This is a D&D campaign I am playing IRL.
Cast of Characters:
Rachelle, Human Invoker
Richard, Gnome Bard
Alexander of Pellor, Deva Avenger
Feth, Elven(?) Druid
Desmond, Half-Elven Paladin
Marza, Eladrin Sorcerer (replaced Richard)
Rachelle is the Voice of Reason, Richard was a jovial, self-worshipping bard, Alexander is a dead serious defender of justice (and the environment), Feth is constantly shape-shifting, never to be seen as a regular ol’ elf. Desmond is a passionate, drunk servant of the church, and Marza is a pyromaniac.
The concept behind Desmond was basically that I saw the party of Avenger/Bard/Invoker/Druid and I was like “Wow, this party is terrible at tanking anything.” And so I decided to make a paladin who serves Cuthbert. Valiant and ready to lead into any battle, Desmond will fight for his friends. He’s very naïve and sincere, and really loves drinking, partying, and having lots of gratuitous sex with all that surround him. I wanted to make him distinctly not Lawful Goodish super-prude, but Lawful feels pretty vital to his personality, but intelligent lawfulness (sort of, he’s not terribly intelligent).
Not too much happened before my character joined. Basically, the four travelers were put together by the church of Erathis to go on a mission at Elk Bend to help the church find a missing war priest, Brother Antonio. Rats were fought in the basement, and then I, the great DESMOND, was sent to assist these adventurers.
Once Desmond joined, more rats were fought, including the rat king. There were four totems scattered in the basement of the temple that were set up by someone worshipping druidic gods. This rat scratched poor Feth and he was poisoned and fell sick. We talk to Father Malkaey and get told the various details of our mission, and we go back down in the basement with Father Gregory to investigate further where a body may have been taken. There is access all the way several hours north to a river bend where we investigate.
Once we head back to the village, Richard the Gnome and Desmond had a drinking contest, which did not end well for the gnome. In the morning, he had many gongs ran in his face and he was thrown in water by the priests, who were experienced in dealing with Desmond. Desmond hits on Rachelle gratuitously but is ignored.
Next, the party visited the mayor because they needed some help with tracking. However, he couldn’t lend any help. Desmond convinced him that he was serious about helping the city, so despite the mayor’s misgivings with Desmond, he gave him his blessing. Next, Richard disappeared because the world blinked. Demons appeared, including a fake beholder. Marza the Sorcerer started fighting on our side for no apparent reason. We fought some worms and stuff as well here. This was in the mayor’s complex. The mayor gave us a Healing Word scroll (thanks DM!!)
Then we were sent on our mission. During the mission we met a band of lizardfolk, who needed our help killing the bullywugs, who stole their sacred idol. There was a grave inside the bullywug condominium that the lizardmen advised that we investigate. In addition, the lizardfolk saw Antonio consorting with someone evil looking, which makes all the non-Desmond party suspicious and Desmond really freaking pissed off.
Alexander of Pellor announced his intention to whip some bullywug ass, since they ruin the environment and that is NOT cool with Alex. We then whipped some bullywug ass twice, one time which we almost died at the hands of the bullywug chief because our rather… rash sorcerer decided to burn down the wall instead of securing our corners and we got flanked. By fucking bullywugs. Are you kidding me?
Anyway, this is when things get weird. After that, we go to open up the grave, and inside is… Father Malkaey in Antonio’s armor. An imp appears, sics OCTOMAMMOTH on us, and disappears. We fight the tentacles, which have Rachelle and Desmond locked in their hold. Alexander and Feth try to ward them all off, while Marza rather foolishly aims straight for the octomammoth head, despite being a weak mage. The battle is won despite the mishaps, and life is good.
We’ve had some pretty tough battles so far, especially the second bullywug chief battle. He had some pretty nasty magic. But Alexander of Pellor declared that he was his oath of enmity, took several blows through the round, and then VALIANTLY attacked the foul creature. And criticalled. For 48 damage. More than his max HP. Yeaaaah, it was crazy. Alex for Godlike and such. Desmond always feels useful but never really the MVP, although him being able to challenge people and having them take seven damage and take penalties for attacking others is neat. Most of the terrain traversed also hasn’t really hurt Desmond’s pretty awful move score. Rachelle is crowd-control, Marza is massive death (when he hits… hee hee), and Feth is utility (and not always around, the person playing Feth is busy).
This is basically the background information over about 10 sessions that we played. Someone else would have to post the pre-Desmond chronicle.