Author Topic: The Saigyou Ayakashi is in full bloom in Arkham.  (Read 18233 times)

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 3 Movement/Upkeep
« Reply #50 on: October 19, 2009, 04:15:10 AM »
Hong Meiling (Gatewalker):

Sanity 3 (4)
Stamina 6 (6)

Cash: $5
Clues: 1

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check (Exhausted)
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks

Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)
Ghoul(1 toughness)

~

Screwed up the luck check, but made the sneak check to avoid the monster.

> luck -2, eh?
<Yakumo> That or just post a new one, I don't really care.
> so...all of 1d6.
> Whelp, here goes.
> roll 1d6 to call upon the power of kappahax
* Hatbot --> "Gate-weekend rolls 1d6 to call upon the power of kappahax and gets 1." [1d6=1]
> yOu have failed me, Kappa.
<Yakumo> ...<_<
<RandomSandmouserats> That's some kappahax right there
<Komachi> Oh hey, colour out of space. I just read that.
<Komachi> It sounded like bad news. >.>
<Glen> Gate can still fight it right?
<Glen> or does he wait a turn
> and since I moved my F/W to 3/3 instaed of 2/4, I don't even get a single die against it for the horror check, do I?
<RandomSandmouserats> Not unless you want to spend clues, no
<Komachi> That horror check is a bitch.
> what does spending a clue do for me?
> I only have the one
<Nitori> I forgot, can you evade monsters that show up like that
<RandomSandmouserats> Adds a die to the check.
<Yakumo> You can evade, yes.  Sneak +1 to try.
<Glen> basically jsut a very low chance for you to not lose sanity, though I think you would probably want to kill it either way <.<
> if I fail that horror check I go auto-insane
> it does 4 san damage and I only have 3
> ugh
<Yakumo> Oh, yeah, might want to try sneaking past it then. >_>
<Magetastic> And sneaking has a +1 bonus!
<Glen> okay yeah, screw this game
<Yakumo> It just disappears if you succeed.
<Glen> oh it does
> yeah, gonna try to sneak.
<Glen> sneak check ftw then >.>
> so it has a +1, meaning I get 2 dice. And my dice are all 1 higher then it says because of Hide.
> roll 2d6 sneaky sneaky
* Hatbot --> "Gate-weekend rolls 2d6 sneaky sneaky and gets 6." [2d6=5, 1]
<Glen> yay for no brain rape I guess
<Yakumo> Damn... er, I mean, congrats!  <_< >_>
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Movement/Upkeep
« Reply #51 on: October 20, 2009, 05:50:18 AM »
It seemed someone other than the residents of Gensokyo were taking a stand against the terrors in the night!  Unfortunately, all campus security managed to catch in their crackdown was the usual assortment of drunken frat boys.


Campus Security Increased!

All monsters in the Miskatonic U. streets or locations are returned to the cup.
A gate opens at Independence Square, destroying a clue and disgorging a Byakhee and a Cultist.
Circle monsters move, the Mi-Go and Byakhee take to the skies.
Square monsters move, the Hound of Tindalos smells fresh bird meat and moves to Mystia at the Bank of Arkham.
Diamond monsters move on black, the Elder Thing moves to the Merchant District streets and the Shuggoth dives headfirst into a Vortex.  The Dunwich Horror and Terror Tracks increase by one each.


Deadline is 10 PM EST on Wednesday.  
« Last Edit: October 20, 2009, 03:40:35 PM by Yakumo »

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Movement/Upkeep
« Reply #52 on: October 20, 2009, 06:11:00 AM »
Hong Meiling (Gatewalker):

Sanity 3 (4)
Stamina 6 (6)

Cash: $5
Clues: 1

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check (Exhausted)
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks

Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)
Ghoul(1 toughness)

~

Sliding Fight/Will to 5/1, coming back out of the gate and going to attempt to close it.
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Movement/Upkeep
« Reply #53 on: October 20, 2009, 02:59:01 PM »
Mystia Lorelei

Sanity: 4/5
Stamina: 5/5
Focus: 1

Speed - 2 3 4 [5]
Sneak - 4 3 2 [1]

Fight - [0] 1 2 3
Will - [5] 4 3 2

Lore - 1 2 3 [4]
Luck - 4 3 2 [1]

Possessions:

$7
4 clue tokens
Food (Common item: discard to reduce stamina loss by 1, $1)
Old Journal (Common item: exhaust and spend one movement point to make a lore check at -1, discard and gain 3 clue tokens on success, nothing happens on failure, $1)
Powder of Ibn-Ghazi (Unique item: magical weapon, +9 combat check, lose 1 sanity and discard after use, 2H, $6)
Enchant Weapon (Spell: cast and exhaust to make one physical weapon a magical weapon until the end of the turn, 0 casting modifier, sanity cost 1)
Sneak (Skill: +1 sneak, add 1 bonus die to a sneak roll whenever spending a clue token)

Trophis:

Hound of Tindalos (2 toughness)

~

Mystia nukes the Hound. Dog meat, dog meat~? No sirree!

<Mystia> Okay, ready to roll. Someone chime in as witness, wot wot.
<Yukari-sama> voon.
<Mystia> Setting Lore to max, -1 mod to use the journal, rolling 3 dice as a result.
<Mystia> roll 3d6
* Hatbot --> "Mystia rolls 3d6 and gets 14."12 [3d6=5, 5, 4]
<Mystia> 5/6 equals success, I believe? So 3x clue token get.
<Mystia> Next, horror check.
* Yukari-sama nods.
<Yukari-sama> 5+ is a success unless you have a skill that says otherwise.
<Mystia> Clue tokens can be spent individually after seeing the result of each roll, I gather. Hopefully this won't burn through all of them. >.>
* Taishyr (~ferixstad@141.218.17.46) has joined #rpgdlarkhamhorror
<Yukari-sama> Yes.
<Yukari-sama> Roll them 1 at a time if you need to.
<Mystia> 5 Will, -1 due to environment, -2 due to the hound's rating. Thing is hardcore.
* Nitori (~TechU@NCheu9399.ResNet.Dal.Ca) Quit (Broken pipe)
<Mystia> roll 2d6 here we go
* Hatbot --> "Mystia rolls 2d6 here we go and gets 8."12 [2d6=3, 5]
<Mystia> Phew.
* Nitori (~TechU@NCheu9399.ResNet.Dal.Ca) has joined #rpgdlarkhamhorror
<Yukari-sama> Nice.
<Taishyr> Yay.
<Mystia> Right, let's kill this sumbitch. +9 due to using powder, hound's combat rating and environment bonus cancel each other out, fight's at 0. So, 9 dice.
* IdleYoshi is now known as Yoshiken
<Mystia> roll 9d6
* Hatbot --> "Mystia rolls 9d6 and gets 31."12 [9d6=4, 3, 3, 3, 2, 6, 6, 1, 3]
<Mystia> Die monster, you don't belong in this world.
<Yukari-sama> Barely, but you got it.
<Taishyr> Yay.
<Mystia> Yeah.
* Mystia goes to post.
« Last Edit: October 20, 2009, 03:02:09 PM by El Cideon »

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #54 on: October 20, 2009, 04:01:44 PM »
Shinki:

Sanity 3 (3)
Stamina 6 (6)

Cash: $6
Clues: 4

Focus: 1

Speed2345
Sneak3210

Fight2345
Will4321

Lore2345
Luck3210


Items:
Enchanted Blade (Weapon): Magical Weapon, 1H, +4 to Combat checks
Research Materials (Item): Any Phase: Discard Research Materials instead of spending 1 Clue token.

Other:
Wither (Spell) - Lore +0, Sanity 0, 1h. Cast and exhaust to gain +3 to combat checks until the end of this combat.
Find Gate (Spell): Lore -1, Sanity 1. Movement: Cast and exhaust to immediately return to Arkham from an Other World.
Mythos Lore (Skill): -1 Maximum Sanity; exhaust Mythos Lore instead of spending 1 Clue token.
Necrophobia (Madness): All Undead monsters have Nightmarish 1 against you. Upkeep: If in the Graveyard, lose 1 Sanity.


Current Trophies:
None
 
~

After a refreshing session of ECT, Shinki decides to head off to the Black Cave - because being sealed in a dark, cramped location once just wasn't good enough.
- Have you ever contemplated suicide?
 - Frequently. But only for others.

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #55 on: October 21, 2009, 06:30:03 AM »
Aya Shameimaru

Sanity: 3/6
Stamina: 4/4
Focus: 0/1

Speed - 3 4 [5] 6
Sneak - 5 4 [3] 2

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$20(4 Andrew, 4 Mage, 9 Cid)
6 Clue Tokens
Shotgun (Physical Weapon: +4 to combat check, 2h, Any Phase: When using Shotgun in Combat, all 6's rolled count as 2 successes, $6)
Fetch Stick (Unique item: magical weapon. Any Phase: Exhaust before making a Combat check to gain +7 to that check, 2h, $8) Exausted
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
2 Monster Trophies(Rat-Thing: 1 Toughness, Dark Young: 3 Toughness)

Food (Common item: discard to reduce stamina loss by 1, $1)
Blue Watcher of the Pyramid (Unique item: lose 2 stamina and discard for autosuccess on combat check/fight check/lore check to close gate)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission including Hibb's Roadhouse, Library, and Ye Olde Magick Shoppe. Sacrifice 1 sanity at each stop, reduce Ancient One's combat rating by 2 when complete. $2)

* Carbine Rifle (Exhaust before making a Combat check to gain +5 to that check. 1H, 4$)

Dusty Manuscripts, Research Materials, Book of Dyzan, Mists of Releh, Shriveling


~

Aya moves to the Witch house, on the way in the downtown/eastown area handing Suika everything that wasn't hers originally minus the Axe, she also trades her shotgun for the fetch stick, she then freaks out at the scary monster she see's and smacks it over the head with a stick until dead out of horror and will soon be sucked into a gate, yay.

[01:03] <Glen> and just to confirm, you get you're carbine and my shotgun for teh fetchstick right?
[01:03] <Glen> I'm going to go ahead and post in case I go to bed soon
[01:04] <Magetastic> Yup.
[01:04] <Magetastic> And my 4 (Woo!) dollars.
[01:05] <Glen> alright, going to copy that I'll give you my 3 and cids along with that
[01:05] <Glen> since I have no use for money in an otherworld encounter I don't think
[01:05] <Glen> and Andy's also I guess
[01:05] <Magetastic> Ok.
[01:05] <Glen> and you can pass it on to him
[01:06] <Magetastic> Mmk. Sounds good
[01:06] <Glen> maybe his items also >.>, but I'll keep them in my post and with a strike through them just to keep track of them until confirmed

[01:16] <Glen> anyone here to witness?
[01:18] * Iceman-BISON (~cainan@S0106001b114a36c6.vc.shawcable.net) has joined #rpgdlarkhamhorror
[01:18] <Glen> yay witness
[01:19] <Glen> alright, sliding fight/will to the right and moving to the witch house where I get to fight the Dark Young
[01:20] <Glen> I auto fail the Will check and take 3 san damage, for combat I exaust the Fetch Stick for +7, environment cancel's the negative modifier, so with my 4 fight that's 11 dice
[01:21] <Glen> 11d6 to play fetch with the scary monster
[01:21] * Hatbot --> "Glen rolls 11d6 to play fetch with the scary monster and gets 39."12 [11d6=5, 6, 4, 5, 4, 5, 4, 1, 2, 2, 1]
[01:21] <Glen> success
[01:21] <Iceman-BISON> woot!
« Last Edit: October 21, 2009, 06:32:46 AM by Glen Veil »

AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Movement/Upkeep
« Reply #56 on: October 21, 2009, 07:08:21 AM »
Tewi

6/6
4/4

1234
4321

0123
4321

1234
5432

$2, 2 Clue Tokens, Lucky Rabbit's Foot, .45 Automatic, Dynamite, The King in Yellow, Summon Shantak, Bravery

Go chill at the general store to receive some items and maybe do some useful things. Trade me whatever you want, Mage/Glen.

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Movement/Upkeep
« Reply #57 on: October 22, 2009, 12:49:11 AM »
Suika Ibuki

Stats

* Overwhelming 1
* Sanity: 4/4
* Stamina: 6/6
* Focus: 1

Inventory

* 22$ (9 Cid)
* 1 Clue Token
* Carbine Rifle (Exhaust before making a Combat check to gain +5 to that check. 1H, 4$)
* Molotov Cocktail (Discard after a Combat check to gain +6 to that check. 1H, 3$)
* Blessing (4's count as successes on checks)
* Luck (+1 Luck; When spending clue tokens on any Luck check, add 1 die)
* God’s Nectar (Any Phase: When Suika uses Whiskey, she gains a Blessing)
* Shotgun (+4 to Combat checks; 6’s count as two successes. 2H, 6$)

Food (Common item: discard to reduce stamina loss by 1, $1)
Blue Watcher of the Pyramid (Unique item: lose 2 stamina and discard for autosuccess on combat check/fight check/lore check to close gate)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission including Hibb's Roadhouse, Library, and Ye Olde Magick Shoppe. Sacrifice 1 sanity at each stop, reduce Ancient One's combat rating by 2 when complete. $2)


Skills

* Speed: 2 3 4  5
* Sneak: 3 2 1 0

* Fight: 1 2 3 4
* Will: 4 3 2 1

* Lore: 0 1 2 3
* Luck: 6 5 4 3

=======================================

Suika is going to run up to Aya, grab the stuff, head on over Rivertown to give Tewi all of Patchy's old things, as well as De Vermiis Mysteriis, then runs Downtown and over to Northside to instagib the Cultist there after drinking Divine Whiskey and being Blessed.

<Magetastic> Anybody here to witness?
<Glen> sure
<Magetastic> Ok, well, time to deal with that Cultist and gain me some Blessing.
<Glen> go for it
<Magetastic> First off, since the Cultist has no check but has Nightmarish 1, I take 1 point of San damage, then eliminate that with some good ol' Whiskey
<Glen> Whiskey is the drink of gods, true story
<Magetastic> Now that I'm Blessed, 4's count as successes too (Yay!)
<Magetastic> And then I'm gonna lock'n'load, with 2 Fight, +4 from Shotgun, +1 from Environment, +1 from Cultist
<Magetastic> So 8 Dice to fry a one toughness Cultist.
<Magetastic> 8d6 to blow the Cultist to bits
* Hatbot --> "Magetastic rolls 8d6 to blow the Cultist to bits and gets 30."12 [8d6=3, 6, 4, 6, 1, 5, 1, 4]
<Magetastic> >_>
<tai-pzombie> k-k-k-k-kritikal overkill
<Glen> Shawtgawn looks to be super effective vs cultist
<Magetastic> Uhm, yeah. Cultist is very, very, very definitely dead.
« Last Edit: October 22, 2009, 03:07:50 AM by Magetastic »
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Encounters
« Reply #58 on: October 22, 2009, 03:07:49 AM »
Arkham Encounters

El Cideon/Mystia
-----------------
It seems that bank interest rates are especially favorable today. You may take out a Bank Loan if you don't already have one. If you do so, gain $15 instead of the normal $10. However, you only need to pay back $10.

Gatewalker/Hong Meiling
------------------------
The gate stands open before you... do you have what it takes to close it?

Magetastic/Suika
------------------
The corpse of the Cultist disappears before your eyes, leaving you alone in the streets.

Halbarad/Shinki
----------------
You stumble upon a pocket of bad air. Coughing, you struggle to stagger free. Make a Will (-1) check. If you pass, nothing happens. If you fail, lose 3 Stamina.

AndrewRogue/Tewi
-------------------
Make a Will -2 check. If you pass, you gain the ear of the shopkeeper. Seeing your valiant cause, he takes you into the backroom and offers you some special equipment.  Draw 3 common items. You may take 1 of them as a gift to help thwart the evil in Arkham! Discard the other 2. If you fail, nothing happens.


Other World Encounters

Glen Veil/Aya
--------------
You come across a slaughtered creature. Pass a luck -1 check to claim a monster trophy from the cup (even if it is Endless) and gain 2 Clue tokens.

The corpse is:
« Last Edit: October 22, 2009, 03:21:13 AM by Yakumo »

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #59 on: October 22, 2009, 03:20:59 AM »
Aya Shameimaru

Sanity: 3/6
Stamina: 4/4
Focus: 0/1

Speed - 3 4 [5] 6
Sneak - 5 4 [3] 2

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$0
8 Clue Tokens
Fetch Stick (Unique item: magical weapon. Any Phase: Exhaust before making a Combat check to gain +7 to that check, 2h, $8) Exausted
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
3 Monster Trophies(Rat-Thing: 1 Toughness, Dark Young: 3 Toughness, Formless Spawn: 2 Toughness)

~

Aya investigates the body of some dead worm thing, and gains an idea of whats going on, she also decides to drag the thing with her for dinner later.

<Glen> so yeah, luck -1 check for me, 4 luck makes that 3
[22:12] <Glen> 3d6 for freebies
[22:12] * Hatbot --> "Glen rolls 3d6 for freebies and gets 10."12 [3d6=1, 4, 5]
[22:12] <Yukari-sama> Bank loan isn't a bad deal, I'd take one and pay it off immediately.
[22:12] <Yukari-sama> $5 free.
[22:13] <Smashy> And Glen gets 2 toughness of monster trophies and 2 clues.  Not bad

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Encounters
« Reply #60 on: October 22, 2009, 03:22:58 AM »
21:07 < Yukari-sama> Will -1, -1 from environment, is 2.
21:07 < Yakumo> Doesn't matter, it's already dead.
21:07 < Yukari-sama> roll 2d6 for Will
21:07  * Hatbot --> "Yukari-sama rolls 2d6 for Will and gets 10." [2d6=6, 4]
21:07 < Smashy> 2 Toughness
21:07 < Yukari-sama> Pass~


No changes to my sheet.
- Have you ever contemplated suicide?
 - Frequently. But only for others.

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Movement/Upkeep
« Reply #61 on: October 22, 2009, 04:50:21 AM »
Hong Meiling (Gatewalker):

Sanity 3 (4)
Stamina 6 (6)

Cash: $5
Clues: 1

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks

Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)
Ghoul(1 toughness)
Gate Trophy(Another Dimension)

~

So did you know it was possible to punch something so hard it folds in on itself and collapses into nothingness? What, you mean it's not? Well, good thing nobody told Meiling that yet.

> so I need to make a Fight roll to close the gate?
<Yakumo> Well, you COULD pick Lore... >_>
> and does the weather effect apply to this roll?
<Yakumo> It is a Fight check.
> alright, so 6 dice for me then.
> here we go
> roll 6d6 for Gate closing gate
* Hatbot --> "Gateguard rolls 6d6 for Gate closing gate and gets 23." [6d6=4, 4, 4, 2, 3, 6]
<Yakumo> Good thing for you the weather counts. :P
> Yeah, no shit.
<Glen> closed gate at least

« Last Edit: October 22, 2009, 04:52:25 AM by Gatewalker »
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Encounters
« Reply #62 on: October 22, 2009, 05:55:28 AM »
Mystia Lorelei

Sanity: 4/5
Stamina: 5/5
Focus: 1

Speed - 2 3 4 [5]
Sneak - 4 3 2 [1]

Fight - [0] 1 2 3
Will - [5] 4 3 2

Lore - 1 2 3 [4]
Luck - 4 3 2 [1]

Possessions:

$22
4 clue tokens
Bank Loan
Food (Common item: discard to reduce stamina loss by 1, $1)
Enchant Weapon (Spell: cast and exhaust to make one physical weapon a magical weapon until the end of the turn, 0 casting modifier, sanity cost 1)
Sneak (Skill: +1 sneak, add 1 bonus die to a sneak roll whenever spending a clue token)

Trophies:

Hound of Tindalos (2 toughness)

~

Mystia does indeed want to take advantage of this unique investment opportunity, and gains a $15 bank loan.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 5 Movement/Upkeep
« Reply #63 on: October 22, 2009, 06:39:02 AM »
While there was headway being made, it seemed that no matter what they did a feeling of dread was permeating the city, making it feel like all their work was in vain...

No One Can Help You Now

Gates cannot be sealed, although they can still be closed.
A gate opens at The Unnameable, destroying two clues and spawning a Dark Young and a Cthonian.
A clue appears at the Woods.
Moon monsters move, the Cultist at Independence Square moves to the Downtown Streets.


Deadline is 10 PM EST on Saturday.  For reference, I saw Andy's roll in chat and just didn't realize he hadn't posted the fail in here until after I'd already done the updating.
« Last Edit: October 22, 2009, 06:44:38 AM by Yakumo »

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #64 on: October 22, 2009, 06:48:56 AM »
Aya Shameimaru

Sanity: 3/6
Stamina: 4/4
Focus: 0/1

Speed - 3 [4] 5 6
Sneak - 5 [4] 3 2

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$0
8 Clue Tokens
Fetch Stick (Unique item: magical weapon. Any Phase: Exhaust before making a Combat check to gain +7 to that check, 2h, $8)
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
3 Monster Trophies(Rat-Thing: 1 Toughness, Dark Young: 3 Toughness, Formless Spawn: 2 Toughness)

~

Sliding Speed/Sneak over 1 left and waiting for my next encounter.

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 5 Movement/Upkeep
« Reply #65 on: October 22, 2009, 06:53:37 AM »
Suika Ibuki

Stats

* Overwhelming 1
* Sanity: 4/4
* Stamina: 6/6
* Focus: 1

Inventory

* 22$ (9 Cid)
* 1 Clue Token
* Molotov Cocktail (Discard after a Combat check to gain +6 to that check. 1H, 3$)
* Blessing (4's count as successes on checks)
* Luck (+1 Luck; When spending clue tokens on any Luck check, add 1 die)
* God’s Nectar (Any Phase: When Suika uses Whiskey, she gains a Blessing)
* Shotgun (+4 to Combat checks; 6’s count as two successes. 2H, 6$)

Skills

* Speed: 2 3 4  5
* Sneak: 3 2 1 0

* Fight: 1 2 3 4
* Will: 4 3 2 1

* Lore: 0 1 2 3
* Luck: 6 5 4 3

=======================================

Suika is going to stroll over to Mystia, toss her a Carbine Rifle and the rest of her things as she finishes off the Cultist, then head on over to the Shop of Unique Items and start shopping.
« Last Edit: October 23, 2009, 04:19:29 AM by Magetastic »
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 4 Movement/Upkeep
« Reply #66 on: October 22, 2009, 07:03:57 AM »
Hong Meiling (Gatewalker):

Sanity 3 (4)
Stamina 6 (6)

Cash: $5
Clues: 3

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks

Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)
Ghoul(1 toughness)
Gate Trophy(Another Dimension)

~

Sliding Fight/Will back to 3/3 and then going to pick up two clues at Cold Spring Glen and await an encounter.
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 5 Movement/Upkeep
« Reply #67 on: October 23, 2009, 04:08:05 AM »
Mystia Lorelei

Sanity: 3/5
Stamina: 5/5
Focus: 1

Speed - 2 3 4 [5]
Sneak - 4 3 2 [1]

Fight - 0 [1] 2 3
Will - 5 [4] 3 2

Lore - 1 2 3 [4]
Luck - 4 3 2 [1]

Possessions:

$12
4 clue tokens
Bank Loan
Food (Common item: discard to reduce stamina loss by 1, $1)
Carbine Rifle (Common item: physical weapon, exhaust to gain +5 on combat check, 1H, $4)
Food (Common item: discard to reduce stamina loss by 1, $1)
Enchant Weapon (Spell: cast and exhaust to make one physical weapon a magical weapon until the end of the turn, 0 casting modifier, sanity cost 1)
Blue Watcher of the Pyramid (Unique item: discard and lose 2 stamina to automatically succeed on a combat check or a fight/lore check made to close a gate, $4)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission involving Hibb's Roadhouse -> Library -> Ye Olde Magick Shoppe, sacrifice 1 sanity at each stop, reduce ancient one's combat rating by 2 when complete, $2)
Sneak (Skill: +1 sneak, add 1 bonus die to a sneak roll whenever spending a clue token)

Trophies:

Hound of Tindalos (2 toughness)

~

Mystia moves to the streets, kills the cultist, has dinner, and pays off her bank loan.

<Cidward> It is time to slide Fight to 1 and roll my epic combat check, then!
<Cidward> Witness, chime in.
<FireIsTheCleanser> Poing.
<Glen> hi
<Magetastic> Hey
<Cidward> roll 1d6 room cleaning stop
* Hatbot --> "Cidward rolls 1d6 room cleaning stop and gets 4."12 [1d6=4]
* Cidward eats food, tries again.
<FireIsTheCleanser> >_>
<Cidward> roll 1d6 ROOM CLEANING STOP
* Hatbot --> "Cidward rolls 1d6 ROOM CLEANING STOP and gets 6."12 [1d6=6]
<Cidward> There we go.
<Glen> there we go
<Yukari-sama> Room cleaning has stopped.

Note: edited to include items given by Suika after my turn.
« Last Edit: October 23, 2009, 04:36:31 AM by El Cideon »

AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 5 Movement/Upkeep
« Reply #68 on: October 23, 2009, 06:17:09 AM »
Tewi

6/6
4/4

1234
4321

0123
4321

1234
5432

$6, 1 Clue Token, Lucky Rabbit's Foot, .45 Automatic, Dynamite, The King in Yellow, Summon Shantak, Bravery, Dusty Manuscripts, Research Materials, Book of Dyzan, Mists of Releh, Shriveling, De Vermiis Mysteriis

~~~~~

Moving to the Silver Twilight Lodge, trading Hal anything he wants and giving him a bit of this bunny's luck. <3

Go chill at the general store to receive some items and maybe do some useful things. Trade me whatever you want, Mage/Glen.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 5 Encounters
« Reply #69 on: October 24, 2009, 03:37:35 AM »
Arkham Encounters

AndrewRogue/Tewi
-------------------
"Care to join the Order?" Carl Sanford and several of his henchmen ask. If you accept pay $3 and take a Silver Twilight Lodge membership. If you decline, pass a Will -1 check or lose 3 stamina as the henchman assist you out the door. Whether you pass or not, move to the street.

El Cideon/Mystia
-----------------
The corpse of the Cultist disappears before your eyes, leaving you alone in the streets.

Gatewalker/Hong Meiling
------------------------
You come across a human skull with a star shaped hole in it. Oddly, it seems to have ruptured from the inside. Shivering, you replace the skull where you found it. Lose 1 sanity.

Magetastic/Suika
-----------------
"Well, this is all I've got on hand right now."  The shopkeeper shows you two vials of Holy Water and a set of Enchanted Jewelry.



Other World Encounters

Halbarad/Shinki
----------------------
A hideous monster appears!

Due to Shinki's power, your choices are:
or or


Glen Veil/Aya
-------------
Professor Laban Stewsbury shows you some secrets of the Great Library. Gain 2 clues.
« Last Edit: October 24, 2009, 04:10:01 PM by Yakumo »

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #70 on: October 24, 2009, 03:44:51 AM »
Aya Shameimaru

Sanity: 3/6
Stamina: 4/4
Focus: 0/1

Speed - 3 [4] 5 6
Sneak - 5 [4] 3 2

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$0
10 Clue Tokens
Fetch Stick (Unique item: magical weapon. Any Phase: Exhaust before making a Combat check to gain +7 to that check, 2h, $8)
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
3 Monster Trophies(Rat-Thing: 1 Toughness, Dark Young: 3 Toughness, Formless Spawn: 2 Toughness)

~

Is a clue magnet~

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #71 on: October 24, 2009, 03:47:35 AM »
Shinki:

Sanity 3 (3)
Stamina 6 (6)

Cash: $6
Clues: 4

Focus: 1

Speed2345
Sneak3210

Fight2345
Will4321

Lore2345
Luck3210


Items:
Enchanted Blade (Weapon): Magical Weapon, 1H, +4 to Combat checks
Research Materials (Item): Any Phase: Discard Research Materials instead of spending 1 Clue token.

Other:
Wither (Spell) - Lore +0, Sanity 0, 1h. Cast and exhaust to gain +3 to combat checks until the end of this combat.
Find Gate (Spell): Lore -1, Sanity 1. Movement: Cast and exhaust to immediately return to Arkham from an Other World.
Mists of Releh (Spell): Lore -X, Sanity 0. Cast and exhaust to pass an Evade check against 1 monster. X is equal to the monster's Awareness rating.
Mythos Lore (Skill): -1 Maximum Sanity; exhaust Mythos Lore instead of spending 1 Clue token.
Necrophobia (Madness): All Undead monsters have Nightmarish 1 against you. Upkeep: If in the Graveyard, lose 1 Sanity.


Current Trophies:
None
 
~

Snagged Mists of Releh from Tewi.

21:37 < Yukari-sama> VITNESSES!
21:37 < Mystia> Hm. What does lodge membership do?
21:37 < Mystia> Yo yo.
21:37 < Yakumo> Gives you different encounters at the Lodge.
21:37 < Yukari-sama> Gives you generally positive encounters at the lodge.
21:37  * Mystia nods.
21:37 < Yukari-sama> Horror check is at -1, so 3 dice.
21:37 < Glen> more free clues...wow
21:37 < Yukari-sama> 3d6 for HORROR
21:38 < Mystia> No bot.
21:38 < Yukari-sama> Dammit, I thought I brought him back in here.
21:38 -!- Hatbot [~Hatbot@24.174.51.230] has joined #rpgdlarkhamhorror
21:38 < Yukari-sama> 3d6 for HORROR
21:38  * Hatbot --> "Yukari-sama rolls 3d6 for HORROR and gets 11." [3d6=3, 6, 2]
21:38 < taifk> HORROR, THE BOT AWAKENS!
21:38 < RandomFlyingPigBats> Shinki vs. Mi-go?
21:38 < Yukari-sama> Passed.
21:38 < Yukari-sama> Combat is going to be, ah, messy.
21:38 < Mystia> Hey Yakko, those item links are dead.
21:38 < Yakumo> Hmm?  I'll check in a sec, I'm trying to finish the map. <_<
21:39 < Yakumo> ...oh, RIGHT.
21:39 < Yukari-sama> 2 base, +0 monster, +4 enchanted blade, +3 Wither. 9 dice.
21:39 < taifk> ... >_>
21:39 < Yukari-sama> Or, wait.
21:39 < Yukari-sama> Need to roll for wither.
21:39 < RandomFlyingPigBats> ...
21:39 < Yakumo> I forgot to actually go get the urls, they're still blank.  I'm dumb. :P
21:39 < Yakumo> I'll fix that when I get the map up.
21:39 < Yukari-sama> 5d6 for Wither check
21:39  * Hatbot --> "Yukari-sama rolls 5d6 for Wither check and gets 10." [5d6=1, 3, 2, 1, 3]
21:39 < Yukari-sama> Oho.
21:39 < Yukari-sama> No wither.
21:39 < taifk> ... >_>;
21:39 < Glen> Bothate~
21:39 < Mystia> Wow.
21:40 < Mystia> Let's hope he's exhausted his hate for now.
21:40 < Glen> at least it happened on the wither check and not the will check
21:40 < Yukari-sama> Not that big a deal, it's still 6 dice against 1 toughness.
21:40 < Mystia> (Ahaha that never happebns.)
21:40 < Glen> Bothate tends to happen in streaks
21:40 < Yukari-sama> 6d6 for AHOGE KILL
21:40  * Hatbot --> "Yukari-sama rolls 6d6 for AHOGE KILL and gets 15." [6d6=1, 2, 6, 1, 3, 2]
21:40 < Yukari-sama> Splat.
21:40 < Glen> barely
21:40 < Yakumo> Cutting it close much?
- Have you ever contemplated suicide?
 - Frequently. But only for others.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 5 Movement/Upkeep
« Reply #72 on: October 24, 2009, 06:59:30 AM »
For defeating the Mi-Go, Shinki receives a Silver Key.

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 5 Movement/Upkeep
« Reply #73 on: October 24, 2009, 07:03:00 AM »
Suika Ibuki

Stats

* Overwhelming 1
* Sanity: 4/4
* Stamina: 6/6
* Focus: 1

Inventory

* 18$ (9 Cid)
* 1 Clue Token
* Molotov Cocktail (Discard after a Combat check to gain +6 to that check. 1H, 3$)
* Blessing (4's count as successes on checks)
* Luck (+1 Luck; When spending clue tokens on any Luck check, add 1 die)
* God’s Nectar (Any Phase: When Suika uses Whiskey, she gains a Blessing)
* Shotgun (+4 to Combat checks; 6’s count as two successes. 2H, 6$)
* Holy Water (Magical Weapon; Discard after use to gain +6 on a combat check. 2H, 4$)

Skills

* Speed: 2 3 4  5
* Sneak: 3 2 1 0

* Fight: 1 2 3 4
* Will: 4 3 2 1

* Lore: 0 1 2 3
* Luck: 6 5 4 3

=======================================

Suika purchases a bottle of Holy Water
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 5 Movement/Upkeep
« Reply #74 on: October 24, 2009, 08:52:34 AM »
Tewi

6/6
4/4

1234
4321

0123
4321

1234
5432

$3, 1 Clue Token, Lucky Rabbit's Foot, .45 Automatic, Dynamite, The King in Yellow, Summon Shantak, Bravery, Dusty Manuscripts, Research Materials, Book of Dyzan, Shriveling, De Vermiis Mysteriis, TL Membership

~~~

Accept.