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Author Topic: Metal Gear Solid - IdentiMafia  (Read 2089 times)

Yoshiken

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Metal Gear Solid - IdentiMafia
« on: September 11, 2009, 05:32:54 PM »
This is, for the most part, like standard Mafia. The main differences are as follows:

There are three set teams in this: the Allies, Foxhound and Dead Cell. All have an equal number of players.

Initially, each player will know only their own alignment and all leaders. (Leaders' players are announced at the start. They cannot be killed until all other team members are dead.)
The leaders start as the only players given access to the team channels. Their roles are to choose a player and attempt to recruit them. If that player is on their team, then they will gain access to the team channel, which means they can find out who else has been confirmed for their team. (For those without access to chat, PM contact is permitted after recruitment, although chat access would be preferable.)
There may or may not be a 3rd-party (4th-party?) whose members can be recruited by any of the three teams.

Anyone on the team can kill, but they are unable to use another role if they choose to kill. Each team can only kill once per day, but they do not have to kill every day.

There will be a daily lynch decided by all players, not just the leaders. Once the lynch goes through (or the deadline is hit), the day ends and any role choices that have not been sent in will be unused for that day.
Each day will last for a maximum of 48 hours. If there is no lynch decided at the end of the 48 hours, then there will be no lynch on that day.

If people want to request to be a leader, please PM me to say so. Specific alignments and non-leader roles will not be available for request, but I figure some people will prefer having their role announced to begin with.

Current List:
1. Bobbin(g) Cranbud
2. Magetastic Anaconda
3. Voracious Nephrite
4. Miniature Bardiche
5. CPU-Hating Eagle
6. Malicious Xanth
7.
8.
9.
10.
(+3?)
« Last Edit: September 25, 2009, 06:06:27 PM by Yoshiken »

Kiro

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Re: Team Identification & Mafia - Theme Needed!
« Reply #1 on: September 12, 2009, 09:26:11 PM »
Suggestion for a theme: Starcraft

Terran/Zerg/Protoss

Yoshiken

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Re: Team Identification & Mafia - Theme Needed!
« Reply #2 on: September 14, 2009, 07:35:04 PM »
Starcraft's another thing I don't know. ;(

If someone would co-mod either of those and agree to do themed write-ups, then sure, I'll go with FFT/Starcraft. Alternatively, I'd still rather do an FE: Radiant Dawn one myself. So... just need interest in actually playing now. :o

Bobbin Cranbud

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Re: Team Identification & Mafia - Theme Needed!
« Reply #3 on: September 18, 2009, 07:34:27 PM »
Radiant Dawn would be good.

:prays to not get stuck with the Dawn Brigade:

Other options I would be down for:

Final Fantasy 7 (Shinra, AVALANCHE, JENOVA/Sephiroth and followers)
Final Fantasy 8 (SEED, Galbadia, Esthar)
Final Fantasy 9 (Alexandria, Lindblum, Burmecia -Burmecia 4EVAR, btw)
Fullmetal Alchemist (State Alchemists, Homunculi, Independents)
Metal Gear Solid (Patriots, Outer Heaven, Protagonists)
Star Trek (Federation, Klingons, Romulans - or GORN)
Star Wars Expanded Universe (Jedi, Sith, Mandalorians)
Star Wars Original Trilogy (Rebels, Empire, Smugglers/Hutts)
Suikoden 2 (Jowston, Highland, Matilda)
Suikoden 3 (Harmonia, Zexen, Grasslands)
Warhammer Tunnel Fight (Dwarves, Goblins, Skaven)
Warhammer 40k Dark Heresy (Inquisitors, Genestealer Cultists and Chaos Cultists)
World of Darkness (Mages, Vampires, Werewolves)
Xenogears (Surface, Solaris, Shevat)

For this, my order of preference would be Xenogears > Metal Gear > SW OT > FF9 > Fire Emblem > WoD > others.
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Yoshiken

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Re: Team Identification & Mafia - Theme Needed!
« Reply #4 on: September 18, 2009, 11:41:31 PM »
MGS! YES. You are a GENIUS. <3
Okay, I'm gonna go with the side of MGS that I know, though, which means it's only MGS1-2. So... the sides will be the "allies", Foxhound and Dead Cell.

Alrighty then~! Now that we have a theme, time for sign-ups to start!

Bobbin Cranbud

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Re: MGS Team Identification & Mafia
« Reply #5 on: September 21, 2009, 04:46:00 PM »
Signed up, obviously! :)
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Nephrite

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Re: MGS Team Identification & Mafia
« Reply #6 on: September 22, 2009, 09:40:21 PM »
I'll try.

Bardiche

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Re: MGS Team Identification & Mafia
« Reply #7 on: September 22, 2009, 10:16:12 PM »
AS above.

IhatethisCPU

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Re: MGS Team Identification & Mafia
« Reply #8 on: September 22, 2009, 11:38:28 PM »
I've consistant internet service for once, so I'm in.

... >_>'
You wanna know when I'm gonna be there?
I'll tell you EXACTLY when I'm gonna be there...

When you least expect it.

Yoshiken

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Re: Metal Gear Solid - IdentiMafia
« Reply #9 on: September 24, 2009, 09:28:35 PM »
Cleaned up the opening post a little with the final version of the rules and some explanations. Hopefully will help to get the other half of the minimum number of players needed. <3

Xanth

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« Reply #10 on: September 25, 2009, 05:05:08 PM »
I still have no clue how this is actually supposed to work as a game, let alone balance, but I'll still bite.

Yoshiken

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Re: Metal Gear Solid - IdentiMafia
« Reply #11 on: September 25, 2009, 06:09:12 PM »
Well, if you have any specific questions, probably best to ask them now.
As for balance, the teams have been balanced as well as possible, as far as I can tell, and I'll get a second opinion before the game starts.
Otherwise, you'll just have to see how things play out~