FF13 - Hey, played and finished this in Japanese. I'll keep it short because it's been discussed to death. Overall, I liked it. The game had a lot of polish over a solid battle system and generally avoided a lot of the things that are annoying in RPGs. It had some issues, like the Crystarium being a bit tedious to navigate, especially as the layers stacked up, but this was generally outweighed by the good, such as battles basically being unloseable. Game seemed like it was easy, but I found enough challenge in it to keep me interested. It could just be I suck at games (or that trying to read tiny Japanese text on my tiny Japanese TV made it hard to select commands), but I died often enough that I didn't feel like it was a cakewalk. Optima Change system is really cool - AI is intelligently programmed, and the enemy difficulty is simply increased to keep up with that. Changing the AI through the Optima Change system was just really intuitive and fun, so I'm definitely happy with how this part of the game was balanced.
Story was... a mixed bag. The concept of l'Cie was cool enough, and Cocoon had some decent world-building, but the execution of the ending was really fumbled. Characters were interesting to watch, though I didn't grow very attached to any of them or really empathize with their plights. Sazh and Snow ended up being the most likable in the end to me. I was pretty ambiguous to Lightning for most of the game. My feelings for Vanilla were up and down. She started off as a kind of curiosity with her perky attitude in contrast to the whole setting, then she started to really grow on me while everyone else was being emo, then she started getting really depressed too and it stopped being fun to watch her, then she got all lesbian-y with Fang and that was fun again. Fang is a lesbian, so it's in my contract to like her. Hope can die in fire over and over and over again. Fuck you Hope and fuck your development and your angst and your voice. How coincidental it is that his Mom has the same name as Snow's vigilante group. Hope made everyone else look better in comparison, at least. Villains existed even less in this game than previous games... awesome. The only thing I really understood about the far'Cie was that they're an entire race of gods with Sephiroth mommy abandonment issues. ...awesome. >.>;;
In the DL!?
Well, the game seems like it would translate into the DL well enough. Speed is kind of weird, since it depends on which ability the PC selects instead of 'how fast their turn comes up'. I'm leaning towards taking all PCs as average speed when using a full ATB meter, since a full ATB meter is the usual amount of damage one PC does in one 'turn'. Additionally, if they decide to use less a full ATB meter, then they could take their turn quicker (by a factor of X/5 of average, I suppose). This -does- present the problem of allowing PCs to use 1-ATB moves very quickly... though that's representative of how it is in-game, so I'm personally fine with it.
Lightning: Attacker, Blaster, Healer. Probably one of the better mixes for the DL, she gets solid physical and magical damage, though she'll probably lean more towards Attacker for everything by her Scene Drive Limit. Also, solid, infinite healing~. If she gets enough TP, she can play with Odin, too.
Snow: Attacker, Blaster, Defender. Not sure how to interpret Defender... but it seems like a losing role in the DL, unless you simply allow Snow to stay in Defender except when he 'gets a turn', then switches to Attacker, which would probably triple his durability? Shiva has healing, too.
Sazh: Attacker, Blaster, Enhancer. Sazh gets the offensive buffs, so his damage is probably better than Lightning's in practice, since he can use 1-ATB to quickly buff with Haste and Faith, and then switch to Blaster for Desperado.
Hope: Blaster, Enhancer, Healer, Whiner. Last Resort's usefulness doesn't translate to the DL, but gamebest magic stat is good. So is infinite healing. Don't think he gets the offense buffs, but increasing his durability with a partial ATB bar is a viable strategy.
Vanilla: Blaster, Jammer, Healer. Jammer is nuts. Damage + Debuffs is good. Infinite Healing. If you allow the FF13 cast to start with TP, Hecatoneir gets a 6-ATB bar. Only PC with ID! 2nd-best Magic stat. My kneejerk is that she's awesome in the DL, but I'd have to see some numbers (particularly durability).
Fang: Attacker, Defender, Jammer. Jammer, but with the speed manipulation stuff and gamebest attack. Highwind doesn't translate to the DL unless someone can think of a way to implement the Chain guage for opponents that don't have stats for one? I suppose if you took an average of all endgame foes, you could come up with something. Probably loses the most in translation? Bahamut isn't even all that special.
Vanilla > Sazh > Hope > Lightning > Fang > Snow for rankings? Their stats may balance them out more than I realize from just their skillsets.