Hank Samson
Sanity: 4/5
Stamina: 5/6
Focus: 2
Speed: 2 3 4 [5]
Sneak: 4 3 2 [1]
Fight: 2 3 4 [5]
Will: 3 2 1
Lore:
Luck: [4] 3 2 1
Possessions:
$1
0 clue tokens
Shotgun (common item, $6, physical weapon, +4 to combat checks and any 6s rolled count as 2 successes each, 2H)
Fight (skill, +1 Fight; roll 1 extra bonus die whenever spending a clue token to improve a fight check)
Deputy's Revolver (special card, physical weapon, +3 to combat checks, cannot be lost or stolen, 1H)
Personal Story
Pass: Spend 5 clue tokens at the train station (result: acquire Pa Samson, ally card granting +1 Will and +1 Lore)
Fail: Fail a Horror check (result: -1 to maximum Sanity)
Trophies:
Shoggoth (3 toughness)
Proto-Shoggoth (3 toughness)
Ghost (1 toughness)
~
Hank fights the supernatural with the power of his MIND.<Hikari> Anyway, may as well get ghost-killing done this turn whether I wind up closing the gate or not.
<RandomConsonant> Clearly next game I'm in I should draw Silas.
<RandomConsonant> CLEARLY.
<Hikari> RC = witness.
<RandomConsonant> Yes.
<Nagare> Also, guize.
<Nagare> Anything I should be doing now? >_>
<Hikari> It's -3 and denies me my weapon bonus. Ghosts suck. At least I only need 1 success.
<RandomConsonant> Doing something about the Star Spawn?
<Hikari> That depends, can you get away from the star spawn or whatever?
<Hikari> Also:
<Hikari> roll 3d6 for punchign incorporeal being into ectoplasm
* Hatbot --> "Hikari rolls 3d6 for punchign incorporeal being into ectoplasm and gets 7."12 [3d6=2, 4, 1]
<RandomConsonant> Derp.
<Hikari> Derp indeed. clue it?
<Hikari> I have 1!!!!
<Hikari> But it counts for 2.
<RandomConsonant> Might as well.
<Hikari> roll 2d6 don't make me hit a horror check or I fail my PS!
* Hatbot --> "Hikari rolls 2d6 don't make me hit a horror check or I fail my PS! and gets 9."12 [2d6=6, 3]
<Hikari> There we go.