Author Topic: Nyarlathotep's Dungeon: Monado Mandala Week 15  (Read 10359 times)

Nephrite

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Nyarlathotep's Dungeon: Monado Mandala Week 15
« on: October 16, 2009, 01:59:33 AM »


"You are beginning to annoy me. Ah well. Let us see how things progress."


Team Piggy vs. Floor 5
Team Yoshiken vs. Floor 3
Team Talaysen vs. Floor 5



Team Piggyman's Matches

Floor 6c: Super Smash

"I've been playing some of your human games lately... I thought this one might be interesting.

Battle #26: Ursula, Peter, Frog and Bob

*These enemies take 40% damage from all attacks.

Ursula: Let's go!
Frog: Doeth a barrel roll!
Peter: ...A what?

Battle #27: Valeria, Robo, Pikachu and Wigglytuff

*These enemies get to double-act.

Robo: So, you are a Captain. You also have a Falcon Rune. Would that make you Captain Fa-
Valeria: Enough.

Battle #28: Mario, Toadstool and Bowser

*These enemies resurrect with full HP and FP when killed once. They must be killed a total of two times.

Mario: It's-a-me! Mario!
Bowser: Grumble grumble...

Battle #29: Ike, Roy, Marth and Lyn

*These enemies counter all attacks against them, including non-damaging ones. They must counter with a damage attack.

Ike: Aether!!
Roy: Sealed Sword!
Lyn: Here's an item!
Marth: Falchion!

Boss Battle #6: Ness, Charizard, Blastoise, Venusaur and Lucario

*These PCs cannot be hit with any kind of status or stat downs, including things like MP Damage, equip breaks or otherwise unblockable status.

Ness: Um... well, this is a bit odd. Oh well. Pokemon Fight! Ready... GO!


Team Sage's Matches

Floor 1: A Re-introduction (The Beginning)

"Ho ho ho ho! You've decided to return! Let us see what you can accomplish."

Battle #1: Palmer and Mist Dragon

Palmer: Muahaha! I am Science!!
Mist Dragon: Turn back!

Battle #2: Steelix, Shuckle and FF1 Knight

Knight: You shall not pass here!

Battle #3: Marle, Alice and FFT Priest

Marle: Yeah! Let's go!
Alice: Yuri...

Battle #4: Lich

Lich: I will... devour you...

Boss Battle #1: Change Relic

*The team has been fully healed!

"Welcome to Monado Mandala! Here, you shall die!"



Team Talaysen's Matches


Floor 5b: Something Completely Different (After Midgame)

"I've decided to be magnanimous to you! I will give you another chance to defeat this floor! Do not fail me!"

Battle #21: XS2 Jr., MOMO and Shion

Jr.: Let's go!
MOMO: Al... all right...
Shion: If only KOS-MOS were here...

Battle #22: FFT Cloud, FFT Balthier and LW Argath

Cloud: Uh... this is weird... Either way, I'll defeat you all.
Balthier: I get the feeling this shouldn't be... but that's okay. I'll show you how the main hero should act.
Argath: HA HA HA! YOU CAN'T DEFEAT THE MIGHTY POWER OF ARGATH!!!

Battle #23: VP2 Brahms, VP2 Hrist and VP2 Lenneth

Hrist: Hah... you foolish mortals, I will show you the divine power of the Valkyries.
Brahms: As much as I loathe to fight on your side... just this once!
Lenneth: It shall be engraved on your soul!

Battle #24: Castle Exdeath and Narshe Kefka

Exdeath: You shall all perish here.
Kefka: Hahahaha! You cannot even possibly HOPE to defeat me!

Boss Battle #5: Lufia 3 Gades and Lufia 3 Daos

Gades: FRUE DESTRUCTION!
Daos: You shall die.


Team Yoshiken's Matches

Floor 4b: Past and Future

"Let's see how you fare when you have to trample through the annals of time!"


Battle #16: Lufia, Mew, Child Rydia, Lucia (2) and Valvalis (FF4o/a)

Lufia: I will... fight!
Lucia: The Karaya will never lose!

Battle #17: Rikku, Aeonless Yuna and Suikoden 5 Georg

Rikku: Yeah! Let's go!
Yuna: I will fight if I must.
Georg: Well, this is interesting...

Battle #18: Fort Zeakden Algus, Balk, Undead Dark Knight Argath and Undead Balk

Algus: Uh...
Argath: Don't mess up this time...
Balk: Heh! This is truly amazing.
Balk: I truly am above 'death'...


Battle #19: Gun Mage Yuna, Thief Rikku and S2 Georg

Rikku: Let's go, Yunie!
Yuna: All right, Rikku!
Georg: Haha! I see you still have spunk.

Boss Battle: Lufia 2 Erim, Lucia (S3) Mewtwo, Barbariccia and Rydia

Erim: I... am sorry.
Rydia: Mother, give me strength...!
Mewtwo: Die, fools.

---------------------------------------------



Team Piggyman | Orlandu, FF5 Chemist, Cray (Speed?), Garnet, Adray
[Floor 6c]
Floor 6c: Super Smash
*These enemies take 40% damage from all attacks. (i.e An attack that does 200 normal damage does 80 to them)
Team Piggyman vs. Ursula, Peter, Frog and Bob (S2)
*The enemies get to doubleact.
Team Piggyman vs. Valeria, Robo, Pikachu and Wigglytuff
*The enemies must be killed twice. They resurrect fully restored when they are killed.
**Full Heal
Team Piggyman vs. Mario, Toadstool and Bowser
*All actions against these enemies can be countered, including debuffs. They must counter with a weapon attack.
Team Piggyman vs. Ike, Roy, Marth and Lyn
*These PCs cannot be hit with any kind of status or stat downs, including things like MP Damage, equip breaks or otherwise unblockable status.
Team Piggyman vs. Ness, Charizard, Blastoise, Venusaur and Lucario

Team Sage | Demi, Purim, Princess Toadstool, Brey, Rand (Firefly)
[Floor 1]
Floor 1: An Introduction
Team Sage vs. Palmer and Mist Dragon
Team Sage vs. Steelix, Shuckle and FF1 Knight
Team Sage vs. Marle, Alice and FFT Priest
Team Sage vs. Lich (FF1)
*Full Heal
Team Sage vs. Change Relic

Team Talaysen | Raquel, Jude, Arnaud, Yulie
[Synergy Bonus: This team fully heals after every battle. However, if a character dies they suffer a Max HP penalty until a full heal]
[Floor 5b]
Team Talaysen vs. XS3 Jr., XS3 MOMO and XS3 Shion
Team Talaysen vs. FFT Cloud, FFT:LW Argath and FFT Balthier
Team Talaysen vs. VP2 Brahms, VP2 Hrist and VP2 Lenneth
Team Talaysen vs. Castle Exdeath and Narshe Kefka
Team Talaysen vs. L3 Gades and L3 Daos

Team Yoshiken | Cielo, Geno, Juan, Yukiko, Rosa (Status Symbol Law)
[4b: Past and Future]
Team Yoshiken vs. Lufia, Lucia (S2) Child Rydia, Mew and Valvalis (FF2/4 or FF4a)
Team Yoshiken vs. Rikku (DL Legal), Aeonless Yuna and S5 Georg
Team Yoshiken vs. Fort Zeakden Algus, Balk, Undead Dark Knight Argath and Undead Balk
*Full Heal
Team Yoshiken vs. Gun Mage Yuna, Thief Rikku and S2 Georg
Team Yoshiken vs. Lufia 2 Erim, Lucia (S3), Mewtwo, Barbariccia (FF4 DS) and Rydia

Speed? - The effective speed of one character is reversed (60% becomes 140%), but after the first round of combat, their speed returns to default and can not be increased in any way.

Status Symbol Law - Team is fully status, debuff and ID immune, but has all their total statistics multiplied by .90.

Firefly: One member of your team becomes the target of all Single target attacks. This effect will override any elemental, status protection or resistance (Reflect, etc. also do not work). The target of this effect may not have damage to them reduced in any way; in addition, revival effects take effect on the character with this sealstone after the current fight is completed. This effect may not be used on Worker 8 or Jane.
« Last Edit: October 16, 2009, 05:14:49 PM by Nephrite »

dude789

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #1 on: October 16, 2009, 04:57:03 AM »
Talaysen and Piggy both die. The boss alone probably beats Tal's team and the other fights are just extra trouble. Piggy's team has a lot of trouble with the Pokemon fights. Lucario spoils Orlandu fiercely (Me first, Copycat and Protect, Endure and Counter take your pick Orlandu) and he comes with awesome support. The final fight would be pretty easy if the restriction didn't shut down almost all of Piggyman's abilities and he was coming in fairly healthy, but chances are he's pretty battered and taking out Ness before he gets a turn is pretty hard.

Edit: 2nd fight is now manageable but the boss is too much. The team can't kill Ness before he gets a turn and that results in PK Flash/ Hypnosis, or Paralyze Omega causing a huge mess for team Piggy. Lucario is still making things difficult with his impressive skillset and can combine with Charizard to kill one of the healers before they can move. Venasaur suprisingly is average speed and that means he can status out Chemist before he gets a turn. It's just a really tought fight and the restriction gives team Piggy a lot of Trouble.

Sage squeaks by. Brey and Purim are not that great early and Toadstool's damage is really bad. He has tons of healing though and that probably pulls him through.
Edit: Yoshiken's team also fails details are in my next post.
« Last Edit: October 16, 2009, 09:25:04 PM by dude789 »

Random Consonant

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #2 on: October 16, 2009, 05:42:10 AM »
Piggyman sadly fails, as the second fight proves too much to handle.  EDIT: Even with the changes, the boss fight is still nasty and a decent PK Flash ruins the team.  Sage passes if barely due to plentiful healing.  Abstaining on Tal's team.
« Last Edit: October 16, 2009, 06:04:32 AM by Random Consonant »

Nephrite

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #3 on: October 16, 2009, 05:50:46 AM »
I've modified Piggy's floor. Please take note if it changes your vote any.

SnowFire

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #4 on: October 16, 2009, 05:52:16 AM »
To Team Talaysen's credit, to me at least even one continue on the earlier floor would swing things to a 50/50 shot due to Arnaud's good MDef possibly resisting Ghaleon's paralysis, which would turn that Lunar fight around.  Anyway...

Team Talaysen | Raquel, Jude, Arnaud, Yulie
[Synergy Bonus: This team fully heals after every battle. However, if a character dies they suffer a Max HP penalty until a full heal]
[Floor 5b]
Team Talaysen vs. XS3 Jr., XS3 MOMO and XS3 Shion
Jr. Mistys Arnaud, MOMO goes phys-immune, Shion grabs perfect evade.  Short of Material, there's not a whole lot the team can do to 'em now.  However, since Misty doesn't stop Boosting in game (or Boost special attacks IIRC), I'd let FP abilities continue to be used.  Anyways, Jude & Raquel blow up Jr., Yulie Quickens herself, and Raquel uses Move & Attack to get into Yulie's hex if at all possible.  After this...  Yulie spams Quicken, Raquel spams Moonlight, Shion spams Disengage (enemy dispel) to force Yulie to re-Quicken.  But thanks to real-time, there are still clockticks where Quicken is in effect, and everyone does get faster as a result.  The WA4 team crowds into one hex.  MOMO...  can go for magic damage (not fast enough vs. Yulie), or for physical break (Angel Arrow is her best I think?), or to try and revive Jr. to Misty Yulie as well.  My suspicion is that, especially with Jude in the square to randomly block some of the Angel Arrows, the WA4 team hits 100 FP first and then their 100 FP ability Arc Impulse (er, Hi-Material, guess Impulse isn't legal yet) blows them up.  Use 25 FP to have Arnaud jump the team to an elemental hex if necessary.

Team Talaysen vs. FFT Cloud, FFT:LW Argath and FFT Balthier
Hmm...  Finish Touch's charge time was slower than I thought, so Raquel actually hustles out a turn if Cloud goes for that strategy.  There are still problems here, though; Balthier annihilates Arnaud with an evade-ignoring Barrage, and Cloud / Argath kill Yulie with physicals (even with a level penalty - which I give - I think Cloud still outspeeds).  Raquel must kill Balthier and use an Intrude turn to do so or risk being Charmed - not sure Jude damage can save her the turn at this point since Silver Launcher is unreachable and Assault Buster would suck.  Raquel is slow enough, however, for her turn 2 to come after Cloud's turn 2 Finish Touch's charge time, and any of its options are basically fatal.  Doubt Jude can finish the job against Cloud either, and Jude needs to pick on him.  At best, Jude went to the Wind Leypoint turn 1, and then Assault Busters Cloud out, though Raquel still gets statused out. Then it's Jude speed hype vs. Argath draining / armor break hype.  Ugh.  Possible WA4 victory but this one is really tough.

Team Talaysen vs. VP2 Brahms, VP2 Hrist and VP2 Lenneth
VP2 needs to kill Yulie first to have a prayer, so Hypered Raquel massacre ensues.

Team Talaysen vs. Castle Exdeath and Narshe Kefka
Ugh.  FF6 sorta-initiative hype questions.  Hrmm.  Kefka Muddling Arnaud would be Bad News if he goes before him, but I'm not sure he should.  And Exdeath's Vaccum Wave counts as physical damage?  Yuck.  If nothing else, Ice2 Raquel + Vaccum Wave Yulie is pretty horrible.  Arnaud slows down Kefka, Jude looks for a Wind Leypoint, but...   Exdeath has magic, too, for Jude, and Arnaud isn't winning alone.  Ack.

Team Talaysen vs. L3 Gades and L3 Daos

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #5 on: October 16, 2009, 07:39:33 AM »
Team Piggyman | Orlandu, FF5 Chemist, Cray (Speed?), Garnet, Adray
[Floor 6c]
*The enemies get to doubleact.
Team Piggyman vs. Valeria, Robo, Pikachu and Wigglytuff - Especially after all the resources they had to blow on the previous fight, there's no way I see them having enough left to take this fight. Valeria alone probably kills all his revivers before they act. If not, then the pokemon status them out. Just... a really uphill battle.


Team Sage | Demi, Purim, Princess Toadstool, Brey, Rand (Firefly)
[Floor 1]
*Full Heal
Team Sage vs. Change Relic - A Full Heal on F1, this is sad.

Team Talaysen | Raquel, Jude, Arnaud, Yulie
[Floor 5b]
Team Talaysen vs. VP2 Brahms, VP2 Hrist and VP2 Lenneth - Kneejerk is that the WA4 team has trouble making the damage stick until the Soul Crushes start happening turn 2.

SageAcrin

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #6 on: October 16, 2009, 08:55:03 AM »
Team Piggy...

Okay, there's no way the whole team's getting through the first two matches. It's just not happening; Too much offense cannoning, not enough real revival or healing, not enough blitz potential. He gets a good portion of his team stomped.

But can Orlandu survive through them?

Orlandu has Excalibur by now, doesn't he? Chemist can toss a Giant Drink at him, or Dragon Armor for the full spread of buffs which aren't that good but may save him from a kill that Giant Drink won't immediately help with(Unless it healed the HPs it added. Then...yeah.). Chemist can buff his defenses. Cray can Speed him(And will get the chance.). He can block Paralysis(If you see Thief Hat as now. Let's be as generous as possible) and Sleep at once. Can he just Night Sword them all down in time!?

And that's...I don't know, actually. Double Shock hurts like a bastard, but since FF5 Chemist exists, he can simply heal everything back up off Bob's worthless rear before moving on to the next fight. (Elixirs are by now.) So there's not really a resource problem, and Speed on Orlandu is crazy at this stage. You know, I think he should make it past that, IIRC Adray can resist lightning, I forget if Garnet gets lightning resist but assume she dies, Wiggly disables Chemist lest he use a buff or fully heal Orlandu...it's an uphill fight for this team actually, and I'm not sure I can see it happening. Orlandu just smashes down one of them and heals a lot of his HP back. Someone else pokes the smashed one, or he doubles due to massive, frightening speed before they can go again. It's now down to two, and Robo only has one more double Shock before he runs out. Aegis in place probably saves Orlandu. It's close but I think he can manage it.

Next fight is pretty managable, next fight dislikes buffed Orlandu just as much but doesn't have the luxury of instantly disintegrating his support so I think it'll get past it.

Problem with that is that it does disintegrate his support. Not instantly, but it definitely does. Lots of 2HKOs, possibly one-shots due to doubling, floating around here. So you get Orlandu who can't be buffed as well for the final fight...which is a bastard, status immune Ness can Flash down the team, Orlandu needed something that wasn't an ID blocker for earlier but he can make this up with Judo in advance...which lowers his HP and makes the earlier fight more likely to be lost, but let's assume he has it and can make it.

Basically he needs to have a reviver left before this fight. Which...

Wait, Adray revives? huh. Okay, then it's quite possible, as Orlandu doubles and obliterates each FEer in succession. If they gang up on him, he just gets revived. He won't get to double-turn them that way, but he'll keep killing them until they can't kill him anymore. Can't see them pulling out a way to obliterate three revivers, not with Lyn(the most probable one that Orlandu can actually one-shot without doubling, just in case people don't see his type of speed as both doubling and double-turning FEers.) out before they go.

Okay, so let's say he has the full team for the final fight...it's still a pain in the ass. Orlandu's still the crux of the team, he still needs to be buffed to hell and back, but now there's real issues with Ness using his shield spells to bounce Orlandu's damage back in his face constantly, lowering his effectiveness on blitzing, on healing, and he can't kill Ness fast enough to prevent it first short of a buffed up double.

Still, his enemies are limited on raw damage, unless this is Gen 3 Pokemon he's fighting at which point they can elemental Hyper Beam him, but let's assume RBY since that makes more sense. They take out...let's say a couple of the revivers...mmm.

The problem is mostly Ness. Let's say we ignore buffing and Cray smashes his face while the highest damage PCs are knocked out by the support and all focus on killing Ness. That would mean Garnet probably goes down before she gets a turn, I think Char and Lucario are faster. Blasty and Venusaur...well, Venusaur at least was slow enough so that he's not going before anyone on Piggy's team IIRC. And Blasty can't OHKO crap. So everyone gangs up, uses whatever damage they can scrape up, and...no, I think that's probably enough to down Ness, even despite the lack of Bracer that Orlandu has to have here. It's pretty close, but they don't have to do a lot of damage each to knock him out.

If not, Shield goes up and they...try to attrition it out. Ness dies next turn probably to Orlandu, Night Sword healing the reflected damage sucks, the first turn they go after two of the revivers and kill them(Or sleep them, in Venusaur's quite possible case), and...mmmm, can't help but think it just goes badly from here.

Of course, he could just use Flash. Respect checks on that vary and Orlandu will mostly shrug it off, but it's bad news nonetheless. But if they can't really win through Shield, does Flash matter? >_>

After Ness goes down, it's mostly Pokemon respect checks, and while hitting Orlandu with Me First is cool and all, I dunno how much I respect the damage there when it means Orlandu's going to heal back his own damage when he goes. Orlandu will eventually die if they focus on him, but he can be revived. The revivers will eventually die if they focus on him, but not before several Pokemon fold, I think. I think the team makes it through.

I'm willing to buy the first scenario, of them just managing to blitz Ness first. Pretty generous, but I lean that way with the dungeon... Team Piggy passes. Very barely.

Team Sage passes. I hashed a lot of this out with Magic, who basically saw the Steelix/Shuckle/Knight fight as being a bitch due to Ruse. Which is true, except they can just focus on him and beat him down before he gets three shots off. The other two, handily, are Steelix vs neutral magic, even if that magic is just Icebolt, and Shuckle being weak to Icebolt. It's manageable.

IIRC I mathed it out and Change Relic can't even one-shot Demi with Magarula. That fight goes down hill for it from there, not that her survival is really required. Sap is something it does not like. Don't really see any other potential problems.

Team Tal...

*Reads Snowfire's analysis.* That seems to be about as generous as reasonably possible, granting some edges I'm not sure I would, tends to gloss over the negative part of their cool upside(Ow MHP loss.), and Gades/Daos are a bastard even if they make it that far with no HP loss. Spiritual Force of Terror+Curse on Yulie is bad medicine as a combo. I'm definitely open to arguments here, but eyeballing it, I have no real idea how he can struggle over that mountain. Team Tal falls. :(
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Nephrite

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #7 on: October 16, 2009, 05:10:55 PM »
I have added Yoshiken's matches.

Oh and feel free to vote on whatever Pokemon forms suit your fancy.
« Last Edit: October 16, 2009, 05:23:23 PM by Nephrite »

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #8 on: October 16, 2009, 07:42:19 PM »
Doth thy Garnet haveth Odin's Swordth?
"A Yeul that loved to sing. A Yeul who wished to travel. A Yeul that collected flowers.... Every one of them was unique"

dude789

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #9 on: October 16, 2009, 09:24:20 PM »
Yoshiken doesn't make it. The boss fight alone splatters him. Turn order is something like Mewtwo > Juan > Geno > Valvalis > Lucia > Cielo > Yukiko > Rosa > Erim >Rydia. Mewtwo uses his turn to kill Geno. Mewtwo has great damage and Geno has below average magic durability which is made even worse by the sealstone so it's an easy KO. Juan takes out Rydia with ease and here's where things go downhill. Valvalis and Lucia can kill either one of the ladies if they focus on them and Erim can finish off the other. We'll say they go after Rosa so she can't throw out any status. Cielo can't revive and if Yukiko revives Rosa, Mewtwo just takes her out next turn. By the end of Mewtwo's second turn the only ones left on Yoshi's team are Juan and Cielo and the enemy team has barely been scratched. At this point it's just a matter of picking off the remainders. I honestly do not see a way that team Yoshiken can win this. Keep in mind that this analysis assumes that the team comes in at full health which may not be the case if the FFX-2 can cause problems. SSL has helped him on the last couple of floors but here the durability and speed drops are too much to overcome.

Edit: I thought it was L3 Erim instead of L2. That being said result still stands. Dark Fry is strong enough to kill a recently revived Yukiko/Rosa and Mewtwo/Valvalis finishes the other off with their next turn.
« Last Edit: October 16, 2009, 10:00:52 PM by dude789 »

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #10 on: October 16, 2009, 10:51:01 PM »
Honestly, I barely see my team passing this floor. That boss fight is just pure evil. Mewtwo tears shit apart, and Erim's best damage is MT as is, and my only hope against them is Geno's below-average MDur, lowered further by SSL. It's not gonna turn out well, and that's not even considering the previous fight. (Admittedly, depends on Erim/Geno respect for the most part and the fight before is next-to-no trouble, but... ugh.)
So yeah. Sad Yoshi is sad. :(

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #11 on: October 17, 2009, 02:34:49 AM »
Piggyman/Tal fall.

Piggyman can't pass the impossible final fight. (Needs a -lot- of -very- fast MT. Slow MT eats Me First, ST is no use against that many targets, status is irrelevant, teams get locked down because Ness/Venusaur status and Lucario/Charizard put on way too much pressure otherwise.)

Tal falls to Kefka/Exdeath. Fight's way too brutal.

Yoshiken... yeah. I should math this out to confirm but I'm not betting, even with me seeing Geno Whirl as -last- floor, that this is doable. Need to look.

Sage passes pretty easily to me.

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #12 on: October 17, 2009, 03:53:57 AM »
I'll be continuing with labelling the turn orders for every battle. If this bothers anyone for any reason, I apologize, but it helps me greatly in figuring the matches out. If you disagree with any of them, please let me know. I researched them relatively thoroughly. ;p


*These enemies take 40% damage from all attacks.
Team Piggy vs. Ursula, Peter, Frog and Bob (S2) -

Orlandu > Cray > Garnet > Ursula > Bob > Adray > Chemist > Frog > Peter

Orlandu's going to start by snapping Bob's weapon, making his damage as a werewolf below average damage. Cray's going to do something, probably Shield Chemist, to make sure he isn't ganged up on. I see Garnet as immuning Silence, if she's equipped which a piece of equipment that has Loudmouth (Mage's Hat, Golden Hairpin, White Robe). And to prevent Adray from getting Silenced by Ursula as well, she's going to Reflect him. With the threat of Silence gone, Ursula's now probably going to opt for Confuse on Orlandu, which forces Adray to smack him out of it. Bob has to use his first turn to transform. Chemist now has a turn, and likely Charms Ursula. Frog's going to hit her out of it, while Peter smacks Garnet. Orlandu now tries to destroy Ursula's MP. Bob's now attacking, but his damage isn't even a 4HKO anymore. Garnet's going to heal herself from Peter's hit. Ursula can try to confuse someone again, but someone will just hit them out of it. Chemist can use Elixirs in between. Frog isn't that dangerous at max HP anyways (he's got a 4HKO, or full healing, but I'm not actually trying to kill anyone yet, so that's moot). This is a loooooong fight, and the same chain is going to happen again and again until Orlandu's destroyed all of Ursula's MP. At that point, Orlandu can kill off Frog, while the others just keep everyone healed. Orlandu's taking them out one at a time at that point. Keep in mind, Orlandu's going to double a few people now and then. I can leave an MP-less Ursula, or a weaponless Bob (whichever is less harmful) for last to heal up for the next fight.

*The enemies get to double-act.
Team Piggy vs. Valeria, Robo, Pikachu and Wigglytuff

Orlandu > Cray > Valeria > Pikachu > Garnet > Adray > Chemist > Robo > Wigglytuff

Orlandu's first turn is spent annihilating Pikachu. Cray's using his first turn to Shield Orlandu. THIS WAY, even with her Falcon Rune, Valeria CANNOT kill Orlandu. It's close, but I calculated it. With that in mind, Valeria will probably try to kill a healer. Probably Chemist. It doesn't really matter who goes down at this point, since all three have revival, and one of them will pick the other up. Assuming she takes out Chemist, Garnet picks him up, Adray uses Protection (+50% defense) on Orlandu, and revived Chemist charms Wigglytuff. Robo can't take out Orlandu, so he's probably demolishing a healer. We'll say Garnet. Orlandu now wrecks Valeria's weapon, destroying her damage. Even without her weapon, though, she can probably still kill Chemist (who's just been revived with low HP). Cray now spends a turn buffing Orlandu's attack by 20%. Adray now picks up Chemist, although Robo can just destroy him again. Orlandu proceeds to destroy Wigglytuff, and prevent any of her status. Valeria and Robo now take out Adray, and I've got no revivers left, but Orlandu is 70% buffed in defense, and 20% buffed in offense, and Valeria's weapon is shattered, and he'll quickly proceed to shatter Robo's weapon, too. Orlandu can take them both out without trouble. Their damage is rendered ineffective, and neither of them has status, or anything of the sort. Close fight, but I scrape out alive. Thank goodness for a Full Heal ahead.


**FULL HEAL

*The enemies ressurect with full HP and FP when killed once. They must be killed a total of two times.
Team Piggy vs. Mario, Toadstool and Bowser

Orlandu > Cray > Toadstool > Garnet > Adray > Chemist > Mario > Bowser

Well, those three share an MP pool, so Orlandu's opening with a Dark Sword, and Cray's going to Speed Chemist, to ensure he gets off a Lilith's Kiss. This leaves them without any MP until one of them dies. At that point, they're left attacking with ST attacks, which I can easily heal off. Granted, their normal attacks aren't terrible, being some shade of a 3HKO, but they have to gang up to kill anyone. In any case, to make sure they all die at once, Garnet's just going to unleash a couple summonings of Odin (I DO have Odin's Sword by this point, it's obtained at Ipsen's Castle). After they die initially, I simply drain them of all their MP again. Orlandu's got Excalibur, and Chemist was Speeded, they more than likely can get off the turns they need. If you don't think they do, Adray's got MP draining, too. Adray and Chemist heal off the attacks, while Garnet unleashes two more Odins. Chemist has Elixirs to keep Garnet's MP in good shape.

*These enemies counter all attacks against them, including non-damaging ones. They must counter with a weapon attack.
Team Piggy vs. Ike, Roy, Marth and Lyn

Orlandu > Cray > Garnet > Ike, Roy, Marth, Lyn > Adray > Chemist

Firstly, criticals and doubles aside, Ike, Roy and Lyn all have 3HKOs, while Marth manages a 2HKO. With that said, Orlandu snapping Marth's weapon likely also brings him down to a 3HKO. Ike's weapon can't be snapped anyways, so he's probably dealing the most now. Now, to make sure my healers don't get completely massacred here, Cray's going to Shield Garnet, and Garnet's going to Protect Chemist. They can likely still gang up to kill one of them, seeing as Lyn and Marth can probably double Chemist, but I think that's the only one they can manage to kill. They can probably also hurt Adray/Garnet, but not a kill. Adray can now revive Chemist. Orlandu can now kill off Marth. Cray's going to rebuff Chemist, and Garnet's going to heal him. Ike, Roy and Lyn can either rekill Chemist, or try to take out Orlandu. Either way, Adray/Chemist will revive. Orlandu's turns are spent taking out the other three one by one with weapon shatters, while Cray continues to buff everyone, and Garnet/Adray/Chemist continue to heal. The longer the fight goes on, the more buffed my team gets, and the worst their damage becomes. When only one of them is left, I can status them out (Garnet's got Mini or BLIND), and I can heal myself up for the last fight.

*These PCs cannot be hit with any kind of status or stat downs, including things like MP Damage, equip breaks or otherwise unblockable status.
Team Piggy vs. Ness, Charizard, Blastoise, Venusaur and Lucario.

Orlandu > Cray > Charizard > Lucario > Garnet > Venusaur > Adray > Chemist > Blastoise > Ness

Honestly, I'm not sure I make it out of this one. This fight is bloody brutal. If you see Orlandu, Cray and Adray as taking Ness out, I might have a chance. But otherwise, Ness gets off accurate MT status. Garnet can't summon because of Lucario's Me First, which would wipe out my team. Venusaur sleeps Chemist, and makes sure he can't help finish Ness off. So, if you think Orlandu, Cray and Adray is enough, hooray! If not (I don't ;p), this is the end of the line for me.

It was fun. =)

EDIT: I'll vote on the other teams in a bit.
« Last Edit: October 17, 2009, 04:12:12 AM by ThePiggyman »
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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #13 on: October 17, 2009, 02:22:08 PM »
Team Piggyman | Orlandu, FF5 Chemist, Cray (Speed?), Garnet, Adray
[Floor 6c]
Floor 6c: Super Smash
*These enemies take 40% damage from all attacks. (i.e An attack that does 200 normal damage does 80 to them)
Team Piggyman vs. Ursula, Peter, Frog and Bob (S2) - Hm. Yes, Orlandu currently has Excalibur here, and by this point, Garnet's elemental cheese is going off full-power - not to mention she has Odin now, which means the MT ID is going to come in real, real handy here, mostly bypassing the critical blitzing failure problems here. Orlandu goes first and opens his offense on Ursula (preferrably breaking her armor, which means she loses the ID immunity). Cray opens with Speed on Garnet, guaranteeing she gets a turn before the enemies. After that, she lets Odin loose, and since -nobody is immune to ID here anymore-, half the force there is biting it. Sage is really overrating this fight, methinks. The ID could miss everybody, but with only Ursula even being above average at handling magical status (and most of the enemies being -below- average at it, unless Bob's Beast Rune is initiative, which I doubt), that's just too much, and sweeping any two enemies here just puts pressure into the negatives.
*The enemies get to doubleact.
Team Piggyman vs. Valeria, Robo, Pikachu and Wigglytuff - Valeria and Robo are quite threatening in a vacuum... however, Robo's atrocious mdur means that Garnet+Adray = dead robot thingamajig, and they go before him (Robo speed sucks). Pikachu is getting elementally walled by Garnet and Adray, most likely, and Wigglytuff I just can't see as being overly threatening. However, Valeria. She can OHKO basically everyone here with the doubleacting and is fast, so she -NEEDS- to go down, and she's obviously not falling to a single Orlandu swipe. More pressingly, she's fast enough to not get outsped by Speed'd Garnet in the first turn... but Orlandu+Cray handle her just fine (she can dodge Cray's attack, but she doesn't have enough evade to do it reliably enough here). Pikachu can't really kill anyone who -matters- in this fight (or kill the two revivers at once), and they honestly can just have Wigglytuff as their restoration battery.
*The enemies must be killed twice. They resurrect fully restored when they are killed.
**Full Heal
Team Piggyman vs. Mario, Toadstool and Bowser - ... horrible thought. ORLANDU MP-DRAINING ONE PC DRAINS THEM ALL DUE TO SMRPG FP MECHANICS. Of course, I don't see him OHKOing the entire party's FP, but that's where Cray kicks in. Speed Adray, he finishes what Orlandu started and now this normally soul-crushing fight isn't so scary (Toadstool is the fastest character here, and she's nowhere near as good as Valeria to avoid losing init there, Speed is strong). I'd be horrified, but something that rarely relevant actually -mattering- here sorta makes me giggle.
*All actions against these enemies can be countered, including debuffs. They must counter with a weapon attack.
Team Piggyman vs. Ike, Roy, Marth and Lyn - Um. Wow. The big thing I need to ask here is: is Dark Sigh MT? If so, Cray Speeds Chemist = lol, the accuracy-busting and confusion means they are likely getting each other killed in a blaze of glory as long as Piggy's party doesn't slack off at keeping itself up. Otherwise, things get nasty. Orlandu certainly OHKOs Lyn, Garnet goes before enemies... but afterwards, the ST offense gets really mean, and counters turn this fight into a trainwreck. And I honestly don't think they make it without the Dark Sigh caveat.
*These PCs cannot be hit with any kind of status or stat downs, including things like MP Damage, equip breaks or otherwise unblockable status.
Team Piggyman vs. Ness, Charizard, Blastoise, Venusaur and Lucario - Hm. Charizard+Lucario = dead Garnet and they go before her (Slash on Char, if nothing else, finishes what Lucario started). Which means Ness will get a turn because Orlandu+Cray =/= enough to blitz him, they need Garnet. This puts the team on the defensive something fierce, and with Ness to sling his stupid DL-inflated status grumblegrumble and Venusaur to shut down the party even further... yeah no. I have to put them down here. Two possibly excessively tough fights that need the odds to go juuuuuust right for a team back-to-back are just too much on my suspension of disbelief. The anthropomorphic swine goes down.

Team Sage | Demi, Purim, Princess Toadstool, Brey, Rand (Firefly)
[Floor 1]
Floor 1: An Introduction
Team Sage vs. Palmer and Mist Dragon - rofl
Team Sage vs. Steelix, Shuckle and FF1 Knight - No Ruse hype from me = this fight is a lot less potentially threatening than it could be. Shuckle risks eating a OHKO from Brey as it stands and Knight's low, ST 2HKO against Rand is scaring nothing.
Team Sage vs. Marle, Alice and FFT Priest - Judicious bumrushing helps here, but Firefly is the main kicker. It just handles Marle's status too well, and she's so frail anyway that Priest/Alice will have to constantly revive her and will run out before it becomes an issue (Demi+Toadstool+Purim KO her with their physicals. No two-ways about it).
Team Sage vs. Lich (FF1) - hay guize demi borderline solos this fight. No-brainer.
*Full Heal
Team Sage vs. Change Relic - Change Relic's low 2HKO is sorta worthless against Barrier+full heal+Toadstool MT full healing. So um yeah.

Team Talaysen | Raquel, Jude, Arnaud, Yulie
[Synergy Bonus: This team fully heals after every battle. However, if a character dies they suffer a Max HP penalty until a full heal]
[Floor 5b]
Team Talaysen vs. XS3 Jr., XS3 MOMO and XS3 Shion
Team Talaysen vs. FFT Cloud, FFT:LW Argath and FFT Balthier
Team Talaysen vs. VP2 Brahms, VP2 Hrist and VP2 Lenneth
Team Talaysen vs. Castle Exdeath and Narshe Kefka
Team Talaysen vs. L3 Gades and L3 Daos - I'll just take the shortcut and say "dear god no". I can see the party yearning for the sweet embrace of death by the very first fight because Phantom Fly+the status whoring before team Tal gets the storebought statusblockers alone gives the team nightmares. And it only goes downhill from there. I'd bother with a more extensive analysis, but there are so many chokepoints for the team in this floor that it'd be a waste of time. It's telling of both the WA4 team and the dungeon that a four-character, entirely ST team managed to make it to floor 5, honestly. <_<

Team Yoshiken | Cielo, Geno, Juan, Yukiko, Rosa (Status Symbol Law)
[4b: Past and Future]
Team Yoshiken vs. Lufia, Lucia (S2) Child Rydia, Mew and Valvalis (FF2/4 or FF4a) - Not that huge an issue a fight. Geno is faster than Mew, at least, even with the stat nerf, and the ID is still perfect accuracy, which eases the team's pressure some.
Team Yoshiken vs. Rikku (DL Legal), Aeonless Yuna and S5 Georg - And is faster than Aeonless Yuna too. Which is good, because Yuna resources powering up Georg is a fucking nightmare and the team is going to spend years trying to kill him as he keeps killing Geno over and over after Yuna goes down. And Rikku can keep the team up forever too! Um yeah this is sorta ugly, and Cielo's status is so inaccurate I have to wonder if that's enough. The offense sucks too, and they're hitting the wrong way to handle Georg to boot because of the elemental walling. This fight is -so ugly-.
Team Yoshiken vs. Fort Zeakden Algus, Balk, Undead Dark Knight Argath and Undead Balk - Um. Guys. Both Balks hit weakness on Yukiko and they're probably faster than Juan. With the lacking offense, they're keeping up tons of pressure here, although at least there's a full heal. If it wasn't for their ST reliance, Yoshi's team would be completely fucked here.
*Full Heal
Team Yoshiken vs. Gun Mage Yuna, Thief Rikku and S2 Georg - Eh.
Team Yoshiken vs. Lufia 2 Erim, Lucia (S3), Mewtwo, Barbariccia (FF4 DS) and Rydia - Jesus christ. Team order is Mewtwo => Geno => Juan => Barbie => Lucia => Cielo => Rydia => Rosa=Yukiko => Erim. I was about to say "fuck no Mewtwo doesn't OHKO Geno", but Status Law Sealstone also applies to HP = yes Mewtwo does OHKO Geno. So, that's what he does. Juan's best idea is trying to OHKO Rydia, but can he even do it when he still doesn't even have his fifth swing and his Heavy Damage still isn't up to its best - and his stats are nerfed to boot, which could actually even deny him of his fourth swing? Oh, and killing Rydia -doesn't really help all that much-. Barbie+Lucia handle Rosa pretty fine here, too, so we have the party half-dead. Cielo is going to be amazingly useless here with the severity of the strain on the party's resources, and if Juan tries to target Mewtwo instead of Rydia, Rydia -blows the party up- (MT Blizzaga+Bahamut. Yukiko existing gives her a nasty, nasty, NASTY free shot at bloody murder). So, he either gets killed by Mewtwo's madness while receiving backup from a bunch of mean girls or he gets manhandled by Rydia alone. No.
« Last Edit: October 17, 2009, 02:55:19 PM by Jo'ou Ranbu »
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Yoshiken

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #14 on: October 17, 2009, 04:15:30 PM »
Snow, SSL still means Rydia can't use Blizzaga for One Mores. It hits weakness, sure, but Bahamut would still be better.
(One More comes from Knock Down, can be proven vs. either 8-Bit Hero or Ameno-Sagiri. And Knock Down is a separate status inflicted specifically by some attacks and healed (or specifically not healed) by some spells/items.)

dude789

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #15 on: October 17, 2009, 04:22:25 PM »
Honestly, I'm still not sure that knock down is a status. The only evidence that it is a status comes from one status healing item that also heals other status effects. All the other  evidence in game suggests that it isn't a status.

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #16 on: October 17, 2009, 04:23:51 PM »
Snow, SSL still means Rydia can't use Blizzaga for One Mores. It hits weakness, sure, but Bahamut would still be better.
(One More comes from Knock Down, can be proven vs. either 8-Bit Hero or Ameno-Sagiri. And Knock Down is a separate status inflicted specifically by some attacks and healed (or specifically not healed) by some spells/items.)

Not like it changes the match in any way, honestly. Bahamut alone is enough to make your party go into epileptic seizures because your durability across the board is junk, and you still have Mewtwo to deal with if you handle Rydia.
[01:08] <Soppy-ReturningToInaba> HEY
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Yoshiken

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #17 on: October 17, 2009, 04:26:42 PM »
Dude: What would you say of the fact that you can't get a One More against Ameno-Sagiri even when hitting criticals, then?
*goes to find item/spell list on GFAQs to find which one excluded Knock Down status*
Update: Stimulant: Cures Dizzy & Down. <-- Happy?

Snow: Yeah, I know. Just figured it was worth noting that, though. That basically means Juan -can- change target, but, uhh, that just means he gets killed by Rydia and Mewtwo as opposed to just Mewtwo. >.>

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #18 on: October 17, 2009, 05:10:42 PM »
Dude: What would you say of the fact that you can't get a One More against Ameno-Sagiri even when hitting criticals, then?
*goes to find item/spell list on GFAQs to find which one excluded Knock Down status*
Update: Stimulant: Cures Dizzy & Down. <-- Happy?

Snow: Yeah, I know. Just figured it was worth noting that, though. That basically means Juan -can- change target, but, uhh, that just means he gets killed by Rydia and Mewtwo as opposed to just Mewtwo. >.>

I'm aware that now that knock down causes One More, but I do not believe that knock down is a status. Yes there is an item that heals it, but there are no accessories/skills that block it and all the other status effects have a blocker or skill that protects against it. It's not healed by amrita/Salvation, and it doesn't effect the character portrait when all other statuses do. To me there's more evidence that it is not a status than evidence that it is.

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #19 on: October 17, 2009, 05:26:31 PM »
Yeah, sorry, dungeon versus Yoshiken, Piggyman and Talaysen.

Sage versus dungeon, quite obviously...

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #20 on: October 17, 2009, 05:53:30 PM »
Yeah, sorry, dungeon versus Yoshiken, Piggyman and Talaysen.

Sage versus dungeon, quite obviously...

Yeah, that.
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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #21 on: October 17, 2009, 06:50:43 PM »
Sage passes, piggy and yoshi fail, abstain on Tal. (don't know XS3 or L3, Tal crushes the fights I can vote on but apparently those are the easy/overhyped ones)

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #22 on: October 18, 2009, 02:54:57 AM »
Yeah, sorry, dungeon versus Yoshiken, Piggyman and Talaysen.

Sage versus dungeon, quite obviously...

Yeah, that.

Preeeety much.

Though honestly am I inclined to view Knock Down as a status. Doesn't help him win, but.
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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #23 on: October 18, 2009, 05:03:26 AM »
Yeah, sorry, dungeon versus Yoshiken, Piggyman and Talaysen.

Sage versus dungeon, quite obviously...

Yeah, putting in my vote for this set-up.  Still say Knight gives Sage's team fits, but...  Hey, it's floor 1.  Should be easy enough to get through anyway.

...Really, that's the hardest part of floor 1.  The rest should be a cake walk.

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Re: Nyarlathotep's Dungeon: Monado Mandala Week 15
« Reply #24 on: October 19, 2009, 11:13:42 AM »
I'm just saying screw dis to the whole knockdown status shenanigans, if knockdown isn't status it's weird added effect thingymabobs (hit weakness + added effect: knockdown). I don't know whether added effects would fall under SSL or not but that's what I've been sticking to.

Changing tactics for Piggy is there any feasible method of nerfing the Pokemans sufficiently before Ness shenanigans? Taking one or two out might be effective overall I dunno. I was thinking that Adray's Sea Gate might hit weakness on Charizard (yeah yeah Adray hype but to help a Piggy out) but now I have a better idea. Adray's Titan Fist is earth elemental, has a huuge damage per hit modifier (X - 200% HP + 20% MP O 400% HP + 40% MP not that the MP damage is relevant this floor but yeah) and apparently Charizard has a 4x weakness to earth elements? I dunno if Titan Fist would fit the Pokemon classification mind. Adray has the CPs to have two Titan Fists + Critical Hit HP. If Cray speeds Adray ...

Edit: Sea Gate O - 225% HP + 23% MP

However Adray does not have the CPs to set two Sea Gates. On the other hand unless my imagination's running away I'm sure the move has a chance of hitting more than once per use. Two hits max I believe.

Yeah yeah Adray hype but he's hitting weakness with high multiplier moves i.e those are amongst his more respectable moves.
« Last Edit: October 19, 2009, 12:39:27 PM by Clear Tranquil »
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