Hank Samson
Sanity: 2/5
Stamina: 6/6
Focus: 2
Speed: 2 3 4 [5]
Sneak: 4 3 2 [1]
Fight: 2 3 4 [5]
Will: 3 2 1 [0]
Lore: [0] 1 2 3
Luck: [4] 3 2 1
Possessions:
$3
6 clue tokens
Food (common item, $1, discard to reduce stamina loss by 1)
Shotgun (common item, $6, physical weapon, +4 to combat checks and any 6s rolled count as 2 successes each, 2H)
Research Materials (common item, $1, discard instead of spending 1 clue token)
Fight (skill, +1 Fight; roll 1 extra bonus die whenever spending a clue token to improve a fight check)
Personal Story
Pass: Spend 5 clue tokens at the train station (result: acquire Pa Samson, ally card granting +1 Will and +1 Lore)
Fail: Fail a Horror check (result: -1 to maximum Sanity)
Trophies:
Elder Thing (2 toughness)
Proto-Shoggoth (3 toughness)
Shoggoth (3 toughness)
~
Hank Samson wastes no time, only shoggoths.
<Cidward> In that case, I am going to demonstrate the fine distinction between bravery and suicidal stupidity by attacking the shoggoth doubleteam.
<xorntoro-broked> Fearlessly.
<Cidward> 7 dice + shotgun + doubled clue dice if necessary, hopefully this suffices.
<Cidward> (Well, 7 for shoggoth, 8 for proto.)
* xorntoro-broked nods.
<Cidward> So yeah, proto first, sliding fight to max gives me 5 + 1 from skill, +2 from halved boomstick.
<Cidward> Here we go!
<Cidward> roll 8d6 BOOOOOMstick
* Hatbot --> "Cidward rolls 8d6 BOOOOOMstick and gets 30."12 [8d6=4, 1, 1, 6, 6, 1, 5, 6]
<xorntoro-broked> Boom.
<Cidward> Haha.
<Hello-StrawmanthedralWaddleDee> ... >_>
<Cidward> Okay.
<Hello-StrawmanthedralWaddleDee> That's a lot of boom.
<RandomConsonant> Proto-Shoggoth down
<Cidward> Bigger shoggoth.
<Cidward> -1 combat mod, otherwise same roll.
<Cidward> roll 7d6 DIE MONSTER YOU DON'T BELONG IN THIS WORLD
* Hatbot --> "Cidward rolls 7d6 DIE MONSTER YOU DON'T BELONG IN THIS WORLD and gets 25."12 [7d6=4, 1, 5, 3, 2, 6, 4]
<xorntoro-broked> Boom.
<Cidward> Deadified.
<RandomConsonant> Barely, but dead
<Cidward> And I fall into the gate.