Gryz has braved through the Motavia deserts, the wrath of Zio and the frightening despair of the Profound Darkness. With such experiences backing up this warrior, a kid wildly swinging a table should be no more than a bar brawl for the Motavian axeman. And Gryz has both the durability and strength to put Kanji in his place: with a single, unerring blow, his Crash skill will put the troublemaker out of his misery, and Gryz has a speed edge against the high-schooler to boot. The hardened berserker is going to show why pure rowdiness isn't enough to make waves in the arena, and he only needs his axe to do it.