For that I realize it creates niches that people could break out of in game, the DL somewhat does it anyways! So I don't mind too much.
Huh. I think this gets at the issue I have with the view more than anything else. It may not be a good reason, but I think I like the fact that the DL creates niches, and this particular view destroys more of those niches than anything else I've really seen, so I dislike it. I'm not saying somebody shouldn't take up this view, but it's the reason I don't think I'll be taking it up.
I'll have to point out that...
It's one thing trying to work in plot claims for things, but I think you approach this from the wrong angle.
Ouch. Truth hurts. I -do- like the idea of giving characters skills, even characters I don't like such as Aeris.
Unfortunately, when dealing with plot claims, you -really- need a fairly strongly constructed methodology to back up your reasoning, otherwise it'll just look like you're indulging in favoritism, whether you intend to or not.
Alright, well, these are my guidelines, and I generally try to avoid straying outside of these.
Plot Claim guidelines:
- If a character is ever directly handed an item/equip/ability in a plot scene, it is legal. If said item was stated as being directly for another character instead, this item is only legal for that character.
- If an item/equip/ability is found in a specific character's belongings (their home, backpack, ship, etc.), that character has legal claim to it. (This is what I thought was happening in the Aeris/E.Skill scenario, but you're right, I should have checked it before I did anything stupid like voting on it... oh wait.)
- If an item/equip/ability requires a certain character to obtain, the item is legal for that character. This discludes the main in many cases as s/he will be the onscreen character. If the main is alone, then they have claim to it.
- If a character is ever shown holding or using the item/equip/ability in a plot scene, then the item is legal for that character.
- If a character is ever shown using abilities or effects of an item/equip, it is assumed that they have access to all abilities/effects granted by an item/equip.
- If only one character is capable of using an item/equip/ability when it is found, it is legal for that character.
- If another game in a series indicates that a character has claim to an item/equip/ability, it is legal for that character.
- Innate or high-level affinity for an item/equip/ability may be considered as supplementary plot claim, but on its own is insufficient.
- Initial equipment may be extrapolated to determine endgame equipment in certain cases (tentative).
Plot claims for items/equips/skills are generally allowed, even weak claims. However, this is decided on a case-by-case basis.
e.g. (these examples are ones that I'm considering allowing, but want to hear arguments for/against) FF7 materia (Yuffie's Leviathan, Cloud's Destruct), WA3/WA5 Mediums, GS Djinn, SaGaF weapons/skills, VP1 hometown equips (Arngrim/DragonSlayer, Belenus/Pressed Flower, etc), G3 guardian orbs, WAo Guardians, FF6 summons/equips (Locke/Phoenix Cave stuff, Terra/Maduin, Celes/Palidor, Cyan/Alexander, there might be others?), S1 Cleo Fire rune, FF8 (GFs), Lufias (L2 magic based on L1 prologue forms)
I feel that these are reasonable criteria, and yes, I suppose they could take a lot of research to keep track of, but even keeping track of starting equipment is troublesome. I'm not saying everyone should adopt my views, but since I have these views, I tend to profess them when voting and discussing characters. More importantly, if I -don't- mention how these views effect a character before voting comes along, then if I have made a mistake, no one will point it out to me until it's too late. Seriously, I hyped Aeris/E.Skill, people were like 'Uhh... no.' - with their input, it was very easy to look it up, and I discovered the problem. And all before it ever came up in a voting situation. I kind of thought this was the point of discussing views in the first place?