Author Topic: Let's Play Some Motherf*$&ing Games: 2010!!!!!!  (Read 362204 times)

Anthony Edward Stark

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2600 on: June 14, 2010, 07:52:46 PM »
Wait? Rob has emotions?

Rob has emotions.  He just buries them and bottles them up like a man.

Someone could learn a lesson or two from this, ahem.

I knew there was a reason I made an exception to my SOP and allowed you to have an opinion. Good call.

SageAcrin

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2601 on: June 14, 2010, 08:15:28 PM »
Quote
Also, I'm a bit confused about your archer-behind-the-wall comments.

Less commentary on the basic concept(archer behind wall is scary and can hurt you badly!) and more how horrible some of your units are relative to the stage(Ranged attackers are not getting doubled, they are getting straight up one-shotted by a single bowshot from a unit that is, numerically, their level.). Admittedly had I leveled Leonardo he probably would have taken one hit, but the point is more that it's stunning that you have such nasty enemies against such an overall poor team, and one that you have no real chance to make better.

Even luck wouldn't help you, you'd need constant HP/Defense growth to really make even one of the mages worth taking any sort of a risk on on that map. And while I saw enemies get sub-50% rates on someone dodge-oriented... it was only against Micaiah with Sothe in support range. The game just very strictly funnels you into one strategy for clearing the map, with a possible second option for just running(which is a terrible idea for a lot of reasons and is only justifiable by someone really liking to finish maps fast.).
<RichardHawk> Waddle Dee looks broken.
<TranceHime> Waddle Dee does seem broken.

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Rozalia

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2602 on: June 14, 2010, 09:27:20 PM »
Quote
Also, I'm a bit confused about your archer-behind-the-wall comments. I don't ever recall trying to kill an archer through a wall in that map.

If its the map I think it is then he means the archers on the right side next to a door. A non factor mostly but on hard mode I had to have Nolan throw axes through walls to kill them. Rushing in isn't really an option unless you want to risk a character dying.

Talaysen

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2603 on: June 14, 2010, 11:26:42 PM »
Spectral Souls - Taking Meu's army down the Otherworld Gate for some quick items and EXP.  Bad place to gauge how good the PCs are since all the enemies suck, so can't really say anything there.

Chaos Wars - Started this again.  Finished the first chapter.  Best voice acting ever.  That is all.

Yoshiken

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2604 on: June 14, 2010, 11:33:15 PM »
Oh yeah, picked up Advance Wars: Dark Conflict pre-owned for cheap the other day. About 15 chapters through so far, including Trial Maps, and... well, it's decent. Not as good as Dual Strike or AW2, but still decent enough, and I'm not far enough in to say I like/dislike the characters yet (although they're hideously generic, but so were the old Orange Star characters.) Still, I'm missing my lack of Grit/Eagle/Lash. :(

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2605 on: June 14, 2010, 11:53:53 PM »
X-Com: Already getting tired of the mindhax. Is there any counter for this? Will likely stay the hell away from ethereal UFOs if not, or at least large ones. Made the first attempt at one of those yesterday and it went...poorly. Team got picked to pieces by infighting and ultimately the one guy I still had control over managed to run to the control room and frag the last two aliens before his allies could kill him. 11/14 soldiers lost, brutal. (Anyone still under alien control at mission's end goes MIA, I assume?) It was the B team, so it's not like I lost my core of top officers, but it was still a massive inconvenience and I reloaded an earlier save once the next encounter started going the same way. Seriously, fuck those guys for a while.

France and the U.S. signed pacts with the aliens and dropped out of X-Com. The money loss is only a minor inconvenience, but it makes me feel like I'm working against a hidden timer. Also, blaster launcher = fuuuck yes.

SMBX: Up to the lava area, which I assume means just about the end (I am running through the Invasion 2 scenario, if I didn't mention it before; I messed with the Castle scenario a bit too, but the level design there is uninventive by comparison. Very impressed with the I2 levels). Died a bunch on Hardmode Tanks (fuuuuck, homing koopa swarm. I need to come back with hammer suits, surely easier to aim with then the cannon), stopped for the night. Only a few earlier roadblocks still sitting around: can't find the second exit in Subcon Nightmare (I'm sure it has something to do with the random Mr. Saturn, but can't figure out what), Mother Brain (seriously, fuck that fight), and the star in the desert area (no red levels on the map, I dunno how to reach it. I guess the second exit's lurking in the pyramid, sandpit, or airship levels, but ew to searching some of those again).

Excal

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2606 on: June 14, 2010, 11:55:46 PM »
Hmm, generally prefer Days of Ruin myself.  Though, with only 15 maps, you'll have just brushed parts of why this is.  Namely, they made an attempt at adding a bit more depth to Naval and Air combat (I find that they generally succeeded at Naval, while the Duster didn't quite succeed), as well as generally preferring what they've done with the new COs, specifically removing map wide affects just for picking the guy.  Later on you'll be able to play around with that system (granted, one person does still have a map wide effect just for picking them, but it's situational and their fixed bonuses aren't so hot.  Of course, if there is weather effects in play, then congrats, barring huge skill differences, you have won.)

X-COM - Damn thing is crashing a lot of late, which is irritating.  Also, currently at the point where Etherials are starting to show up.  Regular raids are going fine so far, but that one Terror attack ended in madness, screaming, and death within what, five rounds?  Efforts to catch one are going poorly, but Stun Bombs are part of the regular ordinance packages now, so soon this should be less of an issue.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2607 on: June 15, 2010, 12:04:35 AM »
X-Com: Already getting tired of the mindhax. Is there any counter for this? Will likely stay the hell away from ethereal UFOs if not, or at least large ones. Made the first attempt at one of those yesterday and it went...poorly. Team got picked to pieces by infighting and ultimately the one guy I still had control over managed to run to the control room and frag the last two aliens before his allies could kill him. 11/14 soldiers lost, brutal. (Anyone still under alien control at mission's end goes MIA, I assume?) It was the B team, so it's not like I lost my core of top officers, but it was still a massive inconvenience and I reloaded an earlier save once the next encounter started going the same way. Seriously, fuck those guys for a while.

France and the U.S. signed pacts with the aliens and dropped out of X-Com. The money loss is only a minor inconvenience, but it makes me feel like I'm working against a hidden timer. Also, blaster launcher = fuuuck yes.

The only real defense against mind control is to have guys with high Psi Strength (which unless you managed to capture a Sectoid Leader/Commander or something like that and build a Psi-Lab, you'll have no idea about, unfortunately).  Barring that, just have some unarmed psi-scrubs stand around and the AI will probably be dumb enough to mindhax them.  And yeah, any soldier still mind controlled at the end of a mission is considered MIA.

Captain K.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2608 on: June 15, 2010, 01:21:52 AM »
I also think Days of Ruin/Dark Conflict is probably the best of the series balance-wise, and I miss a lot of the innovations it added (like drive-by recon on forests in fog of war) when playing older games.  Having said that, Dual Strike is just plain more fun because it's so easy to break the game.  Sometimes you don't want to burn your brain on strategy, you just want to blow shit up.

AWDS:  Finished getting all the Combat trophies.  Last run on Brutal was no gameovers, booyah.

Pyro

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2609 on: June 15, 2010, 01:33:42 AM »
Beyond Good and Evil (PS2).

Besides being glitchy as hell due to a scratched up disc this game is pretty fun. Generic heroine but the side characters are cute (UNCLE PEY'J~). It's kinda like Metal Gear Solid meets Zelda for gameplay, and it actually works much better than I expected. No real complaints although it is nothing stellar by any means.

Shale

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2610 on: June 15, 2010, 02:02:22 AM »
Pey'j is so totally awesome.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2611 on: June 15, 2010, 03:51:25 AM »
FE8 hard/females/noresets.

Things were going well. I let Neimi die, but I managed to get past annoying fog map without losing healer.  I had Lute and Vanessa at 20 at the perfect timing, but... I forgot to fucking bring Colm on Chapter 8.  NO ELYSIAN WHIP AND NO ANGELIC ROBE.  FUCK ME.  I was planning on using a promoted Vanessa to rush her way to Amelia, who I was going to give the 7hp.  Now Amelia and Tana both will be an absolute bitch to level and I can't get a whip to upgrade Vanessa with for 6 more levels.  And even then I only get the whip if I manage to run down Rennac.

Oh well, on Chapter 9, gonna still try and grab Amelia, we'll see how long she lives.

Dhyerwolf

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2612 on: June 15, 2010, 08:22:05 AM »
ToV- LAAAAAAAAAAAAAAAAAAAAAAAME.

Just saw Don Whitehorse's final scene. Pyro forewarned that people either love it or hate it, but I have a feeling that my dislike comes from a completely different source. My issue is that this motherfucker kills himself without getting any of that kind of super important shit done!

1. The attack of Palistralle basically seemed to be a combo of Don Whitehorse's dumbass grandson getting some purposefully bad info from Leviathan's Claw and then roping in the dumb as a box as rocks Hunter's Guild into attacking. So Don Whitehorse...of course says nothing bad about Leviathan's Claw or the Hunting Blades despite the fact that both seemed to very egregiously break one of the key tenets of the Union. Obviously if he felt he still needed to kill himself to fulfilll laws that would be one thing, but to not even spread the information around that everyone should probably be gunning to bring these 2 guilds to justice?! To just stab himself instead?!! Seriously?!

2. Mother fucker, you owe me an explanation for why someone would go through all the trouble of an elaborate assassination attempt to get a clear ciel crystal! You have somewhere else to be? The game is having this ridiculous string of having people know all the plot information you need, but they are either extreme assholes or decide that even throwing out a 10 word explanation is preferable to dying! I know Tales plot and all, but there are some interesting glimmers here and there, and the game's structuring same loathe to make even any progress. And really, if all that's on your plate for today is to stab yourself, asking for a few extra minutes and giving even a cursory explanation really doesn't feel like too much to ask. Not to mention that the people who caused you to kamikaze still have far more information than your friends and now you are just removing yourself from the game and leaving them at their full advantage. Fail.
...into the nightfall.

Yoshiken

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2613 on: June 15, 2010, 10:13:00 AM »
Oh, I'll definitely agree that Dark Conflict is more balanced than Dual Strike, that's pretty much a given - it took three full-health Bombers to take out a Megatank before, which... no. My problems with Dark Conflict so far are that it's too slow to get started - I mean, I'm still using the same 3 COs, which is getting a little annoying, and CO-ing units hasn't been implemented in the campaign yet - and that ground-based maps are broken apart by indirect combat.
Definitely prefer the way they work Fog of War, though - okay, who cares that I moved away from that space? I know there's nothing there, and I should be able to damn well see that. Nice touch, despite it being a relatively small addition. Don't like Anti-Tanks, though. Seriously, just make Tanks weaker and cut those.

Also, Ship Planes for Godlike, etc, etc.

Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2614 on: June 15, 2010, 12:33:42 PM »
Capture an Ethereal alive and you will get Psi stuff.  11/14 soldiers is a sacrifice well worth it if you can swing it.  After you get it the next month should be spent amassing however you can a large squad of rookies in a base with enough Psi-Labs to train them all.  They need to be in training for at least a month (Can be active in this time), then you will know their Psi Strength.  Fire everyone with bad Psi Strength.  This is your army.  They will not lose.  You can get by with 75+ or so (it is random between 0-100), but personally I get a squad of 10 or so guys with 90+ and just use them for the rest of the game.  Psi-Strength is unable to be increased.  Psi-Skill is able to be through use of Psi stuff.  This is broken.  The stakes are pretty high at the end game and learning Psi is almost as if not more brutal than the start of the game.  The key trick is that you need someone with line of site to do mind control or panic, the aliens do this as well.  So yo can handle Ethereals more effectively if you either kill/stun them the same turn you first see them and prevent them from getting turns where they can see your dudes or if they mind control someone either get out of their line of site or straight up kill them immediately.  Keep out of LOS of them at all times and you can handle the situation much better. 

Your first encounter with Ethereals tends to be handled the same way you normally deal with aliens, so you work in small groups and most of the time you try to keep these groups within throwing distance of each other.  This tends to mean the aliens find you and mind control a guy.  He then turns around, they mind control another guy and so on down a chain until everyone is mind raped.  You just need to alter your tactics accordingly. Edit - That is to say you need to not do your normal tactics for these guys and first time through you do not see it coming.

You hope to first encounter Ethereals in a Small Scout so there is only one, you WANT to stun this one.  So if you are lucky enough to get that small scout, you pack up a bunch of dudes with Small Launchers and send them out one at a time breaking LOS with the interior of your ship ASAP.  Running a tank in that mission isn't a bad idea since you have a disposable scout then.  I know some people (my brothers especially) disdain the use of Tanks.  I love them but don't apply them as well as I should.  You don't use them to kill things (that is stats your soldiers could be getting).  You use them much more like a remote bomb defusal droid.
« Last Edit: June 15, 2010, 12:35:34 PM by Grefter »
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Captain K.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2615 on: June 15, 2010, 02:22:06 PM »
Anti-tanks seem godly at first, but when you figure in their cost they're not so hot.  I rarely even build them anymore.  Wonderful at choke points though.

Ship Planes are awesome.  DEPLOY MASS CARRIERS for the win.

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2616 on: June 15, 2010, 06:47:25 PM »
Atelier Iris 2- Finished.  'salright.  I was expecting something Grandia level, with the general boss mockery, but it was closer to Grandia II.  Still ultimately easy but did require a basic abuse of the system to make it so.  Put another way, even the one boss with real damage couldn't do much about my unseemly mass of revive items.

Everyone is a middle (At least, I think Viese can swing this, could be overestimating her though) except Poe who sucks.

Nothing much to say otherwise, except... I like how the insane wedding gambit was not, in fact, quickly brushed off.
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Jo'ou Ranbu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2617 on: June 16, 2010, 02:24:28 AM »
FE9 - I missed Astrid because the game is fucking dumb. Talk to Gatrie, get fucking nothing, talk to Astrid, insta-recruit? Hell with that.

 

[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
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[01:08] <Soppy-ReturningToInaba> OMG!!!!
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Excal

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2618 on: June 16, 2010, 03:00:49 AM »
Ok, knew there was some limitation to the Psi stuff.  Just didn't know it was LoS.

As for Days of Ruin and the anti-tank guns, they definately have their weaknesses.  For example, if you can ever swarm one with two or three mech infantry, it will maim one, and the other two will be super effective.  Regular infantry also manage to do nice things to them.  As for Seaplanes.  They are awesome, though feel fairly balanced when the cost and the hoops you have to jump through are considered.

Jo'ou Ranbu

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2619 on: June 16, 2010, 03:23:12 AM »
FE9 - Wait a minute, no Astrid means no Knight Ward as well! Welp, screw that. *Finds a functional C10 save, takes the hit.* At least, I've gotten better overall BExp levels for Marcia so far. Woohoo, 11 Str/10 Def/11 Res/14 Speed.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
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[01:08] <Soppy-ReturningToInaba> OMG!!!!
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[01:08] <TranceHime> cocks
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Grefter

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2620 on: June 16, 2010, 08:20:01 AM »
The obtuse thing is that it is LoS from the entire enemy squad.  It works exactly the same for aliens as it does for you, if you know where they are you can blind fire at them and because well it is Psi you can do it accross the whole map. 

Player side it is mostly just expanding tactics you should already use (shooting accross the map with people that have no chance of seeing the enemy is not only viable, it is a good idea!).
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AndrewRogue

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2621 on: June 16, 2010, 08:34:56 AM »
Remembered I had Holdover from 1up gaming's list of indie/browser games on this computer and that I had it mostly beaten.

Generally speaking, the game was platforming hell, requiring very strict timing to make it through underwater sequences without drowning. And death spikes. And death lasers. And a random top-down shooter sequence. I dunno, it was a decent game overall, although immensely, immensely frustrating. Also random nudity of the main for no real reason whatsoever.

http://www.foxeye.squares.net/product/holdover/index.htm

superaielman

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2622 on: June 16, 2010, 11:15:14 AM »
Chrono Trigger- Just beat Magus. Levels are 25/24 for the team. My Magus fighting team was Frog/Crono/Robo. Good fight; though I didn't really take it seriously. If I had I would have done another fight and gotten Robo that MT healnig spell.

CT remains a fun, quick game to replay. The new arena added to the DS version looks stupid as fuck, though.
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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2623 on: June 16, 2010, 07:24:57 PM »
PokePlatinum

Going well, 5 gyms down. I tend to lose exactly once to most of the gym leaders, which makes sense, since they've usually got a trick that's relatively easy to deal with once you know it's coming. Also, compulsive breeder that I am, I usually try first with an egg and a "project" (underleveled unevolved) in the party.

Exceptions were the grass and water gyms. Grass just seemed pansy, water I went in (for whatever reason) better prepared, with Leafeon instead of an egg and Kirlia instead of a project and steamrolled despite numerous tactical errors.

Core party is Prinpulp, solid defensively, decent offensively workhorse move is Bubblebeam, also carries my Rock Smash.

Roselia for relatively low defense massive draining offense and Cut. Poison Point is pretty cool, too.

Staravia continues pretty cool, Fly plus Aerial Ace (and Defog, which I really want to just forget and slap on some stupid filler for whenever i need it)

Luxray is hogging the spotlight right now as my first 3rd tier pokemon. His Bite carried me through the ghost gym, funnily enough, and he's got my highest raw offense generally with Spark, too.

Adjuncts include Bronzor (defense plus status is almost enough to make up for an inability to do damage). Kirlia (total project, decent offense but nothing else, about to evolve which'll help), Driftloom (mostly dropped, just wasn't performing), Togetic (similar) and Ponyta (more boring than underperforming, but I hardly use it anymore), Chimecho (evolved and dropped).

Breeding Eevees right now, might hold on to Espeon, Glaceon or Flareon for reals, haven't decided. Don't really fit the theme, though, so I might talk myself out of it.

Clear Tranquil

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Re: Let's Play Some Motherf*$&ing Games: 2010!!!!!!
« Reply #2624 on: June 16, 2010, 09:01:20 PM »
FFT- Just recruited Beowulf as well as picking up the Gacial Gun and the Pig. Yes I'm having waay too much fun with this as super lets me know of every new thing I can do to break the game. Ninja Ramza, Chemist Mustadio, WMage with Holy, Summoner with Cyclops and Agrias with Holy Sword <33333 I also have another two generics as Ninjas, one with mastered Jump~
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