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Author Topic: The Saigyou Ayakashi is in full bloom in Arkham.  (Read 18545 times)

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 5 Movement/Upkeep
« Reply #75 on: October 24, 2009, 04:45:53 PM »
Copying these over so I have all six sheets updated and in one place.

Mystia Lorelei

Sanity: 3/5
Stamina: 5/5
Focus: 1

Speed - 2 3 4 [5]
Sneak - 4 3 2 [1]

Fight - 0 [1] 2 3
Will - 5 [4] 3 2

Lore - 1 2 3 [4]
Luck - 4 3 2 [1]

Possessions:

$12
4 clue tokens
Carbine Rifle (Common item: physical weapon, exhaust to gain +5 on combat check, 1H, $4)
Food (Common item: discard to reduce stamina loss by 1, $1)
Enchant Weapon (Spell: cast and exhaust to make one physical weapon a magical weapon until the end of the turn, 0 casting modifier, sanity cost 1)
Blue Watcher of the Pyramid (Unique item: discard and lose 2 stamina to automatically succeed on a combat check or a fight/lore check made to close a gate, $4)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission involving Hibb's Roadhouse -> Library -> Ye Olde Magick Shoppe, sacrifice 1 sanity at each stop, reduce ancient one's combat rating by 2 when complete, $2)
Sneak (Skill: +1 sneak, add 1 bonus die to a sneak roll whenever spending a clue token)

Trophies:

Hound of Tindalos (2 toughness)



Hong Meiling (Gatewalker):

Sanity 2 (4)
Stamina 6 (6)

Cash: $5
Clues: 3

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks

Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)
Ghoul(1 toughness)
Gate Trophy(Another Dimension)

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Movement/Upkeep
« Reply #76 on: October 24, 2009, 04:53:16 PM »
"Geez, I don't know what that rabbit thinks she's up to.  Right after she goes and joins that weird Lodge, monsters start spilling out!"


Lodge Member Held For Questioning!

A Silver Lodge ritual lets 2 monsters loose in the French Hill streets.
A Gate opens at the Black Cave, spawning a Formless Spawn and a Byakhee.
A Clue appears at Hibbs' Roadhouse.
Circle monsters move, a Byakhee and the Mi-Go decide they want some snack food too and move Downtown.  The second Byakhee heads to the skies.
Diamond monsters move on black, the Elder Thing in the Merchant District moves to the Miskatonic U. streets.
An Elder Thing and a Dark Young are released from Tewi's experiments and appear in the French Hill streets.


Deadline is at midnight EST on Sunday.
« Last Edit: October 24, 2009, 05:23:28 PM by Yakumo »

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Movement/Upkeep
« Reply #77 on: October 24, 2009, 05:58:16 PM »
Hong Meiling (Gatewalker):

Sanity 2 (4)
Stamina 6 (6)

Cash: $5
Clues: 3

Focus: 2

Speed2345
Sneak4321

Fight2345
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks

Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)
Ghoul(1 toughness)
Gate Trophy(Another Dimension)

~

Sliding Fight/Will back to 2/4

Moving to Wizard's Hill and jumping in the gate to Another Time!
« Last Edit: October 27, 2009, 03:24:46 AM by Gatewalker »
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #78 on: October 24, 2009, 06:29:01 PM »
Aya Shameimaru

Sanity: 3/6
Stamina: 4/4
Focus: 1/1

Speed - 3 [4] 5 6
Sneak - 5 [4] 3 2

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$0
10 Clue Tokens
Fetch Stick (Unique item: magical weapon. Any Phase: Exhaust before making a Combat check to gain +7 to that check, 2h, $8)
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
3 Monster Trophies(Rat-Thing: 1 Toughness, Dark Young: 3 Toughness, Formless Spawn: 2 Toughness)

~

Keeping everything where it's at in preparation for Gate closure.

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #79 on: October 24, 2009, 07:45:28 PM »
Shinki:

Sanity 3 (3)
Stamina 6 (6)

Cash: $6
Clues: 4

Focus: 1

Speed2345
Sneak3210

Fight2345
Will4321

Lore2345
Luck3210


Items:
Enchanted Blade (Weapon): Magical Weapon, 1H, +4 to Combat checks
Research Materials (Item): Any Phase: Discard Research Materials instead of spending 1 Clue token.

Other:
Wither (Spell) - Lore +0, Sanity 0, 1h. Cast and exhaust to gain +3 to combat checks until the end of this combat.
Find Gate (Spell): Lore -1, Sanity 1. Movement: Cast and exhaust to immediately return to Arkham from an Other World.
Mists of Releh (Spell): Lore -X, Sanity 0. Cast and exhaust to pass an Evade check against 1 monster. X is equal to the monster's Awareness rating.
Mythos Lore (Skill): -1 Maximum Sanity; exhaust Mythos Lore instead of spending 1 Clue token.
Necrophobia (Madness): All Undead monsters have Nightmarish 1 against you. Upkeep: If in the Graveyard, lose 1 Sanity.


Current Trophies:
None
 
~

13:40 < Yukari-sama> Speaking of, might as well cast Find Gate now since it's a movement phase action.
13:40 < Yukari-sama> (and there are witnesses around)
13:40 < Yukari-sama> Lore -1, 4 dice.
13:40 < Yakumo> Indeed there are.
13:41 < Yukari-sama> 4d6 for "GAAAAAATE! Where did you go?"
13:41  * Hatbot --> "Yukari-sama rolls 4d6 for "GAAAAAATE! Where did you go?" and gets 10." [4d6=1, 3, 4,
          2]
13:41 < Yukari-sama> lovely.
13:41 < RandomFlyingPigBats> ...
13:41 < Yukari-sama> d6 for Mythos Lore
13:41 < RandomFlyingPigBats> Man, that's some epic bothate.
13:41 < Kogasa> gj
13:41  * Hatbot --> "Yukari-sama rolls d6 for Mythos Lore and gets 5." [d6=5]
13:41 < Yukari-sama> Passed.
13:41 < Yakumo> Aww. ;_;


Shinki returns to Arkham.
- Have you ever contemplated suicide?
 - Frequently. But only for others.

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Movement/Upkeep
« Reply #80 on: October 24, 2009, 08:14:29 PM »
Mystia Lorelei

Sanity: 2/5
Stamina: 4/5
Focus: 1

Speed - 2 3 4 [5]
Sneak - 4 3 2 [1]

Fight - 0 1 [2] 3
Will - 5 4 [3] 2

Lore - 1 2 3 [4]
Luck - 4 3 2 [1]

Possessions:

$12
4 clue tokens
Carbine Rifle (Common item: physical weapon, exhaust to gain +5 on combat check, 1H, $4)
Food (Common item: discard to reduce stamina loss by 1, $1)
Enchant Weapon (Spell: cast and exhaust to make one physical weapon a magical weapon until the end of the turn, 0 casting modifier, sanity cost 1)
Blue Watcher of the Pyramid (Unique item: discard and lose 2 stamina to automatically succeed on a combat check or a fight/lore check made to close a gate, $4)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission involving Hibb's Roadhouse -> Library -> Ye Olde Magick Shoppe, sacrifice 1 sanity at each stop, reduce ancient one's combat rating by 2 when complete, $2)
Sneak (Skill: +1 sneak, add 1 bonus die to a sneak roll whenever spending a clue token)
Powder of Ibn Ghazi (Unique item: magical weapon, discard and lose 1 sanity for +9 on a combat check, 2H, $6)

Trophies:

Hound of Tindalos (2 toughness)
Byakhee (1 toughness)

~

Mystia cannibalizes her fellow flyer and then has a slapfight with a Mi-Go. Awaiting results of unique item acquisition.

<Mystia> Okay, so, Fight 2, Will 3, I guess.
<Mystia> Rolling now, Byakhee horror check first.
<Mystia> roll 2d6 is there scaredness?
* Hatbot --> "Mystia rolls 2d6 is there scaredness? and gets 7."12 [2d6=4, 3]
<Mystia> Yes, there is.
<Mystia> -1 sanity.
<Mystia> I shall shoot at him.
<Mystia> 2 fight +5 for rifle.
<Mystia> roll 7d6
* Hatbot --> "Mystia rolls 7d6 and gets 24."12 [7d6=6, 2, 6, 3, 2, 1, 4]
<Taishyr> Bang.
<Mystia> Deadified.
<Mystia> Horror check for Mi-go.
<Taishyr> Yup.
<Mystia> roll 2d6 please don't make me waste clues oh mighty Hatbot
* Hatbot --> "Mystia rolls 2d6 please don't make me waste clues oh mighty Hatbot and gets 12."12 [2d6=6, 6]
<Taishyr> ...
<Mystia> Nice.
<Taishyr> >_>
<Mystia> Combat check.
<Yukari-sama> As the bird laughs in the Mi-Go's face.
<RandomFlyingPigBats> Hatbot has heard your pleas and is moved
<Mystia> roll 2d6 killification
* Hatbot --> "Mystia rolls 2d6 killification and gets 3."12 [2d6=1, 2]
<Taishyr> <_<
<Yakumo> Somewhat.
* Mystia eats food.
<Mystia> Let's try that again.
<Magetastic> Too busy laughing at it to kill it, I suppose
<Mystia> roll 2d6 killification!!!
* Hatbot --> "Mystia rolls 2d6 killification!!! and gets 5."12 [2d6=3, 2]
<Glen> you still have food left?
<Taishyr> ... <_<
<Mystia> Fuck you, Hatbot.
<Yakumo> Had two before last turn.
<Glen> ah
<Mystia> 1 stamina down.
<Mystia> roll 2d6 3rd time = charm?
* Hatbot --> "Mystia rolls 2d6 3rd time = charm? and gets 8."12 [2d6=5, 3]
<Taishyr> Yup.
<Mystia> Yes, it does.
<Taishyr> "You... you hurt me! RAGE"
<Magetastic> Dead Mi-Go: Check.
« Last Edit: October 25, 2009, 09:22:42 AM by El Cideon »

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Movement/Upkeep
« Reply #81 on: October 24, 2009, 08:34:15 PM »
Suika Ibuki

Stats

* Overwhelming 1
* Sanity: 1/4
* Stamina: 6/6
* Focus: 1

Inventory

* 18$ (9 Cid)
* 1 Clue Token
* Molotov Cocktail (Discard after a Combat check to gain +6 to that check. 1H, 3$)
* Blessing (4's count as successes on checks)
* Luck (+1 Luck; When spending clue tokens on any Luck check, add 1 die)
* God’s Nectar (Any Phase: When Suika uses Whiskey, she gains a Blessing)
* Shotgun (+4 to Combat checks; 6’s count as two successes. 2H, 6$)
* Holy Water (Magical Weapon; Discard after use to gain +6 on a combat check. 2H, 4$)

Skills

* Speed: 2 3 4  5
* Sneak: 3 2 1 0

* Fight: 1 2 3 4
* Will: 4 3 2 1

* Lore: 0 1 2 3
* Luck: 6 5 4 3

=======================================

Suika moves over to The Unnameable, blasting the Dark Young in the face, and then getting revenge for her pants on the Chthonian. She then falls into the gate.

<Magetastic> Alright. Looks like I may as well make the checks.
<Magetastic> Dark Young first. 3 Will, -0 from it.
<Magetastic> 3d6 to not wet pants
* Hatbot --> "Magetastic rolls 3d6 to not wet pants and gets 14."12 [3d6=4, 4, 6]
<Magetastic> Sweet. Only 1 san damage. Thanks, bot.
<Magetastic> Alright. 2 Fight, 2 from SHAWTGAWN + Physical Resistance, -1 mod.
<Magetastic> 3d6 to blast the Dark Young in the face.
* Hatbot --> "Magetastic rolls 3d6 to blast the Dark Young in the face. and gets 12."12 [3d6=2, 4, 6]
<Magetastic> ...huh. I make it.
<Magetastic> Alright. Chthonian now.
<Magetastic> 3 Will, -2 mod.
<Magetastic> d6 to not wet pants
* Hatbot --> "Magetastic rolls d6 to not wet pants and gets 3."12 [d6=3]
<Magetastic> Well, least I'm not insane. >_>
<Magetastic> 2 fight, 4 from SHAWTGAWN, -3 mod.
<Magetastic> 3d6 to get revenge for my pants
* Hatbot --> "Magetastic rolls 3d6 to get revenge for my pants and gets 16."12 [3d6=5, 6, 5]
<Magetastic> Pants avenged.
<Yakumo> Must've really liked those pants. >_>
<Mystia> More dead monsters? Aces.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Movement/Upkeep
« Reply #82 on: October 25, 2009, 07:13:06 AM »
Tewi

6/6
4/4

1234
4321

0123
4321

1234
5432

$3, 1 Clue Token, Lucky Rabbit's Foot, .45 Automatic, Dynamite, The King in Yellow, Summon Shantak, Bravery, Dusty Manuscripts, Research Materials, Book of Dyzan, Shriveling, De Vermiis Mysteriis, TL Membership

~~~

Chill here.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Movement/Upkeep
« Reply #83 on: October 25, 2009, 07:13:59 AM »
For killing the Mi-Go, Mystia receives a refill on her Powder of Ibn-Ghazi.
« Last Edit: October 25, 2009, 07:31:26 AM by Yakumo »

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Encounters
« Reply #84 on: October 25, 2009, 07:29:14 AM »
Arkham Encounters


Glen Veil/Aya and Halbarad/Shinki
--------------------------------
Your gates await.

AndrewRogue/Tewi
-------------------
You're invited to take part in a gating ceremony. If you agree, spend 2 clues tokens and 1 sanity to make a lore (-2) check. If you pass, close one gate of your choice. If you fail, nothing happens.

Having too few clues to take advantage of this ceremony, Tewi twists her luck and instead gets:

You participate in a warding ritual led by Carl Sanford. You may spend two more clues tokens than it would normally cost you to seal a gate in order to place an elder sign token on any unstable location without an open gate. If you do not spend the clues tokens or cannoy currently seal gates, then nothing happens.

El Cideon/Mystia
-----------------
The streets are bare except for the corpses.


Other World Encounters

Gatewalker/Hong Meiling
------------------------
There is nothing here but barren wastes. No encounter.

Magetastic/Suika
-----------------
The only way forward now is a terrifying leap off a cliff. Pass a Will -2 check or stay here next turn.

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Encounters
« Reply #85 on: October 25, 2009, 07:34:48 AM »
Suika Ibuki

Stats

* Overwhelming 1
* Sanity: 1/4
* Stamina: 6/6
* Focus: 1

Inventory

* 18$ (9 Cid)
* 1 Clue Token
* Molotov Cocktail (Discard after a Combat check to gain +6 to that check. 1H, 3$)
* Blessing (4's count as successes on checks)
* Luck (+1 Luck; When spending clue tokens on any Luck check, add 1 die)
* God’s Nectar (Any Phase: When Suika uses Whiskey, she gains a Blessing)
* Shotgun (+4 to Combat checks; 6’s count as two successes. 2H, 6$)
* Holy Water (Magical Weapon; Discard after use to gain +6 on a combat check. 2H, 4$)
* 6 Toughness worth of Monster Trophies (3 from Dark Young, 3 from Chthonian)

Skills

* Speed: 2 3 4  5
* Sneak: 3 2 1 0

* Fight: 1 2 3 4
* Will: 4 3 2 1

* Lore: 0 1 2 3
* Luck: 6 5 4 3

=======================================

Suika shakes her knees and ends up chickening out.

<Magetastic> Witness?
<Glen> hi
<Magetastic> Alright. 3 Will, -2 for holyfreakingcrapIneedtojumpoffacliff
<Magetastic> d6 to defy death
* Hatbot --> "Magetastic rolls d6 to defy death and gets 1."12 [d6=1]
<Magetastic> No cliff diving for me.
<Glen> I take it just means you're delayed?
« Last Edit: October 25, 2009, 09:22:15 PM by Magetastic »
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #86 on: October 25, 2009, 07:49:36 AM »
Aya Shameimaru

Sanity: 3/6
Stamina: 4/4
Focus: 1/1

Speed - 3 [4] 5 6
Sneak - 5 [4] 3 2

Fight - 1 2 3 [4]
Will   - 3 2 1 [0]

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$0
9 Clue Tokens
Fetch Stick (Unique item: magical weapon. Any Phase: Exhaust before making a Combat check to gain +7 to that check, 2h, $8)
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
3 Monster Trophies(Rat-Thing: 1 Toughness, Dark Young: 3 Toughness, Formless Spawn: 2 Toughness)
1 Gate Trophy(Great Hall of Celeano)

~

Aya fails to close the Gate, if people want me to I can go and clue token it til it closes but I'll just post this for now >.> Edit: On further consolation I end up spending one clue token to close the gate.

[02:34] <Magetastic> And posted.
[02:34] <Glen> well, time to try and close my gate I guess
[02:35] <Glen> -1 modifier, 4 fight, 3 dice
[02:35] <Glen> 3d6 for Gate Closure
[02:35] * Hatbot --> "Glen rolls 3d6 for Gate Closure and gets 8."12 [3d6=3, 3, 2]
[02:35] <Magetastic> Keyword: try

[16:51] <Glen> funt imes, witness for clue token spam?
[16:51] <RandomSandmouserats> yo
[16:52] <Glen> d6 for clue token the first vs gate
[16:52] * Hatbot --> "Glen rolls d6 for clue token the first vs gate and gets 5."12 [d6=5]
[16:52] <Puniyo> hax
[16:52] <Glen> that was reletively painless >.>

« Last Edit: October 25, 2009, 09:57:09 PM by Glen Veil »

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Encounters
« Reply #87 on: October 25, 2009, 09:23:33 AM »
Edited item into my last post (and took out the Mi-Go trophy because I'd apparently forgotten that the unique item is acquired in place of that.)

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Encounters
« Reply #88 on: October 25, 2009, 02:18:30 PM »
08:11 < Yukari-sama> Need to roll to close my gate, it seems.
08:12 < Yukari-sama> (also late)
08:14 < Taishyr> Kay.
08:14 < Yukari-sama> 2d6 for no more R'lyeh?
08:14  * Hatbot --> "Yukari-sama rolls 2d6 for no more R'lyeh? and gets 6." [2d6=3, 3]
08:14 < Yukari-sama> Nope.
- Have you ever contemplated suicide?
 - Frequently. But only for others.

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Encounters
« Reply #89 on: October 25, 2009, 06:24:07 PM »
China cobbles together a quick "training journey" montage out of boredom in the barren wastes.

No need to repost my sheet, will do so when something changes on it.
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 6 Encounters
« Reply #90 on: October 25, 2009, 09:57:45 PM »
Edited my sheet to include the spending of a clue token to close the gate.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 7 Movement/Upkeep
« Reply #91 on: October 26, 2009, 06:39:41 AM »
After the monster summoning rituals yesterday, Tewi knew that this lodge had some disturbing tendencies, but she'll never be able to speak of the horrors that greeted her first thing this morning.  Also that morning, in Dunwich at Wizard's Hill, a surge of power nearly tore yet another hole in space, but the power was somehow diverted into calling yet more monsters from myriad worlds to our own.

A Horrifying Sight!

The first player must choose one investigator (even himself). That investigator loses 3 Sanity.
A Gate tries to open at Wizard's Hill, causing a Monster Surge!

A Formless Spawn and a Maniac emerge at Wizard's Hill.
A Cultist and a Dimensional Shambler accost Shinki at Independence Square.
Wizard Whately himself enters town from The Unnameable.
A Gug shambles in from the depths of the Black Cave.

A Clue appears at Gardner's Place.
Circle monsters move, the Byakhee in the skies continues the mission to turn Mystia into snack food and Wizard Whately wanders into the Merchant District streets.
Diamond monsters move on black, the Elder Thing at Miskatonic U. moves Uptown, the Elder Thing in the French Hill Streets moves to Rivertown.

As the first player during the Mythos phase, Tewi chooses herself for the sanity damage.


Deadline is at midnight EST on Tuesday.

Glen Veil

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 2 Upkeep/Movement
« Reply #92 on: October 26, 2009, 07:04:48 AM »
Aya Shameimaru

Sanity: 3/6
Stamina: 1/4
Focus: 0/1

Speed - 3 [4] 5 6
Sneak - 5 [4] 3 2

Fight - 1 2 3 4
Will   - 3 2 1 0

Lore - [0] 1 2 3
Luck - [4] 3 2 1

Possessions:

$0
5 Clue Tokens
Fetch Stick (Unique item: magical weapon. Any Phase: Exhaust before making a Combat check to gain +7 to that check, 2h, $8) Exausted
Axe (Common item: physical weapon, +2 to combat check--+3 if other hand is empty, 1H, $3)
Newspaper Assignment (Task: Spend one turn each at Arkham Asylum, The Witch House, and Newspaper to gain $5 and 4 Clue Tokens)
Mystic Gift (Skill: Any Phase: After making any Spell check, spend 2 Clue tokens to add 1 success to the result. You may do this as often as you like.)
Dodge (Skill: When you make any Speed check, add +1 to each die you roll for purposes of checking for successes (i.e., a roll of 3 becomes a 4, etc.))
4 Monster Trophies(Rat-Thing: 1 Toughness, 2 Dark Young: 3 Toughness, Formless Spawn: 2 Toughness) 9 Toughness Total
1 Gate Trophy(Great Hall of Celeano)

~

After moving her Fight/Will one to the left Aya moves to the French Hill Streets and involves herself in an epic battle with a dark young where she loses some of her clues to whats going on :-(

[01:49] <Glen> witnesses?
[01:49] <Smashy> beep
[01:50] <Glen> also moving to french hill streets to kill yet another dark young
[01:50] <Glen> 1d6 to not go insane
[01:50] * Hatbot --> "Glen rolls 1d6 to not go insane and gets 1."12 [1d6=1]
[01:50] <Glen> screw you bot
[01:50] <Glen> d6 for clue token the first
[01:50] * Hatbot --> "Glen rolls d6 for clue token the first and gets 2."12 [d6=2]
[01:50] <Yakumo> Better! <_<
[01:50] <Glen> d6 for clue token the second
[01:50] * Hatbot --> "Glen rolls d6 for clue token the second and gets 2."12 [d6=2]
[01:50] <Yakumo> Not so much.
[01:50] <Glen> d6 for DAMMIT PLEASE HAVE MERCY ON ME
[01:50] * Hatbot --> "Glen rolls d6 for DAMMIT PLEASE HAVE MERCY ON ME and gets 5."12 [d6=5]
[01:50] <Smashy> Mercy obtained
[01:50] <Glen> better, I do not go insane >.>
[01:51] <Glen> I have 3 fight, minus one mod, +7 from exhausting fetch stick so 9 dice
[01:51] <Glen> 9d6 to stick it to the man
[01:51] * Hatbot --> "Glen rolls 9d6 to stick it to the man and gets 18."12 [9d6=3, 2, 2, 3, 1, 1, 2, 1, 3]
[01:51] <Glen> ...
[01:51] <Yakumo> ...
[01:51] <Glen> ...
[01:51] <Glen> ..
[01:51] <Smashy> ...
[01:51] <Smashy> You're the man now dog
[01:51] <Glen> Hatebot
[01:52] <Glen> so I'll take the hit to stamina, and I'll give myself an axe for +2 after resistance and try again >.>
[01:57] <Yakumo> Hatbot's being nice though. <_<
[01:57] <Glen> 4d6 for I really don't want to die :-(
[01:57] * Hatbot --> "Glen rolls 4d6 for I really don't want to die :-( and gets 15."12 [4d6=6, 6, 1, 2]
[01:57] <Smashy> 6 clue tokens left? <_<
[01:57] <Glen> d6 for cluetoken!!11!!one!!shift!1
[01:57] * Hatbot --> "Glen rolls d6 for cluetoken!!11!!one!!shift!1 and gets 5."12 [d6=5]
[01:57] <Glen> there >.>
[01:57] <Smashy> FRUE VICTOLY!!!!!
« Last Edit: October 26, 2009, 07:06:28 AM by Glen Veil »

Magetastic

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 7 Movement/Upkeep
« Reply #93 on: October 26, 2009, 07:50:53 AM »
Suika Ibuki

Stats

* Overwhelming 1
* Sanity: 1/4
* Stamina: 6/6
* Focus: 1

Inventory

* 18$ (9 Cid)
* 1 Clue Token
* Molotov Cocktail (Discard after a Combat check to gain +6 to that check. 1H, 3$)
* Luck (+1 Luck; When spending clue tokens on any Luck check, add 1 die)
* God’s Nectar (Any Phase: When Suika uses Whiskey, she gains a Blessing)
* Shotgun (+4 to Combat checks; 6’s count as two successes. 2H, 6$)
* Holy Water (Magical Weapon; Discard after use to gain +6 on a combat check. 2H, 4$)
* 6 Toughness worth of Monster Trophies (3 from Dark Young, 3 from Chthonian)

Skills

* Speed: 2 3 4 5
* Sneak: 3 2 1 0

* Fight: 1 2 3 4
* Will: 4 3 2 1

* Lore: 0 1 2 3
* Luck: 6 5 4 3

=======================================

Sliding Speed/Sneak over one, and weeps as she sobers up.

<Magetastic> Witness?
<Glen> hi
<Magetastic> How many dice do I get for keeping Blessing? 1?
<Glen> I think so
<Smashy> One, discard on a 1
<Glen> yeah
<Magetastic> kk
<Magetastic> d6 for WHISKEY OF THE GODS
* Hatbot --> "Magetastic rolls d6 for WHISKEY OF THE GODS and gets 1."12 [d6=1]
<Magetastic> ...oi.
<Glen> ...
<Glen> HATEBOT
« Last Edit: October 27, 2009, 05:10:14 AM by Magetastic »
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Sierra

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 7 Movement/Upkeep
« Reply #94 on: October 26, 2009, 03:17:54 PM »
Mystia Lorelei

Sanity: 2/5
Stamina: 4/5
Focus: 1

Speed - 2 3 4 [5]
Sneak - 4 3 2 [1]

Fight - 0 1 [2] 3
Will - 5 4 [3] 2

Lore - 1 2 3 [4]
Luck - 4 3 2 [1]

Possessions:

$12
4 clue tokens
Carbine Rifle (Common item: physical weapon, exhaust to gain +5 on combat check, 1H, $4)
Enchant Weapon (Spell: cast and exhaust to make one physical weapon a magical weapon until the end of the turn, 0 casting modifier, sanity cost 1)
Blue Watcher of the Pyramid (Unique item: discard and lose 2 stamina to automatically succeed on a combat check or a fight/lore check made to close a gate, $4)
Map of Arkham (Common item: exhaust for 1 extra movement point, $2)
Sealing the Beast's Power (Unique item: mission involving Hibb's Roadhouse -> Library -> Ye Olde Magick Shoppe, sacrifice 1 sanity at each stop, reduce ancient one's combat rating by 2 when complete, $2)
Sneak (Skill: +1 sneak, add 1 bonus die to a sneak roll whenever spending a clue token)
Powder of Ibn Ghazi (Unique item: magical weapon, discard and lose 1 sanity for +9 on a combat check, 2H, $6)

Trophies:

Hound of Tindalos (2 toughness)
Byakhee (1 toughness)
Byakhee (1 toughness)

~

Mystia feels like chicken tonight.

<Yukari-sama> Guess we can witness each other, then.
<KentuckyFriedCideon> Yep.
<KentuckyFriedCideon> I'm gonna go ahead and take care of my turn.
<KentuckyFriedCideon> Faster and all.
* Yukari-sama nods.
<KentuckyFriedCideon> Horror check first. 3 will, -1 mod.
<KentuckyFriedCideon> roll 2d6
* Hatbot --> "KentuckyFriedCideon rolls 2d6 and gets 7."12 [2d6=6, 1]
<KentuckyFriedCideon> Mystia is not scared!
<KentuckyFriedCideon> Combat check. 2 fight, +5 from rifle, no mod.
<KentuckyFriedCideon> roll 7d6
* Hatbot --> "KentuckyFriedCideon rolls 7d6 and gets 19."12 [7d6=5, 5, 1, 1, 2, 2, 3]
<KentuckyFriedCideon> Dead.
<KentuckyFriedCideon> You're up.
<taislp> Mystia nomnomByakhee?
<KentuckyFriedCideon> Yes.
« Last Edit: October 28, 2009, 01:41:34 AM by El Cideon »

Halbarad

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 1 Upkeep/Movement
« Reply #95 on: October 26, 2009, 03:18:40 PM »
Shinki:

Sanity 3 (3)
Stamina 6 (6)

Cash: $6
Clues: 4

Focus: 1

Speed2345
Sneak3210

Fight2345
Will4321

Lore2345
Luck3210


Items:
Enchanted Blade (Weapon): Magical Weapon, 1H, +4 to Combat checks
Research Materials (Item): Any Phase: Discard Research Materials instead of spending 1 Clue token.

Other:
Wither (Spell) - Lore +0, Sanity 0, 1h. Cast and exhaust to gain +3 to combat checks until the end of this combat.
Find Gate (Spell): Lore -1, Sanity 1. Movement: Cast and exhaust to immediately return to Arkham from an Other World.
Mists of Releh (Spell): Lore -X, Sanity 0. Cast and exhaust to pass an Evade check against 1 monster. X is equal to the monster's Awareness rating.
Mythos Lore (Skill): -1 Maximum Sanity; exhaust Mythos Lore instead of spending 1 Clue token.
Necrophobia (Madness): All Undead monsters have Nightmarish 1 against you. Upkeep: If in the Graveyard, lose 1 Sanity.


Current Trophies:
Dimensional Shambler  (Monster, 1 toughness)
 
~
09:11 < Yukari-sama> Okay. Dealing with the shambler first.
09:11 < KentuckyFriedCideon> Maybe I'll be able to move NEXT turn.
09:11 < KentuckyFriedCideon> Go for it.
09:11 < Yukari-sama> Will 4, -2.
09:11 < Yukari-sama> 2d6 for HORROR
09:11  * Hatbot --> "Yukari-sama rolls 2d6 for HORROR and gets 6." [2d6=5, 1]
09:11 < Yukari-sama> Shinki stands fast!
09:11 < KentuckyFriedCideon> Shinki maintains her tenuous hold on sanity.
09:11 < KentuckyFriedCideon> For now.
09:11 < Yukari-sama> 5d6 for Wither
09:11  * Hatbot --> "Yukari-sama rolls 5d6 for Wither and gets 19." [5d6=3, 4, 4, 4, 4]
09:11 < Yukari-sama> Wow.
09:11 < Yukari-sama> Wither does not like me.
09:12 < KentuckyFriedCideon> *Hatbot
09:12 < KentuckyFriedCideon> He bites the hand that codes.
09:12 < Yukari-sama> Fight 2, +4 Enchanted Blade, -2 mod.
09:12 < Yukari-sama> 4d6 for Shamblerkibble
09:12  * Hatbot --> "Yukari-sama rolls 4d6 for Shamblerkibble and gets 13." [4d6=1, 5, 2, 5]
09:12 < KentuckyFriedCideon> Very dead.
09:12 < Yukari-sama> Indeed.
09:12 < taislp> cutty~
09:13 < Yukari-sama> And for the cultist, going to try to mists past him.
09:13 < Yukari-sama> Lore 5, -3 awareness mod.
09:13 < Yukari-sama> 2d6 for this is not the goddess you're looking for
09:13  * Hatbot --> "Yukari-sama rolls 2d6 for this is not the goddess you're looking for and gets 10."
          [2d6=5, 5]
09:13 < KentuckyFriedCideon> No, no it isn't.
09:13 < taislp> .. >_>
09:14 < KentuckyFriedCideon> Going to chill on that spot and try closing the gate again later?
09:14 < Yukari-sama> Yup.
« Last Edit: October 26, 2009, 03:26:17 PM by Halbarad »
- Have you ever contemplated suicide?
 - Frequently. But only for others.

VySaika

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 7 Movement/Upkeep
« Reply #96 on: October 27, 2009, 03:25:54 AM »
Hong Meiling (Gatewalker):

Sanity 2 (4)
Stamina 6 (6)

Cash: $5
Clues: 3

Focus: 2

Speed2345
Sneak4321

Fight2
3
45
Will4321

Lore0123
Luck3210

Items:
Brass Knuckles - Handless Physical Weapon, +1 Combat Checks
Flamethrower - 2H Physical Weapon, exhaust for +7 on one Combat Check
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks
Cavalry Saber - 1H Physical Weapon, +2 Combat Checks

Other:

Conceal (Skill): After making an Evade check, you may spend 2 Clue tokens to gain 1 success on that check.
Hide (Skill): On Sneak checks, +1 is added to the result of each die when determining successes.

Current Trophies:
Dark Young (3 toughness)
Zmobie (1 toughness)
Ghoul(1 toughness)
Gate Trophy(Another Dimension)

~

Sliding Fight/Will back to 3/3 in preperation for gate closure. Moving to second half of Another Time, awaiting encounter.
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 7 Movement/Upkeep
« Reply #97 on: October 27, 2009, 06:38:58 AM »
Tewi

2/6
4/4

1234
4321

0123
4321

1234
5432

$2, 4 Clue Tokens, Lucky Rabbit's Foot, .45 Automatic, Dynamite, The King in Yellow, Summon Shantak, Bravery

~~~

Heading to the woods, methinks. Let us attempt to Summon Shantak to get past my archenemy: the Elder Thing.

<AndrewRogue> I had summon Shantak
<AndrewRogue> I keep screwing up in this game
<AndrewRogue> Let us cast Summon Shantak.
<RandomlyNostalgic> 'kay
<AndrewRogue> roll 3d6
* Hatbot --> "AndrewRogue rolls 3d6 and gets 13."12 [3d6=3, 4, 6]

Woot. The bunny moves to the woods without a care in the world.

Yakumo

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 7 Movement/Upkeep
« Reply #98 on: October 27, 2009, 07:03:23 AM »
Arkham Encounters

El Cideon/Mystia and Glen Veil/Aya
------------------------------
Nothing in the streets but the still steaming corpses.

Halbarad/Shinki
-----------------------
The gate to R'lyeh yet looms in the darkness.

AndrewRogue/Tewi
-----------------------
You come a cross a cringing dog. Pass a Speed -2 check to catch and calm him or discard food to it automatically. You see by his collar that he is named Duke. Take his Ally card. If it isn't available, instead gain $3 as a reward for returning him to his owner.

Duke is NOT available.


Other World encounters

Gatewalker/Hong Meiling
----------------------------
Pass a Luck -1 check to find a quiet spot to rest. Gain 2 Stamina and 2 Sanity.

Magetastic/Suika
---------------------------
Looking at the vast distances you still have to cross, you feel as though all is lost. Lose 1 Sanity.

As this sanity damage will drive Suika insane, she is Lost in Time and Space.  Youmu visits her unconscious body and withdraws some of her energy, leaving her with Agoraphobia.

AndrewRogue

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Re: Perfect Cherry Blossom in Arkham and Dunwich - Turn 7 Movement/Upkeep
« Reply #99 on: October 27, 2009, 07:07:35 AM »
<AndrewRogue> roll 2d6
* Hatbot --> "AndrewRogue rolls 2d6 and gets 6."12 [2d6=4, 2]

No doggie.