So it looks like 1 and 4 are generally winning the vote.
An example of 4... hm. One of the games I've seen run that way was a Wild West setting. Everyone got a certain number of stat points to distribute among Gunslinging, Horsemanship, Integrity, Reputation and Luck, in addition to having normal mafia roles. In addition to the normal Mafia gameplay standards, there were...
- a shootout that could be invoked a few times during the game by certain roles, during which every player could choose to take cover or shoot at another player, shot success determined by gunslinging skill, whether or not the target took cover, and several other factors
- a Sheriff role, known to the public, that could organize posses to go out and kill players. Participating in a posse required horsemanship, but could be sabotaged by the scum.
- every player got an amount of money determined by their role and reputation, money could be used to purchase items and trinkets from the mod's stores (mainly useless or +1 to a stat), or to bribe other players to temporarily control their vote or roleblock their night action. High integrity protected a player from being bribed.
Luck affected dice rolls when two players' skills clashed.
Very complex, clearly. Even more complex than a "normal" role madness setup. There won't be any way to make yourself useless, that's for sure.
Edit vv
There won't be any vanillas! I get it. >_>