Since it seems most people approve of the first floor (although I may slightly alter it here and there) does anyone have any recommendations on who could be added to the list of picks? In case anyone has forgotten, the link is
RIGHT HEREI could probably take a few of the less chosen or ambiguous people off of there and clean it up a bit... Maybe add some more Capsules and give them a description. I'll see if I can do that today.
Edit: I will be taking Jogurt away, most likely.
Capsule Monsters (Free)
FFT Hyudra
Advantages: Hits really hard, durable.
Disadvantages: Rather one-dimensional and weak to common elements.
Ogre Battle Wizard
Advantages: Can hit a variety of elemental weaknesses. Will eventually become a Lich.
Disadvantages: About as durable as a paper plate until much later.
Ogre Battle Dragon
Advantages: Tough and hits pretty hard. Promotes into Tiamat and Zombie Dragons later.
Disadvantages: Not too accurate at the start and can't really do much besides bite people.
Brigandine Angel
Advantages: Good damage in Divine Ray and can Heal. Becomes Lucifer much later, giving it a variety of abilities.
Disadvantages: Divine Ray is pretty much once per floor until a bit later. Dies when hit with Dark attacks.
FF1 Monk
Advantages: Hits things hard.
Disadvantages: Not durable near the beginning.
Brig Hydra
Advantages: NOM NOM NOM NOM, also counters. Lots of HP at the start.
Disadvantages: Very easily killed with magic.
SoE Dog
Advantages: Durable, high health. Hits hard. Later on it's Toaster Dog!
Disadvantages: Can't use sniff to find alchemy reagents. Kinda slow.
Lucia (Lunar2)
Advantages: OWNS THE FIRST TWO FIGHTS. Lots of helpful buffers, depending on interpretations.
Disadvantages: Interpretation nightmare.
Peter
Advantages: Auto resurrects after battles. Pretty durable.
Disadvantages: Average speed, I guess?
...you know, doing this I've discovered how one-dimensional all the capsules really are. I'll probably scrap most of them and find new ideas.