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Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 362059 times)

Jo'ou Ranbu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2350 on: May 30, 2010, 02:36:06 AM »
SH2 - Beaten. Poor Kato didn't even get to see his support actually take turns, gogogogo Melt Crest+FE'd For the Child. Not much to comment, though: I found SH2 a solid game, on par with SH3, but for completely different reasons. SH3 has the excellent gameplay, SH2 has the actually decent (within its boundaries) writing and a few very good characters, mainly Yuri and Kato. I was just thoroughly impressed by how they outlined Kato's whole trajectory and how it was handled through the game. One of the most tasteful antagonists I've seen in a videogame, period.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2351 on: May 30, 2010, 03:13:09 AM »
SSF4 - Had a good day today losing twice out of twenty or so fights. I still have no answer to good Guy players who seem to beat me all the time for some reason. I do quite well against Chunners though which is odd considering its Dudley's worst match up.

Disgaea 3 - I have a rank 39 item and didn't even know it! The Megiddo Cannon! I'm planing to Level it to 99 and then dupe it. That way I can max it out in safty and still have a spare one to allow me to steal off the item god 2.
Is there anything special I should do when going through these rank 39 items? Anyone?

VySaika

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2352 on: May 30, 2010, 03:26:16 AM »
You should sing the Legendary Item Blues.

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Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2353 on: May 30, 2010, 03:57:16 AM »
Alpha Protocol - I just infiltrated a Russian Mobster's mansion who is obsessed with 80s American culture.  So get a boss fight with him, the room has a checkerboard dance floor with each tile being backlit with a different colour, he rises up out of the floor on an elevator with pyrotechnics set off as he gets to the top as the lyrics to Autograph - Turn Up the Radio kicks in and then you boss fight to an 80s synth pop rock classic. 

So awesome.
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dude789

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2354 on: May 30, 2010, 04:06:13 AM »
Holy crap, dude, you're... you're me.


Speaking of which!

Phoenix Wright 2 - Awww yeah. Three cases beat. I think 2-2 was even better than I remembered, and 2-3 is just as good as I remembered, which, well, see the previous post. Ben and Moe are the best. Love this game.
That's cool. I remember that someone else on these forums really liked 2-3, but I couldn't remember who it was. I think part of the reason I liked both games is that Franziska is my favorite out of the prosecutors and she had a large role in both games. As for 2-3, I felt that it struck a good balance between humor, and drama and while the killer wasn't as sympathetic as the 2-2 killer, you still felt bad for what happened. It was also interesting to see how the case worked out when the victim was someone who literally everyone loved and had no motive to kill and it was great how frustrated Franziska and Pheonix got with some of the witnesses.  

Luther Lansfeld

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2355 on: May 30, 2010, 04:34:03 AM »
Phoenix Wright 2 - Awww yeah. Three cases beat. I think 2-2 was even better than I remembered, and 2-3 is just as good as I remembered, which, well, see the previous post. Ben and Moe are the best. Love this game.

And now you are about to do my favoritest case~
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Magic Fanatic

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2356 on: May 30, 2010, 05:05:23 AM »
Disgaea 3 - I have a rank 39 item and didn't even know it! The Megiddo Cannon! I'm planing to Level it to 99 and then dupe it. That way I can max it out in safty and still have a spare one to allow me to steal off the item god 2.
Is there anything special I should do when going through these rank 39 items? Anyone?

The rank 39s?  Just make sure that you take it over to the LoC for F99 and F100, and have a level 9999 (or some other absurdly high number) Thief with decent movement.  Other:
(Not important, but incredibly useful) Have a Barefoot X with +6 Movement.  Cloned twice, if you can manage it.
(Required)  Two to three Fist users with at least the first four fist techniques, and the ability to use all those with their base SP (in case they need to switch out their equipment with +MOV stuff and lower their max SP capacity).  I believe that Champloo, Axel, and Master Bigster can fulfill that requirement, if you don't feel like building up the generics to be able to do it.
(Required for R40, not for R39)  Load down your gun with subdued specialists of either the Marksman or Coach varieties.  Pass bills accordingly.  Realize that you'll need to double-kill all the item generals/kings/gods.  If you're doing it right, you'll hit all 8 specialist spots by the time you finish with F30.

That said, the rank 40s are all you should really care about building up properly.

...Given that the only three things that can hit a 3x3 square are magic, Fist's Big Bang, and Axel's Love Dynamite, you might also want to consider seeing if you can't pick up a Legendary Ultimus and Legendary Arcadia while you're getting through your current Legendary Megiddo Cannon.

...And Legendary Astaroth Texts, those help too.

Sierra

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2357 on: May 30, 2010, 05:23:46 AM »
Torchlight: Krog. Actually made me heal! More than once! And made me use MP restoring items, which is more remarkable. Mostly because ye gods that's a lot of support. I mostly just ran like hell constantly, pausing only to drop turrets and throw down Arrow Hails. Anyway, floor 28 or so now.

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2358 on: May 30, 2010, 05:35:51 AM »
Double-kill all the item generals/kings/gods? You mean killing the boss, exiting and then coming back and whooping him again? Can this be done more then once?

Quote
Load down your gun with subdued specialists of either the Marksman or Coach varieties

Do they have to be maxed out? 19,998 is the max right so how would I go about getting them that high? Duping items that have subdued Innocents and combining them maybe?

Magic Fanatic

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2359 on: May 30, 2010, 05:47:46 AM »
Double-kill all the item generals/kings/gods? You mean killing the boss, exiting and then coming back and whooping him again? Can this be done more then once?

Once per every 10 floors.  The general formula is that it logs the general/king/god death in item bonus...  And then you leave, so you get a level-up bonus for all the floors you skipped/completed, (as well as any Mystery Gate bonuses and Item Spheres) and the bonus for killing the boss will show on the last level-up.  Once you go in again, you kill the boss and either finish or skip the level, do whatever else (including passing your bills), and once you leave, the singular floor will come with the stat bonus for killing the F10 boss a second time.  So, to gain the bonuses from killing the Item Fx10 boss, you need at least one level-up to compensate.

Quote
Quote
Load down your gun with subdued specialists of either the Marksman or Coach varieties

Do they have to be maxed out? 19,998 is the max right so how would I go about getting them that high? Duping items that have subdued Innocents and combining them maybe?

I don't believe they need to be L19998, just that they're there and subdued whenever you start leveling up the item for real.  It doesn't particularly matter on the level of the specialists, just that they're taking up slots on the item's ability to carry specialists.

That said, if you're gonna be tossing aside that Megiddo Cannon once you finish leveling up an Invincible, you may just want to consider it bait for starting up collections of dual-stat specialists...  And specifically for that, a L100 Mediator.  Teachers are basically worthless thanks to item duping, but getting the Deadeye specialist up to L500 is basically required once you're done leveling up your Guns.
« Last Edit: May 30, 2010, 05:54:16 AM by Magic Fanatic »

Dark Holy Elf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2360 on: May 30, 2010, 05:50:51 AM »
Fire Emblem Path of Radiance: Finished my fifth playthrough, as mentioned. Fixed Mode since I was trying out new dudes, Hard Mode because the game has no other difficulty mode; I still hardly reset ever (3-4 times total?). Unit rundown...

Ike: Kill leader, which isn't shocking since the earliest PC besides him I used every chapter after joining was Rolf. Anyway, he had crappier supports than normal so I actually had to watch out for his durability at times. By endgame he had A Oscar B Lethe so all was good, though. Other than that, the usual, great speed, averagish attack, and Aether is helpful in the last few maps, as is Ragnell of course.

Rhys: He uh heals. And hits Level 20 fairly easily! Too bad Nosferatu weighs him the hell down. I forged him a Light tome with like +3 might light enough for him to use and it was easily the most expensive thing I forged. Still, when he did double things (which wasn't often, but the level lead makes it less rare than you'd think) he was actually kinda competent. Just wish he had more move.

Soren: With my dropping Oscar/Boyd/Titania, Soren was the first promoted beorc in my main party (well, around the same time I got Stefan, but anyway). Pretty cool. His move and durability really hold him back from being a high-end PC but he was quite capable at killing single enemies on the player phase. Unfortunately he died late in Chapter 21 before he could really start paying off (Sages get better lategame due to laguz and wyverns). Not especially fun to get to promotion though not terrible. Also, said it once and I'll say it again: I find Soren's staves nearly useless, you get them around the time you need less and less healing outside Restore (which he can't use) and the bad move + no Physic really sucks compared to what Rhys/Mist can do.

Rolf: Well, we roughly know the story here. He basically sucks until he promotes, although he's not -that- painful to get there, you just aren't using someone better. After that he has okay offence though struggles with strength some. Having to wall him in is annoying; yes his durability doesn't fail so much that he can't take a hit or two, but no counters = worse enemy phase = harder battle next round, so bleh to that. Just isn't worth it. #2 in kills though!

Lethe: What the hell, I underrated it a lot. Transforming early is so much better than late because usually the hardest turns of a battle come early as you get it under control. Statwise she crushes things for much of the game with the combination of offence, defence, and mobility... she falls off but doesn't get -that- bad, though by the very end her offence is fairly bleh indeed. Still one of the best new PCs this playthrough. #3 in kills.

Mordecai: He on the other hand kinda sucks outside Smite. Transforming late is terrible, and Demi Banding him costs him his already problematic speed. Just needs too much work to be good, lost a fair bit of respect for him here. He still has jeigan uses but is behind Titania and Lethe in that regard.

Zihark: Fast, problematic attack (crits + Adept compensate some, but still nowhere near as good as even Ike's superior strength, which is like 2-3 points), kinda fragile until late when the Muarim supports kicks in. Late he has durability and such which is fairly handy, rounds him out nicely. If you use Muarim anyway.

Muarim: I was certainly unimpressed at first, even though I favoured him with the Demi Band. Growths actually prevent him from falling off despite being overlevelled. He has the right build to utilise Wrath well; he tends to have problems one-rounding (especially later on) but has huge HP and adjustable durability with his evade supports (mostly Zihark) so that combo works better on him than most. Still, had to favour him, definitely don't feel he's really threatening to be in the best party like some lists peg him as.

Stefan: Finally used him fully, and confirmed what I suspected - best Swordmaster in the game fairly easily. Luck's the only problem stat but nobody else really needs those two Ashera Icons so whatever. Playing him side by side with Zihark, the latter just can't keep up for most of the game - Stefan's S in swords while Zihark struggles to just get A makes it no contest for a while, and Stefan wins offence forever. I think Zihark surpasses Stefan around Chapter 26 or so which is way too late to consider him better. Hilariously that's when my Stefan died (lololol 1% crit) so I didn't see his last few chapters but they're easy to extrapolate.

Tauroneo: Graaah. I mean okay Rolf is probably the worst PC I used but Tauroneo puts up a better fight than I expected. He's a wall but you have other walls by then, including three who join shortly after he does, all of whom have 3 extra move (Haar, Ranulf, Geoffrey). His speed is basically unsalvageable even with a Speedwing, and he's difficult to get into Resolve range. I gave him Boots and a Speedwing and he was still pretty bad (and very much needed both, without the Speedwing he can't double average enemies even in Resolve!).

Ranulf: As I've alluded to, laguz get worse as time goes on since they never get better weapons. Ranulf joins as this "getting worse" process is well underway so he never really gets to benefit from the other beast laguz' earlier prowess. He lacks that, he lacks Muarim's supports, he lacks Lethe's fast transformation... what does he get to make up for this? Uh... he's very tanky!

Largo: Largo kills EVERYTHING. Seriously. Easily, easily party-best offence out of those I used this playthrough. Strength second only to Boyd, speed in the Ike/Nephenee/Paladin tier (i.e. fast), and even a crit rate for measure... and axes! Even without relying on luck he could take out well over half of a dragon's HP in one attack, something nobody else was even close to. Of course to compensate for this he's totally made of glass. Gave him two Dracoshields and he was still well below par in this regard. HP softens the blow, as do evade supports (too bad they're not with great PCs), but ouch. So not a wonderful PC overall but better than the previous two.

Oscar: Aside from occasional pure filler use I basically did not use Oscar between Chapter 13 and Chapter 22, subbing him in when Soren died. I did admittedly give him 3 levels of BExp to catch up, but it's worth noting that after that he was pretty much the MVP, due to being my only PC with move-again, 9 move, and the generally Ike-like stats. No real fight over the Knight Ward helped as he built the supports but oh well. It's Oscar, he rules, what else is new. Fourth in kills.

Reyson: Had the Knight Ring, though I benched him whenever I didn't have enough space for all of the aforementioned units because I "wasn't using him" this playthrough. Sadly he's still pretty much the best filler unit there is.

Ena: Gave her Resolve so she would counter Ashnard. Also, surrounded Ashnard this playthrough. This makes him MUCH easier. He'll go for Ena since he thinks he can one-round her (moron) ignoring the two who can't counter him, then Ike beats on him, Ike gets refreshed and beats on him again, heal and repeat. Giffca didn't even make it to the battle in time. Poor FE9 laguz royals.


Wizard of Oz rant is next! Whenever I get around to it.

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Maybe.

Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2361 on: May 30, 2010, 06:14:16 AM »
Quote
That said, if you're gonna be tossing aside that Megiddo Cannon once you finish leveling up an Invincible, you may just want to consider it bait for starting up collections of dual-stat specialists...  And specifically for that, a L100 Mediator.  Teachers are basically worthless thanks to item duping, but getting the Deadeye specialist up to L500 is basically required once you're done leveling up your Guns.

Deadeye and Mediators are reverse pirating only I'm guessing? Also how do dual stat specialists work? I've read a few conflicting things about them.

Magic Fanatic

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2362 on: May 30, 2010, 06:58:52 AM »
Quote
That said, if you're gonna be tossing aside that Megiddo Cannon once you finish leveling up an Invincible, you may just want to consider it bait for starting up collections of dual-stat specialists...  And specifically for that, a L100 Mediator.  Teachers are basically worthless thanks to item duping, but getting the Deadeye specialist up to L500 is basically required once you're done leveling up your Guns.

Deadeye and Mediators are reverse pirating only I'm guessing? Also how do dual stat specialists work? I've read a few conflicting things about them.

Reverse Pirating is the most common way to get them, yes.  However, I've also had them show up while filling in the tiles for one of those mystery box things when I've still had spaces left on an item I was running.  Fist Fighters are for Fists, Eroses are for Bows, Deadeyes are for Guns, Fencers are for Swords, Lancers are for Spears, Lumberjacks are for Axes (you'll want a good number of these for your PPS, probably), Cane Man is for Staves, and Monster Hunter is for Monster weapons.  Also, standing at the best of the boosters is Guardians, which boost the power of your accessories/equipment/armor/whatever you want to call it.  There's even an in-game bug where if Guardians are above another piece of equipment, it'll effect the equipment it's on (minus weapons - Guardians don't have an effect on those) AND all the equipment in slots before it.  If you have a permanent weapon set up for a character, it's actually a good idea to toss your Guardians on said weapon, so you don't have to worry about what piece of armor has Guardians on it or not.

Hell, my Cosmo Infinity is currently set up with the following specialists:
Professional (L19998 just for kicks - yes, that means a 19998% Critical Hit rate.)
Fist Fighter (L500)
Guardian (L500)
5x Sprinter (L19998)
For the Trapezohedrons, I basically have this:
3x 8x Sprinter (L19998).

Dual stat specialists are just that - they boost two stats instead of just one, like a L19998 Sprinter will have the same boost as a L19998 Gladiator and a L19998 Coach.  The only downside is that they DO NOT WORK for extra stat boosts from double-killing item bosses in item world.  This basically restricts them to basically toppers, but they are far more effective than their single-stat brethren at it.  In short:  Single-stat specialists during Item World, dual-stat specialists after.

However, there's only a handful of dual-stat specialists, and not all of them are completely useful.  There Sniper (ATK and HIT), Sprinter (ATK and SPD), Muscleman (ATK and HP), Hard Worker (ATK and INT), Nerd (SP and INT), and Patient (DEF and RES).  Of course of those in that list, Muscleman is middling on use, Sniper, Sprinter, and Nerd are probably the best depending on the situation/weapon, while Hard Worker gets overshadowed by the split and Patient is really just useless in the endgame areas, since most LoC enemies will one-shot you anyway even with absurd defense values.

When you finally get your R40, be sure to watch its rarity - there's an extra statistical bonus for matching the rarities of all your equipment.

Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2363 on: May 30, 2010, 07:36:22 AM »
Alpha Protocol - So finished all of Moscow, go back to Rome, the fight is still fucking retarded even with pretty good Shotgun skills.  I try going the other route and sacrificing an exhibit and letting a terrorist strike happen and saving the girl instead.  So instead of exiting the building that a bomb has just gone off in you and this guy still decide to fight even though one of you has just commited a large scale terrorist attack and you are a rogue agent.

Sigh.
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.

Yoshiken

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2364 on: May 30, 2010, 08:41:31 AM »
Heart Gold: Went to VGC! Fucking disappointed as hell. Me and two friends went. All 3 of us were knocked in Rd 2. 2 of us were knocked out by exactly the same move from exactly the same Pokemon. SIGH.

For me:
Rd 1: Sent out Smeargle and Kyogre, he opens with Charizard and Empoleon. I figured Kyogre Water Spout can OHKO Charizard, since there's no other weather, and Fake Out the Empoleon. I then get a crit on the Empoleon and take out both of them. Uhm. Okay then! Next two are Blastoise and Groudon, which kinda confused me, but I figured they were both pretty slow, so went with Dark Void. Success! From there, it was just Ice Beam spam to take out Groudon, which stayed asleep. In the meantime, Blastoise woke up and missed with Hydro Pump. Since it was using that, I Protected with Smeargle next turn while Kyogre tried Thundering (despite sun; missed once, OHKOed the next try). As a result, won my first match without taking any damage. >.>

Rd 2: I decide that Dark Void Smeargle and Kyogre Water Spout clearly work well together and use the same four as Rd 1. He opens with Clefable and Giratina, so I go with Dark Void and Ice Beam. Giratina Protects, but I still get the sleep on Clefable. Next turn, I do the same again and I'm against a sleeping Giratina (on about 2/3 - Leftovers and defensive type, fuuun) and Clefable. He switches Giratina at a great time, as Smeargle uses Follow Me and Kyogre uses Water Spout. Just missed the OHKO on the Clefable, dammit. Clefable wakes up and Aura Spheres Smeargle, which... doesn't even activate Focus Sash. Right. His Kyogre is faster than mine, but both Clefable and Smeargle Follow Me'd here - both Kyogres Thunder, killing the opposing non-Kyogres. I realise Infernape is horrible against Kyogre and the Giratina I expect, so I send out Palkia while he sends out Giratina. His Kyogre Thunders mine, barely fails to OHKO, my Kyogre Thunders his and... fails to kill. Tanky fucking Kyogre. Paralysis, though! He Protects with Giratina, saving himself from a Dragon Claw. Next turn, I Water Spout to finish the Kyogre and... Giratina Protects again. It works. Dragon Claw fails again, and he sends out Metagross. I decide to take out Giratina with a Draco Meteor, while getting Kyogre to Thunder Metagross, which paralyzes again, but it was apparently fast enough to go before both Giratina and Palkia. And Explodes. Fuck, forgot Metagross did that. (Protect working twice on Giratina and -this- stupid decision cost me the match. EASILY. Palkia had a Protect at the ready, but I completely forgot Metagross+Explosion.) I end up with Life Orb Infernape vs. Giratina on about 50% w/Leftovers. Yeaaaah, this is gonna go well. I used Thunderpunch twice, in the hopes that I could get more paralysis hax, but nothing, and he finishes it in two Dragon Pulses.

In other news, I fucking hate Metagross.
Didn't stay for the finals, left sometime between the final 16 and final 8. Things that I did see working well: Explosion Metagross. Sigh. My friend who lost to this came up against a taaaaank Snorlax (less than 50% from Electrode Explosion? Shit) which used Belly Drum - baited an Extremespeed from Rayquaza, ensuring the Metagross could successfully Explode. (Also, Salamence switched to Metagross that turn, meaning he reaaaaallly took nothing from Explosion.) Saw another team using Focus Sash Breloom alongside Palkia, then switching Palkia for Metagross and Exploding - Breloom dying wasn't a problem at this point, as Mewtwo was asleep. Surprisingly few Abomasnow, although I did see one match where both players had one - that said, one of those copied the exact team that Fish used in Seattle (although was using them in a different order - Hitmontop/Abomasnow/Kyogre/Palkia instead of Hitmontop/Kyogre/Abomasnow/Palkia.) That team lost to a Giratina, so that really seems to be the major threat here.

Talaysen

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2365 on: May 30, 2010, 08:49:01 AM »
Disgaea 3 stuff: Most of what MagicFanatic said isn't neccessary for a R39 item (I know he mentioned that, but just reiterating) since you'll just end up getting a R40 and maxing that out anyway (or not even bothering since you can OHKO Baal with a L200 R39 weapon anyway).  That said, a lot of that stuff is easy to do (like double killing bosses and sticking single stat residents on the item), so you might as well do those to get that extra power for little effort.  Also, if you want to get the item to L200, make sure you get the item to about L150 before clearing floor 100.  You can get the other 50 levels from reverse pirating, but it's hard to get much more than that.

Once (if) you get to a R40 item, make sure you read up on the stat caps and how they work in practice.  If you try and optimize for a single stat, you'll end up capping and wasting stats you could've put elsewhere.  R39 items won't have that issue but just keep it in mind for later.

---

Cross Edge - Finished synthing all the ultimates.  Turns out all the ultimate accessories require items I can't get any more of until a later boss, so I'm stuck with a Topology Ribbon which kind of sucks (crappy grade, no INT).  Whatever.  Farming composite materials now.

Hexyz Force - Up to Phase 2 (end of it I think), Cecilia story.  Game's pretty generic, really.  But not bad.  Pretty easy, so far, though.

Cotigo

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2366 on: May 30, 2010, 09:18:23 AM »
HL2 - Replaying this because Valve added achievements.  Still a great game.  I definitely like it more than TF2, don't know if I like it more than L4D.  Probably.  Playing on hard and it's pretty doable because I'm a lot less terrible at FPSes than I was when I first started.  Conversely, since I've been playing a lot of L4D2 recently, I keep forgetting that the crowbar isn't an instant kill on anything and that right click isn't Melee.  The latter, fortunately, is only really a problem when I'm using the SMG or Pulse rifle.   Up to the bridge in Highway 17.  Got the Grav gun only through Ravenholm achievement, promptly forgot how to use other weapons. >_>  May or may not play through Ep 1 and 2 after this.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2367 on: May 30, 2010, 09:42:57 AM »
LO- Oh god please stop Prisma casting randoms! Yeah, back row casters with 2HKO MT damage are pretty painful. Two resets, although at least it's alleviated by the fact that the Black Cave is pretty cool.

ToV- Up to the Belius fight. Game was kind of treading water for a bit in terms of repetition (Endless asking Estelle what she wants to do, endless Rita or Raven or Estelle saying they are going to split off just to stay, annoying repetitive use of introducing a plot point that might be interesting and then stringing you along, etc...), although at least it repeated the best thing that plot had done! Really lacked anywhere near as much impact the second time, but at least this time it didn't feel like they had to go great lengths of contrivance to set it up!

FF 13- I really wanted to try and pick this up today but...man, really didn't feel like sitting through more of the games' battles.
...into the nightfall.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2368 on: May 30, 2010, 03:01:03 PM »
Alpha Protocol - Okay, so beat that boss.  Turns out shotguns are shit at prolonged boss fights until you get Master Critical Hit with them, after that you just stun lock them until they are dead.  Fail balance is fail.

It is midnight and I have work tomorrow so I won't beat the game yet, but up to a bit where I have to shoot down a helicopter while running through a gauntlet of guys to pick up rocket launchers.  So yay!  More MGS bullshit randomly thrown into my fun stealth game.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2369 on: May 30, 2010, 04:42:10 PM »
Torchlight: Black Palace. This place has final dungeon written all over it. And the randoms are actually threatening! This was unexpected. (Thus far, my only death in the game was in the lava area. Was very sleepy and didn't notice that like five goblin hunters had planted explosive arrows around me until it was too late to run.)

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2370 on: May 30, 2010, 05:11:44 PM »
Cid: Yup. If you do aftergame, you learn to hate anything with a breath weapon especially - and in the main story, breath weapons mainly show up there.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2371 on: May 30, 2010, 06:32:41 PM »
Pokemon HeartGold - Whiiiiitney!!!!!! Took out Clefairy with Butterfree, pretty uneventful. I'm getting cocky because I just Sleep/Flashed Cleffy.
(Spearow, my sixth Pokemon, is already dead)

Butterfree: *Sleeps Miltank*
Miltank: AUTO-SLEEP-WEAR-OFF-ITEM
Butterfree: Eeep! *dies*
*sends out Rattata*
Miltank: *Attracts Rattata*
Rattata: MWAHAHA! ROCK SMASH!!
Miltank: *critical hit second round*
Ciato: WAHHH!
*sends out Flaafy*
Flaafy: Mwahahahaa!! Thundershock!
Miltank: *STOMP STOMP*
Flaafy: Fine, fine. *GROWL*
Miltank: *kills Flaafy, but gets PARALYZED!*
*sends out Bayleef*
EPIC DUEL ENSUES!
*Milk Drink* *Synthesis* *Stomp* *Razor Leaf*
Ciato: FUCK!! SHE HAS TWO SUPER POTIONS?!!?
*Tackle* *Rollout* *Growl*
Eventually, Bayleef succumbs after being out of Razor Leaf and Synthesis and Lemonade, and...
THE HERO APPEARS!
Sandslash: *Sand-Attack*
Miltank: *out of healing and Super Potions and Attract has no effect!* *cries*
Sandslash: *Cuts Miltank to death after 10 rounds*

This lasted around 80 rounds total.

So awesome. Whitney's a whoooore~ Now time to go stock up on Lemonade.
« Last Edit: May 30, 2010, 06:35:01 PM by Ciato »
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2372 on: May 30, 2010, 06:47:34 PM »
Wizard of Oz - Completed a few days ago. Final level 41, final time around 15 hours or so?

Great design on the final boss fight, incidentally. I really liked how, after having quite a number of bosses who dispel you on a regular basis, the game turns things around and gives you a final boss without Dispel... but instead one that makes you use dispel instead! Cute, and makes things more interesting.


Overall a rant on this game almost has to be fairly short, much like the game itself. It's very much a small game, though this is quite fine, as increasingly I think games are better off this way, and particularly games that take after Dragon Quest: light on plot, light on character setup, heavy on dungeon and battle. The game's length was pretty much perfect for what it was.

Gameplay-wise, they came up with one cool twist and played it well, though straight enough otherwise: the ratio system makes for some more interesting choices in battle than many other traditional turn-based RPGs allow, and it has interesting effects on the enemy as well, and how you deal with them (cutting down on numbers isn't as helpful as in some games, for instance). The battle system is fairly plain outside this but it's enough to keep the game quite interesting as long as it lasts.

Dungeon design is fairly solid. A few are extremely pretty, the rest tend towards moderately pretty (well, I didn't like the jungle stage much), and exploring them is fun enough; the signpost feature is one I quite enjoyed. Encounter control is fairly good overall.

Challenge level is perfect. Not much to say, the game rarely ever let me snooze through anything because enemies are well-balanced and almost never incompetent. Bosses are enough to cause scares but on the other hand I never did actually die, although the battle against Holly was walking along a razor.

Characters and plot... well... har? The PCs in particular (sans Dorothy) don't really even exist much. I do like the story sequences that are presented in the book, that was a nice touch. Otherwise the game is unashamed in how little plot it has. I don't really mind, although it's not exactly going to score points for this, either.

Music is quite good, and fits the game perfectly. Graphics... I love the environments, as mentioned. In-battle graphics are, however, inexcusably lazy; we're talking way behind, say, Phantasy Star IV. When an enemy casts Coconut Drop, I expect to see coconuts, not just hear a generic impact sound effect with no animation whatsoever.

Weaknesses of the game... well, aside from just not really aspiring to be great, I think the biggest one is that the interface could definitely be better. The shop screen feels like something out of the SNES era; can't see my own equipment stats to compare with what I'm getting, have to leave the shop and equip then return... yeah. There were a few other times the menu felt clunky, though part of it may be the insistence on being an entirely-stylus-based game. The stylus-based movement was cool, but I can't say I like what it did to my DS screen, which makes it much less cool.

Still, as I said earlier, the game is, essentially, the best Dragon Quest game ever. That's not really much of a compliment, but hey, it's something, and the game succeeds at what it sets out to do, which I appreciate. I think most of my games at 7/10 fundamentally accomplish more so I'll put it as a 6/10.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2373 on: May 30, 2010, 07:51:29 PM »
 Thank you both Talaysen and MagicFanatic for the advic. I'm currently building up Gladiators and coachs as I have 2000+ of them. Shouldn't take too long to max out.

Disgaea 3 - My Asagi is about lv 1300 and equiped with a L150+ Rank 39 Megiddo Cannon so I was pretty happy with myself. I challanged the level 4000 Baal and damn was he easy, his minions have Lolhp and he himself gets 5HKOed by Cameo Star. I didn't get the item "Makai wars" off him but I don't really care personally, it can be replaced.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2374 on: May 30, 2010, 11:18:02 PM »
Torchlight: I'm in complete vegetable mode today, so I just went ahead and beat the big bad. Died a couple times when there were just too damn many goons around for healing to keep up (getting caught between the crowd and Ordrak is bad). Of course, there's functionally no penalty for dying at that fight, so...Effectively not difficult. How much aftergame is there? Glancing at the list of achievements for the game, it appears to be a helluva lot. (Although, if the first couple floors of that tomb in the SE of the town are any indication, it won't be anything I haven't seen before.)

On a whim, I walked into the first floor of the maingame dungeon again. My equipment cumulatively reflects 47 damage of every hit I take. The monsters on the first floor have less HP than this, so they get instagibbed whenever they attack me. Pointless, but hilarious. People touch me and they explode.