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Author Topic: The Saigyou Ayakashi is in full bloom in Arkham.  (Read 18535 times)

Yakumo

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The Saigyou Ayakashi is in full bloom in Arkham.
« on: October 15, 2009, 04:31:12 AM »


Nobody ever figured out exactly what happened that night in Arkham.  All communication from the city ceased, and when the authorities came to investigate, all they found was a pile of motionless bodies heaped underneath the largest cherry tree any of them had ever seen.
« Last Edit: November 13, 2009, 04:28:53 AM by Yakumo »

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich
« Reply #1 on: October 15, 2009, 04:31:31 AM »
« Last Edit: November 12, 2009, 12:00:39 AM by Yakumo »

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich
« Reply #2 on: October 15, 2009, 04:31:47 AM »

DOOM TRACK 11/11


Open Gates 6/6
« Last Edit: July 25, 2011, 09:59:24 AM by Yakumo »

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich
« Reply #3 on: October 15, 2009, 04:41:37 AM »
LOCATION SPECIAL ABILITIES

ARKHAM

Bank of Arkham
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.

Arkham Asylum
Psychiatric Care: Instead of having an encounter here, you may recover sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.

Curiositie Shoppe
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.

Police Station
Deputized: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.

General Store
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.

Science Building
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 clue tokens.

 Administration
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.

Silver Twilight Lodge
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.

St. Mary's Hospital
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.

Ma's Boarding House
Recruit:Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.

Ye Olde Magick Shoppe
Magic Lessons: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.

South Church
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be Blessed.

River Docks
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.

DUNWICH

Devil's Hopyard
Strange Deal: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or one gate token to gain 1 Clue token and $2.

Harney Jones' Shack
Hospitality: Instead of having a encounter here, you may regain 1 Sanity or 1 Stamina.

Dunwich Village
Osborn's General Store: Instead of having an encounter here, you may pay $4 to roll a die. On a success, draw 1 Unique Item. On a failure, draw 1 Common item.

Drake's Carnival
Wheel of Fortune: Instead of having an encounter here, you may pay $1 to roll a die. On a success, you gain $3.
« Last Edit: October 16, 2009, 04:00:03 PM by Yakumo »

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich
« Reply #4 on: October 15, 2009, 04:41:45 AM »
It was already deep into May, but the weather in Gensokyo wasn't showing any signs of changing over from winter to spring.  If anything, the snowstorms were getting stronger, not milder, and the temperature recently seemed to be dropping.  The sky was perpetually covered in thick grey clouds that discharged more and more snow.

For some reason, perhaps related but perhaps not, the borders of Gensokyo were weakening in one specific area.  Several Youkai reported travelling through the barrier with ease to some place named "Arkham", but the weather was if anything even worse over there so they quickly returned.  Of course, people are always curious about new places, so despite warnings there was still traffic through the barrier to see the strangeness of the human world.

Then, suddenly, these travelers stopped returning.

Concerned, a group of Youkai went out together to try and find their missing friends.  Half a dozen left, and only one returned, mostly mad and babbling incoherently about grotesque monsters more powerful than the Youkai roaming in the outskirts of the town.  Normally, the barrier would have just been strengthened, but for one thing.  The Youkai had brought back a strangely familiar petal.  A cherry blossom, to be exact.  One that was well-known to some of Gensokyo's denizens.

The Saigyou Ayakashi was blooming again, and this time it was affecting the human world as well.
« Last Edit: October 16, 2009, 01:54:10 AM by Yakumo »

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich
« Reply #5 on: October 15, 2009, 04:46:41 AM »
As the girls began their foray into the city, things seemed very quiet.  Too quiet...


DEATHLY STILL
Environment: Weather
Will checks in Arkham are made at a -1 penalty. Fight checks in Arkham are made at a +1 bonus. Monsters that move normally are stalkers.

A clue appears at Cold Spring Glen.  A Gate appears at Gardner's place, sucking up a clue and spawning a Dark Young and a Zombie.


Deadline is Friday at 10 PM EST.  Starting equipment is listed in the signup topic.
« Last Edit: October 16, 2009, 01:54:01 AM by Yakumo »

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #6 on: October 15, 2009, 11:46:33 PM »
Komachi

Sanity: 3/4
Stamina: 6/6
Focus: 2

Speed - 0 1 2 [3]
Sneak - 5 4 3 [2]

Fight - 1 2 3 [4]
Will - 3 2 1 [0]

Lore - 1 [2] 3 4
Luck - 5 [4] 3 2

Possessions:

$9
2 Clue Tokens
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Food (Common item: discard to reduce stamina loss by 1, $1)
Blue Watcher of the Pyramid (Unique item: lose 2 stamina and discard for autosuccess on combat check/fight check/lore check to close gate)
Expert Occultist (Skill: exhaust to reroll spell check)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission including Hibb's Roadhouse, Library, and Ye Olde Magick Shoppe. Sacrifice 1 sanity at each stop, reduce Ancient One's combat rating by 2 when complete. $2)

~

Komachi does the following:

-Grants extra movement to Cirno for the duration of this turn.

-Starts heading to Hibb's Roadhouse, meeting Aya and Shinki along the way (presumably in Merchant's District) for trades (second axe goes to Aya, Sealing the Beast's Power and Map of Arkham come from Shinki).

-Arrives at Hibb's Roadhouse, ends turn there to collect clue token and satisfy condition one of Sealing the Beast's Power.
« Last Edit: October 16, 2009, 01:12:24 AM by El Cideon »

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #7 on: October 16, 2009, 12:19:57 AM »
Hong Meiling (Gatewalker):

Sanity 4 (4)
Stamina 6 (6)

Cash: $3
Clues: 1

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks


Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
None

~

Moving to the Train Station, spending $1(brings me down to $3) to head to Dunwich. From there, moving to the Dunwich Villiage location.

Don't have the $4 needed after that for the location specific thingie, so awaiting a normal encounter.
« Last Edit: October 16, 2009, 12:33:23 AM by Gatewalker »
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #8 on: October 16, 2009, 01:09:42 AM »
Cid, that mission doesn't require MAXIMUM sanity, just a point of current sanity.  You should be at 3/4.  Also, just a clarification on your power.  You aren't doubling Cirno's movement, you're giving her double yours, the same amount you get.

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #9 on: October 16, 2009, 01:11:19 AM »
Fixed.

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #10 on: October 16, 2009, 01:51:30 AM »
Cirno The Ice Fairy

Stats

* Sanity: 5/5
* Stamina: 5/5
* Focus: 2

Inventory

* 4$
* 1 Clue Token
* Freeze (Use Bind Monster at any point during a Combat for 0 San, and is exhausted instead of discarded. Cannot lose Bind Monster under any circumstance)
* Bind Monster (+4 casting mod, Cast and discard exhaust to pass any combat check. Must roll successes equal to Monster's toughness. 2H)
* Carbine Rifle (Exhaust before making a Combat check to gain +5 to that check. 1H, 4$)
* Bravery (Skill. Exhaust to re-roll Horror Check)
* Fisticuffs (Skill. After making any Combat check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)

Skills

* Speed: 2 3 4 5
* Sneak: 3 2 1 0

* Fight: 2 3 4 5
* Will: 4 3 2 1

* Lore: 0 1 2 3
* Luck: 4 3 2 1

==================================================

Cirno makes her way over to the Historical Society, picking up the clue token there.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #11 on: October 16, 2009, 02:55:05 AM »
Aya Shameimaru

Sanity: 6/6
Stamina: 4/4
Focus: 1

Speed - 3 4 5 [6]
Sneak - 5 4 3 [2]

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$5
6 Clue Tokens
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Old Journal (Common item: Movement: Exhaust and spend 1 movement point to make a Lore (-1) check. If you pass, gain 3 Clue tokens and discard Old Journal. If you fail, nothing happens, $1)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)

~

Aya heads to The Witch House to pick up the clue and await an encounter, handing Shinki her Enchanted Blade and picking up an Axe from Komachi in passing.  She also exaust her one spare movement to read the Old Journal and through her powers of Reporting and stuff gets three clues.

[21:52] <Glen> Old Journal is a Lore -1 check
[21:52] <Yukari-sama> It changes the Stella ranking (basically like rank in Touhou, if you're familiar with it).
[21:52] <Yukari-sama> Best to leave it on Unplugged.
[21:52] <Glen> I use my ability Scoop Chance to substitute my 2 sneak, so 1 dice
[21:52] <Glen> d6 for Reading Komprehension~
[21:52] * Hatbot --> "Glen rolls d6 for Reading Komprehension~ and gets 6."12 [d6=6]
[21:52] <Yukari-sama> Nice.
[21:52] <Glen> I believe I just got 3 clues for free?
« Last Edit: October 16, 2009, 03:03:41 AM by Glen Veil »

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #12 on: October 16, 2009, 03:01:52 AM »
Shinki:

Sanity 3 (3)
Stamina 6 (6)

Cash: $8
Clues: 2

Focus: 1

Speed2345
Sneak3210

Fight2345
Will4321

Lore2345
Luck3210


Items:
Enchanted Blade (Weapon): Magical Weapon, 1H, +4 to Combat checks

Other:
Wither (Spell): Any Phase: Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens.
Find Gate (Spell): Lore -1, Sanity 1. Movement: Cast and exhaust to immediately return to Arkham from an Other World.
Mythos Lore (Skill): -1 Maximum Sanity; exhaust Mythos Lore instead of spending 1 Clue token.


Current Trophies:
None
 
~

Moving to the Graveyard by way of the Merchant District streets, where I toss the mission and the Map of Arkham off to Komachi and pick up the Enchanted Blade from Aya.
« Last Edit: October 16, 2009, 03:03:53 AM by Halbarad »
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AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #13 on: October 16, 2009, 04:11:25 AM »
Patchy

Sanity: 6/6
Stamina: 3/3

0123
4321

0123
4321

2345
5432

$4, 5 Clue Tokens, Dusty Manuscripts, Research Materials, Book of Dyzan, Mists of Releh, Shriveling, Strong Will, Consumption

~~~~~~

Trotting on up to the Science Building to chill with a Clue.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Encounters
« Reply #14 on: October 16, 2009, 05:25:12 AM »
Arkham Encounters


El Cideon/Komachi
-------------------

"So, what's your story, friend?" A smiling man inquires about your adventures over a glass of gin. You tell him your story. If you spend 3 clue tokens, he introduces himself as Ryan Dean and asks to join you. Take his ally card if it is available. If not, he gives you some useful items instead. Gain 2 common items.

Ryan Dean is NOT available.

Gatewalker/Hong Meiling
-------------------------

You encounter a gentlemanly old man strolling down the street with a limp. He introduces himself as Squire Sawyer Whateley and gives you $2. "I don't mean to offend, but you look like you could use it."

Magetastic/Cirno
------------------

Pass a Luck (-1) [2] check to gain insight into a skill while studying the old books. Draw 1 Skill, but stay here next turn.

Glen Veil/Aya
---------------

The strange, rat-like creature known as Brown Jenkins leaps out of the darkness at you! Search the monster cup for a Rat-Thing. If you find 1, battle it with a -1 penalty to your combat checks. If you don't, Brown Jenkins grabs one of your items and runs. Lose 1 item of your choice.



Halbarad/Shinki
-----------------

Carefully stepping inside a mausoleum, you are horrified to hear the door slam shut behind you, locking you in with the corpses and coffins. All night you remain trapped, jumping at every soft scratching sound and low moan of the wind. Stay here next turn. In addition, you must pass a Will (-1) check or search the Madness deck for a Necrophobia card and take it.

AndrewRogue/Patchouli
-----------------------

You find a muscular, bored-looking man who challenges you to an arm wrestling match. Lose 2 stamina if you accept. If this does not knock you unconcscious, Sir William Brinton laughs and slaps your shoulder, offering to joing your investigation. Take his ally card. If it is not available, gain $5 instead.

Sir William Brinton IS available.

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Encounters
« Reply #15 on: October 16, 2009, 05:37:29 AM »
Komachi will not be taking an ally for the obvious reason that he's not available, and I don't have three clue tokens anyway. I assume the tokens would be needed for getting the items as well, so I guess nothing happens to me here?

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Encounters
« Reply #16 on: October 16, 2009, 05:42:28 AM »
Right, since he's not available you would be swapping the clues for the items.

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Encounters
« Reply #17 on: October 16, 2009, 05:43:34 AM »
Cirno is not lucky enough to find anything, and therefore loses interest and moves on without a new skill.

<Magetastic> Well, d6 for first half of check
<Yukari-sama> One of the effects is that every upkeep phase I spend in the graveyard does 1 sanity damage.
<Magetastic> d6
* Hatbot --> "Magetastic rolls d6 and gets 1."12 [d6=1]
<Magetastic> Ok, no matter what I'm failing that.
<Yakumo> Yeah, you'll take two damage total since you're stuck.  You still have three sanity even with Mythos Lore.
« Last Edit: October 16, 2009, 05:49:05 AM by Magetastic »
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Encounters
« Reply #18 on: October 16, 2009, 05:50:07 AM »
Aya Shameimaru

Sanity: 5/6
Stamina: 4/4
Focus: 1

Speed - 3 4 5 [6]
Sneak - 5 4 3 [2]

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$5
6 Clue Tokens
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)

1 Monster Trophy(Rat-Thing: 1 Toughness)

~

Aya goes slightly insane by staring at BROWN JENKINS, then proceeps to thwap him on teh head repeatedly with her newspaper in response to him stealing her Axe

[00:44] <Glen> well in that case I take the sanity hit due to lol Aya Will, Discard my axe, and will now Thwap the Rat Thing on the head with my newspaper
[00:44] <Smashy> Nazrin*
[00:44] <Glen> 3d6 to kill Brown Jenkins with the power of NEWS!!
[00:44] * Hatbot --> "Glen rolls 3d6 to kill Brown Jenkins with the power of NEWS!! and gets 16."12 [3d6=4, 6, 6]
[00:44] <Smashy> Nazrin*
[00:44] <Yakumo> *BROWN JENKINS
[00:44] <RandomlyAwkward> Heh.
[00:44] * Smashy axeaxeaxe Yakumo
[00:44] <Magetastic> Must be some pretty bad news today
[00:45] <RandomlyAwkward> *BROOOOOOOOOWN JEEEEEEEEEEEEEENKINS
[00:45] <Glen> hatbot likes me tonight
« Last Edit: October 16, 2009, 05:52:53 AM by Glen Veil »

AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Encounters
« Reply #19 on: October 16, 2009, 06:37:37 AM »
Patchy

Sanity: 6/6
Stamina: 1/4

0123
4321

0123
4321

2345
5432

$4, 5 Clue Tokens, Dusty Manuscripts, Research Materials, Book of Dyzan, Mists of Releh, Shriveling, Strong Will, Consumption, Sir William Brinton

~~~

The young woman gasped as the handsome man slammed her arm roughly, smiling, not with the joy of victory, but rather the amusement of such a daring young woman accepting his challenge. She, however, frowned, the slightly pained expression tainting her otherwise placid countenance. "Good sir, good sir, how could you be so strong? I believe you have hurt me and, 'twere you a true gentleman, you might accompany me to the hospital so that I might be treated properly." She shook her head sadly. "Alas, I shant be able to read a book with my arm like this."

The man smiled and extended his arm, gently. "It would be my pleasure, young lady. My deepest apologies for your injury. It would be remiss of me not to offer my services to a lady in need... especially were it I who injured her in the first place."  Helping her stand, the man bowed and flourish slightly. "You may count on Sir William Brinton to aid you in these troubled times as an atonement for my most dire of crimes."

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #20 on: October 16, 2009, 04:27:57 PM »
Shinki:

Sanity 3 (3)
Stamina 6 (6)

Cash: $8
Clues: 2

Focus: 1

Speed2345
Sneak3210

Fight2345
Will4321

Lore2345
Luck3210


Items:
Enchanted Blade (Weapon): Magical Weapon, 1H, +4 to Combat checks

Other:
Wither (Spell): Any Phase: Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens.
Find Gate (Spell): Lore -1, Sanity 1. Movement: Cast and exhaust to immediately return to Arkham from an Other World.
Mythos Lore (Skill): -1 Maximum Sanity; exhaust Mythos Lore instead of spending 1 Clue token.
Necrophobia (Madness): All Undead monsters have Nightmarish 1 against you. Upkeep: If in the Graveyard, lose 1 Sanity.


Current Trophies:
None
 
~

23:27 < Yukari-sama> roll 1d6 for Mythos Lore and pray
23:27  * Hatbot --> "Yukari-sama rolls 1d6 for Mythos Lore and pray and gets 2." [1d6=2]
23:27 < Yukari-sama> yeah no.
23:27 < Magetastic> So... I have to use my Clue Token and pass both, or else I'm delayed anyways.
23:27 < Yukari-sama> Necrophobia is mine.
« Last Edit: October 16, 2009, 04:50:21 PM by Halbarad »
- Have you ever contemplated suicide?
 - Frequently. But only for others.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Encounters
« Reply #21 on: October 16, 2009, 04:31:19 PM »
As the girls started their investigations, they began hearing whispers.  Strange, frightening rumors of a massive power building up somewhere in the city...


Nightmare Pool
Environment: Rumor

When this card enters play, place 3 Sanity tokens per player on it. Any player may pay Sanity while in the Uptown streets during the Arkham Encounters Phase to remove Sanity tokens from this card on a one-for-one basis.

Ongoing Effect: Place 1 Sanity token per player on this card at the end of every Mythos Phase (beginning the turn after it entered play).

Pass: If there are no Sanity tokens on this card, return it to the box. Each player draws 1 Common Item.

Fail: If there are 6 Sanity tokens per player on this card, return it to the box. Immeditately draw and resolve 3 more mythos cards, one after the other.


A Gate appears at Wizard's Hill, destroying a clue and spawning a Hound of Tindalos and a Shuggoth.  No clue appears.

Deadline is 10 PM EST Sunday

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #22 on: October 17, 2009, 01:33:21 AM »
Komachi

Sanity: 0/4
Stamina: 6/6
Focus: 2

Speed - 0 1 2 [3]
Sneak - 5 4 3 [2]

Fight - 1 2 3 [4]
Will - 3 2 1 [0]

Lore - 1 [2] 3 4
Luck - 5 [4] 3 2

Possessions:

2 Clue Tokens
Expert Occultist (Skill: exhaust to reroll spell check)

~

In accordance with the new plan, Komachi goes to the Uptown streets and drives herself insane fighting RUMORS. All non-clue/skill possessions are handed to whichever investigator we decide is going to collect everything.
« Last Edit: October 18, 2009, 03:19:19 AM by El Cideon »

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #23 on: October 17, 2009, 01:37:26 AM »
Cirno The Ice Fairy

Stats

* Sanity: 0/5
* Stamina: 5/5
* Focus: 2

Inventory

* 2 Clue Tokens
* Freeze (Use Bind Monster at any point during a Combat for 0 San, and is exhausted instead of discarded. Cannot lose Bind Monster under any circumstance)
* Bind Monster (+4 casting mod, Cast and discard exhaust to pass any combat check. Must roll successes equal to Monster's toughness. 2H)
* Carbine Rifle (Exhaust before making a Combat check to gain +5 to that check. 1H, 4$)
* Bravery (Skill. Exhaust to re-roll Horror Check)
* Fisticuffs (Skill. After making any Combat check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)

Skills

* Speed: 2 3 4 5
* Sneak: 3 2 1 0

* Fight: 2 3 4 5
* Will: 4 3 2 1

* Lore: 0 1 2 3
* Luck: 4 3 2 1

=================================

Cirno is going to head to the Uptown Streets, and drive herself insane stopping 5 people from spreading that rumour. As she goes berserk and heads to Arkham Asylum, taking two Madnesses, she drops her things in the Uptown Streets for whoever stays sane.
« Last Edit: October 17, 2009, 08:13:50 PM by Magetastic »
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Shale

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #24 on: October 17, 2009, 01:50:13 AM »
Just as a note, if you guys don't resolve this Mythos this turn, you're going to fail it.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.