Harvey destroys his Silver Key in a mad dash to the Downtown Streets, where with a look of grim determination he shoves a shoulder-bag full of belongings at Darrell Simmons ($2, Heal, Mists of Releh, Wither x2, and the King in Yellow) and hurls himself upon the Shoggoth. And then proceeds to slaughter it, oddly enough.
> Okay, yeah, Harvey suicide Shoggoth mission.
<Taishyr> Lemme check, but okay.
<Taishyr> You're right. Six or more seals.
<Taishyr> You're going to have three when Wendy gets through.
> And Gloria has enough Clues to seal hers, if I can get her past the Shog and into it.
* Taishyr nods. Right.
> Let's do this. I Silver Key to get past the Servitor of Outer Gods, the Gug, and the Witch. The Silver Key disintegrates.
> I'm at Fight 1/Will 2. Horror check at -1!
> None of this is fun or easy!
> d6 to man up.
* Hatbot --> "Stragarvey rolls d6 to man up. and gets 5."12 [d6=5]
> SWEET.
<Taishyr> Right. And will check made.
> That's... yeah, I might be able to do this, now.
<Taishyr> Nightmarish 1.
<Taishyr> But yeah.
> Ah, I meant to say: before engaging the Shoggoth, in case I end up in the Hospital or Asylum, I'm giving the bulk of my stuff to Darrell.
<Taishyr> Irrelevant, you're Harvey.
> Strong Mind = Nightmarish does nothing, yup.
<Taishyr> Okay. Can you trade before fighting?
> You trade and fight during movement, so I believe so.
<Taishyr> Kay.
> So Darrell gets $2, Heal, Mists of Releh, Wither x2, and the King in Yellow.
> I keep the Holy Water, because: Shoggoth time.
> 1 Fight, -1 from spiderface, +6 Holy Water.
> I have 5 clues in reserve.
> 6d6 to save the day
* Hatbot --> "Stragarvey rolls 6d6 to save the day and gets 19."12 [6d6=3, 3, 5, 1, 3, 4]
> Argh okay clue time.
> d6
* Hatbot --> "Stragarvey rolls d6 and gets 6."12 [d6=6]
> BOOM.
> Need one more.
> d6
* Hatbot --> "Stragarvey rolls d6 and gets 5."12 [d6=5]
> ... wow.
<Taishyr> ...woo!
<Taishyr> Take it.
> Shoggoth is super dead!
Harvey Walters, the Professor
- Stats -
Sanity 1/7
Stamina 2/4
Strong Mind: Reduce all Sanity damage taken by 1, to a minimum of 0.
- Skills (Focus: 2) -
Speed 0 1 2 [3]
Sneak 5 4 3 [2]
Fight zero [1] 2 3
Will 3 [2] 1 zero
Lore 3 [4] 5 6
Luck 4 [3] 2 1
- Inventory -
$0
3 Clue Tokens
7 Toughness Monster Trophies (Formless Spawn, Zombie x2, Shoggoth)
Silver Twilight Lodge Membership
Ally, Sir William Brinton (+1 Max Stamina, discard to restore Stamina to maximum)
Skill, Expert Occultist (exhaust to re-roll a Spell check)
- Personal Story -
Pass: Possess 1 Clue Token, 1 Unique Item, 1 Monster Trophy, and 1 Gate Trophy.
Fail: Be Lost in Time and Space.