Some friends of mine want to set up a P&P session. Well, they are all looking at me to GM because that's I guess what being the leader is or something.
Anyway, decided on playing the Serenity RPG. Thinking up details for now, but my basic concept is that I'll be using the Captain as an NPC. He's the foppish son of a rich Core dude who wants to get a ship and "live the life," like how super-rich bastards who have never even seen a horse go and buy ranches. Well, he hires a crew, the players, and a couple of them are going to be actually working for the guy's dad to keep him out of trouble, you know, on the DL, and the rest are more conventional sorts.
Somebody else gets to be First Mate, which is essentially Captain, because I'll be spending most of the Captain's skill points on melee weapons/swords, athletics/golf, planetary vehicles/equestrian, influence/bureaucracy, and scientific knowledge/mathematics, which means his only practical application is to keep all the books balanced, keep the paperwork in order for border checkpoints, and give destinations and shit so I can establish some locations to hit up for exciting sexy adventures. Everything else gets delegated to the First Mate and the rest of the crew, who I assume will have more practical skills, like using guns and flying ships and shit, otherwise I'm going to need to come up with a scenario that can be solved by having a dude win a high-stakes bet on a golf game and then defend his honor by swordfighting on horseback before filling out a police report.
Anyway, my main goal is to set up opportunities for conflicting goals. What with the Captain being so inattentive everyone will be more free to pursue their own goals, which I shall be facilitating. I like schemy plots. It's why I like Paranoia! so much.
I'm happy; haven't actually played a P&P game in ages, you know, with real dice and shit. It's all java clients doing that, and that really lacks the substance of throwing dice on a table.