I...guess he's referring to the whole "Enemies have their rough endgame forms, scaled down to your level" deal. Given...yeah, that still takes choosing to make it so people could get past the first floor (I remember Fujin hype from the earlier records). However, I'll let OK and Captain K talk about that.
I...don't mind the pacing quite so much (1: Game start, 7: Game end, 10: Well in postgame and fighting Nyarly). However, I guess there are two things I would want to suggest:
1: I...admittedly feel ambivalent on the issue of moving up what is traditionally the "intro floor". I mean, on the one end, that's practically the biggest tradition of the whole Dungeon, is the intro floor where we can say things like "lol solt and peppor" and "lol jogurts" and "lol magic vs. onyx", or cringe when a party is lacking a vital element and ends up running out of gas in a hilarious, yet sad fashion when they have literally two members left at the boss (no offense). On the other hand, however, its position as Floor 1 IS limiting insofar that you need, on average, physical, magic, MT attacks, healing, and status-healing (or psycho-blitzing), all around the start, to stand a good chance on average. Given, yes, it is supposed to be challenging, but at the same time, some of us do face the "how are we supposed to beat THAT?" dilemma. Which, while arguably part of the fun, also can be randomly frustrating.
2: I wouldn't mind a slight cast expansion, myself. No, this doesn't mean you have to stick Blue in there as a character. Also, if it wouldn't be minded, I guess similar 'profiles' for the Capsule-rank (if that is kept) characters as for the other party members would be enjoyed--some of us have no idea of what some of them are and wouldn't mind having a go-over of such.