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Author Topic: Desmond & Dragons - A DnD Chronicle  (Read 24708 times)

Magetastic

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #100 on: October 27, 2009, 05:53:31 PM »
Sounds more like you're assuming the DM is TRYING to kill the party. Which, from my experiences, is a bad thing for the DM to do.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

074

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #101 on: October 27, 2009, 05:58:14 PM »
Given that I've had a couple of problematic games where my character specifically keeps getting shut down, abilitywise (as well as one where the only other person who had a good idea of what he was doing was as well), I guess I've started towards the 'assume the worst' mindset.

...in retrospect, this may have some to do with my damage obsession.
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

Ultradude

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #102 on: October 27, 2009, 06:01:19 PM »
Sounds more like you're assuming the DM is TRYING to kill the party. Which, from my experiences, is a bad thing for the DM to do.

On the other hand, this is the entire point of Call of Cthulu. Though having a game built around doing so reasonably and creatively helps.
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074

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #103 on: October 27, 2009, 06:16:50 PM »
Having a game built with the expectation of such also helps.
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

Shale

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #104 on: October 27, 2009, 06:25:03 PM »
See also: Paranoia. Although the fact that they players are also trying to TPK makes things a bit more even.
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AndrewRogue

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #105 on: October 27, 2009, 08:37:57 PM »
It actually isn't all that weird for classes to want to get out of the Pursuit Avenger's face. For example, by hunting down ranged damage or teaming up with the Defender to take on opposing Strikers together.

There are a lot of classes and individuals that don't want to stand toe-to-toe with the Avenger, and you can also teamwork up similar situations. Hell, it can even allow for some psuedo-Defender shenanigans by diverting from your other squishies. It isn't an ideal, long term solution, but Avengers can take hits if they need to.

Grefter

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #106 on: October 28, 2009, 08:35:34 AM »
Also they are teleporting Jesus assassins.  Just had to like get that shit out there.
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074

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #107 on: October 28, 2009, 04:07:50 PM »
Conceptually, Avengers are one of my favorite classes for what they are able to represent.  That is to say, a dark side to just about any in-universe religious organization (Okay, so it was easily possible before with Swordsages or Rogue/Clerics or whatnot).  But the notion of church-employed assassins is always amusing, and something that conceptually entertains me.

...of course, I'm the guy who frankly never cared for Pelor, Bland Sun God of Blandness and "I AM TEH SUN GOD THAT HATES TEH UNDEADS AND LIKES TEH HEALINGS!".
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

Magetastic

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #108 on: November 04, 2009, 02:42:33 AM »
* Magetastic prepares for the epic retelling
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Luther Lansfeld

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #109 on: November 06, 2009, 09:28:54 PM »
November 1st Session

Douchey douchebag leads us through the forest and dumps us off at some point. Desmond decides that the best way to approach a stealth mission is to sing loudly and badly as we walk through the plains, annoying Feth mightily, who is trying to spy on the enemy. Feth tries to spy on the hobgoblin scout with their wolves, but the wolves spot him and chase him like hell. Poor Feth.

The next thing that happens is that we gather, the squisheys hide in the bushes, while Desmond stands tall and CHALLENGES THE HOBGOBLINS. Feth rushes to the front to beat on some hobgobbys, Marza attacks the wolves from range. Bad idea, since they have range too, and they come and chomp on him and make him prone and hit him with extra attacks. DESMOND comes to save the day (and no, this isn’t Desmond just bolstering himself). He challenges both wolves TO A D-D-DUEL, so if they attack lovely young Marza, they take 11 damage.

The party overall gets pretty unlucky; Desmond hits two 1s in a fight and Rachelle hits one (not that this means too much) whereas the enemies hit like 3 20’s. Feth died while attacking the hobgoblins, but not before making them very unhappy.

We then wander into the hobgoblin villages after taking a rest (and Excal making us paranoid about using Dailies in the last battle, oh well :p) Time to kick some hobby ASS!

Not too much happened here, it was a fairly short session that was mostly battle.
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Re: Desmond & Dragons - A DnD Chronicle
« Reply #110 on: November 06, 2009, 09:30:47 PM »
So, how much of a commodity is revival in your current campaign?
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Luther Lansfeld

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #111 on: November 06, 2009, 09:35:31 PM »
We don't really use reviving, it's sort of weird. You can just heal people with regular healing as long as they don't have their FFT counter go down to 0. Counter goes down every turn but only if your rolls are 1-9.
When humanity stands strong and people reach out for each other...
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Jo'ou Ranbu

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #112 on: November 06, 2009, 09:37:11 PM »
So, it's kinda like SaGa Fantasy Tactics and Dragons in that sense - is that canon for 4E or is it a houserule? 3E had a -10 below HP threshold before the character hit the bucket for good, IIRC.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Shale

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #113 on: November 06, 2009, 09:43:35 PM »
It's canon. You roll a d20 every turn you're at negative hit points, and if you fail three times, or if some jerk brings you down to -50% of your HP, you die.
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Excal

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #114 on: November 06, 2009, 09:47:01 PM »
I may need to double check the specific rules, however, it's mostly just for how it handles negative HP and healing effects (for example, I may, or may not, institute a rule along the effects of getting hit forces an immeadiate save, or that it adds a penalty to future saves, or something similar, just to make it so that degree of damage matters).

However, the basic mechanic is a three strikes system running off of your saving throw, which means that a bleeding human often lasts longer than a bleeding anything else.  Also, rolling a 20 means you stop bleeding (but don't get up)  And yeah, it was pretty similar in 3.X, except that negative HP mattered, and the mechanic was that you'd roll a d10 and you'd lose 1 HP each time you didn't roll a 10.  Of course, if you did roll a 10, you were home free until you got hit again.

Magetastic

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #115 on: November 06, 2009, 11:03:17 PM »
I think I'd be down for house-ruling that when you get hit by an attack, you can choose to either make an immediate save, or take a -1 to your saving throws. (Bide your time and make things increasingly difficult, or take a chance)
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Excal

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #116 on: November 06, 2009, 11:15:11 PM »
Well, house ruling will depend on my double checking, which will happen now that I've seen Shale's answer (which I think is correct).  If he's right, I'm going to implement that.  Note that so far, it has only mattered for poor old Gregory (still got better).

As for raising of the dead and the like, it does exist.  If you're in a major centre.  Just, they need a fresh corpse and access to the proper ritual, and for most folks, a substantial fee to cover the materials.  This guy got brought back because he was an important NPC, and the NPC organization he works for needed him back in order to avoid a lot of work.  The PCs, on the other hand, would have had to pay, in diamonds, a fair chunk in order to cover the fee.

Magetastic

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #117 on: November 06, 2009, 11:27:36 PM »
Well, we do have a lot of money stored in that Bag of Holding. So I'm not overly worried unless it costs, like, 3000 gold worth. But yeah. -50% mHP = Death sounds fair enough to me, I guess. Especially considering how protective we get when one of us gets downed. (Mostly Desmond, the Insufferable Incredibly Tanky)
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Jo'ou Ranbu

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #118 on: November 06, 2009, 11:29:41 PM »
Being insufferable and a total tank are mutually exclusive?
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Magetastic

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #119 on: November 06, 2009, 11:33:42 PM »
In a title they are. Also: Marza doesn't want to be choked. He likes the use of his neck. Makes breathing much easier.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Jo'ou Ranbu

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #120 on: November 06, 2009, 11:36:26 PM »
I'm sure Marza will have his neck choked anyway. Just not fatally because Desmond is sweet like that.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Excal

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #121 on: November 06, 2009, 11:50:18 PM »
Look, it's not Desmond's fault that sometimes he needs to choke a bitch.  I mean, Marza's just begging for it.

Magetastic

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #122 on: November 07, 2009, 12:10:28 AM »
Doesn't the saying go "Fool me once, shame on you. Fool me twice, shame on me," not "Fool me once, shame on you. Fool me twice, shame on me. Fool me three times, and say goodbye to your neck." ?
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Jo'ou Ranbu

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #123 on: November 07, 2009, 12:44:30 AM »
Choking necks takes priority over dusty adages.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Luther Lansfeld

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Re: Desmond & Dragons - A DnD Chronicle
« Reply #124 on: November 07, 2009, 12:55:18 AM »
Desmond is this close to choking a bitch. Thiiiis close. At least I didn't touch acid kitty.
When humanity stands strong and people reach out for each other...
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