Crack Quest - So now I have Web. Breakbreakbreak~ (except against Silvermyr, who is a dick >_<)
EDIT:
Yeah, let's just say that in the English replay, Akito's gonna be an all-terrain unit.
Don't forget to FUB weaponry too. Woohoo S Ranks on weaponry across the board~
Also already done, Snow. In fact, I think he's the only one I bothered to FUB the weaponry for.
Aesties are actually pretty competent relatively if you FUB their weapons; Just slap them in OG frame(Which IIRC had AACA terrains? It's been a bit though.) and you can ignore their horrible weaponry ranks. The only thing that really makes them worse then average is the lousy power hits non-cannon/lunar frames take. Land has - on it's ultimate for air(losing...200? 300? power as it has to drop to the penultimate) while OG had B on Ground on it's ultimate(losing 10% raw power); Kinda sucks for mechs that are designed around spamming said ultimates/who don't have great ultimates to start.
Lessee, what am I playing right now...
Super Robot Taisen GC:
Up to Stage 47/48 intermission.
I have 650 turns on this save. game is too long. It's like J level reinforcements without J level suck. And 60 stages. And subscenarios. Long game is long. It's pretty fun, outside of the fact that the graphics on ultimates are essentially terrible. (Final Dynamic Special: Shin Getter and Mazinkaiser beam something generically. 38000 damage. Okay then.) Oddly, not lower end attacks. Just finishers really suffer.
Pokemon Soul Silver:
Grinding a Mareep before bothering with Falkner. I've done that stupid fight once without it. I'm not doing it again.
Tales of Hearts:
Just reached Prancel or whatever it's name is.
Very good game. Excellently designed to allow people to mindlessly combo or intelligently combo with more benefits(Many attacks link into themselves, but some don't do so very well and tend to be higher power/some do more damage in air or on the ground/some have weird cancel points.), EG system is basically a more balanced Fury(less "You have to sit around a lot" and more "You can't combo someone forever but it doesn't really break the action.", although having said that enemies tend to break combos a bit due to this in arbitrary fashions that require you to air combo them to get around.), magic works...okay, it's too bad you can't combo it like I hear you can in ToDr, but oh well.
Very enjoyable, overall. Too bad I don't understand the plot. Too bad two of the characters in the plot(Kohaku and Kunzite) don't exist personality-wise; Kohaku has a good excuse(mainly the ENTIRE PLOT OF THE GAME) but why did they put a random robot in the same game? Mystary.
Gundam Assault Survive:
Got through the normal SEED/00 chains, through 0079/0081/0087 both sides and through 0088 AEUG.
As a sequel to Gundam Battle Universe, it's hit and miss. Some of the ideas were very good; Money is a good idea as it allows you to build up cash on one mech and then build up another mech with it instead of grinding the same one. You don't have to restart repeatedly and can get all your mechs on the same file without stupid capturing(Capturing now being relegated to just getting easy unlocks of a mech or extra chunks of cash if you already have that mech). Custom characters are more interesting and ultimately they tossed out worries about what mechs you can use because there's an obscure trait you can get on custom characters that lets them pilot anything.
On the other hand they had all the restraint in making prices of a cat with a catnip mouse in front of it. Seriously, let's ignore the 50M items, which can be obtained other ways. 10M for a mech-and there are more than one this expensive, though at least it's not too many-is ridiculous in a game where I've managed to get grinding down to 250k for a minute. An entire cast(00) having all their notable mechs be 3M+? Also bad. Yeah. Money grinding is obnoxious as hell and the main complaint I have. Then again GBU had plenty of grinding it's self, so I can't be too irritated.
VtM:B:
Started this up more recently than most of this. Just got finished with the boat sequence.
You have to love how little combat is necessary for an FPS. It's disconcerting. Also it sounds like the unofficial patch made this game way better. Also the game doesn't vomit goth on me every five seconds and instead has genuinely decently creepy sequences and a huge amount of dark humor, so overall it's about as good as hyped. Very fun.