On a dark and stormy night, six guests came to the Boddy mansion.
They didn’t know why they were there. They didn’t know who “Mr. Boddy” was. One of them, who had a chauffer, didn’t even know where “there” was. But they’d all been told, in rather…forceful terms, that it would be in their best interests to attend that night, and all of them decided it would be wisest to accept the offer.
Under the obviously false names “Miss Scarlet,” “Colonel Mustard,” “Mr. Green,” “Mrs. Peacock,” “Professor Plum,” and “Mrs. White,” the guests got along cordially – even well, all things considered – until they met their host.
Boddy introduced himself, and retired to his study – to prepare for dinner and the “entertainment,” he said. Barely five minutes later, the power went out. The guests scattered through the house to find lights. Then a blood-curdling scream resounded through the mansion. There was a crashing noise, then a gunshot.
When the lights came back on, Mr Boddy was in the hallway outside the dining room, stone dead. His corpse had been beaten, tied up, shot and then dragged to the hall, and six different, lethal weapons were on the floor nearby: revolver, knife, candlestick, lead pipe, rope and wrench.
None of the guests had ever met each other before. Three of Boddy’s household staff were in the mansion when he was killed, but they all professed not to know anyone in the building – even their late employer, who had hired them specially for the night. But all nine had means and opportunity to attack Mr. Boddy, and it seems obvious that at least one of them had a motive. So, it comes down to this: who killed him, where, and with what? They’d best figure it out quickly, before the killer strikes again…
Six guests. One butler. One maid. One cook. One corpse. And enough clues to get any of them hung for murder.
Trust no one. Let the hunt begin!The standard rules have been amended slightly for this game. There are no surprises in store, and mechanics are the same as you're familiar with, but a few redundant entries have been trimmed for the no-powers setup.
- No editing or deleting your posts.
- No talking outside the thread unless you are scum talking to other scum.
- No posting during game nights.
- No spectator posts with content.
- Do not directly quote your role PM or conversations with the mod. Paraphrase is okay. Check with me before posting if you're unsure.
- Don't try to cheat or break the game in any way. Use common sense.
- PLAY TO WIN. Failure to at least put in an effort ruins the game for everyone else. Playing poorly is fine, and to an extent expected, but sabotaging your side deliberately or through massive apathy will get you modkilled.
- Please try to at least post a paragraph or two of useful content every 24 hours or so.
- You do not
need to post "in character" or do anything special regarding flavor. However, it would be fun.
One non-rule note:
- Although I will leave it to the guests and staff to introduce themselves, there is no gameplay-related reason to keep your identities a secret. As you’d expect from a game of Clue,
anybody could be a murderer; there is no relation between the names of your characters and your affiliation with town or scum.
Please note that the “Play to win” rule will be
strictly enforced. I do not want to modkill a player entirely in a game this small, but I will not shy away from appointing a replacement – requested or not – if a player has clearly given up on the game.
Days will be 48 hours long. If deadline is reached on the first day, the highest vote-getter will be lynched. On subsequent days, if deadline is reached with no majority the decision will be No Lynch.
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Active suspects:
1. Carthrat
6. Kilgamayan
8. El Cideon
Victims:
0. Mr. Boddy
2. QuietRain/Gatewalker
3. Sir Alex
4. Hunter Sopko
5. Excal
7. Meeplelard
9. Corwin
End of Day 1/Start of Day 2End of Day 2End of Day 3/Start of Day 4Day 1 will end at noon Eastern Time on February 25, slightly more than 48 hours from this post.
With nine alive, it takes five to lynch.