To do: World 3 bosses.Average HP is calculated with all classes available at the point of fighting the boss, excluding Bare and Mimic for obvious reasons.
Italicised attacks are hitting a weakness. Note that attacks hitting weakness are ITD.
"Heavy type" means the enemy is classified as immune to all types of ID, gravity and HP->1, even those that ignore immunity.
Speed system is in many ways like FFT's, and I will refer to speed as clockticks for the purposes of this topic. It is assumed that everyone starts the fight with an empty ATB bar. Also, fewer clockticks = better, so "10 CT to 11 average" means the boss is faster than average.
Now with 100%
more less pictures!!!
Wingraptor:250 HP
Speed: 11 CT to 10 average first round, average afterwards.
Status immunities: Heavy type + Stone, Toad, Mini
Auto Float
10% MEvade
Physical: 9
Breath Wing: 25% mHP damage, Wind elemental, MT
"Close wings": Enters defensive mode, all characters fail to break defense with their physicals, it gains 20% evasion and can't attack.
"Open wings": Enters normal mode
Claw: 21 ITD physical damage, unevadable, only used as a counter in defensive mode
Average HP: 55
Damages to it:
Physical: 39
Comments: First boss, and it's a scrubby one. 4HKO damage, trashy durability. Light.
(Note about the Karlabos fight: Since he is L5, and you should be L5 at this point, I have included Goblin Punch, which gets a massive damage bonus from the target being at the same level, into the damages. I'll do the same for a few other boss battles. Take this as you will.)
Karlabos:650 HP
Speed: Average first round, 3 CT to 4 average afterwards.
Status immunities: Heavy type + Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute
Weak: Lightning
Physical: 34
Tentacle: 34 physical damage + Paralysis
Tailscrew: HP->1, 100% hit rate (can be reduced with MEvade)
Average HP: 104
Damages to it:
Knight physical: 47
Monk physical: 88
Thief physical: 54
White Mage physical: 16
Black Mage Bolt: 155Black Mage L1 spell: 28
Blue Mage Goblin Punch: 240Blue Mage Aero: 44
Comments: Uhh...bad durability, but kills PCs. Horribly fries in slugfests against bosses. Has solid MDef though...as long as the enemy spells don't hit a weakness. I'll just call him Middle.
Siren:900 HP
200 MP
Speed: 8 CT to 9 average first round, 3 CT to 4 average afterwards.
Status immunities: Heavy type + Toad, Mini, Sleep, Mute
Mute: Silence, 70% hit rate, 2MP
Slow: Halves speed, 90% hit rate, 3MP
Haste: Doubles speed, 5MP
Cure: Heals 62 HP, 4MP
Ice: 54 ice magic damage, 4MP
Scan: SHOWS HP AND WEAKNESSES, 1MP
Armor: Halves physical damage taken, 3MP
Sleep: Sleep, 85% hit rate, 3MP
Bolt: 54 lightning magic damage, 4MP
"Changes to undead": Changes to form 2, gaining the following new properties and a new skillset:
Added status immunities: Poison, Aging, Paralyze, Charm, Berserk, Mute
Weak: Fire, healing
Absorb: Poison
Increased Def, Reduced MDef
Physical: 100
Bear Hug: 100 physical damage + Poison
"Revert": Returns to form 1
Average HP: 146
Damages to her:
Knight physical: 62/14
Monk physical: 112/46
Thief physical: 54/12
White Mage physical: 33/27
White Mage Cure: NA/75
Black Mage Fire: 0/155Black Mage L1 spell: 0/75
Blue Mage physical: 47/11
Blue Mage Aero: 5/105
Comments: A truly nasty dueller. Her first form has an evil buffing/status game, and is anti-magic. Her second form has brutal damage and is anti-physical. The first form lacks some crucial status immunities though, and the HP needs work...hmm, feels like a a solid Heavy due to covering most of her bases well >_>
Magisa:650 HP
200 MP
Speed: Average first round, 3 CT to 4 average afterwards.
Status immunities: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Charm, Berserk
Fire: 42 fire magic damage, 4MP
Ice: 42 ice magic damage, 4MP
Bolt: 42 lightning magic damage, 4MP
Aero: 64 wind magic damage, 4MP
Drain: 170 magical draining, 74% hit rate, 13MP
Critical: 48 physical damage
"Summon": When below 300 HP, she can summon Forza and immediately cast Regen(3MP) on him. The regen effect is not worth noting(4 HP GODLIEK)
Forza:850 HP
100 MP
Speed: 3 CT to 4 average
Status immunities: Heavy type + Dead, Stone, Toad, Mini
Physical: 86
Tackle: 149 physical damage
Average HP: 189
Damages to Magisa/Forza:
Knight physical: 115/100
Monk physical: 142/126
Thief physical: 54/43
White Mage physical: 33/33
Black Mage Ice with Ice Rod: 135/105
Blue Mage Aero: 105/80
Comments: Uh. Wow. A forgettable in-game scrub is actually a rather scary and fun dueller. Durability is -trash-, but Drain is evil, and the other spells are good finishers. Also, if you can't chip past her summoning range (while getting pummeled by Drain, screwing up the chipping strategy)...well, the two have BoltX level overkill combined. Still, she has durability woes, and Drain is a bit inaccurate. Middle.
Galura:1200 HP
100 MP
Speed: Average first round, 3 CT to 4 average afterwards.
Status immunities: Mini, Sleep
Physical: 68
Toad: Toggles frog status, only used on self if frogged, 8MP.
Rush: 68 physical damage + HP Leak, only used as a part of his counter sequence.
At <800HP, he starts countering every damaging move with Physical+Physical/Rush/Nothing(1/3 chance of each)
Average HP: 209
Damages to him:
Knight physical: 127
Monk physical: 154
Thief physical: 78
White Mage physical: 31
Black Mage Ice with Ice Rod: 111
Blue Mage Aero: 85
Comments: Unimpressive. His counters give him respectable offense (a lot if he gets lucky), but he's all physical, pure status-bait, and durability still fails to impress. Middle.
Shiva:1500 HP
1000 MP
Speed: 11 CT to 9 average first turn, average afterwards.
Status immunities: Heavy type + Dead, Stone, Toad, Mini, Float, Zombie, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
Weak: Fire
Absorb: Ice
Ice 2: 176 ice magic damage, 10MP
Average HP: 247
Damages to her:
Knight 2 handed physical: 390
Monk physical: 224
Thief physical: 85
Berserker physical: 234
Mystic Knight Fire 2 Sword: 488Mystic Knight physical: 163
White Mage physical: 85
Black Mage Fire 2 with Fire Rod: 948Black Mage Bolt 2 with Thunder Rod: 474
Time Mage Fire Rod physical: 102Time Mage physical: 85
Summoner Chocobo: 212
Blue Mage Goblin Punch: 744Blue Mage Aero: 126
Red Mage Fire 2 with Fire Rod: 795Red Mage Bolt 2 with Thunder Rod: 397
Comments: Well, she has damage!!! Too bad it's of a commonly blocked element, and she has nothing else. First turn lags, durability is even trashier than what most bosses have, and she is weak to a common element. High Light.
Liquid Flame:LiquidFlame has 3000 HP total. Each form has a separate MP supply.
Human form:
100 MP
Speed: 8 CT to 9 average first turn, 3 CT to 4 average afterwards.
Status immunities: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Berserk, Mute, Stop, Slow
Weak: Ice
Immune: Water, Poison
Absorb: Fire, Wind
Evasion: 20%
Physical: 40
Rush: 95 ITD unevadable physical damage
Flame: 25% mHP damage, fire elemental, MT
Counters any damaging move with Flame, and is then forced to change randomly into Hand/Tornado form (50% chance of each)
Hand form:
30 MP
Speed: 3 CT to 4 average
Status immunities: Heavy type + Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Berserk, Mute, Stop, Slow
Immune: Water, Wind, Earth, Holy, Poison, Lightning, Ice
Absorb: Fire
Evasion: 10%
Physical: 40
Fingertips: 40 physical damage + Paralyze
Fire2: 276 fire magic damage, 10MP. Counter only.
Counters any damaging move with Fire2, and is then forced to change randomly into Human/Tornado form (50% chance of each)
Tornado form:
50 MP
Speed: 3 CT to 4 average
Status immunities: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Berserk, Mute, Stop, Slow
Weak: Ice
Immune: Water, Poison
Absorb: Fire, Wind
Evasion: 30%
Fire2: 265 healing, used on self only, 10MP.
Magnet: Pulls back row enemy into front row. Counter only.
Counters any damaging move with Magnet, and is then forced to change randomly into Human/Hand form (50% chance of each)
Average HP: 330
Damages to him:
Knight 2 handed physical: 455
Monk physical: 262
Thief physical: 156
Berserker physical: 234
Mystic Knight Ice 2 Sword: 585 (0 to hand)Mystic Knight physical: 195
White Mage physical: 44
Black Mage Ice 2 with Ice Rod: 948 (0 to hand)Black Mage Bolt 2 with Thunder Rod: 384 (0 to hand)
Black Mage physical: 85
Time Mage physical: 110
Summoner Shiva with Ice Rod: 720 (0 to hand)Summoner Chocobo: 212
Blue Mage physical: 97
Red Mage Ice 2 with Ice Rod: 790 (0 to hand)Red Mage Bolt 2 with Thunder Rod: 320 (0 to hand)
Red Mage physical: 162
Comments: Uh. Hell. His only real damage is the Fire 2 counter in Hand form. A lot of his fights depend on his luck with the random form-changing. Human is unimpressive, Tornado is just useless, but Hand has the counter and can paralyze-lock with Fingertips, not to mention he completely shuts down all elemental damage. With his durability, he should be able to go Hand at least once per battle...hmm. I'll just say Heavy.
Ifrit:3000 HP
1000 MP
Speed: 7 CT to 9 average first turn, 2 CT to 3 average afterwards
Status immunities: Heavy type + Toad, Mini, Sleep
Weak: Ice, Water
Immune: Poison
Absorb: Fire
Evasion: 20%
MEvade: 10%
Physical: 111
High Kick: 111 + Paralyze
Fire2: 270 magical fire damage, 10MP
Flame: 25% mHP damage, fire elemental, MT
Average HP: 369
Damages to him:
Knight 2 handed physical: 315
Monk physical: 206
Thief physical: 151
Ninja Mythril Sword throw: 550
Berserker physical: 345
Mystic Knight Ice 2 Sword: 728Mystic Knight physical: 178
White Mage physical: 39
Black Mage Ice 2 with Ice Rod: 1106Black Mage Bolt 2 with Thunder Rod: 413
Time Mage physical: 123
Summoner Shiva with Ice Rod: 840Summoner Chocobo: 176
Blue Mage Aqua Rake: 357
Red Mage Ice 2 with Ice Rod: 790Red Mage Bolt 2 with Thunder Rod: 295
Trainer Release Page 128(Strong Fight): 1077, OPB
Trainer physical: 178
Geomancer physical: 151
Comments: Ah, Ifrit, so scrubby in game. He's actually good in a duel, with Paralysis and 2HKO damage. Runs screaming from ice. Heavy.
Byblos:3500 HP
1000 MP
Speed: 7 CT to 9 average first turn, 2 CT to 3 average afterwards
Status immunities: Dead, Stone, Toad, Mini, Float, Aging, Sleep, Charm, Mute, Stop
Weak: Fire, Holy
Absorb: Water, Wind, Earth, Holy, Poison, Lightning, Ice
Evasion: 30%
MEvade: 20%
Physical: 292
Thread: Slow, 108% hit rate
Magic Hammer: Halves MP, 84% hit rate, 3MP
Wind Slash: 225 magical wind damage, MT
Charm: Charm, 84% hit rate, 4MP
Sonic Wave: Halves level(basically halves damage done by enemy), 89% hit rate
Armor: Halves physical damage taken, used only as a 1/3 counter against physical attacks, 3MP
Toad: Frog, 89% hit rate, used only as a 1/3 counter to magical attacks, 8MP
Drain: 197 magical draining, 84% hit rate, used only as a counter to damaging moves when HP < 800, 13MP
Average HP: 410
Damages to him:
Knight 2 handed physical: 315
Monk physical: 280
Thief physical: 151
Ninja Mythril Sword throw: 550
Berserker physical: 345
Mystic Knight Fire 2 Sword: 728Mystic Knight physical: 178
White Mage physical: 39
Black Mage Fire 2 with Fire Rod: 1106Black Mage physical: 123
Time Mage physical: 123
Summoner Ifrit with Fire Rod: 1036Summoner Chocobo: 176
Blue Mage Aqua Rake: 297
Red Mage Fire 2 with Fire Rod: 790Red Mage physical: 151
Trainer Release Page 128(Strong Fight): 1077, OPB
Trainer physical: 178
Geomancer Terrain: 330Geomancer physical: 151
Comments: Byblos is nasty. 2HKO damage in 2 different flavors, status to make PCs cry, Sonic Wave to make everyone cry. The counters are a nice though unreliable bonus, and he's fast too. The two elemental weaknesses are his only real flaws. Heavy.
Ramuh:4000 HP
300 MP
Speed: 6 CT to 8 average first turn, 2 CT to 3 average afterwards
Status immunities: Stone, Toad, Poison, Aging, Sleep, Paralyze, Charm, Mute
Absorb: Lightning
Evasion: 10%
MEvade: 10%
Physical: 132
Bolt2: 352 lightning magic damage, 10MP
Electric Shock: 96 lightning magic damage
Flash: Blind, 79% hit rate, 7MP
Thunder: 25% mHP damage, Lightning elemental, MT
Psych: Drains 1/4 of target's MP, 103% hit rate, 1MP
Mini: Used only as a counter if hit by Mini, 94% hit rate, 5MP
Average HP: 482
Damages to him:
Knight 2 handed physical: 200
Monk physical: 236
Thief physical: 96
Ninja Shuriken Throw: 1032
Berserker physical: 306
Mystic Knight physical: 131
White Mage physical: 30
Black Mage L2 spell with element rod: 518
Time Mage physical: 78
Summoner Ifrit with Fire Rod: 462
Blue Mage Aqua Rake: 521
Red Mage L2 spell with element rod: 444
Trainer Release MiniDragon(Holy): 2008, OPB
Trainer physical: 131
Geomancer Terrain: 232
Bard physical: 78
Comments: Bolt 2. Bolt 2. Bolt 2. If Lightning is resisted he is basically dead, though Flash and his physical tankishness could win him some slugfests. Psych could be useful for dealing with healers, maybe? >_> Anyway, a fast 2HKOer who is decently durable, but is reliant on his one element and is status-bait. High Middle.
Sandworm:3000 HP
10125 MP
Speed: 6 CT to 8 average first turn, 2 CT to 3 average afterwards
Status immunities: Heavy type + Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
MEvade: 10%
Physical: 145
Quicksand: 60 piercing earth magic damage + HP Leak, MT
Average HP: 482
Damages to him:
Knight 2 handed physical: 624
Monk physical: 420
Thief physical: 206
Ninja Shuriken Throw: 1272
Berserker physical: 476
Hunter Aim: 307
Mystic Knight physical: 281
White Mage physical: 44
Black Mage L2 spell with element rod: 483
Time Mage physical: 168
Summoner Ramuh with Thunder Rod: 518
Blue Mage Aqua Rake: 4382Blue Mage Aero 2: 301
Red Mage L2 spell with element rod: 414
Trainer Release MiniDragon(Holy): 1968, OPB
Trainer physical: 281
Geomancer physical: 243
Bard physical: 168
Comments: HE CAN HIT BOTH DEFENSES!!! Light.
Crayclaw:2000 HP
500 MP
Speed: 7 CT to 8 average first turn, 2 CT to 3 average afterwards
Status immunity: Heavy type + Toad, Mini
Weak: Lightning
Absorb: Water
Mevade: 10%
Physical: 162
Mucus: Slow + HP Leak, 125% hit rate
Tailscrew: HP->1, 125% hit rate
Average HP: 482
Damages to him:
Knight 2 handed Coral Sword physical: 1248Knight 2 handed physical: 120
Monk physical: 190
Thief physical: 68
Ninja Lightning Scroll Throw: 1275Ninja Shuriken Throw: 972
Berserker physical: 268
Hunter Thunder Bow Aim: 607Hunter Aim: 116
Mystic Knight Bolt 2 Sword: 840Mystic Knight physical: 93
White Mage physical: 28
Black Mage Bolt 2 with Thunder Rod: 1106Black Mage L2 spell with element rod: 378
Time Mage Thunder Rod physical: 152Time Mage physical: 56
Summoner Ramuh with Thunder Rod: 1176Summoner Ifrit with Fire Rod: 322
Blue Mage Aqua Rake: 381
Red Mage Bolt 2 with Thunder Rod: 948Red Mage L2 spell with element rod: 324
Trainer Release SandBear(Strong Fight): 2120, OPB
Trainer Thunder Whip physical: 642Trainer physical: 93
Geomancer physical: 81
Bard physical: 56
Comments: Palette swap of Karl Boss, go! Well, he trades the paralysis of Tentacle for Mucus, which is a losing trade. He is physically tanky, but laughable HP and especially Lightning weakness hurt. His best strategy in a fight? Mucus + Tailscrew the PCs for the win, or something. Middle.
Adamantoise:2000 HP
125 MP
Speed: 9 CT to 8 average first turn, average afterwards
Status immunity: Stone, Toad, Mini, Float, Zombie, Sleep, Paralyze, Charm, Stop
Mevade: 50%
Innate: Protect, Shell
Can doubleact.
Physical: 369
Critical: The same thing as his physical, no damage bonus
Average HP: 482
Damages to him(Protect/Shell not factored in):
Knight 2 handed physical: 224
Monk physical: 190
Thief physical: 68
Ninja Shuriken Throw: 972
Berserker physical: 268
Hunter Aim: 116
Mystic Knight physical: 93
White Mage physical: 28
Black Mage L2 spell with element rod: 518
Time Mage physical: 56
Summoner Ramuh with Thunder Rod: 553
Blue Mage Aqua Rake: 521
Red Mage L2 spell with element rod: 444
Trainer Release SandBear(Strong Fight): 2120, OPB
Trainer physical: 138
Geomancer Terrain: 455
Bard physical: 56
Comments: Scary. Double physical MURDERS things, and he is decently durable thanks to innate protect/shell(can be dispeled) on top of insane physical defense. Also isn't as status-bait as he seems, hi 50% MEvade. Godlike.
Sol Cannon:12500 HP
1000 MP
Speed: 5 CT to 8 average first turn, 2 CT to 3 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm,
Berserk, Stop
Weak: Lightning
Immune: Water, Wind, Poison
MEvade: 10%
Surge Beam: Can be fired on turns 7, 12, and on 4 turn intervals after that. 50% mHP damage + HP Leak, MT
Launcher x 2:800 HP
1000 MP
Speed: 13 CT to 8 average first turn, 5 CT to 3 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute
Immune: Water, Wind, Poison
MEvade: 10%
Valiant Attack: 50% cHP damage + Aging, 108% hit rate
Average HP: Irrevelant
Damages to Sol Cannon(for Launchers, just increase physical damage a bit and remove the lightning weakness, I'm lazy):
Knight 2 handed Coral Sword physical: 1248Knight 2 handed physical: 416
Monk physical: 374
Thief physical: 178
Ninja Lightning Scroll Throw: 1275Ninja Shuriken Throw: 1212
Berserker physical: 433
Hunter Thunder Bow Aim: 607Hunter Aim: 266
Mystic Knight Bolt 2 Sword: 840Mystic Knight physical: 243
White Mage physical: 42
Black Mage Bolt 2 with Thunder Rod: 1106Black Mage L2 spell with element rod: 483
Time Mage Thunder Rod physical: 152Time Mage physical: 146
Summoner Ramuh with Thunder Rod: 1176Summoner Ifrit with Fire Rod: 427
Blue Mage Aqua Rake: 486
Red Mage Bolt 2 with Thunder Rod: 948Red Mage L2 spell with element rod: 414
Trainer Release SandBear(Strong Fight): 2280, OPB
Trainer Thunder Whip physical: 642Trainer physical: 243
Geomancer physical: 211
Bard physical: 146
Comments: The best FF5 boss. Needs only 7 turns to kill things if you don't kill his Launchers before they get a turn!!! (and if you are hit by Aging status, your damage is nerfed to hell to be fair). 12 if you OHKO them both with MT. Won't kill you ever if you are a healer. But look at that HP! And that Speed! Clearly, a misunderstood Godlike in High Light. <_< >_>
Archaeavis:Archaeavis enters into a new form when an old one dies. Overkill damage doesn't carry over, and he starts with an empty ATB bar, having quite a bit of lag time. (This is noticeable in game, as you can KILL HIM BEFORE HE ACTS) He also loses 6 defense and gains 6 MDef for each new form (he starts with 30/6, ends with 6/30) Also, due to his nature the damages to him section is a bit incomplete, sue me >_>
Form 1:
1600 HP
2000 MP
Speed: 9 CT to 8 average first turn, average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
Weak: Wind
Immune: Earth
Evade: 10%
Auto Float
Physical: 196
Slip: 196 physical damage + HP Leak
Breath Wing: 25% mHP damage, Wind elemental, MT
Form 2:
1600 HP
2000 MP
Speed: 9 CT to 8 average first turn, average afterwards
Status immunity: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
Immune: Earth
Absorb: Ice
Evade: 10%
Auto Float
Physical: 196
Wing: 196 physical damage + Poison
Blaze: 242 piercing ice magic damage + HP Leak, MT
Form 3:
1600 HP
2000 MP
Speed: 9 CT to 8 average first turn, average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
Immune: Earth
Absorb: Fire
Evade: 10%
Auto Float
Physical: 196
Tail: 196 physical damage + Blind
Flame: 25% mHP damage, Fire elemental, MT
Form 4:
1600 HP
2000 MP
Speed: 9 CT to 8 average first turn, average afterwards
Status immunity: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
Immune: Earth
Absorb: Lightning
Evade: 10%
Auto Float
Physical: 196
Claw: 196 physical damage + Paralyze
Thunder: 25% mHP damage, Lightning elemental, MT
Form 5:
2500 HP
2000 MP
Speed: Average.
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
Immune: Wind, Earth, Lightning, Fire, Ice
Evade: 10%
Auto Float
Physical: 220
Fang: 220 physical damage + Charm
Breath Wing: 25% mHP damage, Wind elemental, MT
Flame: 25% mHP damage, Fire elemental, MT
Thunder: 25% mHP damage, Lightning elemental, MT
Blaze: 242 piercing ice magic damage + HP Leak, MT
Maelstrom: HP->1, 98% hit rate, MT
Entangle: Paralyze, 74% hit rate
Average HP: 643
Damages to him: (forms 1/3/5)
Knight 2 handed physical: 790/550/310
Monk physical: 548/416/284
Thief physical: 204/126/48
Ninja Shuriken Throw: 1400/1232/1064
Berserker physical: 475/361/247
Hunter Aim: 365/251/137
Mystic Knight physical: 316/220/124
White Mage physical: 52/42/31
Black Mage L2 spell with element rod: 392/488/0
Time Mage physical: 173/107/41
Summoner Ramuh with Thunder Rod: 432/528/0
Blue Mage Blow Fish: 1000/1000/1000
Red Mage L2 spell with element rod: 294/366/0
Trainer Release SandBear(Strong Fight): 2272/2176/2080, OPB
Trainer physical: 267/165/63
Geomancer Terrain:
1464/588/0
Bard physical: 173/107/41
Comments: Slow and frail...some hard hitters can OHKO all of his forms and not let him act at all. The shifting defenses are a nice trick to prevent that though. The damage fails, some of the forms have nice PC killing though. The last crystal guardian seems to fall into Middle.
Puroboros:You fight 6 of them in game with a 3 person party.
1500 HP
100 MP
Speed: 13 CT to 8 average first turn, 5 CT to 3 average afterwards
Status immunity: Toad, Mini, Paralyze, Charm
Physical: 234
Critical: The same thing as his physical, no damage bonus
Exploder: Deals own cHP in damage, kills self, 1MP
Cure 2: Heals 190 HP, only used as a counter to summons, 9MP
Life 2: Fully resurrects all allies, used as a final attack, 50MP
Average HP: 637
Damages to him:
Knight 2 handed physical: 910
Monk physical: 614
Thief physical: 243
Dragoon physical: 360
Ninja Shuriken throw: 1484
Samurai Giltoss: 4650
Berserker physical: 532
Hunter Aim: 422
Mystic Knight physical: 364
White Mage physical: 56
Black Mage L2 spell with element rod: 632
Time Mage physical: 206
Summoner Ramuh with Thunder Rod: 672
Blue Mage Blow Fish: 1000
Red Mage L2 spell with element rod: 474
Trainer Release SandBear(Strong Fight): 2320, OPB
Trainer physical: 357
Chemist physical: 243
Geomancer Terrain: 381
Bard physical: 206
Dancer Dance: 339
Comments: Slow. Frail. 3HKOs. Fails at status immunities. Light.
Chimera Brain:You fight him with a party of 3.
3300 HP
1000 MP
Speed: Average.
Status immunity: Toad, Mini, Sleep, Paralyze, Charm
Absorb: Ice
Evade: 10%
Physical: 199
Critical: The same thing as his physical, no damage bonus
Aqua Rake: 282 magic damage, MT, 38MP
Blaze: 242 piercing ice magic damage + HP Leak, MT
Average HP: 637
Damages to him:
Knight 2 handed physical: 710
Monk physical: 504
Thief physical: 178
Dragoon physical: 270
Ninja Shuriken Throw: 1344
Samurai Giltoss: 3150
Berserker physical: 437
Hunter Aim: 327
Mystic Knight physical: 284
White Mage physical: 49
Black Mage L2 spell with element rod: 472
Time Mage physical: 151
Summoner Ramuh with Thunder Rod: 512
Blue Mage Blow Fish: 1000
Red Mage L2 spell with element rod: 354
Trainer Release SandBear(Strong Fight): 2240, OPB
Trainer physical: 256
Chemist physical: 178
Geomancer Terrain: 487
Bard physical: 151
Dancer Dance: 278
Comments: Frail. 3HKOs. Fails at status immunities. Light.
Titan:You fight him with a party of 3.
2500 HP
2000 MP
Speed: 11 CT to 8 average first turn, 4 CT to 3 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Charm, Berserk, Mute
Absorb: Earth
Evade: 10%
Physical: 234
Critical: The same thing as his physical, no damage bonus
Earth Shaker: 474 earth magic damage, also used as a final attack.
Average HP: 637
Damages to him:
Knight 2 handed physical: 710
Monk physical: 504
Thief physical: 178
Dragoon physical: 270
Ninja Shuriken Throw: 1344
Samurai Giltoss: 3150
Berserker physical: 437
Hunter Aim: 327
Mystic Knight physical: 284
White Mage physical: 49
Black Mage L2 spell with element rod: 632
Time Mage physical: 151
Summoner Ramuh with Thunder Rod: 672
Blue Mage Blow Fish: 1000
Red Mage L2 spell with element rod: 474
Trainer Release SandBear(Strong Fight): 2240, OPB
Trainer physical: 280
Chemist physical: 178
Geomancer Terrain: 608
Bard physical: 151
Dancer Dance: 303
Comments: Slow and frail...nice damage though, but gets 2HKOed by damn near everyone. Light. He's fairly good if you allow him to win with his final attack, I guess.
Abductor 1:Solo battle. You can lose this.
1500 HP
2000 MP
Speed: 11 CT to 9 average first turn, 4 CT to 3 average afterwards.
Status immunity: Toad, Mini, Sleep, Paralyze
Auto Float
Physical: 199
Critical: The same thing as his physical, no damage bonus
Hurricane: HP->1, 100% hit rate (can be reduced with MEvade)
Average HP: 647
Knight 2 handed physical: 910
Monk physical: 614
Thief physical: 243
Dragoon physical: 360
Ninja Shuriken throw: 1590
Samurai Giltoss: 4650
Berserker physical: 588
Hunter Aim: 422
Mystic Knight physical: 364
White Mage physical: 56
Black Mage L2 spell with element rod: 632
Time Mage physical: 206
Summoner Ramuh with Thunder Rod: 672
Blue Mage Blow Fish: 1000
Red Mage L2 spell with element rod: 474
Trainer Release SandBear(Strong Fight): 2320, OPB
Trainer physical: 357
Chemist physical: 243
Geomancer Terrain: 381
Bard physical: 206
Dancer Dance: 339
Comments: Aaand this is FF5's version of a plot boss you're supposed to lose to. Accurate HP-1! Pity that everything else about him fails. Durability is decent enough to kill some PCs. Middle.
Gilgamesh 1:Solo battle.
1500 HP (Technically 11500, but he retreats after is HP falls below 10000. This is notable because any gravity attack OHKOs him. >_>)
2000 MP
Speed: 11 CT to 9 average first turn, average afterwards
Status immunity: Stone, Toad, Poison, Sleep, Paralyze, Charm
Physical: 171
Critical: The same thing as his physical, no damage bonus
Average HP: 657
Knight 2 handed physical: 910
Monk physical: 614
Thief physical: 243
Dragoon physical: 360
Ninja Shuriken throw: 1484
Samurai Giltoss: 4650
Berserker physical: 532
Hunter Aim: 422
Mystic Knight physical: 364
White Mage physical: 56
Black Mage L2 spell with element rod: 632
Time Mage physical: 206
Summoner Titan: 932
Blue Mage Blow Fish: 1000
Red Mage L2 spell with element rod: 474
Trainer Release SandBear(Strong Fight): 2320, OPB
Trainer physical: 357
Chemist physical: 243
Geomancer Terrain: 443
Bard physical: 206
Dancer Dance: 339
Comments: It's the first ranked FF5 boss, Gilgamesh! This form has 4HKO physicals, slow speed, kind of failing durability, lack of status immunities and the fairly unique ability to be OHKOed by gravity attacks. Yes, freaking final duel Sephiroth OHKOs him. 3.95 Heavy.
Gilgamesh 2:6500 HP
1000 MP
Speed: 6 CT to 8 average first turn, average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
Evade: 10%
Physical: 266
Critical: The same thing as his physical, no damage bonus
Goblin Punch: 245 physical damage
Aero 2: 176 wind magic damage, 10MP
Wind Slash: 176 wind magic damage, MT
Instantly casts Armor(3MP), Shell(5MP), and Haste(5MP) and attacks with Jump after HP drops below 2500. Also gains the following new attacks.
Jump: 390 physical damage. Unlike the PC version, the landing is instant.
Electric Shock: 48 lightning magic damage
Average HP: 647
Knight 2 handed physical: 630
Monk physical: 460
Thief physical: 162
Dragoon physical: 234
Ninja Shuriken Throw: 1288
Samurai Giltoss: 2550
Berserker physical: 399
Hunter Aim: 289
Mystic Knight physical: 252
White Mage physical: 45
Black Mage L2 spell with element rod: 552
Time Mage physical: 129
Summoner Titan: 852
Blue Mage Blow Fish: 1000
Red Mage L2 spell with element rod: 414
Trainer Release JailBear(Strong Fight): 1704, OPB
Trainer physical: 233
Chemist physical: 162
Geomancer Terrain: 430
Bard physical: 129
Dancer Dance: 275
Comments: He's baaack! And *GASP* he doesn't fail this time! Sure, he's not impressive at first, but if you can't get past his low HP phase...you eat a 2HKO counter to the face and suddenly find yourself fighting a constantly doubleturning 2HKOing nightmare. His durability isn't that bad either, I'd peg it at 1.2x or so. Interesting limit fighter boss. Heavy.
Tyrasaurus:5000 HP
1000 MP
Speed: 6 CT to 8 average first turn, 2 CT to 3 average afterwards
Status immunity: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute, Stop
Weak: Fire
Immune: Ice
Undead
Physical: 252
Critical: The same thing as his physical, no damage bonus
?: Deals damage equal to HP Tyrasaurus has lost, 3MP, counter only.
Counters physicals with Physical/Critical/?
(1/3 chance of each)
Average HP: 768
Knight 2 handed physical: 704
Monk physical: 478
Thief physical: 168
Dragoon physical: 265
Ninja Shuriken Throw: 1376
Samurai Giltoss: 2100
Berserker physical: 494
Hunter Flame Bow Aim: 850Hunter Aim: 257
Mystic Knight Fire 2 Sword: 1404Mystic Knight physical: 288
White Mage physical: 38
White Mage Cure 2: 380Black Mage Fire 2 with Fire Rod: 1422Black Mage Bio: 958
Time Mage Comet: 840
Summoner Titan with Gaia Gear: 1386
Blue Mage Blow Fish: 1000
Red Mage Fire 2 with Fire Rod: 1106Red Mage Bolt 2 with Thunder Rod: 413
Trainer Release Kuzar(Strong Fight): 2397, OPB
Trainer physical: 286
Chemist HiPotion: 900Chemist Holy Breath: 771 at full HP
Geomancer Terrain: 682Geomancer physical: 168
Bard physical: 123
Dancer Dance: 242
Comments: Back to the failure. Sort of anti-physical with (unreliable)
? counters, and he's fast. Sadly, that's all he has. Light.
Abductor 2:2500 HP
1000 MP
Speed: Average.
Status immunity: Toad, Mini, Poison, Paralyze
Auto Float
Physical: 159
Critical: The same thing as his physical, no damage bonus
Hurricane: HP-1, 104% hit rate
Vampire: Drains HP equal to half of lost HP, 104% hit rate, 2MP
Average HP: 768
Damages to him:
Knight 2 handed physical: 1331
Monk physical: 698
Thief physical: 423
Dragoon physical: 580
Ninja Shuriken Throw: 1696
Samurai Giltoss: 5100
Berserker physical: 923
Hunter physical: 580
Mystic Knight physical: 544
White Mage physical: 56
Black Mage Bio: 958
Time Mage Comet: 1000
Summoner Ramuh with Thunder Rod: 756
Blue Mage Blow Fish: 1000
Red Mage L2 spell with element rod: 553
Trainer Release Kuzar(Strong Fight): 2537, OPB
Trainer physical: 534
Chemist Drain Kiss: 1606
Geomancer physical: 440
Bard physical: 329
Dancer Dance: 505
Comments: ...kay, he makes the plot form look like an unbeatable Godlike. NO DURABILITY (I'd peg it at .25x), needs 2 turns to kill anything with his average speed, and AHAHAHA to him killing any boss ever. Also, traded his first form's sleep immunity for POISON immunity. The parasitic healing is a joke. Light.
Dragon Grass:12000 HP
1000 MP
Speed: 7 CT to 9 average first turn, average afterwards
Status immunity: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Mute
Auto Regen (Laughable.)
Summon/Kill DragonFlowers: Can summon 5 Dragon Flowers, and revive those which have died, on his turn. Can also kill any living Dragon Flowers (useful as a method of status healing, maybe?)
The 5 Dragon Flowers have really pathetic HP (100), are not immune to any status (but have 30% MEvade), and have slightly better MDef than the Dragon Grass. (So they won't be killed by some really weak magic). The first two flowers are in front row, the other three in the back (this matters only for damage, their HP is too low to avoid OHKO from anything).They also have Auto Regen(...). Here are their attacks and invidual speeds:
Flower 1:
12 CT to 9 average first turn, 5 CT to 3 average afterwards
Vacuum Wave: 100 unevadable ITD physical damage + Aging
Flower 2:
15 CT to 9 average first turn, 7 CT to 3 average afterwards
Vacuum Wave: 100 unevadable ITD physical damage + Poison
Flower 3:
10 CT to 9 average first turn, 4 CT to 3 average afterwards
Vacuum Wave: 50 unevadable ITD physical damage + Blind
Flower 4:
12 CT to 9 average first turn, 5 CT to 3 average afterwards
Vacuum Wave: 50 unevadable ITD physical damage + Paralyze
Flower 5:
15 CT to 9 average first turn, 6 CT to 3 average afterwards
Vacuum Wave: 50 unevadable ITD physical damage + Charm
Average HP: 809
Damages to him:
Knight 2 handed physical: 1331
Monk physical: 846
Thief physical: 398
Dragoon physical: 555
Ninja Shuriken Throw: 1802
Samurai Giltoss: 5250
Berserker physical: 903
Hunter Aim: 925
Mystic Knight physical: 605
White Mage physical: 56
Black Mage Bio with Poison Rod: 1422
Time Mage Comet: 680
Summoner Titan with Gaia Gear: 1206
Blue Mage Blow Fish: 1000
Red Mage physical: 484
Trainer Release Likaon(Strong Fight): 2030, OPB
Trainer physical: 504
Chemist Shadow Flare: 1452
Geomancer Terrain with Gaia Gear: 1101
Bard physical: 294
Dancer Dance: 457
Comments: One of the weirdest duelling bosses ever. FEARS MT(unless it is fail magic). Barring MT...the helper flowers are very slow and not very damaging. Durability is decent...1.2x or so. Some form of Middle due to status whoring and such? Headache.
Gilgamesh 3:8888 HP
888 MP
Speed: 6 CT to 9 average first turn, 2 CT to 3 average afterwards
Status immunity: Heavy type + Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
Evade: 10%
MEvade: 10%
Physical: 150
Critical: The same thing as his physical, no damage bonus
Missile: 75% cHP damage, 80% hit rate, 7MP
Death Claw: HP-1 + Paralyze, 71% hit rate, 21MP
Summon: When below 6000 HP, can summon Enkidou to his aid. Enkidou instantly casts White Wind(28MP), healing 4000 HP for Gilgamesh.
Enkidou:4000 HP
1000 MP
Speed: 6 CT to 9 average first turn, 2 CT to 3 average afterwards
Status immunity: Stone, Toad, Mini, Poison, Sleep, Paralyze, Charm, Stop
Immune: Earth
Evade: 20%
Mevade: 20%
Auto Float
Physical: 150
Critical: The same thing as his physical, no damage bonus
Aero 2: 352 wind magic damage, 10MP
Missile: 75% cHP damage, 78% hit rate, 7MP
Thread: Slow, 102% hit rate
White Wind: Heals amount of HP equal to cHP to all allies, 21MP
Vampire: Drains HP equal to half of lost HP, 102% hit rate, 2MP
Wind Slash: 352 wind magic damage, MT
Average HP: 849
Damages to Gilgamesh/Enkidou:
Knight 2 handed physical: 1212/1452
Monk physical: 748/876
Thief physical: 365/429
Dragoon physical: 540/633
Ninja Epee Throw: 1998/2178
Samurai Giltoss: 3900/5400
Berserker physical: 832/923
Hunter Aim: 846/925
Mystic Knight physical: 505/605
White Mage physical: 58/67
Black Mage Bio with Poison Rod: 1431/1431
Time Mage Comet: 920/1000
Summoner Titan with Gaia Gear: 1476/0
Summoner Ramuh with Thunder Rod: 666/756
Blue Mage Blow Fish: 1000/1000
Red Mage L2 spell with element rod: 483/553
Trainer Release Kuzar(Strong Fight): 2467/2537, OPB
Trainer physical: 500/586
Chemist Drain Kiss: 1547/1606
Geomancer physical: 424/499
Bard physical: 279/329
Dancer Dance: 460/517
Comments: Fairly worthless form for Gilgamesh. Is an option if he really wants HP-1 + Paralyze. Middle, lacks anything resembling damage and durability is sub PC. Enkidou doesn't help much.
Atomos:19997 HP
10000 MP
Speed: 8(4) CT to 9 average first turn, 3(1) CT to 3 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Paralyze, Charm, Berserk, Mute, Stop, Slow
MEvade: 20%
Innate: Haste
Comet: 336-1536 random magic damage, average damage is 936, 7MP. Can be used (and doublecasted) as long as all characters are alive.
Atomos can use the following attacks if there is at least one dead character on the battlefield:
Pull: Pull all dead characters closer to Atomos.
Wormhole: Remove a character from battle permanently. Can be used after a character has been pulled closer to Atomos a total of 14 times during the battle.
Slow2: Slow, 94% hit rate, MT, 9MP
Old: Aging, 104% hit rate, 4MP
Demi: 50%cHP damage, 113% hit rate, 9MP
Qrter: 87,5%cHP damage, 113% hit rate, 18MP
Average HP: 889
Damages to Atomos:
Knight 2 handed physical: 1116
Monk physical: 726
Thief physical: 335
Dragoon physical: 499
Ninja Epee Throw: 1926
Samurai Giltoss: 3450
Berserker physical: 860
Hunter Aim: 891
Mystic Knight physical: 465
White Mage physical: 54
Black Mage Bio with Poison Rod: 1590
Time Mage Comet: 840
Summoner Titan with Gaia Gear: 1540
Blue Mage Blow Fish: 1000
Red Mage physical: 422
Trainer Release Kuzar(Strong Fight): 2439, OPB
Trainer physical: 461
Chemist Drain Kiss: 1487
Geomancer physical: 387
Bard physical: 296
Dancer Dance: 428
Comments: Ow. Godlike offense, 2xPCHP damage from 250% or so speed makes Fate Storm seem tame by comparison. Has a good shot for outslugging Myria1 but can't scratch Worker 8. Just...insane. Godlike/Ubergodlike.
Shoat:5000 HP
500 MP
Speed: 6 CT to 9 average first turn, 2 CT to 3 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Float, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Slow
Physical: 310
Drain: 434 magical draining, 86% hit rate, 13MP
Demon's Eye: Petrify, 110% hit rate, only used as a counter to HP damage
Average HP: 889
Damages to Shoat:
Knight 2 handed physical: 972
Monk physical: 648
Thief physical: 309
Dragoon physical: 454
Ninja Epee Throw: 1818
Samurai Giltoss: 2550
Berserker physical: 809
Hunter Aim: 840
Mystic Knight physical: 421
White Mage physical: 46
Black Mage Bio with Poison Rod: 1590
Time Mage Comet: 920
Summoner Titan with Gaia Gear: 1640
Blue Mage Blow Fish: 1000
Red Mage L2 spell with element rod: 483
Trainer Release IronDress(Strong Fight): 5984, OPB
Trainer physical: 421
Chemist Drain Kiss: 1547
Geomancer Terrain: 520
Bard physical: 276
Dancer Dance: 417
Comments: Lacks HP, .5x is not enough. If he survives a hit he can counter with Petrification, if the target is immune he is screwed. Middle.
Seal Guardian (Fire/Earth/Water/Wind):7777 HP
10000 MP
Speed: 7/6/6/5 CT to 9 average first turn, 2 CT to 3 average afterwards
Status immunity: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
Immune: Holy, Poison, Lightning, Ice
Absorb: Fire/Earth/Water/Wind
MEvade: 20%
Physical: 105
Critical: The same thing as his physical, no damage bonus
The following are usable at <3000 HP only:
Fire3(Fire): 1452 fire magic damage, 25MP
Earth Shaker(Earth): 450 earth magic damage, MT
Aqua Rake(Water): 516 magic damage, MT, 38MP
Aero3(Wind): 934 wind magic damage, 24MP
Average HP: 971
Damages to them:
Knight 2 handed physical: 1469
Monk physical: 966
Thief physical: 403
Dragoon physical: 593
Ninja Epee Throw: 2220
Samurai Giltoss: 4350
Berserker physical: 950
Hunter Aim: 926
Mystic Knight physical: 555
White Mage physical: 259
Black Mage Fire3 with Fire Rod: 2740
Time Mage Comet: 840
Summoner Titan with Gaia Gear: 1540
Blue Mage Aero 3 with Air Lancet: 2020
Red Mage physical: 454
Trainer Release IronDress(Strong Fight): 6094, OPB
Trainer physical: 546
Chemist Drain Kiss: 1487
Geomancer Terrain with Air Lancet: 657
Bard physical: 319
Dancer Dance: 540
Comments: Limit fighters. The damage before limit phase scares no one. All of them feel like Middles, they're too brutal for Light and everyone in Heavy gets past the low HP phase.
Plot X-DeathGaluf fights him solo.
7000 HP + 3 attacks
65000 MP
Speed: 8 CT to 9 average first turn, 3 CT to 4 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop, Slow
Physical: 630
Fire3: 1996 fire magic damage, 25MP
Ice3: 1996 ice magic damage, 25MP
Bolt3: 1996 lightning magic damage, 25MP
Qrter: 87,5%cHP damage, 133% hit rate, 18MP
After losing 7000HP, counters by using the following spells as a triplecast, and then uses physicals and dies after three Galuf attacks:
Holy: 2651 holy magic damage, 20MP
Flare: 2832 piercing magic damage, 39MP
Meteo: 4 hits of 490-2590 random magic damage, average total damage is 6160, 42MP
Average HP: 986
Comments: 11x PCHP damage!!!! Galuf for Eternal Godlike.
Gilgame32768 HP
8000 MP
Speed: 4 CT to 8 average first turn, 1 CT to 3 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
Weak: Ice
Immune: Holy
Absorb: Water, Air, Earth, Poison, Lightning, Fire
Evade: 40%
MEvade: 40%
Undead
Innate: Protect, Shell
Physical: 1170
TurtleShell: 1170 physical damage + Aging, Poison, Blind, Paralyze, Charm, HP Leak. Only used as a double counter to HP damage.
Quake: 3588 earth magic damage, MT, only used as a final attack.
Average HP: 956
Comments: Brutal superboss. Almost nulls physicals and cuts non-ice magic damage by a high amount. Shell almost nulls the Ice weakness as well. This coupled with double counters and OHKO damage...yeah, Ubergodlike.
Carbuncle15000 HP
10000 MP
Speed: 6 CT to 8 average first turn, 2 CT to 3 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Charm, Berserk, Stop
Immune: Earth
Evade: 70%
MEvade: 50%
Auto Float/Reflect
Fire2: 456 fire magic damage, 10MP
Ice2: 456 ice magic damage, 10MP
Bolt2: 456 lightning magic damage, 10MP
The following spells can be used at < 10000 HP.
Bio: 1278 piercing poison magic damage + HP Leak, 16MP
Stop: Stop, 100% hit rate, 8MP
Charm: Charm, 88% hit rate, 4MP
The following spells can be used at < 3000 HP.
Break: Petrify, 88% hit rate, 15MP
XZone: Immunity-ignoring ID(stopped by Heavy type), 63% hit rate, 20MP
Doom: ID, 93% hit rate, 29MP
Can transform to the following form and back(NOT THAT HE EVER WANTS TO):
Speed: 11 CT to 8 average first turn, 4 CT to 3 average afterwards
Status immunity: Dead, Berserk
Weak: All
Evade: 10%
MEvade: 0%
Loses Float and Reflect
Massive drop in defenses
Cure2: 190 healing, 9MP
Average HP: 1055
Damages to him:
Knight 2 handed Ice Brand physical: 494/
3588Monk physical: 446/1036
Thief physical: 232/872
Dragoon physical: 187/592
Ninja Epee Throw: 1420/2220
Samurai physical: 298/720
Berserker physical: 624/728
Hunter Aim: 632/1007
Mystic Knight L2 sword: 172/
1849White Mage physical: 205/259
Black Mage L3 spell with element rod: 2684/
6468Time Mage Comet: 600/1000
Summoner Ramuh with Thunder Rod: 374/
1848Blue Mage Aero 3 with Air Lancet: 1720/
4440Red Mage L2 spell with element rod: 232/
1264Trainer Release IronDress(Strong Fight): 5654/6094, OPB
Trainer physical: 172/552
Chemist Shadow Flare: 1455/1461
Geomancer Terrain with Air Lancet: 325/
1306Bard physical: 97/339
Dancer Dance with Air Lancet: 308/
1163Comments: ...wow. Let's start with the durability. HP is above PC by a bit, but excellent defenses(especially physical), insane physical evasion and Reflect make him a pain to kill. He also gains OHKO damage in Bio after losing 1/3 of his HP. He is also fast like most FF5 bosses, and has PC-killing evilness. Only flaw is being all magic. Also, fear that healing. Godlike.
Gilgamesh 4:13000 HP
2000 MP
Speed: 4 CT to 8 average first turn, 1 CT to 3 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
MEvade: 30%
Physical: 378
Critical: The same thing as his physical, no damage bonus
Hurricane: HP-1, 100% hit rate
FrogSong: Frog, 88% hit rate, 5MP
Time Slip: Aging + Sleep, 100% hit rate, 7MP
Sonic Wave: Halves level(basically halves damage done by enemy), 100% hit rate
TinySong: Mini, 88% hit rate, 5MP
Strange Dance: Sleep, 97% hit rate
Flash: Blind, 97% hit rate, MT, 7MP
Rocket Punch: 50%cHP damage + Charm, 100% hit rate
Average HP: 1055
Damages to him:
Knight 2 handed physical: 1534
Monk physical: 1036
Thief physical: 872
Dragoon physical: 666
Ninja Epee Throw: 2220
Samurai Giltoss: 4650
Berserker physical: 1026
Hunter Aim: 1007
Mystic Knight physical: 555
White Mage physical: 259
Black Mage L3 spell with element rod: 3069
Time Mage Comet: 880
Summoner Titan with Gaia Gear: 1749
Blue Mage Aero 3 with Air Lancet: 2070
Red Mage L2 spell with element rod: 512
Trainer Release IronDress(Strong Fight): 6094, OPB
Trainer physical: 546
Chemist Drain Kiss: 1517
Geomancer Terrain with Air Lancet: 554
Bard physical: 324
Dancer Dance: 547
Comments: With over 2x average speed, this guy might be the fastest dueller in the DL. So, what does he have in addition to the speed? Lots of PC killing goodness, a 3HKO physical, and Sonic Wave to help his slightly below PC durability. High Heavy/Low Godlike.
X-Death 1:32768 HP
32768 MP
Speed: 6 CT to 8 average first turn, 2 CT to 3 average afterwards
Status immunity: Heavy type + Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop
Weak: Holy
Immune: Poison
Evade: 10%
MEvade: 85%
Auto Regen (Again, not worth much)
Physical: 550
Vacuum Wave: 1160 physical damage + HP Leak
Condemn: Doom, 10MP
Dynamo: Change enemy's row, 100% hit rate, MT
Earth Shaker: 450 earth magic damage, MT
Hurricane: HP-1, 100% hit rate
Zombie Breath: 550 magical damage, zombifies if fatal, MT
L3 Flare: 1030 piercing magic damage to all enemies with levels that are a multiple of 3, 18MP
Gravity 100: Dispels Float, 10MP
Demi: 50%cHP damage, 100% hit rate, 9MP
Flame: 25% mHP damage, fire elemental, MT
Bio: 426 piercing poison magic damage + HP Leak, 16MP
When HP falls under 16000, X-Death becomes able to use L3 spells and doubleact. The attacks he can use in doubleacts are his physical, Vacuum Wave and Fire/Ice/Bolt3 spells. He can combine any two different attacks except Fire3+Bolt3, or two of the same attack unless it's his normal physical.
Fire3: 726 fire magic damage, 25MP
Ice3: 726 ice magic damage, 25MP
Bolt3: 726 lightning magic damage, 25MP
X-Death sometimes counters physical attacks with Dispel(12MP) (33% chance) and he counters successfully inflicted Slow status with Haste(5MP) on himself.
Average HP: 1055
Damages to him:
Knight 2 handed physical: 1144
Monk physical: 814
Thief physical: 632
Dragoon physical: 486
Ninja Epee Throw: 1920
Samurai Giltoss: 2400
Berserker physical: 823
Hunter Aim: 866
Mystic Knight physical: 407
White Mage physical: 237
Black Mage L3 spell with element rod: 2959
Time Mage Comet: 800
Summoner Titan with Gaia Gear: 1639
Blue Mage Aero 3 with Air Lancet: 1970
Red Mage L2 spell with element rod: 432
Trainer Release IronDress(Strong Fight): 5929, OPB
Trainer physical: 404
Chemist Holy Breath: 2120 at full HPChemist Shadow Flare: 1461
Geomancer Terrain with Air Lancet: 489
Bard physical: 241
Dancer Dance: 461
Comments: Vacuum Wave OHKOs. After he falls below half his HP, his damage changes from OHKO to overkill. He is also fast and quite durable(I'd peg him at 2.5x, and he has above average defense too). HP-1 is also an option. The only real flaw is the Holy weakness. An excellent slugfest Godlike, and a potential champ.