No, I don't really care how shaky it sounds... But Jo'ou, if you're going to throw who knows how many sledgehammers at me for this, would you care to detail to me how I would've done if I went down the other floor instead? Nevermind the fact that Blue STARTS the game with Realm magic mastered the gift for Realm magic. It'd be silly to not have him master it after that long.
He starts with it mastered in-game! He doesn't in the Dungeon due to Neph's ruling on it. Same way that Ramza has jobs mastered early in the dungeon, but can't have them in-game outside grinding, or that Virginia can get any two Golden Mediums before the endgame in-game, but has to get them in a strict order in the dungeon. Dungeon and in-game are still distinct beasts when it comes to what's available and what you get, and it's good to not mix them too deeply. Also, one floor isn't a lot of time, particularly the break between floor 1 and 2. Both are still earlygame, but one is straight out of the gate start and the other is just fresh out of the first couple dungeons.
And... from where I stand... lemme see. The other floor probably wouldn't yield much better results. Lemme break down.
FFT Knight, FFT Archer, FF1 Black Wizard, FF1 White Wizard - Trouble fight #1. Knight and Archer both immune ID and Stone, Knight is fairly durable. You can handle... Black Wizard. You can beat this fight, though, but it'll probably leave you bereft of some equips and resources.
Team Andrew vs. Frog and Crono - Trouble fight #2. Crono and Frog both immune status, so no Stone. Crono is a lot faster than you anyway, and Luminaire MT 2HKOs your party of no MT healing, and you die if you let him get another turn, because he's 3-2ing everybody but Lilka and TL here. Quicken won't do much. Blue can even try to ID Crono, but I honestly doubt he lives that long due to Frog existing to finish Blue off and Crono instadoubling Blue as it stands. Then Crono 3-2s half your party and they're dead. If you spend Overdrive here to live, you die to the next fight.
Team Andrew vs. FF9 Freya, FFT Lancer and FF3 Dragoon - Because Freya gets to cast Luna on your party (perfect MT berserk) and you get horribly outslugged, because your offense with basic physicals does. Not. Exist. You need to petrify her to live, and FF3 Dragoon gets to OHKO anyone he pleases in the meantime with parasitic healing damage.
Team Andrew vs. Gilliam, Oswin and Galleon - You probably would even eke past this fight, although it'd be a pain in the ass. You'd also need TimeEclipse x3 to do it reasonably, and you can't afford those resources.
Team Andrew vs. FF4 DS Cecil and Nina4 - And then, you'd just end up dying the slowest, saddest death ever in here if the Dragoons/CTers didn't manhandle you here. Cecil and Nina4 immune all of your tricks sans TimeLeap (which you wouldn't have the JP to use) and have tons of resources to burn alongside being rather hard to kill to begin with. Any earlygame team without decent offense struggles badly against those two, and yours wouldn't be any different.
Just a last friendly reminder. You can't just ignore how stats and resources fall against you when trying to argue your way through a floor. If you actually care about going somewhere with a team you submit, don't just randomly assemble characters and hope people will be nice or unattentive enough to let it slide. It didn't work the first time, either.