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Author Topic: The Saigyou Ayakashi is in full bloom in Arkham.  (Read 18230 times)

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #25 on: October 17, 2009, 01:51:20 AM »
Aya Shameimaru

Sanity: 1/6
Stamina: 4/4
Focus: 0/1

Speed - 3 4 [5] 6
Sneak - 5 4 [3] 2

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$5
6 Clue Tokens
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
1 Monster Trophy(Rat-Thing: 1 Toughness)

~

Aya shifts her Speed/Sneak 1 to the left, then heads to the uptown streets where she will proceed to sacrifice 4 of her sanity investigating the rumor for the sake of news.  Posting the change now instead of on the encounter phase.
« Last Edit: October 17, 2009, 04:55:25 AM by Glen Veil »

Taishyr

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #26 on: October 17, 2009, 01:52:21 AM »
From what I can tell in chat, they're pretty much aware, and the general consensus is that they can't afford to pass it.

Then again, I'm not paying attention, so.

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #27 on: October 17, 2009, 01:55:15 AM »
We decided that 3-4 Madnesses wasn't worth it.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Shale

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #28 on: October 17, 2009, 01:56:19 AM »
Yeah, it's kind of damned if you do, damned if you don't. Gooooooooood luck with that Gate limit, though.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Taishyr

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #29 on: October 17, 2009, 02:20:44 AM »
Oh, they're preparing to fight Yuyuko as soon as it goes off. >_>

Shale

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #30 on: October 17, 2009, 02:50:17 AM »
Quick game!
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #31 on: October 18, 2009, 03:21:16 AM »
Turn edited, Komachi joins Cirno in being completely insane.

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #32 on: October 18, 2009, 03:25:10 AM »
Hong Meiling (Gatewalker):

Sanity 3 (4)
Stamina 6 (6)

Cash: $5
Clues: 1

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check (Exhausted)
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks


Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)

~

Sliding Fight/Will to 2/4, first of all. Then moving to the Gardener's Place and letting loose on the monsters there.

Round 1: China vs Dark Young ...Fight!

* Hatbot --> "Gate-weekend rolls 3d6 for non-insanity and gets 10." [3d6=1, 5, 4]
* Hatbot --> "Gate-weekend rolls 10d6 for (tech assisted) EX Hadoken and gets 38." [10d6=6, 2, 2, 3, 6, 1, 6, 3, 6, 3]

Not flinching in the face of such an abomination, Hong Meling checked her trump card...yes, it still had fuel. Excellent. It might be cheating, but right now she didn't have time to study for the years it would take to learn such a technique. Crossover Sign: Flaming HADOKEN!!!!!

Round 2: Chine vs Zombie ...Fight!

* Hatbot --> "Gate-weekend rolls 2d6 for not fearing the reaper and gets 10." [2d6=6, 4]
* Hatbot --> "Gate-weekend rolls 5d6 for zmobie slashing action and gets 15." [5d6=6, 1, 3, 3, 2]

Zombies. That DR 5/Slashing could really mess up her game, being a punchy-kicky martial artist and all(and being out of flamethrower gas). Well, she was planning on avoiding it's use, since she didn't have a horse and all, but there's really no law against using a cavalry saber on foot, right? Hack and slash time!

And that's that. Took 1 San damage from the Nightmarish ability even after making the check, but sent both the DY and the Zmobie packing.
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #33 on: October 18, 2009, 04:33:12 AM »
Shinki:

Sanity 2 (3)
Stamina 6 (6)

Cash: $8
Clues: 2

Focus: 1

Speed2345
Sneak3210

Fight2345
Will4321

Lore2345
Luck3210


Items:
Enchanted Blade (Weapon): Magical Weapon, 1H, +4 to Combat checks

Other:
Wither (Spell): Any Phase: Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens.
Find Gate (Spell): Lore -1, Sanity 1. Movement: Cast and exhaust to immediately return to Arkham from an Other World.
Mythos Lore (Skill): -1 Maximum Sanity; exhaust Mythos Lore instead of spending 1 Clue token.
Necrophobia (Madness): All Undead monsters have Nightmarish 1 against you. Upkeep: If in the Graveyard, lose 1 Sanity.


Current Trophies:
None
 
~

Ho-hum.
- Have you ever contemplated suicide?
 - Frequently. But only for others.

AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #34 on: October 18, 2009, 05:27:52 AM »
Patchy

Sanity: 6/6
Stamina: 1/4

0123
4321

0123
4321

2345
5432

5 Clue Tokens, Strong Will, Consumption, Sir William Brinton

~~~

Moving to join the Uptown crew. Trading the following items to Aya: $4, Dusty Manuscripts, Research Materials, Book of Dyzan, Mists of Releh, Shriveling.

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #35 on: October 18, 2009, 05:29:30 AM »
Aya Shameimaru

Sanity: 1/6
Stamina: 4/4
Focus: 0/1

Speed - 3 4 [5] 6
Sneak - 5 4 [3] 2

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$22(4 Andrew, 4 Mage, 9 Cid)
6 Clue Tokens
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
1 Monster Trophy(Rat-Thing: 1 Toughness)

Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Food (Common item: discard to reduce stamina loss by 1, $1)
Blue Watcher of the Pyramid (Unique item: lose 2 stamina and discard for autosuccess on combat check/fight check/lore check to close gate)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission including Hibb's Roadhouse, Library, and Ye Olde Magick Shoppe. Sacrifice 1 sanity at each stop, reduce Ancient One's combat rating by 2 when complete. $2)

* Carbine Rifle (Exhaust before making a Combat check to gain +5 to that check. 1H, 4$)

Dusty Manuscripts, Research Materials, Book of Dyzan, Mists of Releh, Shriveling

~

Updating with everyones items on my sheet for reference
« Last Edit: October 18, 2009, 05:31:45 AM by Glen Veil »

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Encounters
« Reply #36 on: October 18, 2009, 05:52:31 AM »
Arkham Encounters

Halbarad/Shinki
-----------------
You find a man painting a picture of one of the horrible gargoyles lining the walls of the Graveyard. Seeing you, he introduces himself as Richard Upton Pickman, a painter visiting from Boston. If you spend monster trophies that have a total of 5 toughness, Pickman takes a liking to you. Take his ally card. If it is not available, he teaches you a spell instead. Draw 1 spell.

Richard Upton Pickman IS available.

Other World Encounters

Gatewalker/Hong Meiling
-------------------------
A MONSTER APPEARS!


INSANITY!

Since neither of those encounters can cause a madness, I'll just list the ones resulting from stopping the rumor for you now.

Magetastic/Cirno - Hysteria and Addiction
AndrewRogue/Patchouli - Xenophobia and Amnesia
El Cideon/Komachi - Addiction and Depression

Rewards for passing the rumor:
El Cideon/Komachi - Whiskey
Gatewalker/Hong Meiling - Cavalry Saber(This will NOT be available until after the ghoul fight!)
Magetastic/Cirno - .18 Derringer
Glen Veil/Aya - Shotgun
Halbarad/Shinki - Research Materials
AndrewRogue/Patchouli - Bullwhip

AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Encounters
« Reply #37 on: October 18, 2009, 05:56:51 AM »
Fixing the space time continuum by marking that I am spending all my sanity to clear tokens off the rumor.

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #38 on: October 18, 2009, 06:02:28 AM »
Aya Shameimaru

Sanity: 1/6
Stamina: 4/4
Focus: 0/1

Speed - 3 4 [5] 6
Sneak - 5 4 [3] 2

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$22(4 Andrew, 4 Mage, 9 Cid)
6 Clue Tokens
Shotgun (Physical Weapon: +4 to combat check, 2h, Any Phase: When using Shotgun in Combat, all 6's rolled count as 2 successes, $6)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
1 Monster Trophy(Rat-Thing: 1 Toughness)

Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Food (Common item: discard to reduce stamina loss by 1, $1)
Blue Watcher of the Pyramid (Unique item: lose 2 stamina and discard for autosuccess on combat check/fight check/lore check to close gate)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission including Hibb's Roadhouse, Library, and Ye Olde Magick Shoppe. Sacrifice 1 sanity at each stop, reduce Ancient One's combat rating by 2 when complete. $2)

* Carbine Rifle (Exhaust before making a Combat check to gain +5 to that check. 1H, 4$)

Dusty Manuscripts, Research Materials, Book of Dyzan, Mists of Releh, Shriveling

~

Updating for SHAWTGAWN

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Encounters
« Reply #39 on: October 18, 2009, 07:14:51 PM »
Hong Meiling (Gatewalker):

Sanity 3 (4)
Stamina 6 (6)

Cash: $5
Clues: 1

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check (Exhausted)
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks

Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)
Ghoul(1 toughness)

~

> if anyone's around I can throw dice at the ghoul real quick?
<Yoshiken> :)?
> Excellent.
> 4 will -1 for weather +0 for monster mod = 3 dice.
> roll 3d6 for not fearing the reaper
* Hatbot --> "Gate-weekend rolls 3d6 for not fearing the reaper and gets 14." [3d6=5, 4, 5]
> 2 combat, +1 weather, +1 BK +2 CS -1 monster mod = 5 dice
> roll 5d6 for ghoul slashing action
* Hatbot --> "Gate-weekend rolls 5d6 for ghoul slashing action and gets 21." [5d6=2, 5, 4, 4, 6]
> China...SLASH!
<Yukari-sama> Weather doesn't apply, you're not in Arkham.
<Yukari-sama> Other Worlds don't get modifiers from weather effects.
> oh
<Yukari-sama> Doesn't matter, though, you still overkilled it.
> well, even taking off that 6 at the end I still kill, so do I need to re-roll?
<Yukari-sama> I'd say no, just toss this stuff in the post.
* Gate-weekend nods
> if Yak wants to call for a reroll I'll just ask him to throw it for me

Ghoul defeated, toughness trophy and cavalry saber #2 added to sheet.
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #40 on: October 18, 2009, 08:08:22 PM »
Shinki:

Sanity 2 (3)
Stamina 6 (6)

Cash: $8
Clues: 2

Focus: 1

Speed2345
Sneak3210

Fight2345
Will4321

Lore2345
Luck3210


Items:
Enchanted Blade (Weapon): Magical Weapon, 1H, +4 to Combat checks
Research Materials (Item): Any Phase: Discard Research Materials instead of spending 1 Clue token.

Other:
Wither (Spell): Any Phase: Cast and exhaust to ignore all Stamina loss being dealt to you from one source. Discard this spell if the Ancient One awakens.
Find Gate (Spell): Lore -1, Sanity 1. Movement: Cast and exhaust to immediately return to Arkham from an Other World.
Mythos Lore (Skill): -1 Maximum Sanity; exhaust Mythos Lore instead of spending 1 Clue token.
Necrophobia (Madness): All Undead monsters have Nightmarish 1 against you. Upkeep: If in the Graveyard, lose 1 Sanity.


Current Trophies:
None
 
~

Updated with Research Materials.
- Have you ever contemplated suicide?
 - Frequently. But only for others.

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Encounters
« Reply #41 on: October 18, 2009, 09:16:02 PM »
Cirno The Ice Fairy

Stats

* Sanity: 5/5
* Stamina: 5/5
* Focus: 2

Inventory
 
* 1 Clue Token
* Freeze (Use Bind Monster at any point during a Combat for 0 San, and is exhausted instead of discarded. Cannot lose Bind Monster under any circumstance)
* Bind Monster (+4 casting mod, Cast and discard exhaust to pass any combat check. Must roll successes equal to Monster's toughness. 2H)
* Bravery (Skill. Exhaust to re-roll Horror Check)
* Fisticuffs (Skill. After making any Combat check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
* Addiction
* Hysteria
* .18 Derringer

Skills

* Speed: 2 3 4 5
* Sneak: 3 2 1 0 

* Fight: 2 3 4 5
* Will: 4 3 2 1

* Lore: 0 1 2 3
* Luck: 4 3 2 1

=======================

Cirno waits for the Upkeep phase to retire.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Encounters
« Reply #42 on: October 18, 2009, 11:57:05 PM »
Komachi

Sanity: 0/4
Stamina: 6/6
Focus: 2

Speed - 0 1 2 [3]
Sneak - 5 4 3 [2]

Fight - 1 2 3 [4]
Will - 3 2 1


Lore - 1 [2] 3 4
Luck - 5 [4] 3 2

Possessions:

2 Clue Tokens
Expert Occultist (Skill: exhaust to reroll spell check)
Addiction!
Depression!

~

See Cirno's entry.

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Encounters
« Reply #43 on: October 19, 2009, 12:00:30 AM »
EDIT: Cirno is going to be quiet.
« Last Edit: October 19, 2009, 02:13:27 AM by Magetastic »
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 3 Movement/Upkeep
« Reply #44 on: October 19, 2009, 02:37:38 AM »
As her friends were carted off to the Asylum after the burst of energy Uptown, Aya swore she saw a short-haired girl near their unconcious bodies.  When she checked with the orderlies, however, she was very nearly taken along as they hadn't noticed anything amiss.  At the same time in the middle of the night, with nobody working the station to see it, a mysterious old train creaked its way through the Arkham depot.

Terror at the Train Station!

A rusty train arrives in Arkham, disgorging 2 monsters into the Northside streets.
A gate opens at the Witch House, spawning a Dark Young and a Mi-Go.  A clue appears at the Black Cave.
A Cultist and an Elder Thing creep out of the train and into the Northside Streets.
Moon monsters move on white, the Cultist moves Downtowngoes nowhere because he shows up after movement.


Deadline is Tuesday at 10 PM EST.  I'll put the replacement investigators in during Encounters.
« Last Edit: October 19, 2009, 06:18:51 AM by Yakumo »

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #45 on: October 19, 2009, 03:15:06 AM »
Aya Shameimaru

Sanity: 1/6
Stamina: 4/4
Focus: 0/1

Speed - 3 4 [5] 6
Sneak - 5 4 [3] 2

Fight - 1 2 [3] 4
Will   - 3 2 [1] 0

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$22(4 Andrew, 4 Mage, 9 Cid)
6 Clue Tokens
Shotgun (Physical Weapon: +4 to combat check, 2h, Any Phase: When using Shotgun in Combat, all 6's rolled count as 2 successes, $6)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
1 Monster Trophy(Rat-Thing: 1 Toughness)

Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Food (Common item: discard to reduce stamina loss by 1, $1)
Blue Watcher of the Pyramid (Unique item: lose 2 stamina and discard for autosuccess on combat check/fight check/lore check to close gate)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission including Hibb's Roadhouse, Library, and Ye Olde Magick Shoppe. Sacrifice 1 sanity at each stop, reduce Ancient One's combat rating by 2 when complete. $2)

* Carbine Rifle (Exhaust before making a Combat check to gain +5 to that check. 1H, 4$)

Dusty Manuscripts, Research Materials, Book of Dyzan, Mists of Releh, Shriveling

~

Aya shifts her Fight/Will one to the left then moves to Arkham Asylum where she will pay $2 for psychiatric therapy.
« Last Edit: October 19, 2009, 03:40:35 AM by Glen Veil »

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #46 on: October 19, 2009, 03:16:47 AM »
Shinki:

Sanity 1 (3)
Stamina 6 (6)

Cash: $8
Clues: 2

Focus: 1

Speed2345
Sneak3210

Fight2345
Will4321

Lore2345
Luck3210


Items:
Enchanted Blade (Weapon): Magical Weapon, 1H, +4 to Combat checks
Research Materials (Item): Any Phase: Discard Research Materials instead of spending 1 Clue token.

Other:
Wither (Spell) - Lore +0, Sanity 0, 1h. Cast and exhaust to gain +3 to combat checks until the end of this combat.
Find Gate (Spell): Lore -1, Sanity 1. Movement: Cast and exhaust to immediately return to Arkham from an Other World.
Mythos Lore (Skill): -1 Maximum Sanity; exhaust Mythos Lore instead of spending 1 Clue token.
Necrophobia (Madness): All Undead monsters have Nightmarish 1 against you. Upkeep: If in the Graveyard, lose 1 Sanity.


Current Trophies:
None
 
~

Moving to the Asylum - a bit of therapy to deal with this necrophobia would be nice.
« Last Edit: October 19, 2009, 03:39:06 AM by Halbarad »
- Have you ever contemplated suicide?
 - Frequently. But only for others.

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 3 Movement/Upkeep
« Reply #47 on: October 19, 2009, 03:20:30 AM »
Hong Meiling (Gatewalker):

Sanity 3 (4)
Stamina 6 (6)

Cash: $5
Clues: 1

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check (Exhausted)
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks

Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)
Ghoul(1 toughness)

~

Moving Fight/Will one to the right, waiting for encounter in Another Dimension.
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 3 Encounters
« Reply #48 on: October 19, 2009, 04:02:00 AM »
Arkham Encounters

Halbarad/Shinki and Glen Veil/Aya
-----------------------------------
Electroshock is fun~

Magetastic/Suika, El Cideon/Mystia, and AndrewRogue/Tewi
------------------------------------------------------------
Welcome to Arkham!  Hope your stay goes a little better than your predecessors'~

Your items:
Suika - $9, 1 Clue Token, Whiskey, Molotov Cocktail, Fetch Stick, De Vermiis Mysteriis, Luck
Tewi - $2, 2 Clue Tokens, Lucky Rabbit's Foot, .45 Automatic, Dynamite, The King in Yellow, Summon Shantak, Bravery
Mystia - $7, 1 Clue Token, Food, Old Journal, Powder of Ibn-Ghazi, Enchant Weapon, Sneak


Other World Encounters

Gatewalker/Hong Meiling
-------------------------
Hurry! You must choose the correct crystal soon, or the gate will open and release a terrible creature! Pass a Luck (-2) check or a monster appears.

In case you fail the check and I'm not around, your monster will be:



If you need to see your new investigator sheets, you can click in the investigator names in the turn order list in first post.
« Last Edit: October 19, 2009, 05:06:38 AM by Yakumo »

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #49 on: October 19, 2009, 04:08:04 AM »
Aya Shameimaru

Sanity: 6/6
Stamina: 4/4
Focus: 0/1

Speed - 3 4 [5] 6
Sneak - 5 4 [3] 2

Fight - 1 2 [3] 4
Will   - 3 2 [1] 0

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$20(4 Andrew, 4 Mage, 9 Cid)
6 Clue Tokens
Shotgun (Physical Weapon: +4 to combat check, 2h, Any Phase: When using Shotgun in Combat, all 6's rolled count as 2 successes, $6)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
1 Monster Trophy(Rat-Thing: 1 Toughness)

Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Food (Common item: discard to reduce stamina loss by 1, $1)
Blue Watcher of the Pyramid (Unique item: lose 2 stamina and discard for autosuccess on combat check/fight check/lore check to close gate)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission including Hibb's Roadhouse, Library, and Ye Olde Magick Shoppe. Sacrifice 1 sanity at each stop, reduce Ancient One's combat rating by 2 when complete. $2)

* Carbine Rifle (Exhaust before making a Combat check to gain +5 to that check. 1H, 4$)

Dusty Manuscripts, Research Materials, Book of Dyzan, Mists of Releh, Shriveling

~

Updated, -$2 and +5 sanity yesh.