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Author Topic: Fishmen back in the water, the play has moved on.  (Read 13046 times)

Shale

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #50 on: November 25, 2009, 08:04:53 AM »
Vampire = splattered. I am down 1 sanity in the process, but pick up a clue and get some nice relaxing bedtime reading!

<Shale> Can I apply Shriveling to this combat check?
<Yakumo> Yes.
<Shale> Excellent. Let's do this then.
<Shale> 4 lore, -1 casting modifier.
<Shale> 3d6
<Shale> ....right.
* You've invited Hatbot to #rpgdlarkhamhorror (sebben.dejatoons.net)
* Hatbot (~Hatbot@24.174.51.230) has joined #rpgdlarkhamhorror
<Shale> 3d6
<Hatbot>  ACTION --> "Shale rolls 3d6 and gets 11." [3d6=2, 6, 3]
<Shale> Woo!
<Shale> Okay, 3 fight, +6 from Shriveling, -2 check. Seven dice.
<Shale> 7d6
<Hatbot>  ACTION --> "Shale rolls 7d6 and gets 30." [7d6=6, 6, 2, 4, 2, 5, 5]
<Trodeko> You only needed one success I think
<Shale> ....I think I need a mop.
<Yakumo> Way to waste all the successes.
<Trodeko> Ha
<Trodeko> You missed the Kappa's roll
<Yakumo> Have a Book of the Dead.
<Yakumo> http://www.arkhamhorrorwiki.com/Necronomicon

Tai, if you want the Necronomicon, say the word.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Nitori

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #51 on: November 25, 2009, 12:42:05 PM »
Agnes Baker

Sanity: 3/5
Stamina: 4/5
Focus 2

Speed 1 2 3 [4]
Sneak 3 2 1 [zero]

Fight [1] 2 3 4
Will [3] 2 1 0

Lore 3 4 [5] 6
Luck 4 3 [2] 1

$8
3 Clue Tokens

Skills:

Stealth - Exhaust to reroll an Evade check

Weapons:

Petrifying Solution
Physical weapon, 2H, +8 to combat checks (discard after use), ignores Physical Resistance and Endless

Items (not Weapons):

Illuminated Manuscript


Movement: Exhaust and spend 2 movement points to make a Lore (-1) check. If you fail, nothing happens.
If you succeed, you lose 1 Sanity and may either:
Draw 1 Skill but discard this card, or gain 1 Clue token and keep this card.

Seeker of the Yellow Sign

Any: Lose 2 Stamina and discard this card to automatically succeed at a Horror check, or to automatically succeed at a Fight check or Lore check made to close a gate.

Spells:

Shrivelling (casting mod -1, sanity cost 1, 1H) - Cast and exhaust to gain +6+7 to combat checks until the end of combat
Wither (casting mod +0, sanity cost 0, 1H) - Cast and exhaust to gain +3+4 to combat checks until the end of combat

Trophies:

Elder Thing (2)

Personal Story:

PASS - Have 3 or more monster trophies - Exhaust this card to reroll a failed Spell check - (1/3)
FAIL - Knocked unconscious or driven insane - Max Stamina -1

Just updating sheet. Dammit fate, I said ELDER Sign, not yellow sign~!
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Taishyr

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #52 on: November 25, 2009, 02:24:26 PM »
A new spell is me, FOR SCIENCE! (Get spell, -1 sanity)

[09:03] > Anyone here?
[09:17] <Trodeko> Yo
[09:18] > Kay.
[09:18] > Wanna roll for my spell and possible loss of my sanity.
[09:18] > Well, for the possible spell/loss of sanity.
[09:20] > Lore -2, so 2 dice.
[09:20] > roll 2d6 FOR SCIENCE?!
[09:20] * Hatbot --> "Taishyr rolls 2d6 FOR SCIENCE?! and gets 9." [2d6=6, 3]
[09:20] > Spell get, -1 Sanity.

Minh Thi Phan
Stats:
Sanity 4/6
Stamina 3/4

Focus: 2

Skills
Speed  2  [3]  4  5
Sneak  4  [3]  2  1

Fight  1  2  [3]  4
Will    4  3  [2+1]  1

Lore  1  2  3  [4]
Luck  3  2  1  [0]

Inventory
$7
5 Clue Token

Unique Ability: Synergy - Any Phase: Minh gains a +1 bonus to all skill checks while she has an Ally, or while another investigator is in the same location as her.
Team Player - Upkeep: Minh may choose one other investigator in her location. She gains a +1 bonus to all skill checks she makes until the end of the turn.

Will: Skill (+1 Will; when spending a clue token on any Will check, add extra bonus die.)

.18 Derringer (1h phys weapon, +2 Combat, cannot be lost or stolen unless allowed. $3)
Enchanted Blade (1h mag weapon, +4 Combat. $6 )
Voice of Ra (Spell; -1 cast mod, -1 Sanity. +1 all skill checks until end of turn.)
Unknown Spell

Combat Mod: 3+2+4-mod (Fight+.18+Enchanted).

Personal Story:
Pass- Read three tomes. (2/3) Reward: Gain ally of your choice (pesky wording!).
Fail- Go insane. (---)                 Penalty: Can no long hold or use Tomes.


Shale: I'll grab it when I get back, possibly? If you want the spell, Soppy's still got a tome or two I can nab, so.
« Last Edit: November 27, 2009, 09:15:24 PM by Taitoro »

Shale

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #53 on: November 25, 2009, 02:51:47 PM »
They're not mutually exclusive. Necronomicon never has to be discarded.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Taishyr

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #54 on: November 25, 2009, 03:13:40 PM »
... Oh. Then... fuck, sure. Might as well milk for spells, since physical weapons are worthless unless we can find a way around that.

Shale

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #55 on: November 25, 2009, 03:24:22 PM »
And since one of the ways around that would be a couple of Enchant Weapon spells, I say we get crackin' on driving ourselves insane with the secrets of the universe for fun and profit.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Taishyr

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #56 on: November 25, 2009, 04:04:12 PM »
Yeah, I plan on trying to get to the spell-selling store once I get my PS done/failed and buy up spells.

Yakumo

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #57 on: November 25, 2009, 08:14:28 PM »
Tai's new spell is Wither.

Ranmilia

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #58 on: November 26, 2009, 12:29:47 AM »
Silas Marsh, Man of the Sea
Stats:
Sanity 4/4
Stamina 6/6

Focus: 2

Skills 
Speed  1  2  3  [4]
Sneak  4  3  2  [1] 

Fight  3  4  5  [6] 
Will    4  3  2  [1] 

Lore  1  2  [3]  4 
Luck  3  2  [1]  0 

Inventory
$0
2 Clue Tokens

Marksman skill (Exhaust to reroll a Combat check)
Cross (+1 to Horror checks (passive, always on), 1H magical weapon, +0 to Combat checks, +3 to Combat checks if opponent is undead)
Shotgun (2H physical weapon, +4 to Combat checks, 6s count as double successes when in use)
Map of the Mind (Other World use only: Discard to keep from being delayed or Lost in Time and Space. If you use this item when you go insane or are knocked unconscious in an Other World, you go directly to Arkham Asylum or St. Mary's Hospital respectively.)

Trophies:
Monsters - Dark Young (3 toughness)

Personal Story:
Pass- Discard 1 gate trophy, 1 monster trophy and 3 clue tokens during upkeep phase, be devoured.
Fail- Enter R'lyeh.

Actions:
Focused up to 6 Fight during upkeep, try to close gate.  Fail miserably.

[18:26] <RanSlightlyLessSick> Adjusted fight to 6 in upkeep
[18:26] <RanSlightlyLessSick> +2 aquatic location bonus
[18:26] <RanSlightlyLessSick> 0 modifier
[18:26] <RanSlightlyLessSick> 8 dice
[18:27] <RanSlightlyLessSick> 8d6
[18:27] * taigraine nods
[18:27] * Hatbot --> "RanSlightlyLessSick rolls 8d6 and gets 21."12 [8d6=3, 2, 2, 2, 4, 3, 3, 2]

Talaysen

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #59 on: November 26, 2009, 04:07:00 AM »
Mark Harrigan

Location: Lost in Time and Space

Stats
Sanity: 2 / 3
Stamina: 3 / 7

Speed: 1 2 [3] 4
Sneak: 5 4 [3] 2

Fight: [3] 4 5 6
Will: [3] 2 1 0

Lore: 0 1 2 [3] (+1)
Luck: 4 3 2 [1]

Focus: 1

Unique Ability: One Man Army - Any Phase: You cannot be arrested or delayed.

Inventory

Common Items
Flamethrower - Type: Physical weapon / Hands: 2 / Any: Exhaust before making a Combat check to gain +7 to that check. / Price: $6 (Exhausted)

Unique Items
Cursed Sphere - Type: Magical weapon / Hands: 1 / Any: Exhaust and spend either 1 Stamina or 1 Sanity before making a Combat check to gain +6 to that check. / Price: $4

Special
Silver Twilight Lodge Membership - Any Phase: Whenever you have an encounter at the Silver Twilight Lodge, you have an encounter at the Inner Sanctum instead.

Skills
Lore - +1 Lore / When you spend a Clue token to add to any Lore check, add one extra bonus die.

Spells
Mists of Releh - Casting Modifier: Special / Sanity Cost: 0 / Any Phase: Cast and exhaust to pass an Evade check. The casting modifier is equal to the monster's Awareness.  (Exhausted)

Personal Story
PASS - Get R'yeh gate trophy.
FAIL - Reduced to 0 sanity.

Current Action
I've stopped caring.

[22:00] <AnnieEilenberg> Anyone around?
[22:00] <RandomConsonant> Maybe.
[22:00] <AnnieEilenberg> I have a speed check to fail.
[22:01] <RandomConsonant> Right.  There is a rock here.
[22:01] <AnnieEilenberg> 3 Speed, -1 mod, 2 dice.
[22:01] <AnnieEilenberg> 2d6
[22:01] * Hatbot --> "AnnieEilenberg rolls 2d6 and gets 6." [2d6=2, 4]
[22:01] <AnnieEilenberg> Unshocked.
[22:01] <RandomConsonant> Mark isn't there any more.

Taishyr

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #60 on: November 26, 2009, 09:17:48 AM »
All Quiet in Arkham!
Each player may pass a Luck (-1) check to be Blessed.
A gate opens at the Woods, sucking in a clue and spitting out a Deep One and a Formless Spawn.
A Clue appears at the Historical Society.
Hexagon monsters move, the Formless Spawn wanders out of the woods and into the Uptown Streets.
Triangle monsters move but the Cthonian was taking a nap, no stamina damage.

Give me some time and I'll toss up the map/monster stuffs in the first two pages.

Taishyr

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #61 on: November 26, 2009, 09:21:55 AM »
On a side note, doesn't Mark Harrigan avoid being LiTaS for the most part due to being undelayable? Reads to me like he should just be able to pop back out right outside R'lyeh and get to work closing it.

This being said, again, I'm hardly a pro at this.

Shale

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #62 on: November 26, 2009, 05:49:26 PM »
He should avoid being delayed, but you can't close a gate unless you returned to Arkham directly from it.

My options seem to be either heading to the Police Station and getting my focus upgraded, or Misting past the Cthonian to go into R'lyeh. Thoughts?
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Hunter Sopko

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #63 on: November 26, 2009, 05:56:52 PM »
I'm thinking of heading into the gate via The Witch House, since it just involves me getting past a Shoggoth instead of an evade AND a combat. I have a Petrifying solution which ignores the Shoggoth's Physical Resistance and I can take the Sanity damage. Tai and I will still both be able to get out and I'll have an opportunity to close one of either the Woods or the Witch House, both of which can get a lot of gates. Thoughts? Can't get into chat since I'm at home.

Shale

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #64 on: November 26, 2009, 06:02:30 PM »
Unless there's anything else you'd rather be doing, that sounds like a solid plan.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Taishyr

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #65 on: November 26, 2009, 06:34:14 PM »
I can close and seal the other, presuming I don't need to use Clue Tokens, so.

Talaysen

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #66 on: November 26, 2009, 09:46:31 PM »
Mark Harrigan

Location: R'lyeh

Stats
Sanity: 2 / 3
Stamina: 3 / 7

Speed: 1 2 3 [4]
Sneak: 5 4 3 [2]

Fight: [3] 4 5 6
Will: [3] 2 1 0

Lore: 0 1 2 [3] (+1)
Luck: 4 3 2 [1]

Focus: 1

Unique Ability: One Man Army - Any Phase: You cannot be arrested or delayed.

Inventory
Common Items
Flamethrower - Type: Physical weapon / Hands: 2 / Any: Exhaust before making a Combat check to gain +7 to that check. / Price: $6

Unique Items
Cursed Sphere - Type: Magical weapon / Hands: 1 / Any: Exhaust and spend either 1 Stamina or 1 Sanity before making a Combat check to gain +6 to that check. / Price: $4

Special
Silver Twilight Lodge Membership - Any Phase: Whenever you have an encounter at the Silver Twilight Lodge, you have an encounter at the Inner Sanctum instead.

Skills
Lore - +1 Lore / When you spend a Clue token to add to any Lore check, add one extra bonus die.

Spells
Mists of Releh - Casting Modifier: Special / Sanity Cost: 0 / Any Phase: Cast and exhaust to pass an Evade check. The casting modifier is equal to the monster's Awareness.  (Exhausted)

Monster Trophies
Ghoul (1 toughness)

Personal Story
PASS - Get R'yeh gate trophy.
FAIL - Reduced to 0 sanity.

Current Action
Shift Speed/Sneak to 4/2.  Nin nin~ past a monster and jump back into R'lyeh.  It'll probably screw me over later but oh well.

[15:42] <AnnieEilenberg> Alright, will try it.  I've burned my bad luck for the whole game already right???
[15:42] <AnnieEilenberg> (lol gamblers fallacy)
[15:42] * Shale says NOTHING.
[15:42] <AnnieEilenberg> Okay, might as well roll this out now then.
[15:43] <AnnieEilenberg> 3+1 Lore, -2 mod on Mists, 2 dice.
[15:43] <AnnieEilenberg> 2d6 for nin nin~
[15:43] * Hatbot --> "AnnieEilenberg rolls 2d6 for nin nin~ and gets 10." [2d6=5, 5]
[15:43] <AnnieEilenberg> ...I see.
[15:44] <RandomConsonant> Whoosh~

Shale

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #67 on: November 26, 2009, 09:47:29 PM »
Diana Stanley

Stamina: 4/4
Sanity: 6/6

Focus: 2

Skills
Speed  0  1  2  [3]
Sneak  4  3  2  [1]

Fight  1  2  [3]  4
Will    4  3  [2+1]  1

Lore  [3]  4  5  6
Luck  [4]  3  2  1

Inventory:

$4
Mists of Releh: Cast and exhaust to pass an Evade check. Casting cost 0, spell check equals the target monster's Awareness.
Shriveling: Cast and exhaust to gain +6 to combat checks for one combat. -1 casting modifier, 1 sanity cost. One hand.
Necronomicon: Spend 2 movement points and exhaust to make a Lore -2 check. On a success, draw a spell and lose 2 sanity. On a failure, summon a field of happy puppies and flowers nothing happens.
Will: +1 Will, Clue tokens that add to Will checks count double.
Silver Twilight Lodge Membership: Take encounters from the Inner Sanctum instead of the Silver Twilight Lodge. Cannot be lost under any circumstances.

Blessed

Quest Status: Pass (Focus increases to 2, choose from two encounters at the Inner Sanctum)

Heal 1 sanity thanks to the new Gate, pass my Blessing roll with the help of a clue token, move to the Police Station, and spend my remaining five to pass my personal story.

<Shale> Okay, let's get my dice-rolling done then.
<Shale> Shifting Luck to 4.
<Shale> roll 3d6 for luck-1
<Hatbot> ACTION --> "Shale rolls 3d6 for luck-1 and gets 4." [3d6=1, 1, 2]
<Shale> One clue.
<Shale> d6
<Hatbot> ACTION --> "Shale rolls d6 and gets 5." [d6=5]
<Shale> Yay!
<AnnieEilenberg> Hatebot returns.
<AnnieEilenberg> And leaves again.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Nitori

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #68 on: November 26, 2009, 09:58:07 PM »
<Nitori> First though
<Nitori> 2 luck, Luck (-1) check
<Nitori> d6
<Hatbot> ACTION --> "Nitori rolls d6 and gets 2." [d6=2]

Agnes Baker

Sanity: 3/5
Stamina: 3/5
Focus 2

Speed 1 2 3 [4]
Sneak 3 2 1 [zero]

Fight [1] 2 3 4
Will [3] 2 1 0

Lore 3 4 5 [6]
Luck 4 3 2 [1]

$8
3 Clue Tokens

Skills:

Stealth - Exhaust to reroll an Evade check

Weapons:

Petrifying Solution
Physical weapon, 2H, +8 to combat checks (discard after use), ignores Physical Resistance and Endless

Items (not Weapons):

Illuminated Manuscript


Movement: Exhaust and spend 2 movement points to make a Lore (-1) check. If you fail, nothing happens.
If you succeed, you lose 1 Sanity and may either:
Draw 1 Skill but discard this card, or gain 1 Clue token and keep this card.

Seeker of the Yellow Sign

Any: Lose 2 Stamina and discard this card to automatically succeed at a Horror check, or to automatically succeed at a Fight check or Lore check made to close a gate.

Spells:

Shrivelling (casting mod -1, sanity cost 1, 1H) - Cast and exhaust to gain +6+7 to combat checks until the end of combat
Wither (casting mod +0, sanity cost 0, 1H) - Cast and exhaust to gain +3+4 to combat checks until the end of combat

Trophies:

Elder Thing (2)
Formless Spawn (2)

Personal Story:

PASS - Have 3 or more monster trophies - Exhaust this card to reroll a failed Spell check - (2/3)
FAIL - Knocked unconscious or driven insane - Max Stamina -1

Formless Spawn is now in the form of a dead guy

<Nitori> Now, I shift Lo/Lu to 6/1 and move whereever that Spawn is
<Nitori> Horror check is 3 Will -1 mod +1 env.
<Nitori> 3d6
<Hatbot> ACTION --> "Nitori rolls 3d6 and gets 8." [3d6=5, 2, 1]
<Nitori> Now I will cast WITHER
<Nitori> 6d6
<Hatbot> ACTION --> "Nitori rolls 6d6 and gets 26." [6d6=3, 6, 5, 3, 3, 6]
<Nitori> And Shrivelling too since they're both 1H and I can shift the damage to stamina
<Nitori> 5d6
<Hatbot> ACTION --> "Nitori rolls 5d6 and gets 25." [5d6=6, 4, 6, 5, 4]
<Nitori> Now I have 1 fight + 7 + 4 - 2 for 10 dice to get 2 successes
<Nitori> 10d6
<Hatbot> ACTION --> "Nitori rolls 10d6 and gets 31." [10d6=4, 2, 4, 2, 2, 5, 1, 5, 5, 1]
« Last Edit: November 26, 2009, 10:03:04 PM by Nitori »
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Yakumo

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #69 on: November 27, 2009, 06:25:36 AM »
Do your Blessing checks, guys!  If I get back and the only thing holding me back from updating is the checks you're forgetting you're autofailing them.  You've been warned.  Obviously this doesn't apply to Soppy who doesn't have one to make since he got Blessed last turn.

Hunter Sopko

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #70 on: November 27, 2009, 12:50:49 PM »
Cool. Someone should go and take care of that Formless Spawn in the streets this turn or the next, depending on which gate Tai comes out. I can handle the Deep One if I need to depending on how combat with the Shoggoth goes, but hopefully it'll move before then. I'll be on AIM tonight to roll for the Shoggoth. (GOOO AIM DICE)

Taishyr

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #71 on: November 27, 2009, 09:17:28 PM »
Lore/Luck over two, tempting fate to try for the Blessing. Result: failure. >_> Gonna regret this.

EDIT: Apparently action is illegal, not bothering with a slider shift as a result. Effective result: sheet repost.


[16:18] > ....nnnnfuck. Okay, someone witness?
[16:19] <AnnieEilenberg> Witness.
[16:19] > Kay.
[16:19] > Shifted Lore/Luck left two, making an attempt at the Blessing. Luck 2, -1 mod, 1 die. >_>
[16:19] * Hatbot (~Hatbot@24.174.51.230) has joined #rpgdlarkhamhorror
[16:19] <AnnieEilenberg> You might need that.
[16:19] > roll 1d6 Do you feel lucky today, punk? Also yes I might.
[16:19] * Hatbot --> "Anansi rolls 1d6 Do you feel lucky today, punk? Also yes I might. and gets 2." [1d6=2]
[16:19] > Nope!
[16:19] <AnnieEilenberg> Not so much.
[16:20] <Ranmilia> Aaaaare we allowing people to roll for the blessing after upkeep and focus, anyway?
[16:20] <Ranmilia> I think you have to roll for it in Mythos when it comes up.
[16:20] <AnnieEilenberg> Probably not.
[16:20] > Oh?
[16:20] <AnnieEilenberg> Mythos is before upkeep, technically.
[16:20] > I don't know the turn order, okay. >_>
[16:21] <AnnieEilenberg> No biggie.

Minh Thi Phan
Stats:
Sanity 4/6
Stamina 3/4

Focus: 2

Skills
Speed  2  [3]  4  5
Sneak  4  [3]  2  1

Fight  1  2  [3]  4
Will    4  3  [2+1]  1

Lore  1  2  3  [4]
Luck  3  2  1  [0]

Inventory
$7
5 Clue Token

Unique Ability: Synergy - Any Phase: Minh gains a +1 bonus to all skill checks while she has an Ally, or while another investigator is in the same location as her.
Team Player - Upkeep: Minh may choose one other investigator in her location. She gains a +1 bonus to all skill checks she makes until the end of the turn.

Will: Skill (+1 Will; when spending a clue token on any Will check, add extra bonus die.)

.18 Derringer (1h phys weapon, +2 Combat, cannot be lost or stolen unless allowed. $3)
Enchanted Blade (1h mag weapon, +4 Combat. $6 )
Voice of Ra (Spell; -1 cast mod, -1 Sanity. +1 all skill checks until end of turn.)
Wither (Spell; -1 cast mod, 0 Sanity. +3 to Combat check until end of turn.)

Combat Mod: 3+2+4-mod (Fight+.18+Enchanted).

Personal Story:
Pass- Read three tomes. (2/3) Reward: Gain ally of your choice (pesky wording!).
Fail- Go insane. (---)                 Penalty: Can no long hold or use Tomes.

« Last Edit: November 27, 2009, 09:22:32 PM by Taitoro »

Hunter Sopko

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #72 on: November 28, 2009, 02:41:21 PM »
I keep my blessing and saunter over to the Shoggoth and turn it to stone, losing one sanity in the process due to Nightmarish and plunge into the gate.

cyrilshinsei (9:33:54 AM) has been invited.
Cyril Shinsei (9:33:59 AM) has entered the room.
Adm H Sopko (9:34:03 AM): Rolling upkeep on Blessing
Adm H Sopko (9:34:11 AM): //roll - dice 1 - sides 6
OnlineHost (9:34:11 AM): Adm H Sopko rolled 1 6-sided die:  3
Adm H Sopko (9:34:15 AM): Blessing stays.
Adm H Sopko (9:34:28 AM): Sliding Fight/Will to 1/4, hopping over to the Shoggoth
Adm H Sopko (9:34:37 AM): Horror Check. 4 Will - 1 mod
Adm H Sopko (9:34:45 AM): //roll - dice 3 - sides 6
OnlineHost (9:34:45 AM): Adm H Sopko rolled 3 6-sided dice:  5 5 5
Adm H Sopko (9:34:49 AM): Pass
Adm H Sopko (9:35:12 AM): Combat check. Using the Petrifying Solution. So 1 Fight + 8 weapon - 1 mod
Adm H Sopko (9:35:20 AM): //roll - dice 8 - sides 6
OnlineHost (9:35:20 AM): Adm H Sopko rolled 8 6-sided dice:  3 1 5 4 4 3 2 5
Adm H Sopko (9:35:26 AM): Pass. Dead Shoggoth
Adm H Sopko (9:35:33 AM): Thanks Laggy
Cyril Shinsei (9:35:34 AM): ~
Cyril Shinsei (9:35:43 AM) has left the room

Carolyn Fern
Stats:
Sanity 5/6
Stamina 4/4

Focus: 2

Skills 
Speed  0  1  2  [3]
Sneak  3  2  1  [0 ] 

Fight  [1]  2  3  4 
Will    [4]  3  2  1 

Lore  2  3  [4]  5 
Luck  5  4  [3]  2 

Inventory
$1
8 Clue Tokens
4 Toughness of Monster Trophies (Deep One Hybrid, Shoggoth)

Speed skill (+1 Speed, One extra bonus die on Speed checks if I spend a Clue token)
Blessing (4's count as successes. Upkeep: Roll a die, Blessing goes away on a 1)

Understudy's Script (Tome. Exhaust and spend 2 movement points to make a Will (-2) check. If you pass, draw 1 Spell, gain 2 Clue tokens, and discard Understudy's Script. If you fail, you lose 1 Sanity)
Sedanette (You may automatically Evade monsters of toughness 1 while in the street.)
Illuminated Manuscript (Exhaust and spend 2 movement points to make a Lore (-1) check. If you fail, nothing happens. If you succeed, you lose 1 Sanity and may either: Draw 1 Skill but discard this card, or gain 1 Clue token and keep this card.)
Cavalry Saber (1H physical weapon, +2 to Combat checks)

Ranmilia

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #73 on: November 28, 2009, 07:24:17 PM »
Silas Marsh, Man of the Sea
Stats:
Sanity 4/4
Stamina 6/6

Focus: 2

Skills
Speed  1  2  3  [4]
Sneak  4  3  2  [1]

Fight  3  4  5  [6]
Will    4  3  2  [1]

Lore  1  2  [3]  4
Luck  3  2  [1]  0

Inventory
$0
2 Clue Tokens

Marksman skill (Exhaust to reroll a Combat check)
Cross (+1 to Horror checks (passive, always on), 1H magical weapon, +0 to Combat checks, +3 to Combat checks if opponent is undead)
Shotgun (2H physical weapon, +4 to Combat checks, 6s count as double successes when in use)
Map of the Mind (Other World use only: Discard to keep from being delayed or Lost in Time and Space. If you use this item when you go insane or are knocked unconscious in an Other World, you go directly to Arkham Asylum or St. Mary's Hospital respectively.)

Trophies:
Monsters - Dark Young (3 toughness)

Personal Story:
Pass- Discard 1 gate trophy, 1 monster trophy and 3 clue tokens during upkeep phase, be devoured.
Fail- Enter R'lyeh.

Actions:
Sit around, going to retry gate close, can't get blessing and don't wanna spend clues.

Yakumo

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Re: Fishmen at the Theater: The King in Yellow comes to Arkham and Innsmouth
« Reply #74 on: November 28, 2009, 10:25:11 PM »
Arkham Encounters

Shale - Diana Stanley
----------------
Sheriff Engle eyes you suspiciously.  "Hey, you were part of that trouble earlier."  Pay him $3 or spend the next turn delayed answering his questions.


Other World Encounters

Hunter Sopko - Carolyn Fern
-----------------
You wander the empty streets of the city.  No encounter.

Taishyr - Minh Thi Phan
-----------------
The tides of time and space collide.  You meet your future self, and learn what is in store.  Gain 1 clue token, then pass a Will (+0) check or lose 1 Sanity.

Talaysen - Mark Harrigan
------------------
A horrible visage captures your gaze.  Pass a Will (+0) check to look away or lose 1 Stamina and stay here next turn.