkham and Dunwich... (Turn 6- Encounters)
« Reply #99 on: September 09, 2009, 07:38:02 AM »
If at all possible, I'll keep Kate from losing one of those two sanity points.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....