Inventory:
Magical:
2 Withers - 1H (each), +3, needs a check, +0 mod to casting, 0 san cost
Enchant Weapon - No Hands, needs a check, +0 casting mod, 1 san cost (Should be paired with Cloud Memory - +1 casting mod, 0 san cost, no hands, heals 1 san)
Fetch Stick - 2H, +7
Enchanted Cane - 1H, +3
Enchanted Blade - 1H, +4
Holy Water - 2H, +6, discard upon use
Powder of Ibn Ghazi - 2H, +9, discard, 1 san cost
Physical:
Shotgun - 2H, +4
Bullwhip - no hands, exhaustible for a single die reroll after a combat check
Flamethrower - 2H, +7, exhaust
[anything else we might wanna enchant]
China:
Carbine Rifle - 1H, +5, exhaust
2 Cavalry Sabers - 1H, +2 (each)
Brass Knuckles - No hands, +1
Shinki:
Research Materials - Discard instead of using a clue token
Mythos Lore - Exhaust instead of spending a clue token, -1 Max san
Clue Token Tally (Assuming all monster trophies are discarded):
China - 3 (1 token)
Suika - 1 (1 token)
Mystia - 4 (2 tokens)
Aya - 2
Reimu - 2
Shinki - 3
Tokens vs. San:
China - 4/4
Suika - 4/4
Mystia - 5/5
Aya - 3/6
Reimu - 3/5
Shinki - 3/3