Well, well. I hope you folks like Goode, because this episode is ONE GOODE EPISODE! Haw. I slay me.
So the party arrives back at the camp with their three goblin bitches in tow. Since they're trying to be all diplomatic and follow proper procedure (and TOTALLY not because none of them have any experience in interrogation), Goode arranges with the commander of the camp for an interrogator to be sent for from the capital. Some waiting was had, and the Eladrian troops set up a special Interrogation Tent for the whole mess to take place. About half a day later, the interrogator arrives!
As agreed, they go in together. Goode brings Vedes and Rushault with him to help him watch the reactions of the two minion goblins, named Geerk and Flark respectively. Rush is also the one that knows about the whole symbol of Koyaanisqatsi, so... yeah. He'd help. This leaves the rest of the party to sod off and do nothing. Woo. Better than having the goblins kill themselves after being asked 200 questions about stabbing by Rui, right?
Goode allows the Eladrian guy to go first, both because the intel he needs is a bit more time sensitive, being a whole war going on and all, as well as Goode wants to totally crib on the man's style to make sure he's not doing anything freaking stupid. Anyway, the man is pretty successful on the whole, but gets relatively little useful info. He leaves to double-check stuff. Amusingly, the commander is a coward, and Geerk is somehow moreso. Flark on the otherhand is a classic James Dean type giving the silent treatment and snarky answers. He may or may not be wearing a leather jacket, we didn't check.
Goode's turn! Well, it's a good thing Goode doesn't know what he's doing, because obviously if he was asking the right questions he wouldn't get this much info. He manages to pretty much find out everything they needed to know. The goblins recognize the symbol of Koyaanisqatsi, and also identify it as the symbol the main clan of the goblin invasion uses, AKA the Chaos Circle Clan. When the commander refuses to answer more, Goode threatens him with sending them all back to their allies with the knowledge that the commander broke down and cried like a bitch when he surrendered. That'll learn him with a painful death. This works so they ALSO spill the beans that they entered the lands from the north, where there are no working gates, really. So the party's theory that they were making their own were right on the money. This is when the interrogator re-enters and comically asks if he's missed anything important! Har har. Party 1, Smug Eladrians 0. If it was really this easy, how the fuck did they not get this information already unless they're putting on some elaborate act for them?
They try to pump them for info about the commander, but are unsuccessful, so Goode turns it back over to the Interrogator and the NEW arrival, Spymaster Du'val! Du'val takes it upon himself to use his own method to get information about their leader out of them, which is to summon a big metal spider to threaten them with! Cause thats how we roll in the Wild Wild West. It turns out that the head goblin's name is, get ready for it folks...
IT'S GREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEL!
Of course, we can't be sure of that until we check his eyes, but a goblin named G'reel apparantly gained +1 Sword of Heavensplitting and united the goblin hordes under the symbol of Koyaanisqatsi. Oh yeah, and also something about the attacks so far not being the main force. That's also pretty bad. Well, they were looking for a connection, I'd say this is probably one! As for what to do going forward, the party decides that staying in the Eladrian lands and assisting them further would probably be the best use of their time. Darn nancy-boy Eladrian can't do anything for themselves after all.
Also, in the comic relief moment everyone knew was coming, the fact that Spymaster Du'vall and Rui seem to have met before surprised everyone, and they were none too happy that Rui neglected to tell anyone about it. That was left for next week though!